OW XML Tags Reference

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Achievement Player gets this Achievement

<form> <select> <option value="">improvement-event.xml</option> <option value="">bonus-event.xml</option> <option value="">theology.xml</option> <option value="">improvement.xml</option> <option value="">cognomen.xml</option> <option value="">religion.xml</option> <option value="">bonus.xml</option> <option value="">tech.xml</option> <option value="">unit.xml</option> </select> </form>

ActiveQuest Has this Active Quest.

<form> <select> <option value="">subject.xml</option> </select> </form>

AddCourtier List of courtiers with assigned gender to be added to the Subjects's court

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

AddCourtierForce List of courtiers with assigned gender to be added to the Subjects's court, ignoring the Courtier Capacity

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

AddCourtierOther List of courtiers with assigned gender to be added to the Humans's court but with the Subject's nationality

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

AddImprovement Adds Improvement to a random valid Tile for the City Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

AddLeaderRelationship Add a Relationship towards the Leader

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

AddRelationshipReverse Give the previous Character at this index a Relationship with this Character

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

AddRelationshipSubjects Give this Character a Relationship with the previous Character at this index

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

AddResource Adds Improvement to a random valid Tile for the City Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

AddToYield

<form> <select> <option value="">yield.xml</option> </select> </form>

AdjacentEffectUnit

<form> <select> <option value="">trait.xml</option> </select> </form>

AdjacentImprovementClassPrereq

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

AdjacentImprovementPrereq

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

Advantage

<form> <select> <option value="">difficultyMode.xml</option> </select> </form>

Advice

<form> <select> <option value="">tech.xml</option> </select> </form>

AdviceFound

<form> <select> <option value="">familyClass.xml</option> </select> </form>

Ambition Adds this Ambition to the Player

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

Artist Information about this track displayed in some parts of the the UI to the user (used for music track names / artist names / etc)

<form> <select> <option value="">audio.xml</option> </select> </form>

Asset

<form> <select> <option value="">riverPiece.xml</option> <option value="">riverPieceV2.xml</option> </select> </form>

AssetColor

<form> <select> <option value="">playerColor.xml</option> </select> </form>

AssetConstruction

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

AssetVariation

<form> <select> <option value="">improvement-event.xml</option> <option value="">vegetation.xml</option> <option value="">improvement.xml</option> <option value="">terrain.xml</option> <option value="">resource.xml</option> <option value="">terrainStamp.xml</option> </select> </form>

AssignMission

<form> <select> <option value="">council.xml</option> </select> </form>

Bonus

<form> <select> <option value="">improvement-event.xml</option> <option value="">project-event.xml</option> <option value="">eventCity.xml</option> <option value="">eventPlayer.xml</option> <option value="">improvement.xml</option> <option value="">project.xml</option> </select> </form>

BonusCities

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

BonusDiscover

<form> <select> <option value="">tech.xml</option> </select> </form>

BonusImprovement

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

BorderColor

<form> <select> <option value="">playerColor.xml</option> </select> </form>

BuildReligion

<form> <select> <option value="">unit.xml</option> </select> </form>

CapitalAsset

<form> <select> <option value="">nation.xml</option> </select> </form>

CapitalEffectCity

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

CapitalEffectPlayerPrereq

<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form>

Character Is this Character (automatically created for Events).

<form> <select> <option value="">subject.xml</option> </select> </form>

CharacterName Rename a Character

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

CharacterSelectPortrait

<form> <select> <option value="">character.xml</option> </select> </form>

Choices

<form> <select> <option value="">mapOptionsMulti.xml</option> </select> </form>

CityAsset

<form> <select> <option value="">nation.xml</option> </select> </form>

CityName Is this City Name

<form> <select> <option value="">subject.xml</option> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

CityProject

<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form>

Class Event class, which can be used to separate Trigger events.

<form> <select> <option value="">subject.xml</option> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">specialist.xml</option> <option value="">eventStory.xml</option> </select> </form>

CoastEffectCity

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

Cognomen

<form> <select> <option value="">character.xml</option> </select> </form>

CognomenPrereq Has this Cognomen.

<form> <select> <option value="">subject.xml</option> </select> </form>

Color

<form> <select> <option value="">yield.xml</option> <option value="">opinionTribe.xml</option> <option value="">height.xml</option> <option value="">opinionReligion.xml</option> <option value="">opinionCharacter.xml</option> <option value="">opinionPlayer.xml</option> <option value="">opinionFamily.xml</option> </select> </form>

ColorClass

<form> <select> <option value="">color.xml</option> </select> </form>

Council Makes the Character this Council member

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

CouncilInvalid The Event will only happen if the Player does not have this position filled.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

CouncilPrereq Council Member that this Character Subject must be.

<form> <select> <option value="">subject.xml</option> </select> </form>

CourtierPrereq Courtier that this Character Subject must be.

<form> <select> <option value="">subject.xml</option> </select> </form>

Creators Information about the creator.

<form> <select> <option value="">audio.xml</option> </select> </form>

Crest

<form> <select> <option value="">tribe.xml</option> <option value="">nation.xml</option> <option value="">familyClass.xml</option> </select> </form>

CrestColor

<form> <select> <option value="">playerColor.xml</option> </select> </form>

CultureBonus

<form> <select> <option value="">effectCity.xml</option> </select> </form>

CulturePrereq

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">unit.xml</option> </select> </form>

CustomName

<form> <select> <option value="">improvementClass.xml</option> </select> </form>

Data The Event requires this Data type

<form> <select> <option value="">eventTrigger.xml</option> </select> </form>

Default

<form> <select> <option value="">mapOptionsMulti.xml</option> </select> </form>

DefaultHeight

<form> <select> <option value="">terrain.xml</option> </select> </form>

DefaultProject

<form> <select> <option value="">culture.xml</option> </select> </form>

Desc

<form> <select> <option value="">playerOption.xml</option> </select> </form>

Description Information about this track displayed in some parts of the the UI to the user (used for music track names / artist names / etc)

<form> <select> <option value="">mapOptionsSingle.xml</option> <option value="">audio.xml</option> <option value="">missionResult.xml</option> <option value="">mapOption.xml</option> </select> </form>

DesiredAmbition Adds this Desired Ambition to the Character. (Cannot be the Leader)

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

DevelopImprovement

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

Development

<form> <select> <option value="">difficultyMode.xml</option> </select> </form>

DevelopmentLevel

<form> <select> <option value="">scenario.xml</option> </select> </form>

Difficulty

<form> <select> <option value="">scenario.xml</option> <option value="">achievement.xml</option> <option value="">difficultyMode.xml</option> </select> </form>

Diplomacy

<form> <select> <option value="">tribe.xml</option> </select> </form>

DiplomacyAll

<form> <select> <option value="">goal.xml</option> </select> </form>

DiplomacyPlayerFrom Diplomacy state (from diplomacy.xml) to which the Player Subject is set, initiated by Us

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

DiplomacyPlayerTo Diplomacy state (from diplomacy.xml) to which the Player Subject is set, initiated by the Other Player

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

DiplomacySubjects Subject will enter this Diplomacy state with the previous Subject at this index

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

DiplomacyTribe Diplomacy state (from diplomacy.xml) to which the Barbarian Subject is set

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

EffectCity

<form> <select> <option value="">improvement-event.xml</option> <option value="">project-event.xml</option> <option value="">effectPlayer.xml</option> <option value="">theology.xml</option> <option value="">improvement.xml</option> <option value="">specialist.xml</option> <option value="">religion.xml</option> <option value="">culture.xml</option> <option value="">project.xml</option> <option value="">familyClass.xml</option> <option value="">opinionFamily.xml</option> <option value="">improvementClass.xml</option> </select> </form>

EffectCityExtra

<form> <select> <option value="">project-event.xml</option> <option value="">effectPlayer.xml</option> <option value="">specialist.xml</option> <option value="">project.xml</option> </select> </form>

EffectCityPrereq

<form> <select> <option value="">improvement-event.xml</option> <option value="">project-event.xml</option> <option value="">improvement.xml</option> <option value="">project.xml</option> <option value="">unit.xml</option> </select> </form>

EffectCityUnlock

<form> <select> <option value="">effectCity.xml</option> </select> </form>

EffectPlayer

<form> <select> <option value="">improvement-event.xml</option> <option value="">project-event.xml</option> <option value="">effectPlayer.xml</option> <option value="">improvement.xml</option> <option value="">council.xml</option> <option value="">difficulty.xml</option> <option value="">project.xml</option> <option value="">nation.xml</option> <option value="">tech.xml</option> <option value="">advantage.xml</option> <option value="">law.xml</option> </select> </form>

EffectPlayerPrereq

<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form>

EffectPlayerState

<form> <select> <option value="">religion.xml</option> </select> </form>

EffectPlayerUpkeep

<form> <select> <option value="">religion.xml</option> <option value="">law.xml</option> </select> </form>

EffectUnit

<form> <select> <option value="">effectPlayer.xml</option> <option value="">promotion.xml</option> <option value="">unitTrait.xml</option> <option value="">familyClass.xml</option> <option value="">opinionFamily.xml</option> </select> </form>

Encyclopedia

<form> <select> <option value="">yield.xml</option> </select> </form>

EndLaw Law cancelled

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

English

<form> <select> <option value="">text-miscOptions.xml</option> <option value="">text-mission.xml</option> <option value="">text-mapElementNames.xml</option> <option value="">text-effectUnit.xml</option> <option value="">text-specialistClass.xml</option> <option value="">text-eventCity.xml</option> <option value="">text-achievement.xml</option> <option value="">text-game.xml</option> <option value="">text-stat.xml</option> <option value="">text-cityName.xml</option> <option value="">text-bonus.xml</option> <option value="">text-memory.xml</option> <option value="">text-eventEditor.xml</option> <option value="">text-nation.xml</option> <option value="">text-improvement.xml</option> <option value="">text-missionResult.xml</option> <option value="">text-character.xml</option> <option value="">text-subject.xml</option> <option value="">text-infos.xml</option> <option value="">text-audio.xml</option> <option value="">text-hint.xml</option> <option value="">text-name.xml</option> <option value="">text-misc.xml</option> <option value="">text-unitTrait.xml</option> <option value="">text-playerOption.xml</option> <option value="">text-map.xml</option> <option value="">text-helptext.xml</option> <option value="">text-family.xml</option> <option value="">text-trait.xml</option> <option value="">text-tribe.xml</option> <option value="">text-project-event.xml</option> <option value="">text-effectCity.xml</option> <option value="">text-eventStory.xml</option> <option value="">text-unit.xml</option> <option value="">text-eventStoryTitle.xml</option> <option value="">text-relationship.xml</option> <option value="">text-law.xml</option> <option value="">text-eventOption.xml</option> <option value="">text-improvementClass.xml</option> <option value="">text-yield.xml</option> <option value="">text-promotion.xml</option> <option value="">text-religion.xml</option> <option value="">text-project.xml</option> <option value="">text-effectPlayer.xml</option> <option value="">text-ui.xml</option> </select> </form>

EstablishTheology

<form> <select> <option value="">goal.xml</option> </select> </form>

EventLevel

<form> <select> <option value="">achievement.xml</option> </select> </form>

EventLinkAdd Creates a link that other events can use to become a followup Event on a future turn.

<form> <select> <option value="">eventOption.xml</option> </select> </form>

EventLinkPrereq If this Event is to be a followup to a prior Event,via an EventLink object, specify that object here.EventLink objects will fire off only once per link. If nomatching Event is found to be eligible, the link will expire unused.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

EventLinkStart Creates a link that other events can use to become a followup Event immediately after this Event ends.

<form> <select> <option value="">eventOption.xml</option> </select> </form>

EventTrigger

<form> <select> <option value="">missionResult.xml</option> </select> </form>

EventTriggerTarget

<form> <select> <option value="">missionResult.xml</option> </select> </form>

ExtraClass The Event can test for this Subject via TriggerExtra

<form> <select> <option value="">eventTrigger.xml</option> </select> </form>

FailGoal Failes this Quest or Ambition

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

Family

<form> <select> <option value="">character.xml</option> </select> </form>

FamilyClass

<form> <select> <option value="">family.xml</option> <option value="">achievement.xml</option> </select> </form>

FamilyClassPrereq Family FamilyClass required for this Subject or this Subject’s Family.

<form> <select> <option value="">subject.xml</option> </select> </form>

Father

<form> <select> <option value="">character.xml</option> </select> </form>

FinishBonus

<form> <select> <option value="">goal.xml</option> </select> </form>

FinishGoal Finishes this Quest or Ambition

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

First

<form> <select> <option value="">vegetation.xml</option> </select> </form>

FirstBuild

<form> <select> <option value="">nation.xml</option> </select> </form>

FirstName

<form> <select> <option value="">character.xml</option> </select> </form>

FirstRuler

<form> <select> <option value="">nation.xml</option> </select> </form>

ForgetCharacter Memory forgotten by the character Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

ForgetFamily Memory forgotten by the Family Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

ForgetPlayer Memory forgotten by the Player Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

ForgetReligion Memory forgotten by the Religion Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

ForgetTribe Memory forgotten by the Tribe Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

FoundBonus

<form> <select> <option value="">effectPlayer.xml</option> <option value="">familyClass.xml</option> </select> </form>

FoundReligion Religion founded

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

Founder

<form> <select> <option value="">nation.xml</option> </select> </form>

FreeLaw Law enacted for free (i.e. no Civics cost)

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

FreeTheology Theology added to your state Religion (if any)

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

GainTexts

<form> <select> <option value="">rating.xml</option> <option value="">trait.xml</option> </select> </form>

Gender

<form> <select> <option value="">successionGender.xml</option> <option value="">characterPortrait.xml</option> <option value="">character.xml</option> </select> </form>

GenderPrereq Required gender for this Character Subject.

<form> <select> <option value="">subject.xml</option> </select> </form>

GeneralEffectUnit

<form> <select> <option value="">trait.xml</option> </select> </form>

GovernorEffectCity

<form> <select> <option value="">trait.xml</option> </select> </form>

HasFamilyClass Player has one of these Family Classes.

<form> <select> <option value="">subject.xml</option> </select> </form>

Height Tile has this Height.

<form> <select> <option value="">subject.xml</option> <option value="">terrainStamp.xml</option> </select> </form>

Help

<form> <select> <option value="">tribe.xml</option> <option value="">yield.xml</option> <option value="">mapClass.xml</option> <option value="">mortality.xml</option> <option value="">rating.xml</option> <option value="">victory.xml</option> <option value="">turnStyle.xml</option> <option value="">eventLevel.xml</option> <option value="">successionOrder.xml</option> <option value="">attack.xml</option> <option value="">teamNation.xml</option> <option value="">development.xml</option> </select> </form>

HelpText Reference to the text-eventOption entrythat appears as a tooltip when hoveringover this option. Usually blank.

<form> <select> <option value="">eventOption.xml</option> <option value="">goal.xml</option> </select> </form>

Hint

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

HotkeyClass

<form> <select> <option value="">hotkeys.xml</option> </select> </form>

IgnoreHotkeys

<form> <select> <option value="">hotkeys.xml</option> </select> </form>

Improvement Tile has this Improvement.

<form> <select> <option value="">subject.xml</option> </select> </form>

ImprovementCity City has this Improvement.

<form> <select> <option value="">subject.xml</option> </select> </form>

ImprovementClassCity City has this ImprovementClass.

<form> <select> <option value="">subject.xml</option> </select> </form>

ImprovementClassTile Tile has this ImprovementClass.

<form> <select> <option value="">subject.xml</option> </select> </form>

ImprovementObsolete

<form> <select> <option value="">unit.xml</option> </select> </form>

ImprovementPrereq

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">unit.xml</option> </select> </form>

ImprovementTile Tile has this Improvement.

<form> <select> <option value="">subject.xml</option> </select> </form>

Keys

<form> <select> <option value="">hotkeys.xml</option> </select> </form>

Law Is this Law.

<form> <select> <option value="">subject.xml</option> </select> </form>

LawClass

<form> <select> <option value="">law.xml</option> </select> </form>

LawPrereq Has this Active Law.

<form> <select> <option value="">subject.xml</option> <option value="">eventStory.xml</option> </select> </form>

LeaderEffectPlayer

<form> <select> <option value="">trait.xml</option> </select> </form>

LeaderEffectUnit

<form> <select> <option value="">trait.xml</option> </select> </form>

LeaderSubject Requires the Leader to be valid for this Subject

<form> <select> <option value="">eventOption.xml</option> </select> </form>

LeaderSubjectAny Requires the Leader to be valid for one of these Subjects

<form> <select> <option value="">eventOption.xml</option> </select> </form>

LeaderTitle

<form> <select> <option value="">gender.xml</option> </select> </form>

LogText

<form> <select> <option value="">ping.xml</option> </select> </form>

LoseTexts

<form> <select> <option value="">rating.xml</option> <option value="">trait.xml</option> </select> </form>

MakeCourtier Makes the character Subject into this type of courtier which is added to the Player's court

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

MapElementNames

<form> <select> <option value="">nation.xml</option> </select> </form>

MaxDifficulty The Even will only happen if the Player is at this Difficulty or lower.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

MaxDiplomacyPlayer

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MaxDiplomacyTribe

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MaxKnowledgePlayer

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MaxOpinionCharacter

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MaxOpinionFamily

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MaxOpinionPlayer

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MaxOpinionReligion

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MaxOpinionTribe

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MaxOpponentLevel The Event will only happen at this OpponentLevel or lower.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

MaxPowerPlayer

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MaxPowerTribe

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MaxProximityPlayer

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MaxProximityTribe

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MaxWarStatePlayer

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MaxWarStateTribe

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MemoryAllFamilies Memory received by all your noble Families

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

MemoryAllPlayers Memory received by all rival Players

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

MemoryAllTribes Memory received by all Tribes

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

MemoryCharacter Memory received by the character Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">trait.xml</option> <option value="">bonus.xml</option> </select> </form>

MemoryCharacterInvalid Character does not have this Memory.

<form> <select> <option value="">subject.xml</option> </select> </form>

MemoryCharacterPrereq Character has this Memory.

<form> <select> <option value="">subject.xml</option> </select> </form>

MemoryFamily Memory received by the Family Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

MemoryFamilyInvalid Family does not have this Memory.

<form> <select> <option value="">subject.xml</option> </select> </form>

MemoryFamilyPrereq Family has this Memory.

