Difference between revisions of "OW XML Tags Reference"
(Created page with " <TABLE cols="5"> <TR> <TH>Names</TH> <TH>Comments</TH> <TH>Files</TH> <TH width="20%">Tips</TH> </TR> <TR> <TD>Achievement</TD> <TD>Player gets this Achievemen...") |
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Revision as of 00:32, 13 August 2021
Names | Comments | Files | Tips |
---|---|---|---|
Achievement | Player gets this Achievement |
<form> <select> <option value="">improvement-event.xml</option> <option value="">bonus-event.xml</option> <option value="">theology.xml</option> <option value="">improvement.xml</option> <option value="">cognomen.xml</option> <option value="">religion.xml</option> <option value="">bonus.xml</option> <option value="">tech.xml</option> <option value="">unit.xml</option> </select> </form> |
|
ActiveQuest | Has this Active Quest. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
AddCourtier | List of courtiers with assigned gender to be added to the Subjects's court |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
AddCourtierForce | List of courtiers with assigned gender to be added to the Subjects's court, ignoring the Courtier Capacity |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
AddCourtierOther | List of courtiers with assigned gender to be added to the Humans's court but with the Subject's nationality |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
AddImprovement | Adds Improvement to a random valid Tile for the City Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
AddLeaderRelationship | Add a Relationship towards the Leader |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
AddRelationshipReverse | Give the previous Character at this index a Relationship with this Character |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
AddRelationshipSubjects | Give this Character a Relationship with the previous Character at this index |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
AddResource | Adds Improvement to a random valid Tile for the City Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
AddToYield |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
AdjacentEffectUnit |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
AdjacentImprovementClassPrereq |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
AdjacentImprovementPrereq |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
Advantage |
<form> <select> <option value="">difficultyMode.xml</option> </select> </form> |
||
Advice |
<form> <select> <option value="">tech.xml</option> </select> </form> |
||
AdviceFound |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
Ambition | Adds this Ambition to the Player |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
Artist | Information about this track displayed in some parts of the the UI to the user (used for music track names / artist names / etc) |
<form> <select> <option value="">audio.xml</option> </select> </form> |
|
Asset |
<form> <select> <option value="">riverPiece.xml</option> <option value="">riverPieceV2.xml</option> </select> </form> |
||
AssetColor |
<form> <select> <option value="">playerColor.xml</option> </select> </form> |
||
AssetConstruction |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
AssetVariation |
<form> <select> <option value="">improvement-event.xml</option> <option value="">vegetation.xml</option> <option value="">improvement.xml</option> <option value="">terrain.xml</option> <option value="">resource.xml</option> <option value="">terrainStamp.xml</option> </select> </form> |
||
AssignMission |
<form> <select> <option value="">council.xml</option> </select> </form> |
||
Bonus |
<form> <select> <option value="">improvement-event.xml</option> <option value="">project-event.xml</option> <option value="">eventCity.xml</option> <option value="">eventPlayer.xml</option> <option value="">improvement.xml</option> <option value="">project.xml</option> </select> </form> |
||
BonusCities |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
BonusDiscover |
<form> <select> <option value="">tech.xml</option> </select> </form> |
||
BonusImprovement |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
BorderColor |
<form> <select> <option value="">playerColor.xml</option> </select> </form> |
||
BuildReligion |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
CapitalAsset |
<form> <select> <option value="">nation.xml</option> </select> </form> |
||
CapitalEffectCity |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
CapitalEffectPlayerPrereq |
<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form> |
||
Character | Is this Character (automatically created for Events). |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
CharacterName | Rename a Character |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
CharacterSelectPortrait |
<form> <select> <option value="">character.xml</option> </select> </form> |
||
Choices |
<form> <select> <option value="">mapOptionsMulti.xml</option> </select> </form> |
||
CityAsset |
<form> <select> <option value="">nation.xml</option> </select> </form> |
||
CityName | Is this City Name |
<form> <select> <option value="">subject.xml</option> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
CityProject |
<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form> |