<form> <select> <option value="">subject.xml</option> </select> </form>

MemoryLevel

<form> <select> <option value="">memoryTribe.xml</option> <option value="">memoryPlayer.xml</option> <option value="">memoryFamily.xml</option> <option value="">memoryCharacter.xml</option> <option value="">memoryReligion.xml</option> </select> </form>

MemoryPlayer Memory received by the Player Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

MemoryPlayerInvalid Player does not have this Memory.

<form> <select> <option value="">subject.xml</option> </select> </form>

MemoryPlayerOther Memory received by the Player Subject (only works if the Subject is another Player)

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

MemoryPlayerPrereq Player has this Memory.

<form> <select> <option value="">subject.xml</option> </select> </form>

MemoryReligion Memory received by the Religion Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

MemoryReligionInvalid Religion does not have this Memory.

<form> <select> <option value="">subject.xml</option> </select> </form>

MemoryReligionPrereq Religion has this Memory.

<form> <select> <option value="">subject.xml</option> </select> </form>

MemoryTribe Memory received by the Tribe Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

MemoryTribeInvalid Tribe does not have this Memory.

<form> <select> <option value="">subject.xml</option> </select> </form>

MemoryTribePrereq Tribe has this Memory.

<form> <select> <option value="">subject.xml</option> </select> </form>

MinDifficulty The Even will only happen if the Player is at this Difficulty or higher.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

MinDiplomacyPlayer

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MinDiplomacyTribe

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MinKnowledgePlayer

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MinOpinionCharacter

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MinOpinionFamily

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MinOpinionPlayer

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MinOpinionReligion

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MinOpinionTribe

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MinOpponentLevel The Event will only happen at this OpponentLevel or higher.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

MinPowerPlayer

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MinPowerTribe

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MinProximityPlayer

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MinProximityTribe

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MinWarStatePlayer

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MinWarStateTribe

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

MinimumCulture

<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form>

Mission Starts a Mission

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

MissionRoot

<form> <select> <option value="">mission.xml</option> </select> </form>

Mortality

<form> <select> <option value="">achievement.xml</option> </select> </form>

Mother

<form> <select> <option value="">character.xml</option> </select> </form>

Name Bonus title string. This is ONLY necessary if this bonus changes Legitimacy

<form> <select> <option value="">subject.xml</option> <option value="">diplomacy.xml</option> <option value="">bonusUnitClass.xml</option> <option value="">improvement-event.xml</option> <option value="">family.xml</option> <option value="">tribe.xml</option> <option value="">mapOptionsSingle.xml</option> <option value="">hotkeyClass.xml</option> <option value="">bonus-event.xml</option> <option value="">subjectClass.xml</option> <option value="">yield.xml</option> <option value="">mapClass.xml</option> <option value="">project-event.xml</option> <option value="">opinionTribe.xml</option> <option value="">effectPlayer.xml</option> <option value="">eventCity.xml</option> <option value="">concept.xml</option> <option value="">mortality.xml</option> <option value="">mapSize.xml</option> <option value="">promotion.xml</option> <option value="">power.xml</option> <option value="">rating.xml</option> <option value="">trait.xml</option> <option value="">subjectRelation.xml</option> <option value="">tutorial.xml</option> <option value="">theology.xml</option> <option value="">scenario.xml</option> <option value="">victory.xml</option> <option value="">vegetation.xml</option> <option value="">unitTrait.xml</option> <option value="">name.xml</option> <option value="">knowledge.xml</option> <option value="">improvement.xml</option> <option value="">stat.xml</option> <option value="">council.xml</option> <option value="">turnStyle.xml</option> <option value="">terrain.xml</option> <option value="">height.xml</option> <option value="">specialist.xml</option> <option value="">courtier.xml</option> <option value="">build.xml</option> <option value="">opinionReligion.xml</option> <option value="">hotkeys.xml</option> <option value="">opinionCharacter.xml</option> <option value="">eventLevel.xml</option> <option value="">effectUnit.xml</option> <option value="">cooldown.xml</option> <option value="">difficulty.xml</option> <option value="">gender.xml</option> <option value="">missionResult.xml</option> <option value="">achievement.xml</option> <option value="">cognomen.xml</option> <option value="">resource.xml</option> <option value="">warState.xml</option> <option value="">successionOrder.xml</option> <option value="">religion.xml</option> <option value="">mapOptionsMulti.xml</option> <option value="">ping.xml</option> <option value="">culture.xml</option> <option value="">specialistClass.xml</option> <option value="">project.xml</option> <option value="">attack.xml</option> <option value="">mission.xml</option> <option value="">terrainStamp.xml</option> <option value="">nation.xml</option> <option value="">familyClass.xml</option> <option value="">effectCity.xml</option> <option value="">bonus.xml</option> <option value="">cityName.xml</option> <option value="">unitCycle.xml</option> <option value="">mapOption.xml</option> <option value="">opponentLevel.xml</option> <option value="">tech.xml</option> <option value="">unit.xml</option> <option value="">goal.xml</option> <option value="">playerOption.xml</option> <option value="">opinionPlayer.xml</option> <option value="">language.xml</option> <option value="">tribeLevel.xml</option> <option value="">advantage.xml</option> <option value="">opinionFamily.xml</option> <option value="">relationship.xml</option> <option value="">teamNation.xml</option> <option value="">improvementClass.xml</option> <option value="">proximity.xml</option> <option value="">turnTimer.xml</option> <option value="">difficultyMode.xml</option> <option value="">eventStory.xml</option> <option value="">law.xml</option> <option value="">development.xml</option> <option value="">direction.xml</option> </select> </form>

NameCharacter

<form> <select> <option value="">mission.xml</option> </select> </form>

NameFemale

<form> <select> <option value="">family.xml</option> </select> </form>

NameRemove

<form> <select> <option value="">vegetation.xml</option> </select> </form>

NameTarget

<form> <select> <option value="">mission.xml</option> </select> </form>

NameVerb

<form> <select> <option value="">relationship.xml</option> </select> </form>

Nation

<form> <select> <option value="">family.xml</option> <option value="">scenario.xml</option> <option value="">achievement.xml</option> <option value="">character.xml</option> </select> </form>

NationPrereq Is this Nation.

<form> <select> <option value="">subject.xml</option> <option value="">improvement-event.xml</option> <option value="">promotion.xml</option> <option value="">improvement.xml</option> <option value="">unit.xml</option> <option value="">goal.xml</option> </select> </form>

Nickname

<form> <select> <option value="">trait.xml</option> </select> </form>

NoRelationLeader Doesn't have this SubjectRelationship with the Leader.

<form> <select> <option value="">subject.xml</option> </select> </form>

OpponentLevel

<form> <select> <option value="">scenario.xml</option> <option value="">difficultyMode.xml</option> </select> </form>

PaganNation

<form> <select> <option value="">religion.xml</option> </select> </form>

PingAsset

<form> <select> <option value="">ping.xml</option> </select> </form>

PlayerNation

<form> <select> <option value="">character.xml</option> </select> </form>

PlayerSubject Requires the Player to be valid for this Subject

<form> <select> <option value="">eventOption.xml</option> </select> </form>

PreferredPortrait

<form> <select> <option value="">character.xml</option> </select> </form>

Prereq

<form> <select> <option value="">scenario.xml</option> </select> </form>

ProductionType

<form> <select> <option value="">unit.xml</option> </select> </form>

ProjectAsset

<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form>

ProjectPrereq Project that must be present in this City.

<form> <select> <option value="">subject.xml</option> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form>

PromotionPrereq

<form> <select> <option value="">promotion.xml</option> </select> </form>

Quest A Quest given to the Player (similar to Ambitions)

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

QuestForce A Quest given to the Player (similar to Ambitions), but does not check if the Quest is close to complete

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

Range

<form> <select> <option value="">opinionTribe.xml</option> <option value="">opinionReligion.xml</option> <option value="">opinionCharacter.xml</option> <option value="">opinionPlayer.xml</option> <option value="">opinionFamily.xml</option> </select> </form>

RelationLeader Has this SubjectRelationship with the Leader.

<form> <select> <option value="">subject.xml</option> </select> </form>

RelationUs Has this SubjectRelationship with the Player.

<form> <select> <option value="">subject.xml</option> </select> </form>

RelationshipInvalid

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

RelationshipPrereq

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

Relative

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

Religion Is this Religion.

<form> <select> <option value="">subject.xml</option> </select> </form>

ReligionPrereq

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

ReligionSpread

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

RemoveLeaderRelationship Remove a Relationship towards the Leader

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

RemoveRelationshipReverse Remove the Relationship of the previous Character at this index with this Character

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

RemoveRelationshipSubjects Remove the Relationship of this Character with the previous Character at this index

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

RequiresCulture

<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form>

RequiresReligion

<form> <select> <option value="">religion.xml</option> <option value="">unit.xml</option> </select> </form>

RequiresTech

<form> <select> <option value="">religion.xml</option> </select> </form>

Resource Is or Tile has this Resource.

<form> <select> <option value="">subject.xml</option> </select> </form>

ScalePlural

<form> <select> <option value="">turnScale.xml</option> </select> </form>

ScaleShort

<form> <select> <option value="">turnScale.xml</option> </select> </form>

ScaleSingular

<form> <select> <option value="">turnScale.xml</option> </select> </form>

SeatCrest

<form> <select> <option value="">familyClass.xml</option> </select> </form>

SeatEffectCity

<form> <select> <option value="">familyClass.xml</option> </select> </form>

SeatFoundBonus

<form> <select> <option value="">familyClass.xml</option> </select> </form>

Second

<form> <select> <option value="">vegetation.xml</option> </select> </form>

Section

<form> <select> <option value="">credits.xml</option> </select> </form>

SetArchetype Gives the Character this Archetype Trait (and will remove the old one)

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

SetImprovement Sets the Tile's Improvement

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

SetName Changes the Character's name to this name type (will remove custom name if present)

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

SetResource Sets the Tile's Resource

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

SetSpecialist Sets the Tile's Specialist

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

SetVegetation Sets the Tile's Vegetation

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

ShortfallProject

<form> <select> <option value="">culture.xml</option> </select> </form>

SingleAsset

<form> <select> <option value="">assetVariation.xml</option> </select> </form>

Source

<form> <select> <option value="">effectPlayer.xml</option> <option value="">effectCity.xml</option> <option value="">portrait.xml</option> </select> </form>

SourceCouncil

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

SourceCulture

<form> <select> <option value="">effectCity.xml</option> </select> </form>

SourceDifficulty

<form> <select> <option value="">effectPlayer.xml</option> <option value="">effectCity.xml</option> </select> </form>

SourceEffectPlayer

<form> <select> <option value="">effectCity.xml</option> </select> </form>

SourceFamilyClass

<form> <select> <option value="">effectCity.xml</option> </select> </form>

SourceImprovement

<form> <select> <option value="">effectPlayer.xml</option> <option value="">effectCity.xml</option> </select> </form>

SourceImprovementClass

<form> <select> <option value="">effectCity.xml</option> </select> </form>

SourceLaw

<form> <select> <option value="">effectPlayer.xml</option> <option value="">effectCity.xml</option> </select> </form>

SourceNation

<form> <select> <option value="">effectPlayer.xml</option> <option value="">effectCity.xml</option> </select> </form>

SourceOpinionFamily

<form> <select> <option value="">effectCity.xml</option> </select> </form>

SourceOpinionReligion

<form> <select> <option value="">effectCity.xml</option> </select> </form>

SourceProject

<form> <select> <option value="">effectCity.xml</option> </select> </form>

SourceReligion

<form> <select> <option value="">effectCity.xml</option> </select> </form>

SourceReligionState

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

SourceResource

<form> <select> <option value="">effectCity.xml</option> </select> </form>

SourceSpecialist

<form> <select> <option value="">effectCity.xml</option> </select> </form>

SourceTech

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

SourceTheology

<form> <select> <option value="">effectCity.xml</option> </select> </form>

SourceTrait

<form> <select> <option value="">effectPlayer.xml</option> <option value="">effectCity.xml</option> </select> </form>

SourceUnit

<form> <select> <option value="">effectCity.xml</option> </select> </form>

SourceUnitTrait

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

SourceUnlock

<form> <select> <option value="">effectCity.xml</option> </select> </form>

SpecialistClass

<form> <select> <option value="">improvementClass.xml</option> </select> </form>

SpecialistPrereq

<form> <select> <option value="">specialist.xml</option> </select> </form>

Spouse

<form> <select> <option value="">character.xml</option> </select> </form>

SpreadReligion

<form> <select> <option value="">unit.xml</option> </select> </form>

SpreadUnit

<form> <select> <option value="">religion.xml</option> </select> </form>

StartBonus

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

StartLaw Law enacted. You must pay the normal Civics cost

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> <option value="">goal.xml</option> </select> </form>

StartingLaw

<form> <select> <option value="">lawClass.xml</option> </select> </form>

StateReligionEffectCity

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

Story

<form> <select> <option value="">nation.xml</option> </select> </form>

SubTitle

<form> <select> <option value="">scenario.xml</option> </select> </form>

SubjectAny Tests for the Subjects whereat least one must be true per index.First is the index of the Subject (starting at 0),and Second is the SUBJECT test itself.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

SubjectCharacter

<form> <select> <option value="">mission.xml</option> </select> </form>

SubjectCharacterDisabled

<form> <select> <option value="">mission.xml</option> </select> </form>

SubjectCharacterEnabled

<form> <select> <option value="">mission.xml</option> </select> </form>

SubjectClass The Event can test for this Subject via TriggerSubject

<form> <select> <option value="">eventTrigger.xml</option> </select> </form>

SubjectExtras Extra test for the Subjects (which must be true).There can be an unlimited number of tests for each Subject.First is the index of the Subject (starting at 0),and Second is the SUBJECT test itself.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

SubjectNotExtras Extra test for the Subjects (which must be false).There can be an unlimited number of tests for each Subject.First is the index of the Subject (starting at 0),and Second is the SUBJECT test itself.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

SubjectNotRelations An unlimited number of tests between subjects.First and Third are the indices of the Subjects.Second is the SUBJECTRELATION test itself.Place the compared subjects in order: First has relation with Third.These tests all need to be FALSE.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

SubjectPlayerEnabled

<form> <select> <option value="">mission.xml</option> </select> </form>

SubjectRelationDisabled

<form> <select> <option value="">mission.xml</option> </select> </form>

SubjectRelationEnabled

<form> <select> <option value="">mission.xml</option> </select> </form>

SubjectRelationStart

<form> <select> <option value="">mission.xml</option> </select> </form>

SubjectRelations An unlimited number of tests between subjects.First and Third are the indices of the Subjects.Second is the SUBJECTRELATION test itself.Place the compared subjects in order: First has relation with Third.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

SubjectRepeatTurns Minimum turns between events for each Subject.-1 means that it can only happen once per game for that Subject.First is the index of the Subject (starting at 0),and Second is the turns.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

SubjectTarget

<form> <select> <option value="">mission.xml</option> </select> </form>

SubjectTargetDisabled

<form> <select> <option value="">mission.xml</option> </select> </form>

SubjectTargetEnabled

<form> <select> <option value="">mission.xml</option> </select> </form>

SubjectTargetStart

<form> <select> <option value="">mission.xml</option> </select> </form>

SuccessionGender

<form> <select> <option value="">law.xml</option> </select> </form>

SuccessionOrder

<form> <select> <option value="">law.xml</option> </select> </form>

TargetBonus

<form> <select> <option value="">missionResult.xml</option> </select> </form>

TeamColor

<form> <select> <option value="">tribe.xml</option> <option value="">nation.xml</option> </select> </form>

TeamPlayerColor

<form> <select> <option value="">teamColor.xml</option> </select> </form>

Tech Is this Tech.

<form> <select> <option value="">subject.xml</option> </select> </form>

TechInvalid Does not have this Technology.

<form> <select> <option value="">subject.xml</option> </select> </form>

TechObsolete Goal can no longer activate after this tech type is learned.

<form> <select> <option value="">goal.xml</option> </select> </form>

TechPrereq Has this Technology.

<form> <select> <option value="">subject.xml</option> <option value="">project-event.xml</option> <option value="">lawClass.xml</option> <option value="">council.xml</option> <option value="">project.xml</option> <option value="">mission.xml</option> <option value="">unit.xml</option> <option value="">goal.xml</option> <option value="">improvementClass.xml</option> </select> </form>

Terrain Tile has this Terrain.

<form> <select> <option value="">subject.xml</option> </select> </form>

Text Player-facing string describing the memory.

<form> <select> <option value="">memoryTribe.xml</option> <option value="">eventCity.xml</option> <option value="">memoryPlayer.xml</option> <option value="">memoryFamily.xml</option> <option value="">memoryCharacter.xml</option> <option value="">relative.xml</option> <option value="">memoryReligion.xml</option> <option value="">eventOption.xml</option> <option value="">eventStory.xml</option> </select> </form>

TextColor

<form> <select> <option value="">playerColor.xml</option> </select> </form>

TextureAsset

<form> <select> <option value="">borderPattern.xml</option> </select> </form>

Theology Is this Theology.

<form> <select> <option value="">subject.xml</option> </select> </form>

TraitInvalid Trait that this Character Subject must not have.

<form> <select> <option value="">subject.xml</option> </select> </form>

TraitNone Player Subject has no Characters with this Trait.

<form> <select> <option value="">subject.xml</option> </select> </form>

TraitPrereq Trait required for this Character Subject.

<form> <select> <option value="">subject.xml</option> </select> </form>

Tribe

<form> <select> <option value="">character.xml</option> </select> </form>

TribeLevel

<form> <select> <option value="">scenario.xml</option> <option value="">difficultyMode.xml</option> </select> </form>

TribePrereq Is this Tribe.

<form> <select> <option value="">subject.xml</option> </select> </form>

Trigger Event trigger from the list in eventTrigger.May or may not require TriggerData.Each new trigger type must be individually implemented in code.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

TriggerData For eventTriggers that require a specific entry.For instance, if you wanted an Event to trigger when you discovered a specific tech,you would put EVENTSTORYTRIGGER_TECHNOLOGY in Trigger, and the tech’s zType in TriggerData.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

TurnScale

<form> <select> <option value="">scenario.xml</option> </select> </form>

UnitAsset

<form> <select> <option value="">formation.xml</option> </select> </form>

UnitCycle

<form> <select> <option value="">unit.xml</option> </select> </form>

UnitDefend

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

UnitName Rename a Unit

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

UnitPortraitAsset

<form> <select> <option value="">formation.xml</option> </select> </form>

UnitProjectileAsset

<form> <select> <option value="">formation.xml</option> </select> </form>

UnitProjectileImpactAudio

<form> <select> <option value="">formation.xml</option> </select> </form>

UnitProjectileImpactAudioEarly

<form> <select> <option value="">formation.xml</option> </select> </form>

UnitTrait Unit has this Trait.

<form> <select> <option value="">subject.xml</option> </select> </form>

UnitType Unit is of this Type.

<form> <select> <option value="">subject.xml</option> </select> </form>

UpgradeImprovement

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

UrbanAsset

<form> <select> <option value="">nation.xml</option> </select> </form>

Vegetation Tile has this Vegetation.

<form> <select> <option value="">subject.xml</option> <option value="">terrainStamp.xml</option> </select> </form>

VegetationGrow

<form> <select> <option value="">vegetation.xml</option> </select> </form>

VegetationRemove

<form> <select> <option value="">vegetation.xml</option> </select> </form>

VegetationSpread

<form> <select> <option value="">vegetation.xml</option> </select> </form>

Victory Player achieves this Victory type

<form> <select> <option value="">bonus-event.xml</option> <option value="">achievement.xml</option> <option value="">bonus.xml</option> </select> </form>

WorkerAnimation

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

aaiAdjacentHeightYieldModifier

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

aaiAdjacentImprovementClassYield

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

aaiCultureYield List of Yields added to the City Subject, based on the City’s Culture value in zIndex

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aaiEffectCityYieldRate

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aaiHeightYieldModifier

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

aaiImprovementClassYield

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aaiImprovementYieldRate

<form> <select> <option value="">unit.xml</option> </select> </form>

aaiRatingYieldCity

<form> <select> <option value="">council.xml</option> </select> </form>

aaiRatingYieldGlobal

<form> <select> <option value="">council.xml</option> </select> </form>

aaiResourceYieldOutput

<form> <select> <option value="">improvementClass.xml</option> </select> </form>

aaiTerrainYieldModifier

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

aaiTheologyYieldOutput

<form> <select> <option value="">improvementClass.xml</option> </select> </form>

aaiTribeUnitDie

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

abHeightAdjacentValid

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

abHeightInvalid

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

abHeightValid

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">resource.xml</option> </select> </form>

abHideVegetation

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

abInvalidBy

<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form>

abNationValid

<form> <select> <option value="">tech.xml</option> </select> </form>

abNoBaseOutput

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

abNoImprovementClassMax

<form> <select> <option value="">effectCity.xml</option> </select> </form>

abOpponents

<form> <select> <option value="">scenario.xml</option> </select> </form>

abPrereqTheology

<form> <select> <option value="">theology.xml</option> </select> </form>

abResourceValid

<form> <select> <option value="">improvementClass.xml</option> </select> </form>

abSkipDecade

<form> <select> <option value="">trait.xml</option> </select> </form>

abTechPrereq

<form> <select> <option value="">tech.xml</option> </select> </form>

abTerrainInvalid

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

abTerrainValid

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">resource.xml</option> </select> </form>

abTraitPrereq

<form> <select> <option value="">council.xml</option> </select> </form>

abTribes

<form> <select> <option value="">scenario.xml</option> </select> </form>

abUnitTraitInvalid

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

abUnitTraitValid

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

abUrbanTerrainValid

<form> <select> <option value="">effectCity.xml</option> </select> </form>

abVegetationValid

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">resource.xml</option> </select> </form>

aeAddProjects List of projects added to the City Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aeAddSpecialistClasses List of specialists to be added to the City Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aeAddTraits List of traits gained by the character Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aeAllCityBonuses Bonuses are applied to all the Player's Cities

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aeBonuses List of Bonuses (from either bonus-event.xml or bonus.xml) awarded to each Event Subject in order.

<form> <select> <option value="">bonus-event.xml</option> <option value="">eventOption.xml</option> <option value="">bonus.xml</option> <option value="">eventStory.xml</option> </select> </form>

aeBorderPatterns

<form> <select> <option value="">teamColor.xml</option> </select> </form>

aeCharacterPortraits

<form> <select> <option value="">tribe.xml</option> <option value="">nation.xml</option> </select> </form>

aeCityNames

<form> <select> <option value="">nation.xml</option> </select> </form>

aeCultureProject List of projects added to the City Subject, based on the City’s Culture value in zIndex

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aeEffectUnit

<form> <select> <option value="">effectPlayer.xml</option> <option value="">unit.xml</option> </select> </form>

aeEventStoryRepeatTurns List of events that iRepeatTurns checks against.For example, if you have several events in here and an iRepeatTurns of 40, then this Event will not trigger within 40 turns after any of the listed events.You do not need to list the Event itself here, but it won’t break anything if you do.The purpose of this is to ensure variety.Let’s say you have a bunch of events to hire different mercenaries.If any one of them triggers, then none of them will trigger for a while, thus preventing the Player from seeing a bunch of very similar events one after the other.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

aeFamilyBonuses Bonuses are applied to all Cities of this Family

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aeFirstNamesFemale

<form> <select> <option value="">tribe.xml</option> <option value="">nation.xml</option> </select> </form>

aeFirstNamesMale

<form> <select> <option value="">tribe.xml</option> <option value="">nation.xml</option> </select> </form>

aeFootprint

<form> <select> <option value="">terrainStamp.xml</option> </select> </form>

aeFormations

<form> <select> <option value="">unit.xml</option> </select> </form>

aeFreePromotion

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aeFreeUnitEffectCity

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aeGameOptions

<form> <select> <option value="">achievement.xml</option> </select> </form>

aeHurryCivics

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aeHurryMoney

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aeHurryOrders

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aeHurryPopulation

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aeHurryTraining

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aeImprovementNotValid

<form> <select> <option value="">nation.xml</option> </select> </form>

aeInvalidateRelationship

<form> <select> <option value="">relationship.xml</option> </select> </form>

aeInvisibleUnit

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

aeLawInvalid List of laws that prevent this Event from triggering if the Player has any of them active.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

aeLuxuryEffectCity

<form> <select> <option value="">familyClass.xml</option> </select> </form>

aeNegativeRating

<form> <select> <option value="">trait.xml</option> </select> </form>

aeObsoleteTech

<form> <select> <option value="">unit.xml</option> </select> </form>

aeOptions List of eventOptions this Event uses.Options will be displayed to the user in the order they are entered here.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

aePlayerColors

<form> <select> <option value="">teamColor.xml</option> </select> </form>

aePositiveRating

<form> <select> <option value="">trait.xml</option> </select> </form>

aeProjectNotValid

<form> <select> <option value="">nation.xml</option> </select> </form>

aePromotions List of promotions gained by the Unit led by the character Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aeRandomLeaderRelationship One of these relationships will be randomly created with the Leader

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aeRandomTrait One of these will be randomly added to the character Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aeRelationships

<form> <select> <option value="">character.xml</option> </select> </form>

aeReligionEffectCity

<form> <select> <option value="">opinionReligion.xml</option> </select> </form>

aeRemoveProjects List of projects removed from the City Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aeRemoveTraits List of traits removed from the character Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aeRemoveVegetation

<form> <select> <option value="">unit.xml</option> </select> </form>

aeResourceAssetVariation

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

aeResourceCityEffect

<form> <select> <option value="">specialistClass.xml</option> <option value="">improvementClass.xml</option> </select> </form>

aeSourceImprovements

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aeSourceProjects

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aeSourceResources

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aeSpriteSheets

<form> <select> <option value="">spriteGroup.xml</option> </select> </form>

aeStartingLaw

<form> <select> <option value="">nation.xml</option> </select> </form>

aeStartingTech

<form> <select> <option value="">nation.xml</option> </select> </form>

aeSubjectClasses

<form> <select> <option value="">eventLink.xml</option> </select> </form>

aeSubjects List of subjects that participate in this Event.A valid, unique possibility for each listed eventSubjectmust be found in order for this Event to trigger.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

aeTechNotValid

<form> <select> <option value="">nation.xml</option> </select> </form>

aeTechs List of techs gained by the Player

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aeTechsAcquired Requires all techs listed to be acquired, before this objective completes.

<form> <select> <option value="">goal.xml</option> </select> </form>

aeTerrainAssetVariation

<form> <select> <option value="">vegetation.xml</option> </select> </form>

aeTheologyCityEffect

<form> <select> <option value="">improvementClass.xml</option> </select> </form>

aeThresholdImprovementClasses Pairs with iImprovementClassThreshold.

<form> <select> <option value="">goal.xml</option> </select> </form>

aeThresholdUnits Pairs with iUnitThreshold.

<form> <select> <option value="">goal.xml</option> </select> </form>

aeTradeYield

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

aeTraitAny The Character has at least one of these Traits.

<form> <select> <option value="">subject.xml</option> </select> </form>

aeTraitInvalid

<form> <select> <option value="">trait.xml</option> </select> </form>

aeTraitNone The Character has none of these Traits.

<form> <select> <option value="">subject.xml</option> </select> </form>

aeTraitPromotion

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aeTraits

<form> <select> <option value="">character.xml</option> </select> </form>

aeTribeUnitDefend

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

aeTribeUpgradeUnit

<form> <select> <option value="">unit.xml</option> </select> </form>

aeTriggers List of EventTriggers for each Event Subject in order.

<form> <select> <option value="">eventOption.xml</option> </select> </form>

aeUnitNotValid

<form> <select> <option value="">nation.xml</option> </select> </form>

aeUnitTrait

<form> <select> <option value="">unit.xml</option> </select> </form>

aeUnitTraitZOC

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

aeUpgradeUnit

<form> <select> <option value="">unit.xml</option> </select> </form>

aeWaterUnit

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

aeYieldNegative The Player has a negative rate of this Yield.

<form> <select> <option value="">subject.xml</option> </select> </form>

aiAdjacentImprovementClassModifier

<form> <select> <option value="">improvementClass.xml</option> </select> </form>

aiAdjacentImprovementModifier

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

aiAdjacentResourceYieldOutput

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">improvementClass.xml</option> </select> </form>

aiAdjectiveDie

<form> <select> <option value="">courtier.xml</option> </select> </form>

aiArchetypeDie

<form> <select> <option value="">courtier.xml</option> </select> </form>

aiAttackPercent

<form> <select> <option value="">effectUnit.xml</option> <option value="">unit.xml</option> </select> </form>

aiAttackValue

<form> <select> <option value="">effectUnit.xml</option> <option value="">unit.xml</option> </select> </form>

aiBonusDie

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

aiBonusUnit

<form> <select> <option value="">bonusUnitClass.xml</option> </select> </form>

aiBonusUnits List of bonus Units (from bonusUnitClass.xml) that will appear near the Subject City. bonusUnitClass awards you the highest-indexed Unit you have researched in the indicated category

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aiCityEffectCityCount

<form> <select> <option value="">goal.xml</option> </select> </form>

aiCityImprovementClassCount

<form> <select> <option value="">goal.xml</option> </select> </form>

aiCityImprovementCount

<form> <select> <option value="">goal.xml</option> </select> </form>

aiCityProjectCount

<form> <select> <option value="">goal.xml</option> </select> </form>

aiCitySpecialistCount

<form> <select> <option value="">goal.xml</option> </select> </form>

aiCityUnit

<form> <select> <option value="">nation.xml</option> </select> </form>

aiCityYields List of Yields (Money, Science, etc.) gained in the City Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aiCultureCount

<form> <select> <option value="">achievement.xml</option> <option value="">goal.xml</option> </select> </form>

aiCultureWonders

<form> <select> <option value="">goal.xml</option> </select> </form>

aiDecadeProb

<form> <select> <option value="">trait.xml</option> </select> </form>

aiDefendEffectUnit

<form> <select> <option value="">vegetation.xml</option> </select> </form>

aiDefendMeleeEffectUnit

<form> <select> <option value="">terrain.xml</option> <option value="">height.xml</option> </select> </form>

aiDesiredWeight

<form> <select> <option value="">goal.xml</option> </select> </form>

aiDiplomacyCount

<form> <select> <option value="">goal.xml</option> </select> </form>

aiDowryYieldBase

<form> <select> <option value="">familyClass.xml</option> </select> </form>

aiDowryYieldPer

<form> <select> <option value="">familyClass.xml</option> </select> </form>

aiEffectCityCount Specify the EffectCity type(s) and the amount for each.

<form> <select> <option value="">goal.xml</option> </select> </form>

aiEffectCityRebelProb

<form> <select> <option value="">difficulty.xml</option> </select> </form>

aiEventOptionProb A paired list of Event options with probability rolls.(Highest roll is the option that is chosen.)If this Event option is possible, it will randomly chooseone of the listed Event options.

<form> <select> <option value="">eventOption.xml</option> </select> </form>

aiFamilyClassWeight

<form> <select> <option value="">goal.xml</option> </select> </form>

aiFamilyLuxuryCount Specify the Luxury type(s) to be given to another Player.

<form> <select> <option value="">goal.xml</option> </select> </form>

aiFamilyOpinion

<form> <select> <option value="">council.xml</option> </select> </form>

aiGlobalYields List of Yields (Money, Science, etc.) gained by the Player. Unlike the other Global Yield values, this is unmodified by inflation.

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aiGlobalYieldsBase List of Yields (Money, Science, etc.) gained by the Player. This is distinct from aicityYields in that it is added directly to the national stockpile, not to any particular City

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aiGlobalYieldsPer List of Yields per City gained by the Player. For example, if this is 20 Money, and the Player has 3 cities, the Player will gain 60 Money

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aiHeightFromModifier

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

aiImprovementClassCount Use this field when you want all member types from an ImprovementClass to be counted.

<form> <select> <option value="">goal.xml</option> </select> </form>

aiImprovementClassModifier

<form> <select> <option value="">specialist.xml</option> <option value="">effectCity.xml</option> </select> </form>

aiImprovementClassUpgradeTurnChange

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aiImprovementCount Use this field for specific Improvements, which either do not have multiple versions or you want a specific version.

<form> <select> <option value="">goal.xml</option> </select> </form>

aiImprovementModifier

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aiImprovementRiverModifier

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aiLawOpinion List of permanent opinion changes to laws added to the Family Subject. For example, if you could put Centralization and -5 here, the Family would gain a -5 opinion of the Centralization law

<form> <select> <option value="">bonus-event.xml</option> <option value="">trait.xml</option> <option value="">theology.xml</option> <option value="">familyClass.xml</option> <option value="">bonus.xml</option> </select> </form>

aiLuxuryCount Specify the Luxury type(s) to have hooked up via Improvements and the amount for each.

<form> <select> <option value="">goal.xml</option> </select> </form>

aiLuxuryMissingOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

aiMaxPrice Requires the whole price of the Yield to be at or below

<form> <select> <option value="">eventOption.xml</option> </select> </form>

aiMaxRating List of maximum ratings (Leadership, etc.) required for this Subject.

<form> <select> <option value="">subject.xml</option> </select> </form>

aiMilitaryKillYield

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

aiMinPrice Requires the whole price of the Yield to be at or above

<form> <select> <option value="">eventOption.xml</option> </select> </form>

aiMinRating List of minimum ratings (Leadership, etc.) required for this Subject.

<form> <select> <option value="">subject.xml</option> </select> </form>

aiMortalityDieProb

<form> <select> <option value="">trait.xml</option> </select> </form>

aiMortalitySkipProb Chances that the Event will be skipped based on the Game's Mortality level

<form> <select> <option value="">eventStory.xml</option> </select> </form>

aiNationOpinion

<form> <select> <option value="">nation.xml</option> </select> </form>

aiOpinionCharacterRate

<form> <select> <option value="">yield.xml</option> </select> </form>

aiOtherYieldsBase List of Yields (Money, Science, etc.) gained by the Player

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aiOtherYieldsPer List of Yields per City gained by the Other Player. For example, if this is 20 Money, and the Other Player has 3 cities, the Player will gain 60 Money

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aiPlayerLuxuryCount Specify the Luxury type(s) to be given to another Player.

<form> <select> <option value="">goal.xml</option> </select> </form>

aiPlayerOpinion

<form> <select> <option value="">council.xml</option> </select> </form>

aiProjectCount Specify the Project type(s) and the amount for each.

<form> <select> <option value="">goal.xml</option> </select> </form>

aiRandomAssets

<form> <select> <option value="">assetVariation.xml</option> </select> </form>

aiRating

<form> <select> <option value="">trait.xml</option> </select> </form>

aiRatingBase

<form> <select> <option value="">courtier.xml</option> </select> </form>

aiRatingModifier

<form> <select> <option value="">missionResult.xml</option> </select> </form>

aiRatingRand

<form> <select> <option value="">courtier.xml</option> </select> </form>

aiRatingWeight Multiply by the Leader's Rating to change the Weight.(iWeight must still be at least 1.)

<form> <select> <option value="">eventStory.xml</option> </select> </form>

aiRatings List of changes to ratings (Charisma, Courage, etc.) applied to the character Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aiRebelUnits List of bonus units from bonusUnitClass.xml to spawn as rebels near the Subject City. The highest-indexed unit that the city's owner has researched appears

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aiReligionOpinion

<form> <select> <option value="">council.xml</option> </select> </form>

aiRequiresImprovement

<form> <select> <option value="">religion.xml</option> </select> </form>

aiRequiresImprovementClass

<form> <select> <option value="">religion.xml</option> </select> </form>

aiRequiresReligion

<form> <select> <option value="">religion.xml</option> </select> </form>

aiRequiresSpecialist

<form> <select> <option value="">religion.xml</option> </select> </form>

aiRequiresSpecialistClass

<form> <select> <option value="">religion.xml</option> </select> </form>

aiResourceRevealed Specify the number of each Resource which has been discovered.

<form> <select> <option value="">goal.xml</option> </select> </form>

aiResultDie

<form> <select> <option value="">mission.xml</option> </select> </form>

aiRoadCost

<form> <select> <option value="">height.xml</option> </select> </form>

aiSpecialistCount Specify the Specialist type(s) and the amount for each.

<form> <select> <option value="">goal.xml</option> </select> </form>

aiStartDifficulty

<form> <select> <option value="">unit.xml</option> </select> </form>

aiStartUnit

<form> <select> <option value="">nation.xml</option> </select> </form>

aiStatCount Counts all stats, ever, during the game.

<form> <select> <option value="">achievement.xml</option> <option value="">goal.xml</option> </select> </form>

aiStatCountData Counts only new stats accumulated after the Goal is activated.