||
Class | Event class, which can be used to separate Trigger events. |
<form> <select> <option value="">subject.xml</option> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">specialist.xml</option> <option value="">eventStory.xml</option> </select> </form> |
|
CoastEffectCity |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
Cognomen |
<form> <select> <option value="">character.xml</option> </select> </form> |
||
CognomenPrereq | Has this Cognomen. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
Color |
<form> <select> <option value="">yield.xml</option> <option value="">opinionTribe.xml</option> <option value="">height.xml</option> <option value="">opinionReligion.xml</option> <option value="">opinionCharacter.xml</option> <option value="">opinionPlayer.xml</option> <option value="">opinionFamily.xml</option> </select> </form> |
||
ColorClass |
<form> <select> <option value="">color.xml</option> </select> </form> |
||
Council | Makes the Character this Council member |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
CouncilInvalid | The Event will only happen if the Player does not have this position filled. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
CouncilPrereq | Council Member that this Character Subject must be. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
CourtierPrereq | Courtier that this Character Subject must be. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
Creators | Information about the creator. |
<form> <select> <option value="">audio.xml</option> </select> </form> |
|
Crest |
<form> <select> <option value="">tribe.xml</option> <option value="">nation.xml</option> <option value="">familyClass.xml</option> </select> </form> |
||
CrestColor |
<form> <select> <option value="">playerColor.xml</option> </select> </form> |
||
CultureBonus |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
CulturePrereq |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">unit.xml</option> </select> </form> |
||
CustomName |
<form> <select> <option value="">improvementClass.xml</option> </select> </form> |
||
Data | The Event requires this Data type |
<form> <select> <option value="">eventTrigger.xml</option> </select> </form> |
|
Default |
<form> <select> <option value="">mapOptionsMulti.xml</option> </select> </form> |
||
DefaultHeight |
<form> <select> <option value="">terrain.xml</option> </select> </form> |
||
DefaultProject |
<form> <select> <option value="">culture.xml</option> </select> </form> |
||
Desc |
<form> <select> <option value="">playerOption.xml</option> </select> </form> |
||
Description | Information about this track displayed in some parts of the the UI to the user (used for music track names / artist names / etc) |
<form> <select> <option value="">mapOptionsSingle.xml</option> <option value="">audio.xml</option> <option value="">missionResult.xml</option> <option value="">mapOption.xml</option> </select> </form> |
|
DesiredAmbition | Adds this Desired Ambition to the Character. (Cannot be the Leader) |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
DevelopImprovement |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
Development |
<form> <select> <option value="">difficultyMode.xml</option> </select> </form> |
||
DevelopmentLevel |
<form> <select> <option value="">scenario.xml</option> </select> </form> |
||
Difficulty |
<form> <select> <option value="">scenario.xml</option> <option value="">achievement.xml</option> <option value="">difficultyMode.xml</option> </select> </form> |
||
Diplomacy |
<form> <select> <option value="">tribe.xml</option> </select> </form> |
||
DiplomacyAll |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
DiplomacyPlayerFrom | Diplomacy state (from diplomacy.xml) to which the Player Subject is set, initiated by Us |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
DiplomacyPlayerTo | Diplomacy state (from diplomacy.xml) to which the Player Subject is set, initiated by the Other Player |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
DiplomacySubjects | Subject will enter this Diplomacy state with the previous Subject at this index |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
DiplomacyTribe | Diplomacy state (from diplomacy.xml) to which the Barbarian Subject is set |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
EffectCity |
<form> <select> <option value="">improvement-event.xml</option> <option value="">project-event.xml</option> <option value="">effectPlayer.xml</option> <option value="">theology.xml</option> <option value="">improvement.xml</option> <option value="">specialist.xml</option> <option value="">religion.xml</option> <option value="">culture.xml</option> <option value="">project.xml</option> <option value="">familyClass.xml</option> <option value="">opinionFamily.xml</option> <option value="">improvementClass.xml</option> </select> </form> |
||
EffectCityExtra |
<form> <select> <option value="">project-event.xml</option> <option value="">effectPlayer.xml</option> <option value="">specialist.xml</option> <option value="">project.xml</option> </select> </form> |
||
EffectCityPrereq |
<form> <select> <option value="">improvement-event.xml</option> <option value="">project-event.xml</option> <option value="">improvement.xml</option> <option value="">project.xml</option> <option value="">unit.xml</option> </select> </form> |