<form> <select> <option value="">goal.xml</option> </select> </form>

aiStatValue

<form> <select> <option value="">cognomen.xml</option> </select> </form>

aiTerrainFromModifier

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

aiTradeNetworkYieldOutput

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

aiTraitDie

<form> <select> <option value="">familyClass.xml</option> </select> </form>

aiTraitOpinion

<form> <select> <option value="">trait.xml</option> </select> </form>

aiTraitProb

<form> <select> <option value="">trait.xml</option> </select> </form>

aiTribeLuxuryCount Specify the Luxury type(s) to be given to another Player.

<form> <select> <option value="">goal.xml</option> </select> </form>

aiTribeOpinion

<form> <select> <option value="">council.xml</option> </select> </form>

aiTribeUnits List of Tribe Units that will appear near the Tile Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aiTribesKilledData Specify the Tribe type(s) to kill and the amount for each. Does not require a Barbarian Subject. Does require hardcoding the Tribe types into the goal object.

<form> <select> <option value="">goal.xml</option> </select> </form>

aiUnitCostModifier

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aiUnitCount Specify the ? type(s) and the amount for each.

<form> <select> <option value="">goal.xml</option> </select> </form>

aiUnitDie

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

aiUnitTrainModifier

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aiUnitTraitCostModifier

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aiUnitTraitCount Specify the ? type(s) and the amount for each.

<form> <select> <option value="">goal.xml</option> </select> </form>

aiUnitTraitHeal

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

aiUnitTraitLevel

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aiUnitTraitMaxLevelCount

<form> <select> <option value="">goal.xml</option> </select> </form>

aiUnitTraitModifier

<form> <select> <option value="">effectUnit.xml</option> <option value="">unit.xml</option> </select> </form>

aiUnitTraitModifierAttack

<form> <select> <option value="">effectUnit.xml</option> <option value="">unit.xml</option> </select> </form>

aiUnitTraitModifierDefense

<form> <select> <option value="">effectUnit.xml</option> <option value="">unit.xml</option> </select> </form>

aiUnitTraitModifierMelee

<form> <select> <option value="">effectUnit.xml</option> <option value="">unit.xml</option> </select> </form>

aiUnitTraitTrainModifier

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aiUnitTraitXP

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">effectCity.xml</option> </select> </form>

aiUnits List of Units that will appear near the City Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aiUrbanCost

<form> <select> <option value="">height.xml</option> </select> </form>

aiValidRotations

<form> <select> <option value="">assetVariation.xml</option> </select> </form>

aiVegetationFromModifier

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

aiWarYield

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

aiWonderYieldOutput

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

aiYieldAgentPercent

<form> <select> <option value="">rating.xml</option> </select> </form>

aiYieldBuild

<form> <select> <option value="">vegetation.xml</option> </select> </form>

aiYieldConsumption

<form> <select> <option value="">unit.xml</option> </select> </form>

aiYieldCost

<form> <select> <option value="">improvement-event.xml</option> <option value="">project-event.xml</option> <option value="">improvement.xml</option> <option value="">specialist.xml</option> <option value="">project.xml</option> <option value="">mission.xml</option> <option value="">unit.xml</option> </select> </form>

aiYieldCostOpinion

<form> <select> <option value="">mission.xml</option> </select> </form>

aiYieldCount Specify the Yield type(s) and the amount (to possess in the stockpile / treasury) for each.

<form> <select> <option value="">goal.xml</option> </select> </form>

aiYieldCourtRate

<form> <select> <option value="">rating.xml</option> </select> </form>

aiYieldFreshWaterModifier

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

aiYieldGovernorModifier

<form> <select> <option value="">rating.xml</option> </select> </form>

aiYieldHarvest

<form> <select> <option value="">resource.xml</option> </select> </form>

aiYieldModifier

<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> <option value="">effectCity.xml</option> </select> </form>

aiYieldOutput

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

aiYieldPillage

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

aiYieldProducedData

<form> <select> <option value="">goal.xml</option> </select> </form>

aiYieldRate

<form> <select> <option value="">effectPlayer.xml</option> <option value="">effectCity.xml</option> <option value="">goal.xml</option> </select> </form>

aiYieldRateCulture

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aiYieldRateDefending

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aiYieldRateHolyCityWorld

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aiYieldRateLaws

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

aiYieldRateMilitary

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aiYieldRateOpinion

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aiYieldRatePopulation

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aiYieldRateReligion

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aiYieldRateReligionNonState

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aiYieldRateSpecialist

<form> <select> <option value="">effectCity.xml</option> </select> </form>

aiYieldRemove

<form> <select> <option value="">vegetation.xml</option> </select> </form>

aiYieldReveal

<form> <select> <option value="">resource.xml</option> </select> </form>

aiYieldRiverModifier

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

aiYieldStockpile

<form> <select> <option value="">difficulty.xml</option> </select> </form>

aiYieldThresholdBase

<form> <select> <option value="">difficulty.xml</option> </select> </form>

aiYieldThresholdPer

<form> <select> <option value="">difficulty.xml</option> </select> </form>

aiYieldUpkeep

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

aiYieldsSendBase Send this Yield (lump sum) to the other Player (and deduct it from this Player's stockpile)

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aiYieldsSendPerThem Send this Yield (per other Player's Cities) to the other Player (and deduct it from this Player's stockpile)

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aiYieldsSendPerUs Send this Yield (per this Player's Cities) to the other Player (and deduct it from this Player's stockpile)

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aiYieldsTradeBase List of Yields (lump sum) gained in trade. If this value is positive, this Player receives the Yields; if it’s negative, the other Player receives the Yields

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aiYieldsTradePerThem List of Yields (per other Player's Cities) gained in trade. If this value is positive, this Player receives the Yields; if it’s negative, the other Player receives the Yields

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aiYieldsTradePerUs List of Yields (per this Player's Cities) gained in trade. If this value is positive, this Player receives the Yields; if it’s negative, the other Player receives the Yields

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aiYieldsTributeBase List of Yields (lump sum) to be given to this Subject as tribute. If this value is positive, the Player will receive tribute; if it’s negative, the Player will give tribute

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aiYieldsTributePerThem List of Yields (per other Player's Cities) to be given to this Subject as tribute. If this value is positive, the Player will receive tribute; if it’s negative, the Player will give tribute

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

aiYieldsTributePerUs List of Yields (per this Player's Cities) to be given to this Subject as tribute. If this value is positive, the Player will receive tribute; if it’s negative, the Player will give tribute

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

azAgeGroupSpriteNames

<form> <select> <option value="">characterPortrait.xml</option> </select> </form>

azBarbarianPortraitName

<form> <select> <option value="">unit.xml</option> </select> </form>

azBayNames

<form> <select> <option value="">mapElementNames.xml</option> </select> </form>

azDesertNames

<form> <select> <option value="">mapElementNames.xml</option> </select> </form>

azForestNames

<form> <select> <option value="">mapElementNames.xml</option> </select> </form>

azGenderIconName

<form> <select> <option value="">unit.xml</option> </select> </form>

azGenderPortraitName

<form> <select> <option value="">unit.xml</option> </select> </form>

azHeathNames

<form> <select> <option value="">mapElementNames.xml</option> </select> </form>

azIslandNames

<form> <select> <option value="">mapElementNames.xml</option> </select> </form>

azLakeNames

<form> <select> <option value="">mapElementNames.xml</option> </select> </form>

azMountainRangeNames

<form> <select> <option value="">mapElementNames.xml</option> </select> </form>

azNicknames

<form> <select> <option value="">tribe.xml</option> <option value="">courtier.xml</option> </select> </form>

azOceanNames

<form> <select> <option value="">mapElementNames.xml</option> </select> </form>

azParametersInvalid

<form> <select> <option value="">scenario.xml</option> </select> </form>

azPeakNames

<form> <select> <option value="">mapElementNames.xml</option> </select> </form>

azPlainNames

<form> <select> <option value="">mapElementNames.xml</option> </select> </form>

azPlateauNames

<form> <select> <option value="">mapElementNames.xml</option> </select> </form>

azRiverNames

<form> <select> <option value="">mapElementNames.xml</option> </select> </form>

azSeaNames

<form> <select> <option value="">mapElementNames.xml</option> </select> </form>

azTurnNames

<form> <select> <option value="">turnScale.xml</option> </select> </form>

azValleyNames

<form> <select> <option value="">mapElementNames.xml</option> </select> </form>

azVolcanoNames

<form> <select> <option value="">mapElementNames.xml</option> </select> </form>

bAbdicate If set to 1 (true), the character Subject abdicates the throne

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bAddRoad

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

bAddUrban

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

bAdoptReligion Adopt this Religion the Player's State Religion (with paying the cost)

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bAgent This Subject must be an agent.

<form> <select> <option value="">subject.xml</option> <option value="">effectPlayer.xml</option> <option value="">unit.xml</option> </select> </form>

bAgentNetwork This Subject City must have an Agent Network.

<form> <select> <option value="">subject.xml</option> </select> </form>

bAgentPrereq

<form> <select> <option value="">trait.xml</option> </select> </form>

bAllOptions Event will ONLY occur if all options are enabled.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

bAllowMap

<form> <select> <option value="">scenario.xml</option> </select> </form>

bAlwaysConnected

<form> <select> <option value="">effectCity.xml</option> </select> </form>

bAlwaysTriggers Ignores the probability test for EventTriggers

<form> <select> <option value="">eventStory.xml</option> </select> </form>

bAmbitions

<form> <select> <option value="">victory.xml</option> </select> </form>

bAmphibious

<form> <select> <option value="">unit.xml</option> </select> </form>

bAnchor

<form> <select> <option value="">unit.xml</option> </select> </form>

bAnyDescendant

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bArchetype The Character has an Archetype Trait.

<form> <select> <option value="">subject.xml</option> <option value="">trait.xml</option> </select> </form>

bArchetypeDiff

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bArchetypeDislikes

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bArchetypeSame

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bAttractedMutual

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bAttractedTo

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bAutoBuild

<form> <select> <option value="">effectCity.xml</option> </select> </form>

bAutomateScouts

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

bAutomateWorkers

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

bBarbCity

<form> <select> <option value="">unit.xml</option> </select> </form>

bBarbRaid

<form> <select> <option value="">unit.xml</option> </select> </form>

bBehindSuccession

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bBlockComplete Use of this flag renders the goal never-completable, EXCEPT via an event with Bonus effect of 'FinishGoal'.

<form> <select> <option value="">goal.xml</option> </select> </form>

bBlockDiplomacy

<form> <select> <option value="">mission.xml</option> </select> </form>

bBlocks

<form> <select> <option value="">unit.xml</option> </select> </form>

bBonus

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

bBuild

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">unit.xml</option> </select> </form>

bBuildAllReligions

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

bBuiltin if false, assume it's for a mod. modifies things like path search settings

<form> <select> <option value="">audioSoundBank.xml</option> </select> </form>

bBuyTile

<form> <select> <option value="">effectPlayer.xml</option> <option value="">effectCity.xml</option> </select> </form>

bCanAdopt

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bCanBuy

<form> <select> <option value="">yield.xml</option> </select> </form>

bCanEndWar

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bCanGift

<form> <select> <option value="">yield.xml</option> </select> </form>

bCanHaveChildren This Character must be of a fertile age.They must be an adult (at least 18) and no older than35 (for female Characters) or 60 (for male Characters).

<form> <select> <option value="">subject.xml</option> </select> </form>

bCanMarry This Character can marry.

<form> <select> <option value="">subject.xml</option> </select> </form>

bCanSell

<form> <select> <option value="">yield.xml</option> </select> </form>

bCanTeamAlliance

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bCanTribeAlliance

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bCancelTrade Will cancel trade with this Player

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bCapital This Subject must be the capital, or the governor of the capital.

<form> <select> <option value="">subject.xml</option> </select> </form>

bCaptureDestroy

<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form>

bCaravan

<form> <select> <option value="">unit.xml</option> </select> </form>

bChangeSuccession If set to 1 (true), the game will automatically attempt to set the Player’s inheritance laws so that the character Subject will become your direct heir. Any law changes made cost no Civics

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bCharacterNoEvents

<form> <select> <option value="">mission.xml</option> </select> </form>

bCharacterReligion Character has a Religion.

<form> <select> <option value="">subject.xml</option> </select> </form>

bCharacterUs

<form> <select> <option value="">mission.xml</option> </select> </form>

bChosenHeir Make this Character the Chosen Heir

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bCityClosest

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bCityDiff

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bCityOriginal

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bCitySame

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bCitySite

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">terrain.xml</option> <option value="">height.xml</option> </select> </form>

bCityTerritory This Tile has an owner.

<form> <select> <option value="">subject.xml</option> </select> </form>

bCityTerritorySame

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bCityValid

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

bClearImprovement Removes Improvement from the Tile

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bClearVegetation

<form> <select> <option value="">resource.xml</option> </select> </form>

bClose

<form> <select> <option value="">relative.xml</option> </select> </form>

bCoast This Tile is on the coast.

<form> <select> <option value="">subject.xml</option> </select> </form>

bCoastLandValid

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

bCoastWaterValid

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

bConquest

<form> <select> <option value="">victory.xml</option> </select> </form>

bContactBoth This player Subject has contacted us and vice-versa.

<form> <select> <option value="">subject.xml</option> </select> </form>

bContinue

<form> <select> <option value="">scenario.xml</option> </select> </form>

bConvertStateReligion Set this Character's Religion to the Player's State Religion

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bCouncil This Subject must be on the council.

<form> <select> <option value="">subject.xml</option> </select> </form>

bCourtier This Character Subject must be a Courtier.

<form> <select> <option value="">subject.xml</option> </select> </form>

bCriticalImmune

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

bDead The Character Subject must be dead. Note: Normally being dead disqualifies the Character from being a Subject; setting this entry to true overrides this disqualification.(This value is only tested if either bIsUs, bIsNotUs, or bIsUsOrThem is true.)

<form> <select> <option value="">subject.xml</option> </select> </form>

bDebug

<form> <select> <option value="">gameOption.xml</option> <option value="">playerOption.xml</option> <option value="">language.xml</option> </select> </form>

bDeclareWar

<form> <select> <option value="">power.xml</option> <option value="">opinionPlayer.xml</option> <option value="">proximity.xml</option> </select> </form>

bDefault

<form> <select> <option value="">mapOptionsSingle.xml</option> </select> </form>

bDefaultMultiPlayer

<form> <select> <option value="">gameOption.xml</option> </select> </form>

bDefaultSinglePlayer

<form> <select> <option value="">gameOption.xml</option> </select> </form>

bDefeat Results in player defeat

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bDiplomacy

<form> <select> <option value="">tribe.xml</option> </select> </form>

bDisable

<form> <select> <option value="">council.xml</option> </select> </form>

bDisabled

<form> <select> <option value="">religion.xml</option> <option value="">mission.xml</option> <option value="">nation.xml</option> </select> </form>

bDistantRaid The City will be the target of a Raid from a Distant Land

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bDoomed

<form> <select> <option value="">trait.xml</option> </select> </form>

bDynamic

<form> <select> <option value="">turnTimer.xml</option> </select> </form>

bEnabled

<form> <select> <option value="">turnScale.xml</option> </select> </form>

bEnablesGovernor

<form> <select> <option value="">effectCity.xml</option> </select> </form>

bEncyclopedia

<form> <select> <option value="">mission.xml</option> </select> </form>

bFadeWithUnits

<form> <select> <option value="">resource.xml</option> </select> </form>

bFamilyDiff

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bFamilyHead This Character Subject must be a Family Head.

<form> <select> <option value="">subject.xml</option> </select> </form>

bFamilyMissing

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bFamilyReligion Family has a Religion.

<form> <select> <option value="">subject.xml</option> </select> </form>

bFamilySame

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bFamilySeat This City Subject must be a Family seat.

<form> <select> <option value="">subject.xml</option> </select> </form>

bFamilySeatNo This City Subject is not a Family seat.

<form> <select> <option value="">subject.xml</option> </select> </form>

bFertileAge Character is of child-bearing age.

<form> <select> <option value="">subject.xml</option> </select> </form>

bFirstPlayer

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bFloor

<form> <select> <option value="">yield.xml</option> </select> </form>

bFortify

<form> <select> <option value="">unit.xml</option> </select> </form>

bFound

<form> <select> <option value="">ping.xml</option> <option value="">unit.xml</option> </select> </form>

bFoundReligion The Player will found a random Religion

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bFoundReligionCity The Player will found a random Religion in this City

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bFreeLaw Starts the Law without paying the cost

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bFreeTheology Establishes the Theology without paying the cost

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bFreshWater This Tile has access to Fresh Water.

<form> <select> <option value="">subject.xml</option> </select> </form>

bFreshWaterSource

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

bFreshWaterValid

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

bFutureEvents If set to 1 (true), this Event will display a generic message hinting that it could lead to future events.

<form> <select> <option value="">eventOption.xml</option> </select> </form>

bGOTW

<form> <select> <option value="">achievement.xml</option> </select> </form>

bGameplay

<form> <select> <option value="">playerOption.xml</option> </select> </form>

bGenderDiff

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bGenderHeirValid This Subject can be the Leader based on gender rules for succession.

<form> <select> <option value="">subject.xml</option> </select> </form>

bGenderSame

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bGeneral This Character Subject must be a general.

<form> <select> <option value="">subject.xml</option> <option value="">unit.xml</option> </select> </form>

bGeneralAll

<form> <select> <option value="">trait.xml</option> </select> </form>

bGeneralPrereq

<form> <select> <option value="">trait.xml</option> </select> </form>

bGiveBirth

<form> <select> <option value="">trait.xml</option> </select> </form>

bGlobal

<form> <select> <option value="">yield.xml</option> </select> </form>

bGovernor This Subject must be a governor.

<form> <select> <option value="">subject.xml</option> </select> </form>

bGovernorAll

<form> <select> <option value="">trait.xml</option> </select> </form>

bGovernorPrereq

<form> <select> <option value="">trait.xml</option> </select> </form>

bHarvest

<form> <select> <option value="">unit.xml</option> </select> </form>

bHasFamily This Subject must have a Family associated with it.

<form> <select> <option value="">subject.xml</option> </select> </form>

bHasHeirs This player Subject must have at least 1 valid heir.

<form> <select> <option value="">subject.xml</option> </select> </form>

bHasJob This Character Subject is a general, governor, agent, or on the council.

<form> <select> <option value="">subject.xml</option> </select> </form>

bHasNoFamily This Subject does not have a Family associated with it.

<form> <select> <option value="">subject.xml</option> </select> </form>

bHasNoHeirs This player Subject must have no heirs at all.

<form> <select> <option value="">subject.xml</option> </select> </form>

bHasNoSpouse Character does not have a Spouse.