||
EffectCityUnlock |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
EffectPlayer |
<form> <select> <option value="">improvement-event.xml</option> <option value="">project-event.xml</option> <option value="">effectPlayer.xml</option> <option value="">improvement.xml</option> <option value="">council.xml</option> <option value="">difficulty.xml</option> <option value="">project.xml</option> <option value="">nation.xml</option> <option value="">tech.xml</option> <option value="">advantage.xml</option> <option value="">law.xml</option> </select> </form> |
||
EffectPlayerPrereq |
<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form> |
||
EffectPlayerState |
<form> <select> <option value="">religion.xml</option> </select> </form> |
||
EffectPlayerUpkeep |
<form> <select> <option value="">religion.xml</option> <option value="">law.xml</option> </select> </form> |
||
EffectUnit |
<form> <select> <option value="">effectPlayer.xml</option> <option value="">promotion.xml</option> <option value="">unitTrait.xml</option> <option value="">familyClass.xml</option> <option value="">opinionFamily.xml</option> </select> </form> |
||
Encyclopedia |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
EndLaw | Law cancelled |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
English |
<form> <select> <option value="">text-miscOptions.xml</option> <option value="">text-mission.xml</option> <option value="">text-mapElementNames.xml</option> <option value="">text-effectUnit.xml</option> <option value="">text-specialistClass.xml</option> <option value="">text-eventCity.xml</option> <option value="">text-achievement.xml</option> <option value="">text-game.xml</option> <option value="">text-stat.xml</option> <option value="">text-cityName.xml</option> <option value="">text-bonus.xml</option> <option value="">text-memory.xml</option> <option value="">text-eventEditor.xml</option> <option value="">text-nation.xml</option> <option value="">text-improvement.xml</option> <option value="">text-missionResult.xml</option> <option value="">text-character.xml</option> <option value="">text-subject.xml</option> <option value="">text-infos.xml</option> <option value="">text-audio.xml</option> <option value="">text-hint.xml</option> <option value="">text-name.xml</option> <option value="">text-misc.xml</option> <option value="">text-unitTrait.xml</option> <option value="">text-playerOption.xml</option> <option value="">text-map.xml</option> <option value="">text-helptext.xml</option> <option value="">text-family.xml</option> <option value="">text-trait.xml</option> <option value="">text-tribe.xml</option> <option value="">text-project-event.xml</option> <option value="">text-effectCity.xml</option> <option value="">text-eventStory.xml</option> <option value="">text-unit.xml</option> <option value="">text-eventStoryTitle.xml</option> <option value="">text-relationship.xml</option> <option value="">text-law.xml</option> <option value="">text-eventOption.xml</option> <option value="">text-improvementClass.xml</option> <option value="">text-yield.xml</option> <option value="">text-promotion.xml</option> <option value="">text-religion.xml</option> <option value="">text-project.xml</option> <option value="">text-effectPlayer.xml</option> <option value="">text-ui.xml</option> </select> </form> |
||
EstablishTheology |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
EventLevel |
<form> <select> <option value="">achievement.xml</option> </select> </form> |
||
EventLinkAdd | Creates a link that other events can use to become a followup Event on a future turn. |
<form> <select> <option value="">eventOption.xml</option> </select> </form> |
|
EventLinkPrereq | If this Event is to be a followup to a prior Event,via an EventLink object, specify that object here.EventLink objects will fire off only once per link. If nomatching Event is found to be eligible, the link will expire unused. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
EventLinkStart | Creates a link that other events can use to become a followup Event immediately after this Event ends. |
<form> <select> <option value="">eventOption.xml</option> </select> </form> |
|
EventTrigger |
<form> <select> <option value="">missionResult.xml</option> </select> </form> |
||
EventTriggerTarget |
<form> <select> <option value="">missionResult.xml</option> </select> </form> |
||
ExtraClass | The Event can test for this Subject via TriggerExtra |
<form> <select> <option value="">eventTrigger.xml</option> </select> </form> |
|
FailGoal | Failes this Quest or Ambition |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
Family |
<form> <select> <option value="">character.xml</option> </select> </form> |
||
FamilyClass |
<form> <select> <option value="">family.xml</option> <option value="">achievement.xml</option> </select> </form> |
||
FamilyClassPrereq | Family FamilyClass required for this Subject or this Subject’s Family. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
Father |
<form> <select> <option value="">character.xml</option> </select> </form> |
||
FinishBonus |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
FinishGoal | Finishes this Quest or Ambition |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
First |
<form> <select> <option value="">vegetation.xml</option> </select> </form> |
||
FirstBuild |
<form> <select> <option value="">nation.xml</option> </select> </form> |
||
FirstName |
<form> <select> <option value="">character.xml</option> </select> </form> |
||
FirstRuler |
<form> <select> <option value="">nation.xml</option> </select> </form> |
||
ForgetCharacter | Memory forgotten by the character Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
ForgetFamily | Memory forgotten by the Family Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
ForgetPlayer | Memory forgotten by the Player Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
ForgetReligion | Memory forgotten by the Religion Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
ForgetTribe | Memory forgotten by the Tribe Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
FoundBonus |
<form> <select> <option value="">effectPlayer.xml</option> <option value="">familyClass.xml</option> </select> </form> |
||
FoundReligion | Religion founded |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
Founder |
<form> <select> <option value="">nation.xml</option> </select> </form> |
||
FreeLaw | Law enacted for free (i.e. no Civics cost) |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
FreeTheology | Theology added to your state Religion (if any) |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
GainTexts |
<form> <select> <option value="">rating.xml</option> <option value="">trait.xml</option> </select> </form> |
||
Gender |
<form> <select> <option value="">successionGender.xml</option> <option value="">characterPortrait.xml</option> <option value="">character.xml</option> </select> </form> |
||
GenderPrereq | Required gender for this Character Subject. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
GeneralEffectUnit |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
GovernorEffectCity |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
HasFamilyClass | Player has one of these Family Classes. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
Height | Tile has this Height. |
<form> <select> <option value="">subject.xml</option> <option value="">terrainStamp.xml</option> </select> </form> |
|
Help |
<form> <select> <option value="">tribe.xml</option> <option value="">yield.xml</option> <option value="">mapClass.xml</option> <option value="">mortality.xml</option> <option value="">rating.xml</option> <option value="">victory.xml</option> <option value="">turnStyle.xml</option> <option value="">eventLevel.xml</option> <option value="">successionOrder.xml</option> <option value="">attack.xml</option> <option value="">teamNation.xml</option> <option value="">development.xml</option> </select> </form> |
||
HelpText | Reference to the text-eventOption entrythat appears as a tooltip when hoveringover this option. Usually blank. |
<form> <select> <option value="">eventOption.xml</option> <option value="">goal.xml</option> </select> </form> |
|
Hint |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
HotkeyClass |
<form> <select> <option value="">hotkeys.xml</option> </select> </form> |
||
IgnoreHotkeys |
<form> <select> <option value="">hotkeys.xml</option> </select> </form> |
||
Improvement | Tile has this Improvement. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
ImprovementCity | City has this Improvement. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
ImprovementClassCity | City has this ImprovementClass. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
ImprovementClassTile | Tile has this ImprovementClass. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
ImprovementObsolete |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
ImprovementPrereq |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">unit.xml</option> </select> </form> |
||
ImprovementTile | Tile has this Improvement. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
Keys |
<form> <select> <option value="">hotkeys.xml</option> </select> </form> |
||
Law | Is this Law. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
LawClass |
<form> <select> <option value="">law.xml</option> </select> </form> |
||
LawPrereq | Has this Active Law. |
<form> <select> <option value="">subject.xml</option> <option value="">eventStory.xml</option> </select> </form> |
|
LeaderEffectPlayer |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
LeaderEffectUnit |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
LeaderSubject | Requires the Leader to be valid for this Subject |
<form> <select> <option value="">eventOption.xml</option> </select> </form> |
|
LeaderSubjectAny | Requires the Leader to be valid for one of these Subjects |
<form> <select> <option value="">eventOption.xml</option> </select> </form> |
|
LeaderTitle |
<form> <select> <option value="">gender.xml</option> </select> </form> |
||
LogText |
<form> <select> <option value="">ping.xml</option> </select> </form> |
||
LoseTexts |
<form> <select> <option value="">rating.xml</option> <option value="">trait.xml</option> </select> </form> |
||
MakeCourtier | Makes the character Subject into this type of courtier which is added to the Player's court |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
MapElementNames |