<form> <select> <option value="">subject.xml</option> </select> </form>

bHasPlayer This Subject must belong to a Player.

<form> <select> <option value="">subject.xml</option> </select> </form>

bHasSpouse Character has a Spouse.

<form> <select> <option value="">subject.xml</option> </select> </form>

bHaveBastard Character will have a bastard child

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bHeadControl

<form> <select> <option value="">formation.xml</option> </select> </form>

bHeal

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

bHealNeutral

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

bHeir This Subject must be the direct heir, or the Family of the direct heir.

<form> <select> <option value="">subject.xml</option> </select> </form>

bHelpAll

<form> <select> <option value="">improvementClass.xml</option> </select> </form>

bHidden Event will be deleted immediately after triggering.

<form> <select> <option value="">mapClass.xml</option> <option value="">project-event.xml</option> <option value="">project.xml</option> <option value="">eventStory.xml</option> </select> </form>

bHide

<form> <select> <option value="">tech.xml</option> </select> </form>

bHideInvalid If set to 1 (true), the option will be hidden if invalid.

<form> <select> <option value="">eventOption.xml</option> </select> </form>

bHidePrereqs If set to 1 (true), the option text will not display certain prereqs that made this option selectable.

<form> <select> <option value="">eventOption.xml</option> <option value="">eventStory.xml</option> </select> </form>

bHighestVP This player Subject has the most VPs.

<form> <select> <option value="">subject.xml</option> </select> </form>

bHireMercenaries

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

bHold

<form> <select> <option value="">hotkeys.xml</option> </select> </form>

bHolyCity

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

bHolyCityAgents Adds an Agent in all Holy Cities

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bHolyCityValid

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

bHostile

<form> <select> <option value="">diplomacy.xml</option> </select> </form>

bHuman This player Subject must be human. If false, must not be an AI.(This value is only tested if either bIsUs, bIsNotUs, or bIsUsOrThem is true.)

<form> <select> <option value="">subject.xml</option> </select> </form>

bHumanOrAI Ignores the bHuman value.

<form> <select> <option value="">subject.xml</option> </select> </form>

bHurryCivics

<form> <select> <option value="">build.xml</option> <option value="">effectCity.xml</option> </select> </form>

bHurryMoney

<form> <select> <option value="">build.xml</option> <option value="">effectCity.xml</option> </select> </form>

bHurryOrders

<form> <select> <option value="">build.xml</option> <option value="">effectCity.xml</option> </select> </form>

bHurryPopulation

<form> <select> <option value="">build.xml</option> <option value="">effectCity.xml</option> </select> </form>

bHurryTraining

<form> <select> <option value="">build.xml</option> <option value="">effectCity.xml</option> </select> </form>

bIgnoreMouse

<form> <select> <option value="">hotkeys.xml</option> </select> </form>

bIgnoreOptions Ignores the unit test that ensures that one option must always be valid.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

bIgnoreRandom Always chooses the first valid Subject.

<form> <select> <option value="">subject.xml</option> </select> </form>

bIgnoreZOC

<form> <select> <option value="">unit.xml</option> </select> </form>

bIgnoresDistance

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

bImpassable

<form> <select> <option value="">height.xml</option> </select> </form>

bIncludeRandom

<form> <select> <option value="">mapClass.xml</option> </select> </form>

bInfertile Character is Infertile.

<form> <select> <option value="">subject.xml</option> <option value="">character.xml</option> </select> </form>

bIsDiffTeam The player Subject must be on a different team.

<form> <select> <option value="">subject.xml</option> </select> </form>

bIsNotUs The player Subject must be different from the player getting the event.

<form> <select> <option value="">subject.xml</option> </select> </form>

bIsSameTeam The player Subject must be different from the player getting the event but on the same team.

<form> <select> <option value="">subject.xml</option> </select> </form>

bIsUs The player Subject must be the same as the player getting the event.

<form> <select> <option value="">subject.xml</option> </select> </form>

bIsUsOrThem The player Subject must be different from the player getting the event.

<form> <select> <option value="">subject.xml</option> </select> </form>

bKeyboardMap

<form> <select> <option value="">hotkeys.xml</option> </select> </form>

bKillCharacter If set to 1 (true), the character Subject dies immediately

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bKillCharacterSafe If set to 1 (true), the character Subject dies immediately, even if the character is marked safe. For use in scenarios

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bKillUnit If set to 1 (true), the Unit Subject dies immediately

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bLakeEnd

<form> <select> <option value="">riverPieceV2.xml</option> </select> </form>

bLand

<form> <select> <option value="">formation.xml</option> </select> </form>

bLandStart

<form> <select> <option value="">riverPiece.xml</option> </select> </form>

bLastStand

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

bLaunchOffensive

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

bLawActive

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bLawClassSame

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bLawInactive

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bLawMaxNeutral

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bLawMinNeutral

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bLawNegative

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bLawPositive

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bLawScreen If set to 1 (true), selecting this option will open the Laws screen.

<form> <select> <option value="">eventOption.xml</option> </select> </form>

bLeader This Subject must be the Leader.

<form> <select> <option value="">subject.xml</option> </select> </form>

bLeaderOrDescendant Is the Leader or descendant of the Leader.

<form> <select> <option value="">subject.xml</option> </select> </form>

bLeaveCouncil Character will no longer be on the Council

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bLegitimacyOrders

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

bLevel The probability of an Event is modifier by EventLevel

<form> <select> <option value="">eventTrigger.xml</option> </select> </form>

bLuxury

<form> <select> <option value="">effectCity.xml</option> </select> </form>

bMainMenu If set to 1 (true), selecting this option will exit the current game and return to the main menu.

<form> <select> <option value="">eventOption.xml</option> </select> </form>

bMapEditor

<form> <select> <option value="">hotkeyClass.xml</option> </select> </form>

bMasculine

<form> <select> <option value="">gender.xml</option> </select> </form>

bMelee

<form> <select> <option value="">unit.xml</option> </select> </form>

bMeleeCounter

<form> <select> <option value="">unitTrait.xml</option> </select> </form>

bMercenary

<form> <select> <option value="">tribe.xml</option> </select> </form>

bMercenaryUnit The Units created will not be processed through a City (so, no Family, for example)

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bMinTreatyTurns

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bMissionFree The Mission will not have Yield costs

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bModal The event will popup immediately

<form> <select> <option value="">eventTrigger.xml</option> </select> </form>

bMultiPlayer

<form> <select> <option value="">gameOption.xml</option> </select> </form>

bMultiPlayerValid

<form> <select> <option value="">mapOptionsSingle.xml</option> <option value="">mapOptionsMulti.xml</option> </select> </form>

bMultipleWorkers

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

bMultiples Event will not block other events from triggering.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

bName Show the name for event options.

<form> <select> <option value="">memoryTribe.xml</option> <option value="">memoryPlayer.xml</option> <option value="">memoryFamily.xml</option> <option value="">memoryCharacter.xml</option> <option value="">memoryReligion.xml</option> </select> </form>

bNation

<form> <select> <option value="">teamColor.xml</option> </select> </form>

bNationDiff

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bNationEthnicity

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bNationSame

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bNeedsGeneral This Unit can have and does not have a General.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNegative

<form> <select> <option value="">yield.xml</option> </select> </form>

bNewestCity This Subject is the City that this player founded most recently.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNickname

<form> <select> <option value="">trait.xml</option> </select> </form>

bNoAdjacent

<form> <select> <option value="">improvementClass.xml</option> </select> </form>

bNoAdjacentReligion

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

bNoAnalytics

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

bNoArchetype The Character does not have an Archetype Trait.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNoAssimilate

<form> <select> <option value="">yield.xml</option> </select> </form>

bNoBabies The Character has no babies.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNoBirth

<form> <select> <option value="">trait.xml</option> </select> </form>

bNoBuild

<form> <select> <option value="">turnStyle.xml</option> </select> </form>

bNoCharacterReligion Character does not have a Religion.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNoCharacters Event will not happen if the NO_CHARACTER flag is set (for example, in the Multiplayer Mod)

<form> <select> <option value="">eventStory.xml</option> </select> </form>

bNoChildren The Character has no children (any age).

<form> <select> <option value="">subject.xml</option> </select> </form>

bNoCityTerritory This Tile does not have an owner.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNoContact This player Subject must not have been contacted.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNoCooldown

<form> <select> <option value="">turnStyle.xml</option> </select> </form>

bNoCourtier Character will no longer be a Courtier

<form> <select> <option value="">bonus-event.xml</option> <option value="">trait.xml</option> <option value="">bonus.xml</option> </select> </form>

bNoDamage

<form> <select> <option value="">yield.xml</option> </select> </form>

bNoDebugHelp

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bNoDeclareWar

<form> <select> <option value="">difficulty.xml</option> </select> </form>

bNoEvents

<form> <select> <option value="">trait.xml</option> </select> </form>

bNoFamilyReligion Family does not have a Religion.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNoFree

<form> <select> <option value="">tech.xml</option> </select> </form>

bNoFreshWater This Tile does not have access to Fresh Water.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNoHeir

<form> <select> <option value="">trait.xml</option> </select> </form>

bNoHurry

<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> <option value="">effectCity.xml</option> <option value="">unit.xml</option> </select> </form>

bNoImprovement This Tile doesn't have an improvement.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNoJob This Character Subject is not a general, governor, agent, or on the council.

<form> <select> <option value="">subject.xml</option> <option value="">trait.xml</option> </select> </form>

bNoMarry

<form> <select> <option value="">trait.xml</option> </select> </form>

bNoMilitary

<form> <select> <option value="">turnStyle.xml</option> </select> </form>

bNoMissions

<form> <select> <option value="">trait.xml</option> </select> </form>

bNoNickname

<form> <select> <option value="">character.xml</option> </select> </form>

bNoPlayer This Subject must be Tribe and NOT belong to a Player.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNoPopup

<form> <select> <option value="">mission.xml</option> </select> </form>

bNoRelationLeader This Subject does not have a Relationship with the Leader.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNoReligion

<form> <select> <option value="">trait.xml</option> </select> </form>

bNoReligionSpread

<form> <select> <option value="">effectCity.xml</option> </select> </form>

bNoResource This Tile doesn't have a resource.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNoRoadCooldown

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

bNoSellPenalty

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

bNoSpouse

<form> <select> <option value="">trait.xml</option> </select> </form>

bNoStateReligion Does not have a State Religion.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNoTribe

<form> <select> <option value="">tribeLevel.xml</option> </select> </form>

bNoTribeOfferHuman

<form> <select> <option value="">power.xml</option> <option value="">proximity.xml</option> </select> </form>

bNoTribePeace

<form> <select> <option value="">power.xml</option> </select> </form>

bNoTribeReligion Tribe does not have a Religion.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNoTribeWar

<form> <select> <option value="">proximity.xml</option> </select> </form>

bNoUnitConsumption

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

bNoVegetation

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">terrain.xml</option> <option value="">height.xml</option> <option value="">resource.xml</option> </select> </form>

bNoWorldReligion Has no Religion.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNonCourtier This Character Subject must not be a Courtier.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNonFamilyHead This Character Subject must not be a Family Head.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNonGeneral This Character Subject must not be a general.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNonHeir This Subject cannot be the direct heir, nor the Family of the direct heir.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNonLeader This Subject must not be the Leader.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNonReligionHead This Character Subject must not be a Religion Head.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNonRoyal This Character Subject must not be royal.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNonSuccession This Subject cannot be anywhere in the line of succession.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNotDescendant

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bNotMe This Subject is not our Leader.

<form> <select> <option value="">subject.xml</option> </select> </form>

bNotTeamAlliance

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bNotTribeAlliance

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bOfStateReligion This Character Subject must be of the State Religion.

<form> <select> <option value="">subject.xml</option> </select> </form>

bOff

<form> <select> <option value="">turnTimer.xml</option> </select> </form>

bOlder

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bOnDown

<form> <select> <option value="">hotkeys.xml</option> </select> </form>

bOnlyAllowOnePerFrame

<form> <select> <option value="">audio.xml</option> </select> </form>

bOutsideOpinion

<form> <select> <option value="">unit.xml</option> </select> </form>

bPaganReligion This Subject is a Pagan Religion.

<form> <select> <option value="">subject.xml</option> </select> </form>

bPaganStateReligion

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

bPause

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

bPeace

<form> <select> <option value="">diplomacy.xml</option> </select> </form>

bPermanent

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

bPersistent

<form> <select> <option value="">tribe.xml</option> </select> </form>

bPillage

<form> <select> <option value="">unit.xml</option> </select> </form>

bPillageImprovement Pillages the Improvement on the Tile

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bPlayToWinVs This player Subject is the human and is close to winning.

<form> <select> <option value="">subject.xml</option> </select> </form>

bPlayable

<form> <select> <option value="">nation.xml</option> </select> </form>

bPlayerDead

<form> <select> <option value="">goal.xml</option> </select> </form>

bPlayerDiff

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bPlayerLuxury

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bPlayerSame

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bPopupValid

<form> <select> <option value="">hotkeyClass.xml</option> </select> </form>

bPrefersDistant

<form> <select> <option value="">familyClass.xml</option> </select> </form>

bPriority

<form> <select> <option value="">promotion.xml</option> </select> </form>

bPromote

<form> <select> <option value="">unit.xml</option> </select> </form>

bPublic

<form> <select> <option value="">scenario.xml</option> </select> </form>

bPublicBuild

<form> <select> <option value="">language.xml</option> </select> </form>

bPurgeReligions

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

bPush

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

bPushWater

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

bRandom

<form> <select> <option value="">mapClass.xml</option> </select> </form>

bRandomTech The Player will receive a random free Tech

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bRangeFlat

<form> <select> <option value="">unit.xml</option> </select> </form>

bRangedAttackBlock

<form> <select> <option value="">height.xml</option> </select> </form>

bRazeCity Razes the City Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bRazeCityNoCitySite Razes the City Subject, and disables its city site

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bRecruitMercenaries

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

bRedrawTechs

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

bReleaseAgent If set to 1 (true), the character Subject will be released from being an agent

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bReleaseGeneral If set to 1 (true), the character Subject will be released from being a general

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bReleaseGovernor If set to 1 (true), the character Subject will be released from being a governor

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bReligionCity

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bReligionCityNo

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bReligionDiff

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bReligionHead This Character Subject must be a Religion Head.

<form> <select> <option value="">subject.xml</option> <option value="">subjectRelation.xml</option> </select> </form>

bReligionHolyCity

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bReligionPagan

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bReligionPlayer

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bReligionPlayerNo

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bReligionSame

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bReligionState

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bReligionStateNo

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bReligious

<form> <select> <option value="">unit.xml</option> </select> </form>

bRemoveBonus

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

bRemoveBorder

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

bRemoveDeath

<form> <select> <option value="">trait.xml</option> </select> </form>

bRemoveLeader

<form> <select> <option value="">trait.xml</option> </select> </form>

bRemoveVegetation Removes Vegetation from the Tile

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bRepeat

<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form>

bRequiresCoast

<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form>

bRequiresDamage

<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form>

bRequiresRiver

<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form>

bRequiresUrban

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

bReturn

<form> <select> <option value="">tech.xml</option> </select> </form>

bRevealTerritory Will reveal all the territory of this Player

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bRiver This Tile is on a river.

<form> <select> <option value="">subject.xml</option> </select> </form>

bRiverMovement

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

bRiverValid

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

bRoadValid

<form> <select> <option value="">terrain.xml</option> </select> </form>

bRotateToRiverEdge

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

bRotateTowardsLand

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

bRout

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

bRoyal This Character Subject must be royal, meaning descended from the original ruler.

<form> <select> <option value="">subject.xml</option> </select> </form>

bRoyalSpouse This Character Subject’s spouse must be royal.

<form> <select> <option value="">subject.xml</option> </select> </form>

bScenario

<form> <select> <option value="">goal.xml</option> </select> </form>

bSellDebt

<form> <select> <option value="">yield.xml</option> </select> </form>

bShortfall

<form> <select> <option value="">yield.xml</option> </select> </form>

bShowBuildings

<form> <select> <option value="">assetVariation.xml</option> </select> </form>

bShowSurname

<form> <select> <option value="">nation.xml</option> </select> </form>

bSimilarAge

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bSimultaneous

<form> <select> <option value="">turnStyle.xml</option> </select> </form>

bSinglePlayer

<form> <select> <option value="">gameOption.xml</option> </select> </form>

bSinglePlayerValid

<form> <select> <option value="">mapOptionsSingle.xml</option> <option value="">mapOptionsMulti.xml</option> </select> </form>

bSpreadsBorders

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

bStart

<form> <select> <option value="">terrain.xml</option> </select> </form>

bStartLaw Starts the Law and pays the Civics cost

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bStartMusic

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

bStateReligion Has a State Religion.

<form> <select> <option value="">subject.xml</option> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> <option value="">goal.xml</option> </select> </form>

bStateReligionEnd Clears the Player's State Religion

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bStateReligionImprovements

<form> <select> <option value="">effectCity.xml</option> </select> </form>

bStayLoadedPermanently set true for core built-in banks that will always remain loaded. set false for mods

<form> <select> <option value="">audioSoundBank.xml</option> </select> </form>

bStockpile

<form> <select> <option value="">yield.xml</option> </select> </form>

bStrength

<form> <select> <option value="">trait.xml</option> </select> </form>

bStun

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

bStunWater

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

bSuccession This Subject must be somewhere in the line of succession.

<form> <select> <option value="">subject.xml</option> <option value="">lawClass.xml</option> </select> </form>

bSuitorTemp

<form> <select> <option value="">character.xml</option> </select> </form>

bTargetNoEvents

<form> <select> <option value="">mission.xml</option> </select> </form>

bTeamAlliance Will make an Alliance with this Player

<form> <select> <option value="">bonus-event.xml</option> <option value="">subjectRelation.xml</option> <option value="">bonus.xml</option> </select> </form>

bTeamAllianceEnd Will end an Alliance with this Player

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bTeamSplit

<form> <select> <option value="">turnStyle.xml</option> </select> </form>

bTechAcquired

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bTechNotAcquired

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bTechSameCost

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bTerritoryOnly

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

bTerritoryWater

<form> <select> <option value="">unit.xml</option> </select> </form>

bTestMission

<form> <select> <option value="">mission.xml</option> </select> </form>

bTestudo

<form> <select> <option value="">unit.xml</option> </select> </form>

bText

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

bTextInput

<form> <select> <option value="">ping.xml</option> </select> </form>

bTheology

<form> <select> <option value="">unit.xml</option> </select> </form>

bTheologyActive

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bTileAdjacent

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bTileResource

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bTileSame

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bTimelineScreen If set to 1 (true), selecting this option will open the Timeline screen.

<form> <select> <option value="">eventOption.xml</option> </select> </form>

bToggle

<form> <select> <option value="">victory.xml</option> </select> </form>

bTrading Is trading with the Player.

<form> <select> <option value="">subject.xml</option> </select> </form>

bTrash

<form> <select> <option value="">tech.xml</option> </select> </form>

bTribe This Subject must have a Tribe type

<form> <select> <option value="">subject.xml</option> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

bTribeAlliance Will make an Alliance with this Barbarian

<form> <select> <option value="">bonus-event.xml</option> <option value="">subjectRelation.xml</option> <option value="">bonus.xml</option> </select> </form>

bTribeAllianceEnd Will end an Alliance with this Barbarian

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bTribeDead

<form> <select> <option value="">goal.xml</option> </select> </form>

bTribeDiff

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bTribeEthnicity

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bTribeImprovement This Tile has a Tribe improvement.

<form> <select> <option value="">subject.xml</option> </select> </form>

bTribeInvade Tribe will send a number of Units to raid the Player

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bTribeLeader This Subject is a Tribe leader

<form> <select> <option value="">subject.xml</option> </select> </form>

bTribeRaid Starts a raid from the Barbarian settlement on the Tile

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

bTribeReligion Tribe has a Religion.

<form> <select> <option value="">subject.xml</option> </select> </form>

bTribeSame

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bTribeTerritory This Tile has a Tribal settlement.

<form> <select> <option value="">subject.xml</option> </select> </form>

bTrueFaith

<form> <select> <option value="">achievement.xml</option> </select> </form>

bTutor This Character Subject must be a Tutor.

<form> <select> <option value="">subject.xml</option> </select> </form>

bTutorStudent This Character Subject must be an eligible Tutor Student.

<form> <select> <option value="">subject.xml</option> </select> </form>

bTutorial If set to 1 (true), this Event will ONLY occur when the userhas selected Enabled for Tutorial / Teaching events.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

bUnitSame

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bUnlimber

<form> <select> <option value="">unit.xml</option> </select> </form>

bUnlockedReligion This Subject can be made a State Religion.

<form> <select> <option value="">subject.xml</option> </select> </form>

bUpgrade

<form> <select> <option value="">promotion.xml</option> <option value="">trait.xml</option> <option value="">specialist.xml</option> </select> </form>

bUpgradeImprovement

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

bUrban

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">terrain.xml</option> <option value="">specialistClass.xml</option> </select> </form>

bUseAnimLOD

<form> <select> <option value="">resource.xml</option> </select> </form>

bValidAll

<form> <select> <option value="">tech.xml</option> </select> </form>

bVictoryEligible

<form> <select> <option value="">goal.xml</option> </select> </form>

bVictoryScreen If set to 1 (true), selecting this option will open the Victory screen.

<form> <select> <option value="">eventOption.xml</option> </select> </form>

bVisible Always visible in the player popup help

<form> <select> <option value="">memoryPlayer.xml</option> </select> </form>

bVisibleAlways

<form> <select> <option value="">mission.xml</option> </select> </form>

bVisibleCharacter

<form> <select> <option value="">mission.xml</option> </select> </form>

bVisibleTarget

<form> <select> <option value="">mission.xml</option> </select> </form>

bWarning

<form> <select> <option value="">yield.xml</option> </select> </form>

bWasFamilyHead This Character Subject was a Family Head.

<form> <select> <option value="">subject.xml</option> </select> </form>

bWasLeader This Subject must be or have been the Leader.

<form> <select> <option value="">subject.xml</option> </select> </form>

bWasReligionHead This Character Subject was a Religion Head.

<form> <select> <option value="">subject.xml</option> </select> </form>

bWater

<form> <select> <option value="">terrain.xml</option> <option value="">unit.xml</option> <option value="">formation.xml</option> </select> </form>

bWaterMove

<form> <select> <option value="">tribe.xml</option> </select> </form>

bWaterStart

<form> <select> <option value="">riverPiece.xml</option> </select> </form>

bWeakness

<form> <select> <option value="">trait.xml</option> </select> </form>

bWonder

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

bWorldReligion This Subject is a World Religion.

<form> <select> <option value="">subject.xml</option> </select> </form>

bYounger

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

bZOC

<form> <select> <option value="">unit.xml</option> </select> </form>

eDesc

<form> <select> <option value="">miscOption.xml</option> </select> </form>

eGender

<form> <select> <option value="">formation.xml</option> </select> </form>

ePattern

<form> <select> <option value="">attack.xml</option> </select> </form>

eUnitCycle

<form> <select> <option value="">unitCycle.xml</option> </select> </form>

f3Position

<form> <select> <option value="">borderPattern.xml</option> </select> </form>

f3Rotation

<form> <select> <option value="">borderPattern.xml</option> </select> </form>

f3Scale

<form> <select> <option value="">borderPattern.xml</option> </select> </form>

fAnimFastMoveDuration

<form> <select> <option value="">unit.xml</option> </select> </form>

fAnimFastMoveSpeed

<form> <select> <option value="">unit.xml</option> </select> </form>

fAnimIntermediateMoveDuration

<form> <select> <option value="">unit.xml</option> </select> </form>

fAnimIntermediateMoveSpeed

<form> <select> <option value="">unit.xml</option> </select> </form>

fAnimNormalMoveDuration

<form> <select> <option value="">unit.xml</option> </select> </form>

fAnimNormalMoveSpeed

<form> <select> <option value="">unit.xml</option> </select> </form>

fAttackDuration

<form> <select> <option value="">unit.xml</option> </select> </form>

fRepeatDelay

<form> <select> <option value="">hotkeys.xml</option> </select> </form>

fSpacing

<form> <select> <option value="">borderPattern.xml</option> </select> </form>

fValue

<form> <select> <option value="">globalsFloat.xml</option> </select> </form>

iAIModifier

<form> <select> <option value="">tribeLevel.xml</option> </select> </form>

iAcquireTechSubject The previous Subject at this index acquires the Tech

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iActiveHeal

<form> <select> <option value="">tribeLevel.xml</option> </select> </form>

iAdjacentClassCostModifier

<form> <select> <option value="">effectCity.xml</option> </select> </form>

iAdjacentSameDefenseModifier

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

iAdjacentSameModifier

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

iAdjectiveDie

<form> <select> <option value="">trait.xml</option> </select> </form>

iAdoptedBySubject Character will be adopted by the previous Subject at this index

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iAdultProb

<form> <select> <option value="">trait.xml</option> </select> </form>

iAge

<form> <select> <option value="">character.xml</option> </select> </form>

iAgentCitySubject Character will become the Agent in the previous Subject City at this index

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iAgentCount

<form> <select> <option value="">goal.xml</option> </select> </form>

iAllianceModifier

<form> <select> <option value="">trait.xml</option> </select> </form>

iAllianceSubject Player allies with the previous Subject at this index

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iAmbitionClass

<form> <select> <option value="">goal.xml</option> </select> </form>

iAmbitionFamilySubject Subject index of the Family associated with the Ambition

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iAttackModifier

<form> <select> <option value="">rating.xml</option> <option value="">effectUnit.xml</option> </select> </form>

iAvgCities

<form> <select> <option value="">development.xml</option> </select> </form>

iBarbDie

<form> <select> <option value="">trait.xml</option> </select> </form>

iBarbSites

<form> <select> <option value="">tribeLevel.xml</option> </select> </form>

iBase

<form> <select> <option value="">turnTimer.xml</option> </select> </form>

iBirth

<form> <select> <option value="">character.xml</option> </select> </form>

iBirthModifier

<form> <select> <option value="">trait.xml</option> <option value="">opinionCharacter.xml</option> </select> </form>

iBirthWithSubject Character will give birth with the previous Subject at this index

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iBlock

<form> <select> <option value="">diplomacy.xml</option> </select> </form>

iBorderGrowth Adds this many Tiles to the City's territory

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iBorderValue

<form> <select> <option value="">vegetation.xml</option> <option value="">terrain.xml</option> <option value="">height.xml</option> <option value="">resource.xml</option> </select> </form>

iBuildChange

<form> <select> <option value="">height.xml</option> </select> </form>

iBuildCost

<form> <select> <option value="">improvement-event.xml</option> <option value="">vegetation.xml</option> <option value="">improvement.xml</option> </select> </form>

iBuildTurnChange

<form> <select> <option value="">effectPlayer.xml</option> <option value="">effectCity.xml</option> </select> </form>

iBuildTurns

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

iCapitalPopulation

<form> <select> <option value="">development.xml</option> </select> </form>

iCharacterProb Every turn and for each Character, there is this percent chance of an Event of this Class happening.

<form> <select> <option value="">eventClass.xml</option> </select> </form>

iCities

<form> <select> <option value="">goal.xml</option> </select> </form>

iCitizens Number of citizens added to the City Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> <option value="">goal.xml</option> </select> </form>

iCityDamagedOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iCityDefendedOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iCityHP

<form> <select> <option value="">effectCity.xml</option> </select> </form>

iCitySiteUnits

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

iCivics

<form> <select> <option value="">project-event.xml</option> <option value="">specialist.xml</option> <option value="">project.xml</option> </select> </form>

iCognomenModifier

<form> <select> <option value="">turnScale.xml</option> </select> </form>

iColorIndex

<form> <select> <option value="">family.xml</option> </select> </form>

iColumn

<form> <select> <option value="">tech.xml</option> </select> </form>

iCombatModifier

<form> <select> <option value="">turnStyle.xml</option> </select> </form>

iConnectedCities

<form> <select> <option value="">goal.xml</option> </select> </form>

iConnectedOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iConsumptionModifier

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

iContactSubject Make contact with the previous player or tribe subject at this index

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iConvertReligionSubject The previous Subject Character at this index will convert to this Religion

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iConvertUnitSubject Converts the Unit to the previous Subject at this index

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iCost

<form> <select> <option value="">theology.xml</option> <option value="">tech.xml</option> </select> </form>

iCostBase

<form> <select> <option value="">religion.xml</option> <option value="">law.xml</option> </select> </form>

iCostPerChange

<form> <select> <option value="">religion.xml</option> <option value="">law.xml</option> </select> </form>

iCostPerCity

<form> <select> <option value="">religion.xml</option> <option value="">law.xml</option> </select> </form>

iCriticalChance

<form> <select> <option value="">rating.xml</option> <option value="">effectUnit.xml</option> </select> </form>

iCultureLevels Number of Culture levels (regardless of cost) gained by the City Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iDamagedThemModifier

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

iDamagedUsModifier

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

iDefendUnits

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">tribeLevel.xml</option> </select> </form>

iDefenseModifier

<form> <select> <option value="">improvement-event.xml</option> <option value="">rating.xml</option> <option value="">improvement.xml</option> <option value="">effectUnit.xml</option> </select> </form>

iDemand

<form> <select> <option value="">yield.xml</option> </select> </form>

iDescendantSpouseOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iDestroyImprovements Number of random Improvements destroyed at the City Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iDevelopRand

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

iDevelopTurns

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

iDie

<form> <select> <option value="">eventCity.xml</option> <option value="">eventPlayer.xml</option> </select> </form>

iDieProb

<form> <select> <option value="">trait.xml</option> </select> </form>

iDiscipleTrainTimeModifier

<form> <select> <option value="">effectCity.xml</option> </select> </form>

iDiscontentLevels Number of Discontent levels gained by the City Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iDiscontentModifier

<form> <select> <option value="">yield.xml</option> </select> </form>

iDistance

<form> <select> <option value="">proximity.xml</option> </select> </form>

iDivorcedBySubject Character will divorce the previous Subject at this index

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iDowryYieldBase

<form> <select> <option value="">yield.xml</option> </select> </form>

iDowryYieldPer

<form> <select> <option value="">yield.xml</option> </select> </form>

iEmptySites

<form> <select> <option value="">tribeLevel.xml</option> </select> </form>

iEndAge

<form> <select> <option value="">characterAgeGroup.xml</option> </select> </form>

iEndAlliancePercent

<form> <select> <option value="">opinionTribe.xml</option> <option value="">opinionPlayer.xml</option> </select> </form>

iEnlistOnKillChance

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

iEventLinkTurns Number of turns until this Event will be valid to trigger,after the EventLink specified in the previous field was activated by a prior Event.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

iExportColumn

<form> <select> <option value="">language.xml</option> </select> </form>

iExtraAssimilateTurns

<form> <select> <option value="">culture.xml</option> </select> </form>

iExtraCaptureTurns

<form> <select> <option value="">culture.xml</option> </select> </form>

iExtraPopRequired

<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form>

iFamilyLuxuries Luxuries given to a Family.

<form> <select> <option value="">goal.xml</option> </select> </form>

iFamilyOpinion

<form> <select> <option value="">effectCity.xml</option> </select> </form>

iFamilyOpinionChange

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

iFatigue

<form> <select> <option value="">unit.xml</option> <option value="">tribeLevel.xml</option> </select> </form>

iFatigueExtra

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

iFatigueLimitChange

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

iFewestCitiesOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iFirstBuildPercent

<form> <select> <option value="">nation.xml</option> </select> </form>

iFlankingAttackModifier

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

iForeignPopulation

<form> <select> <option value="">yield.xml</option> </select> </form>

iFreeNoCharacters

<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form>

iFreshWaterModifier

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

iGeneralCost

<form> <select> <option value="">yield.xml</option> </select> </form>

iGeneralCount

<form> <select> <option value="">goal.xml</option> </select> </form>

iGeneralModifier

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

iGeneralOfSubject Character will be General of the previous Subject Unit at this index

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iGeneralOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iGovernorCost

<form> <select> <option value="">yield.xml</option> </select> </form>

iGovernorCount

<form> <select> <option value="">goal.xml</option> </select> </form>

iGovernorOfSubject Character will be Governor of the previous Subject City at this index

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iGovernorOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iGrowthRoll

<form> <select> <option value="">vegetation.xml</option> </select> </form>

iHPCity Changes the HP of the City

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iHPMax

<form> <select> <option value="">unit.xml</option> </select> </form>

iHPUnit Changes the HP of the Unit

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iHarvestCost

<form> <select> <option value="">resource.xml</option> </select> </form>

iHarvestModifier

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

iHarvestRoll

<form> <select> <option value="">resource.xml</option> </select> </form>

iHeadFamilySubject The previous Subject Character at this index will become Head of this Family

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iHeadReligionSubject The previous Subject Character at this index will become Head of this Religion

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iHealAlways

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

iHealExtra

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

iHeight

<form> <select> <option value="">mapSize.xml</option> <option value="">development.xml</option> </select> </form>

iHeightMPTwoTeams

<form> <select> <option value="">mapSize.xml</option> </select> </form>

iHeirSpouseOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iHireMercenaryCost

<form> <select> <option value="">yield.xml</option> </select> </form>

iHolyCityOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iHomeModifier

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

iHostileUnitOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iHurryDiscontentModifier

<form> <select> <option value="">effectCity.xml</option> </select> </form>

iHurryModifier

<form> <select> <option value="">yield.xml</option> </select> </form>

iImageExtra A second Character portrait to be drawn.Defaults to -1, which means not to draw a second portrait.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

iImageOther An extra portrait to be drawn of something other than a character.Will only draw if iImageExtra doesn't already draw. Defaults to -1, which means not to draw an extra portrait.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

iImageSubject If you want the Event mini-portrait to be drawnfrom a Subject other than Subject 0, specify here.(Note that the background art image for the Event isa different thing than the character mini-portrait.)

<form> <select> <option value="">eventStory.xml</option> </select> </form>

iImprovementClassThreshold Pairs with aeThresholdImprovementClasses to target a specific number of any improvements drawn from the listed classes.

<form> <select> <option value="">goal.xml</option> </select> </form>

iImprovementCostModifier

<form> <select> <option value="">effectCity.xml</option> </select> </form>

iImprovementDevelopModifier

<form> <select> <option value="">tribeLevel.xml</option> </select> </form>

iInjuryDie

<form> <select> <option value="">trait.xml</option> </select> </form>

iJoinSubject Character will join the Player at the previous Subject at this index

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iLandValueAdjacent

<form> <select> <option value="">height.xml</option> </select> </form>

iLargestMilitaryOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iLatitude

<form> <select> <option value="">tribe.xml</option> </select> </form>

iLaws Counts total Laws active. Does not count changes within a Law Pair.

<form> <select> <option value="">goal.xml</option> </select> </form>

iLeaderGovernor

<form> <select> <option value="">yield.xml</option> </select> </form>

iLeaderHeirOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iLeaderNotAdultOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iLeaderOpinionChange

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

iLeaderSpouseOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iLeaderTribeSpouseOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iLeaderUnmarriedOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iLegitimacy Amount of Legitimacy gained or lost by the Human

<form> <select> <option value="">improvement-event.xml</option> <option value="">bonus-event.xml</option> <option value="">improvement.xml</option> <option value="">cognomen.xml</option> <option value="">bonus.xml</option> <option value="">goal.xml</option> </select> </form>

iLevelProb Every turn, there is this percent chance of an Event of this Class happening (modified by EventLevel).

<form> <select> <option value="">eventClass.xml</option> </select> </form>

iLoneOpponentChange

<form> <select> <option value="">development.xml</option> </select> </form>

iLookAtSubject The camera looks at this Subject when the Event begins.Defaults to -1, which means it looks at the first valid subject.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

iLuxuries Counts Luxuries of any type.

<form> <select> <option value="">goal.xml</option> </select> </form>

iLuxuryOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iMPTurnDuration

<form> <select> <option value="">ping.xml</option> </select> </form>

iMarriageDelayTurns

<form> <select> <option value="">gender.xml</option> </select> </form>

iMarrySubject Character will marry the previous Subject at this index

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iMarryTempSubject If a Subject has bSuitorTemp, then they are a suitor for this Subject

<form> <select> <option value="">eventStory.xml</option> </select> </form>

iMaxAITargetPercent

<form> <select> <option value="">unitTrait.xml</option> </select> </form>

iMaxActions

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

iMaxAge Maximum age of this Character Subject.

<form> <select> <option value="">subject.xml</option> </select> </form>

iMaxCamps Tribe has at most this many settlements.

<form> <select> <option value="">subject.xml</option> </select> </form>

iMaxCities

<form> <select> <option value="">development.xml</option> </select> </form>

iMaxCityCount

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

iMaxCount

<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form>

iMaxCourtiers Player has at most this many Courtiers.

<form> <select> <option value="">subject.xml</option> </select> </form>

iMaxCultureCount

<form> <select> <option value="">improvementClass.xml</option> </select> </form>

iMaxDiplomacyTurns Current Diplomacy state has at most this many turns.

<form> <select> <option value="">subject.xml</option> </select> </form>

iMaxDistance

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

iMaxFamilyCount

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

iMaxFertile

<form> <select> <option value="">gender.xml</option> </select> </form>

iMaxHeirs Maximum number of heirs permitted for this player Subject.

<form> <select> <option value="">subject.xml</option> </select> </form>

iMaxLatitude

<form> <select> <option value="">resource.xml</option> </select> </form>

iMaxLevelUnits Counts units who have obtained the maximum-allowed XP and the promotions/levels obtained via XP. (Does not track Promotions via other sources.)

<form> <select> <option value="">goal.xml</option> </select> </form>

iMaxNumber

<form> <select> <option value="">ping.xml</option> </select> </form>

iMaxOpponents

<form> <select> <option value="">mapSize.xml</option> </select> </form>

iMaxPlayerCount

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

iMaxPlayerWars The Player Subject must have at most this many wars with other Players.

<form> <select> <option value="">subject.xml</option> </select> </form>

iMaxPrice

<form> <select> <option value="">yield.xml</option> </select> </form>

iMaxReign Maximum years reigned.

<form> <select> <option value="">subject.xml</option> </select> </form>

iMaxSpouseAgeDifference

<form> <select> <option value="">gender.xml</option> </select> </form>

iMaxTier

<form> <select> <option value="">goal.xml</option> </select> </form>

iMaxTotalWarScore Maximum Total War Score with Player (will not work for Tribes).

<form> <select> <option value="">subject.xml</option> </select> </form>

iMaxTurns Maximum turn number on which this Event may trigger.

<form> <select> <option value="">goal.xml</option> <option value="">eventStory.xml</option> </select> </form>

iMaxUnitsRange

<form> <select> <option value="">tribeLevel.xml</option> </select> </form>

iMercenaryCostModifier

<form> <select> <option value="">opinionTribe.xml</option> </select> </form>

iMilitaryUnits Counts military units of any type. Does not include civilian units such as Settlers, Workers, Scouts, Disciples.

<form> <select> <option value="">goal.xml</option> </select> </form>

iMinAITargetPercent

<form> <select> <option value="">unitTrait.xml</option> </select> </form>

iMinAge Minimum age of this Character Subject.

<form> <select> <option value="">subject.xml</option> <option value="">trait.xml</option> </select> </form>

iMinAgeThem

<form> <select> <option value="">relationship.xml</option> </select> </form>

iMinAgeUs

<form> <select> <option value="">relationship.xml</option> </select> </form>

iMinCamps Tribe has at least this many settlements.

<form> <select> <option value="">subject.xml</option> </select> </form>

iMinCourtiers Player has at least this many Courtiers.

<form> <select> <option value="">subject.xml</option> </select> </form>

iMinDamagePercent City has at least this much Damage.

<form> <select> <option value="">subject.xml</option> </select> </form>

iMinDiplomacyTurns Current Diplomacy state has at least this many turns.

<form> <select> <option value="">subject.xml</option> </select> </form>

iMinDiscontentLevel Minimum discontent level this City Subject must have.

<form> <select> <option value="">subject.xml</option> </select> </form>

iMinDist

<form> <select> <option value="">resource.xml</option> </select> </form>

iMinDistance

<form> <select> <option value="">subjectRelation.xml</option> </select> </form>

iMinLatitude

<form> <select> <option value="">resource.xml</option> </select> </form>

iMinLeader Minimum leader number required for this Event to trigger.For example, if this is set to 2, then the Event will not trigger for your first Leader.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

iMinLevel Unit has this minimum Level.

<form> <select> <option value="">subject.xml</option> </select> </form>

iMinPerPlayer

<form> <select> <option value="">resource.xml</option> </select> </form>

iMinPlayerWars The Player Subject must have at least this many wars with other Players.

<form> <select> <option value="">subject.xml</option> </select> </form>

iMinPrice

<form> <select> <option value="">yield.xml</option> </select> </form>

iMinReign Minimum years reigned.

<form> <select> <option value="">subject.xml</option> </select> </form>

iMinRepeat Events of this Class can't happen more frequently than once per this number of turns

<form> <select> <option value="">eventClass.xml</option> </select> </form>

iMinTier

<form> <select> <option value="">goal.xml</option> </select> </form>

iMinTotalWarScore Minimum Total War Score with Player (will not work for Tribes).

<form> <select> <option value="">subject.xml</option> </select> </form>

iMinTurns Events of this Class can't happen until this turn

<form> <select> <option value="">eventClass.xml</option> <option value="">victory.xml</option> <option value="">eventTrigger.xml</option> <option value="">eventStory.xml</option> </select> </form>

iMinValue

<form> <select> <option value="">cognomen.xml</option> </select> </form>

iMinimum

<form> <select> <option value="">yield.xml</option> </select> </form>

iMissionCostModifier

<form> <select> <option value="">opinionCharacter.xml</option> </select> </form>

iMissionReverse The Mission character will be the previous Subject at this index

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iMissionSubject The Mission will target the previous Subject at this index

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iMissionTurns

<form> <select> <option value="">mission.xml</option> </select> </form>

iMissionTurnsScaled

<form> <select> <option value="">mission.xml</option> </select> </form>

iMostCitiesOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iMovement

<form> <select> <option value="">unit.xml</option> </select> </form>

iMovementCost

<form> <select> <option value="">vegetation.xml</option> <option value="">terrain.xml</option> <option value="">height.xml</option> </select> </form>

iMovementExtra

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

iNoCouncilOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iNoFamilyDie

<form> <select> <option value="">trait.xml</option> </select> </form>

iNoReligionOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iNumCities

<form> <select> <option value="">achievement.xml</option> </select> </form>

iNumFamilies

<form> <select> <option value="">achievement.xml</option> </select> </form>

iNumOpponents

<form> <select> <option value="">achievement.xml</option> </select> </form>

iOffensiveCost

<form> <select> <option value="">yield.xml</option> </select> </form>

iOpinion

<form> <select> <option value="">diplomacy.xml</option> <option value="">trait.xml</option> <option value="">council.xml</option> <option value="">relationship.xml</option> </select> </form>

iOpinionCognomen

<form> <select> <option value="">trait.xml</option> </select> </form>

iOpinionEnemy

<form> <select> <option value="">diplomacy.xml</option> </select> </form>

iOpinionEthnicity

<form> <select> <option value="">diplomacy.xml</option> </select> </form>

iOpinionFamily

<form> <select> <option value="">trait.xml</option> </select> </form>

iOpinionGenerals

<form> <select> <option value="">trait.xml</option> </select> </form>

iOpinionGovernors

<form> <select> <option value="">trait.xml</option> </select> </form>

iOpinionKnowledge

<form> <select> <option value="">trait.xml</option> </select> </form>

iOpinionLaws

<form> <select> <option value="">trait.xml</option> </select> </form>

iOpinionProximity

<form> <select> <option value="">trait.xml</option> </select> </form>

iOpinionReligion

<form> <select> <option value="">diplomacy.xml</option> <option value="">improvement-event.xml</option> <option value="">trait.xml</option> <option value="">improvement.xml</option> <option value="">specialist.xml</option> </select> </form>

iOpinionSame

<form> <select> <option value="">trait.xml</option> </select> </form>

iOpinionStrength

<form> <select> <option value="">trait.xml</option> </select> </form>

iOpinionTrades

<form> <select> <option value="">trait.xml</option> </select> </form>

iOpinionWonders

<form> <select> <option value="">trait.xml</option> </select> </form>

iOpponentMaxPointPercent

<form> <select> <option value="">victory.xml</option> </select> </form>

iPeaceModifier

<form> <select> <option value="">trait.xml</option> </select> </form>

iPeacePercent

<form> <select> <option value="">opinionTribe.xml</option> <option value="">opinionPlayer.xml</option> </select> </form>

iPerCapitalDist

<form> <select> <option value="">yield.xml</option> </select> </form>

iPerCity

<form> <select> <option value="">turnTimer.xml</option> </select> </form>

iPerConnectedForeign

<form> <select> <option value="">yield.xml</option> </select> </form>

iPerEmptyImprovement

<form> <select> <option value="">yield.xml</option> </select> </form>

iPerLegitimacy

<form> <select> <option value="">yield.xml</option> </select> </form>

iPerLivingCourtier

<form> <select> <option value="">yield.xml</option> </select> </form>

iPerLivingRoyal

<form> <select> <option value="">yield.xml</option> </select> </form>

iPerMissingFamily

<form> <select> <option value="">yield.xml</option> </select> </form>

iPerUnit

<form> <select> <option value="">turnTimer.xml</option> </select> </form>

iPerUrbanTile

<form> <select> <option value="">yield.xml</option> </select> </form>

iPercent

<form> <select> <option value="">power.xml</option> <option value="">knowledge.xml</option> <option value="">eventLevel.xml</option> </select> </form>

iPercentVP

<form> <select> <option value="">victory.xml</option> </select> </form>

iPillageTurns

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

iPillageYieldModifier

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

iPillagedOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iPlayerCapturedData Applies to a Player (not us) Subject in the activating event. Attach Bonus effect to that Subject. Tracks cities captured. Allows events to determine the Nation target.

<form> <select> <option value="">goal.xml</option> </select> </form>

iPlayerKilledData Applies to a Player (not us) Subject in the activating event. Attach Bonus effect to that Subject. Tracks units killed. Allows events to determine the Nation target.

<form> <select> <option value="">goal.xml</option> </select> </form>

iPlayerLuxuries Luxuries given to another Player.

<form> <select> <option value="">goal.xml</option> </select> </form>

iPlayerOpinion

<form> <select> <option value="">proximity.xml</option> </select> </form>

iPlayerProb Every turn, there is this percent chance of an Event of this Class happening.

<form> <select> <option value="">eventClass.xml</option> </select> </form>

iPolyMarrySubject Character will marry the previous Subject at this index (allows polygamy)

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iPopulation

<form> <select> <option value="">goal.xml</option> </select> </form>

iPopulationCost

<form> <select> <option value="">unit.xml</option> </select> </form>

iPopulationOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iPrice

<form> <select> <option value="">yield.xml</option> </select> </form>

iPriority Priority over other valid events.An Event will always be picked over another Event with a lower priority value.If multiple events are tied, iWeight and iProb are used to randomly break the tie.(1 is the default)

<form> <select> <option value="">eventStory.xml</option> </select> </form>

iProb The probability of an Event if this Trigger occurs

<form> <select> <option value="">eventTrigger.xml</option> <option value="">eventStory.xml</option> </select> </form>

iProbThousand

<form> <select> <option value="">resource.xml</option> </select> </form>

iProduction

<form> <select> <option value="">unit.xml</option> </select> </form>

iProductionPer

<form> <select> <option value="">unit.xml</option> </select> </form>

iRaidDistModifier

<form> <select> <option value="">opinionTribe.xml</option> </select> </form>

iRaidNumCity

<form> <select> <option value="">difficulty.xml</option> </select> </form>

iRaidProbCity

<form> <select> <option value="">difficulty.xml</option> </select> </form>

iRaidProbTile

<form> <select> <option value="">tribeLevel.xml</option> </select> </form>

iRaidProbUnit

<form> <select> <option value="">tribeLevel.xml</option> </select> </form>

iRaidRange

<form> <select> <option value="">tribeLevel.xml</option> </select> </form>

iRaidStartTurn

<form> <select> <option value="">tribeLevel.xml</option> </select> </form>

iRandomPromotions

<form> <select> <option value="">effectCity.xml</option> </select> </form>

iRangeChange

<form> <select> <option value="">height.xml</option> <option value="">effectCity.xml</option> </select> </form>

iRangeExtra

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

iRangeMax

<form> <select> <option value="">unit.xml</option> </select> </form>

iRangeMin

<form> <select> <option value="">unit.xml</option> </select> </form>

iRateModifier

<form> <select> <option value="">opinionCharacter.xml</option> </select> </form>

iRating

<form> <select> <option value="">character.xml</option> </select> </form>

iRebelProb

<form> <select> <option value="">effectCity.xml</option> </select> </form>

iRebelUnits Number of rebel Units spawned by the City Subject. Unit types are randomly picked among units buildable by the city

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iReligionOpinionChange

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

iRemoveCost

<form> <select> <option value="">vegetation.xml</option> </select> </form>

iRemoveFromSubject Religion will be removed from the previous Subject City at this index

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iRemoveProb

<form> <select> <option value="">trait.xml</option> </select> </form>

iRemoveStat

<form> <select> <option value="">vegetation.xml</option> </select> </form>

iRepeatTurns The minimum number of turns between when an Eventtriggers and when it is allowed to trigger again.If -1, the Event can only trigger once per game.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

iRequiresCitizens

<form> <select> <option value="">religion.xml</option> </select> </form>

iReveal

<form> <select> <option value="">unit.xml</option> </select> </form>

iRevealChange

<form> <select> <option value="">improvement-event.xml</option> <option value="">vegetation.xml</option> <option value="">improvement.xml</option> <option value="">height.xml</option> </select> </form>

iRevealLand

<form> <select> <option value="">goal.xml</option> </select> </form>

iRevealRange Reveals this range distance from the Tile

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iRiverAttackModifier

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

iRiverModifier

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

iRow

<form> <select> <option value="">tech.xml</option> </select> </form>

iSPTurnDuration

<form> <select> <option value="">ping.xml</option> </select> </form>

iSeizeThroneSubject Become the new leader of the previous Subject at this index

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iSettleCostModifier

<form> <select> <option value="">opinionTribe.xml</option> </select> </form>

iSettlementAttackModifier

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

iSmallestMilitaryOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iSortOrder The order in which Events are sorted (higher means earlier)

<form> <select> <option value="">eventTrigger.xml</option> <option value="">eventStory.xml</option> </select> </form>

iSpecialistCost

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

iSpecialistCostModifier

<form> <select> <option value="">effectCity.xml</option> </select> </form>

iSpecialistRuralTrainTimeModifier

<form> <select> <option value="">effectCity.xml</option> </select> </form>

iSpecialistUrbanCostModifier

<form> <select> <option value="">effectCity.xml</option> </select> </form>

iSpecialistUrbanTrainTimeModifier

<form> <select> <option value="">effectCity.xml</option> </select> </form>

iSpecialists

<form> <select> <option value="">goal.xml</option> </select> </form>

iSpreadChange

<form> <select> <option value="">theology.xml</option> </select> </form>

iSpreadPercent

<form> <select> <option value="">religion.xml</option> </select> </form>

iSpreadRoll

<form> <select> <option value="">vegetation.xml</option> </select> </form>

iSpreadToSubject Religion will spread to the previous Subject City at this index

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iSpreadUnits List of Religion units that will appear near the City Subject

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iStartAge

<form> <select> <option value="">characterAgeGroup.xml</option> </select> </form>

iStartAlliancePercent

<form> <select> <option value="">opinionTribe.xml</option> <option value="">opinionPlayer.xml</option> </select> </form>

iStartFirst

<form> <select> <option value="">unit.xml</option> </select> </form>

iStartLawModifier

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

iStrength

<form> <select> <option value="">unit.xml</option> </select> </form>

iStrengthModifier

<form> <select> <option value="">opinionCharacter.xml</option> <option value="">effectUnit.xml</option> <option value="">effectCity.xml</option> </select> </form>

iSwitchLawModifier

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

iTechs

<form> <select> <option value="">development.xml</option> </select> </form>

iTechsAvailableChange

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

iThreshold

<form> <select> <option value="">opinionTribe.xml</option> <option value="">opinionReligion.xml</option> <option value="">opinionCharacter.xml</option> <option value="">warState.xml</option> <option value="">culture.xml</option> <option value="">opinionPlayer.xml</option> <option value="">opinionFamily.xml</option> </select> </form>

iTier

<form> <select> <option value="">theology.xml</option> </select> </form>

iTileID The Tile Subject must have this ID (useful for Scenarios).

<form> <select> <option value="">subject.xml</option> </select> </form>

iTimeModifier

<form> <select> <option value="">turnStyle.xml</option> </select> </form>

iTradeCitySubject Trade the City to the previous Subject at this index

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iTradeResourceSubject Trades the Resources to previous Subject at this index

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iTradeTurns Turns of Yields given in Trade (if 0 defaults to TRADE_TURNS)

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iTrainingOrderModifier

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

iTribeAllianceModifier

<form> <select> <option value="">trait.xml</option> </select> </form>

iTribeClearedData Applies to a Barbarian Subject in the activating event. Attach Bonus effect to that Subject. Tracks camps cleared. Allows events to determine the Tribal target.

<form> <select> <option value="">goal.xml</option> </select> </form>

iTribeConvertProb

<form> <select> <option value="">tribeLevel.xml</option> </select> </form>

iTribeConvertTurn

<form> <select> <option value="">tribeLevel.xml</option> </select> </form>

iTribeKilledData Applies to a Barbarian Subject in the activating event. Attach Bonus effect to that Subject. Tracks units killed. Allows events to determine the Tribal target.

<form> <select> <option value="">goal.xml</option> </select> </form>

iTribeLuxuries Luxuries given to a Tribe.

<form> <select> <option value="">goal.xml</option> </select> </form>

iTribeModifier

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

iTribeSettledData Applies to a Barbarian Subject in the activating event. Attach Bonus effect to that Subject. Tracks cities settled on their former territory. Allows events to determine the Tribal target.

<form> <select> <option value="">goal.xml</option> </select> </form>

iTributeTurns Turns of Yields given in Tribute (if 0 defaults to TRIBUTE_TURNS)

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iTriggerExtra Works the same as iTriggerSubject but for a second Subject.(For example, RUINS_EXPLORED passes in the Tile as the iTriggerSubject and the Unit as the iTriggerExtra.)Defaults to -1, which ignores the second Subject.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

iTriggerSubject Some Triggers have specific Subjects associated with them.(For example, ADULTHOOD passes in the Character that became an adult.)Normally, this Subject is at index 0.However, if the Subject needs to be at a different index,that index can be set here. Use only when necessary.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

iTruceModifier

<form> <select> <option value="">power.xml</option> <option value="">trait.xml</option> <option value="">warState.xml</option> <option value="">proximity.xml</option> </select> </form>

iTrucePercent

<form> <select> <option value="">opinionTribe.xml</option> <option value="">opinionPlayer.xml</option> </select> </form>

iTurnCityProb

<form> <select> <option value="">tribeLevel.xml</option> </select> </form>

iTurnLimit

<form> <select> <option value="">eventLink.xml</option> </select> </form>

iTurnUnitModifier

<form> <select> <option value="">tribeLevel.xml</option> </select> </form>

iTurns Number of turns this memory lasts.

<form> <select> <option value="">memoryTribe.xml</option> <option value="">memoryPlayer.xml</option> <option value="">memoryFamily.xml</option> <option value="">memoryCharacter.xml</option> <option value="">eventLevel.xml</option> <option value="">memoryReligion.xml</option> <option value="">memoryLevel.xml</option> </select> </form>

iUIPosition

<form> <select> <option value="">yield.xml</option> </select> </form>

iUnitHeal

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">effectCity.xml</option> </select> </form>

iUnitInsideOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iUnitLevel

<form> <select> <option value="">effectCity.xml</option> </select> </form>

iUnitThreshold Pairs with aeThresholdUnits to target a specific number of any unit types drawn from the list.

<form> <select> <option value="">goal.xml</option> </select> </form>

iUnitTurns

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

iUnitUpgrade

<form> <select> <option value="">tribeLevel.xml</option> </select> </form>

iUnitXP

<form> <select> <option value="">rating.xml</option> <option value="">effectCity.xml</option> </select> </form>

iUpgradeCost

<form> <select> <option value="">unit.xml</option> </select> </form>

iUrbanAttackModifier

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

iUrbanBuildTurnChange

<form> <select> <option value="">effectCity.xml</option> </select> </form>

iUrbanDefenseModifier

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

iUrbanImprovements Counts Urban Improvements of any type.

<form> <select> <option value="">goal.xml</option> </select> </form>

iUrbanTiles Counts Urban Tiles.

<form> <select> <option value="">goal.xml</option> </select> </form>

iVP

<form> <select> <option value="">improvement-event.xml</option> <option value="">effectPlayer.xml</option> <option value="">mapSize.xml</option> <option value="">improvement.xml</option> <option value="">culture.xml</option> </select> </form>

iValue Effect of this memory on family opinion.

<form> <select> <option value="">memoryTribe.xml</option> <option value="">memoryPlayer.xml</option> <option value="">memoryFamily.xml</option> <option value="">memoryCharacter.xml</option> <option value="">globalsInt.xml</option> <option value="">memoryReligion.xml</option> <option value="">memoryLevel.xml</option> </select> </form>

iVision

<form> <select> <option value="">unit.xml</option> </select> </form>

iVisionChange

<form> <select> <option value="">improvement-event.xml</option> <option value="">effectPlayer.xml</option> <option value="">improvement.xml</option> </select> </form>

iVisionExtra

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

iVolitility

<form> <select> <option value="">yield.xml</option> </select> </form>

iWarMinTurn

<form> <select> <option value="">opponentLevel.xml</option> </select> </form>

iWarModifier

<form> <select> <option value="">diplomacy.xml</option> <option value="">power.xml</option> <option value="">trait.xml</option> <option value="">opponentLevel.xml</option> <option value="">tribeLevel.xml</option> <option value="">proximity.xml</option> </select> </form>

iWarOfferTurn

<form> <select> <option value="">tribeLevel.xml</option> </select> </form>

iWarPercent

<form> <select> <option value="">opinionTribe.xml</option> <option value="">opinionPlayer.xml</option> </select> </form>

iWaterControl

<form> <select> <option value="">unit.xml</option> </select> </form>

iWaterControlExtra

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

iWaterLandAttackModifier

<form> <select> <option value="">effectUnit.xml</option> </select> </form>

iWeight Weight used when randomly picking events to trigger.An Event with a weight of 2 is twice as likely to get picked as an Event with a weight of 1.Note: This should NOT be set over 20.(0 is the default.)

<form> <select> <option value="">eventStory.xml</option> </select> </form>

iWidth

<form> <select> <option value="">mapSize.xml</option> <option value="">development.xml</option> </select> </form>

iWidthMPTwoTeams

<form> <select> <option value="">mapSize.xml</option> </select> </form>

iWonderModifier

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

iWonderOpinion

<form> <select> <option value="">familyClass.xml</option> </select> </form>

iWonders

<form> <select> <option value="">goal.xml</option> </select> </form>

iXP

<form> <select> <option value="">council.xml</option> <option value="">culture.xml</option> <option value="">mission.xml</option> </select> </form>

iXPCharacter Changes the XP of the Character

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

iXPIdleTurn

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

iXPModifier

<form> <select> <option value="">effectPlayer.xml</option> </select> </form>

iXPUnit Changes the XP of the Unit

<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form>

lf3BackRow

<form> <select> <option value="">formation.xml</option> </select> </form>

lf3FrontRow

<form> <select> <option value="">formation.xml</option> </select> </form>

zAsset Wwise event name.

<form> <select> <option value="">audio.xml</option> <option value="">asset.xml</option> </select> </form>

zAttackPortraitName

<form> <select> <option value="">nation.xml</option> </select> </form>

zAudioAttackType

<form> <select> <option value="">unit.xml</option> </select> </form>

zAudioDamagedByProjectileType

<form> <select> <option value="">unit.xml</option> </select> </form>

zAudioLoopWhenBuilding

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form>

zAudioMovementType

<form> <select> <option value="">unit.xml</option> </select> </form>

zAudioSelectionType

<form> <select> <option value="">unit.xml</option> </select> </form>

zAudioSwitchName

<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">resource.xml</option> </select> </form>

zAudioTrigger The Audio event name to be triggered on the opening of the modal decision popup.

<form> <select> <option value="">eventStory.xml</option> </select> </form>

zAuthor The author of this Event

<form> <select> <option value="">eventStory.xml</option> </select> </form>

zBackgroundName

<form> <select> <option value="">unit.xml</option> <option value="">eventStory.xml</option> </select> </form>

zBankFile name of a file for a soundbank that will be loaded. leave off the .bnk extension

<form> <select> <option value="">audioSoundBank.xml</option> </select> </form>

zCharacterPortraitBackground

<form> <select> <option value="">tribe.xml</option> <option value="">nation.xml</option> <option value="">familyClass.xml</option> </select> </form>

zCityWidget

<form> <select> <option value="">familyClass.xml</option> </select> </form>

zClosing

<form> <select> <option value="">markup.xml</option> </select> </form>

zColor

<form> <select> <option value="">diplomacy.xml</option> <option value="">rating.xml</option> </select> </form>

zCommunityContribution Username(s) or Handle(s) of community contributors

<form> <select> <option value="">eventStory.xml</option> </select> </form>

zCurrencyPostfix

<form> <select> <option value="">language.xml</option> </select> </form>

zCurrencyPrefix

<form> <select> <option value="">language.xml</option> </select> </form>

zDecimalSeparator

<form> <select> <option value="">language.xml</option> </select> </form>

zDescription

<form> <select> <option value="">credits.xml</option> </select> </form>

zDownstreamPattern

<form> <select> <option value="">riverPiece.xml</option> <option value="">riverPieceV2.xml</option> </select> </form>

zEventURL External link to a webpage with background infomation

<form> <select> <option value="">eventStory.xml</option> </select> </form>

zFieldName

<form> <select> <option value="">language.xml</option> </select> </form>

zFontAsset

<form> <select> <option value="">font.xml</option> </select> </form>

zFontMaterialAsset

<form> <select> <option value="">font.xml</option> </select> </form>

zFrameType A custom frame for the event popup. Currently only FRAME_BARBARIAN is available

<form> <select> <option value="">eventStory.xml</option> </select> </form>

zHelp

<form> <select> <option value="">gameOption.xml</option> </select> </form>

zHelpText

<form> <select> <option value="">concept.xml</option> <option value="">tutorial.xml</option> </select> </form>

zHexValue

<form> <select> <option value="">color.xml</option> </select> </form>

zISOCode

<form> <select> <option value="">language.xml</option> </select> </form>

zIcon Icon displayed on the right side of the button.

<form> <select> <option value="">bonus-event.xml</option> <option value="">project-event.xml</option> <option value="">scenario.xml</option> <option value="">project.xml</option> <option value="">mission.xml</option> <option value="">eventOption.xml</option> <option value="">bonus.xml</option> </select> </form>

zIconName

<form> <select> <option value="">diplomacy.xml</option> <option value="">improvement-event.xml</option> <option value="">yield.xml</option> <option value="">effectPlayer.xml</option> <option value="">rating.xml</option> <option value="">trait.xml</option> <option value="">theology.xml</option> <option value="">vegetation.xml</option> <option value="">unitTrait.xml</option> <option value="">improvement.xml</option> <option value="">council.xml</option> <option value="">terrain.xml</option> <option value="">height.xml</option> <option value="">specialist.xml</option> <option value="">courtier.xml</option> <option value="">effectUnit.xml</option> <option value="">cooldown.xml</option> <option value="">resource.xml</option> <option value="">religion.xml</option> <option value="">ping.xml</option> <option value="">culture.xml</option> <option value="">tech.xml</option> <option value="">unit.xml</option> <option value="">law.xml</option> </select> </form>

zInactiveColor

<form> <select> <option value="">diplomacy.xml</option> </select> </form>

zInstrumentation List of instruments and sounds used in the audio asset.

<form> <select> <option value="">audio.xml</option> </select> </form>

zLink

<form> <select> <option value="">concept.xml</option> <option value="">tutorial.xml</option> </select> </form>

zMapFile

<form> <select> <option value="">scenario.xml</option> </select> </form>

zMapScript

<form> <select> <option value="">scenario.xml</option> </select> </form>

zMillionPostfix

<form> <select> <option value="">language.xml</option> </select> </form>

zModName

<form> <select> <option value="">scenario.xml</option> </select> </form>

zName

<form> <select> <option value="">gameOption.xml</option> <option value="">color.xml</option> <option value="">credits.xml</option> <option value="">colorClass.xml</option> </select> </form>

zNotes Notes for this Event

<form> <select> <option value="">eventStory.xml</option> </select> </form>

zPluralExpression

<form> <select> <option value="">language.xml</option> </select> </form>

zPortrait

<form> <select> <option value="">credits.xml</option> </select> </form>

zPortraitBackground

<form> <select> <option value="">tribe.xml</option> </select> </form>

zPortraitName

<form> <select> <option value="">unit.xml</option> </select> </form>

zRemovalAudio

<form> <select> <option value="">vegetation.xml</option> </select> </form>

zRemoveIcon

<form> <select> <option value="">vegetation.xml</option> </select> </form>

zScriptType

<form> <select> <option value="">mapClass.xml</option> </select> </form>

zSingularExpression

<form> <select> <option value="">language.xml</option> </select> </form>

zSpriteName

<form> <select> <option value="">crest.xml</option> </select> </form>

zTags Terms used to describe the audio asset.

<form> <select> <option value="">audio.xml</option> </select> </form>

zThousandPostfix

<form> <select> <option value="">language.xml</option> </select> </form>

zUnit

<form> <select> <option value="">tutorial.xml</option> </select> </form>

zUnitWidget

<form> <select> <option value="">familyClass.xml</option> </select> </form>

zValue

<form> <select> <option value="">bonus-event.xml</option> <option value="">spriteInline.xml</option> <option value="">globalsString.xml</option> <option value="">eventOption.xml</option> <option value="">bonus.xml</option> <option value="">globalsType.xml</option> <option value="">eventStory.xml</option> </select> </form>

zVideoAsset Path to video file

<form> <select> <option value="">tutorial.xml</option> <option value="">eventStory.xml</option> </select> </form>

0

<form> <select> <option value="">scenario.xml</option> <option value="">successionGender.xml</option> <option value="">terrain.xml</option> <option value="">spriteGroup.xml</option> <option value="">riverPieceV2.xml</option> <option value="">markup.xml</option> <option value="">miscOption.xml</option> <option value="">portrait.xml</option> </select> </form>

zThousandsSeparator

<form> <select> <option value="">language.xml</option> </select> </form>

zType Game audio asset name.

<form> <select> <option value="">subject.xml</option> <option value="">text-miscOptions.xml</option> <option value="">borderPattern.xml</option> <option value="">diplomacy.xml</option> <option value="">bonusUnitClass.xml</option> <option value="">text-mission.xml</option> <option value="">text-mapElementNames.xml</option> <option value="">improvement-event.xml</option> <option value="">family.xml</option> <option value="">text-effectUnit.xml</option> <option value="">tribe.xml</option> <option value="">mapOptionsSingle.xml</option> <option value="">text-specialistClass.xml</option> <option value="">text-eventCity.xml</option> <option value="">gameOption.xml</option> <option value="">memoryTribe.xml</option> <option value="">hotkeyClass.xml</option> <option value="">text-achievement.xml</option> <option value="">bonus-event.xml</option> <option value="">text-game.xml</option> <option value="">subjectClass.xml</option> <option value="">yield.xml</option> <option value="">mapClass.xml</option> <option value="">project-event.xml</option> <option value="">text-stat.xml</option> <option value="">text-cityName.xml</option> <option value="">eventClass.xml</option> <option value="">opinionTribe.xml</option> <option value="">effectPlayer.xml</option> <option value="">eventCity.xml</option> <option value="">text-bonus.xml</option> <option value="">concept.xml</option> <option value="">color.xml</option> <option value="">mortality.xml</option> <option value="">turnScale.xml</option> <option value="">mapSize.xml</option> <option value="">eventPlayer.xml</option> <option value="">promotion.xml</option> <option value="">power.xml</option> <option value="">rating.xml</option> <option value="">trait.xml</option> <option value="">subjectRelation.xml</option> <option value="">tutorial.xml</option> <option value="">memoryPlayer.xml</option> <option value="">theology.xml</option> <option value="">text-memory.xml</option> <option value="">scenario.xml</option> <option value="">riverPiece.xml</option> <option value="">text-eventEditor.xml</option> <option value="">lawClass.xml</option> <option value="">victory.xml</option> <option value="">vegetation.xml</option> <option value="">text-nation.xml</option> <option value="">unitTrait.xml</option> <option value="">name.xml</option> <option value="">text-improvement.xml</option> <option value="">text-missionResult.xml</option> <option value="">text-character.xml</option> <option value="">memoryFamily.xml</option> <option value="">knowledge.xml</option> <option value="">improvement.xml</option> <option value="">stat.xml</option> <option value="">text-subject.xml</option> <option value="">council.xml</option> <option value="">memoryCharacter.xml</option> <option value="">text-infos.xml</option> <option value="">turnStyle.xml</option> <option value="">text-audio.xml</option> <option value="">terrain.xml</option> <option value="">text-hint.xml</option> <option value="">height.xml</option> <option value="">specialist.xml</option> <option value="">courtier.xml</option> <option value="">build.xml</option> <option value="">text-name.xml</option> <option value="">opinionReligion.xml</option> <option value="">hotkeys.xml</option> <option value="">audio.xml</option> <option value="">relative.xml</option> <option value="">opinionCharacter.xml</option> <option value="">text-misc.xml</option> <option value="">eventLevel.xml</option> <option value="">text-unitTrait.xml</option> <option value="">effectUnit.xml</option> <option value="">cooldown.xml</option> <option value="">crest.xml</option> <option value="">audioSoundBank.xml</option> <option value="">font.xml</option> <option value="">text-playerOption.xml</option> <option value="">text-map.xml</option> <option value="">difficulty.xml</option> <option value="">text-helptext.xml</option> <option value="">gender.xml</option> <option value="">missionResult.xml</option> <option value="">achievement.xml</option> <option value="">cognomen.xml</option> <option value="">resource.xml</option> <option value="">text-family.xml</option> <option value="">text-trait.xml</option> <option value="">asset.xml</option> <option value="">warState.xml</option> <option value="">successionOrder.xml</option> <option value="">religion.xml</option> <option value="">characterPortrait.xml</option> <option value="">credits.xml</option> <option value="">mapElementNames.xml</option> <option value="">mapOptionsMulti.xml</option> <option value="">text-tribe.xml</option> <option value="">ping.xml</option> <option value="">text-project-event.xml</option> <option value="">culture.xml</option> <option value="">specialistClass.xml</option> <option value="">globalsInt.xml</option> <option value="">text-effectCity.xml</option> <option value="">project.xml</option> <option value="">attack.xml</option> <option value="">eventLink.xml</option> <option value="">mission.xml</option> <option value="">terrainStamp.xml</option> <option value="">text-eventStory.xml</option> <option value="">text-unit.xml</option> <option value="">text-eventStoryTitle.xml</option> <option value="">spriteInline.xml</option> <option value="">nation.xml</option> <option value="">playerColor.xml</option> <option value="">familyClass.xml</option> <option value="">globalsString.xml</option> <option value="">colorClass.xml</option> <option value="">effectCity.xml</option> <option value="">text-relationship.xml</option> <option value="">memoryReligion.xml</option> <option value="">eventOption.xml</option> <option value="">bonus.xml</option> <option value="">cityName.xml</option> <option value="">teamColor.xml</option> <option value="">unitCycle.xml</option> <option value="">memoryLevel.xml</option> <option value="">mapOption.xml</option> <option value="">text-law.xml</option> <option value="">opponentLevel.xml</option> <option value="">characterAgeGroup.xml</option> <option value="">tech.xml</option> <option value="">text-eventOption.xml</option> <option value="">unit.xml</option> <option value="">goal.xml</option> <option value="">text-improvementClass.xml</option> <option value="">text-yield.xml</option> <option value="">playerOption.xml</option> <option value="">opinionPlayer.xml</option> <option value="">language.xml</option> <option value="">riverPieceV2.xml</option> <option value="">tribeLevel.xml</option> <option value="">character.xml</option> <option value="">text-promotion.xml</option> <option value="">eventTrigger.xml</option> <option value="">advantage.xml</option> <option value="">opinionFamily.xml</option> <option value="">relationship.xml</option> <option value="">text-religion.xml</option> <option value="">teamNation.xml</option> <option value="">text-project.xml</option> <option value="">improvementClass.xml</option> <option value="">text-effectPlayer.xml</option> <option value="">globalsType.xml</option> <option value="">proximity.xml</option> <option value="">turnTimer.xml</option> <option value="">difficultyMode.xml</option> <option value="">eventStory.xml</option> <option value="">formation.xml</option> <option value="">globalsFloat.xml</option> <option value="">text-ui.xml</option> <option value="">law.xml</option> <option value="">development.xml</option> <option value="">assetVariation.xml</option> <option value="">direction.xml</option> </select> </form>