<form> <select> <option value="">nation.xml</option> </select> </form> |
||
MaxDifficulty | The Even will only happen if the Player is at this Difficulty or lower. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
MaxDiplomacyPlayer |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MaxDiplomacyTribe |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MaxKnowledgePlayer |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MaxOpinionCharacter |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MaxOpinionFamily |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MaxOpinionPlayer |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MaxOpinionReligion |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MaxOpinionTribe |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MaxOpponentLevel | The Event will only happen at this OpponentLevel or lower. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
MaxPowerPlayer |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MaxPowerTribe |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MaxProximityPlayer |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MaxProximityTribe |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MaxWarStatePlayer |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MaxWarStateTribe |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MemoryAllFamilies | Memory received by all your noble Families |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
MemoryAllPlayers | Memory received by all rival Players |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
MemoryAllTribes | Memory received by all Tribes |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
MemoryCharacter | Memory received by the character Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">trait.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
MemoryCharacterInvalid | Character does not have this Memory. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
MemoryCharacterPrereq | Character has this Memory. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
MemoryFamily | Memory received by the Family Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
MemoryFamilyInvalid | Family does not have this Memory. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
MemoryFamilyPrereq | Family has this Memory. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
MemoryLevel |
<form> <select> <option value="">memoryTribe.xml</option> <option value="">memoryPlayer.xml</option> <option value="">memoryFamily.xml</option> <option value="">memoryCharacter.xml</option> <option value="">memoryReligion.xml</option> </select> </form> |
||
MemoryPlayer | Memory received by the Player Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
MemoryPlayerInvalid | Player does not have this Memory. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
MemoryPlayerOther | Memory received by the Player Subject (only works if the Subject is another Player) |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
MemoryPlayerPrereq | Player has this Memory. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
MemoryReligion | Memory received by the Religion Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
MemoryReligionInvalid | Religion does not have this Memory. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
MemoryReligionPrereq | Religion has this Memory. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
MemoryTribe | Memory received by the Tribe Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
MemoryTribeInvalid | Tribe does not have this Memory. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
MemoryTribePrereq | Tribe has this Memory. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
MinDifficulty | The Even will only happen if the Player is at this Difficulty or higher. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
MinDiplomacyPlayer |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MinDiplomacyTribe |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MinKnowledgePlayer |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MinOpinionCharacter |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MinOpinionFamily |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MinOpinionPlayer |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MinOpinionReligion |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MinOpinionTribe |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MinOpponentLevel | The Event will only happen at this OpponentLevel or higher. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
MinPowerPlayer |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MinPowerTribe |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MinProximityPlayer |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MinProximityTribe |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MinWarStatePlayer |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MinWarStateTribe |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
MinimumCulture |
<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form> |
||
Mission | Starts a Mission |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
MissionRoot |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
Mortality |
<form> <select> <option value="">achievement.xml</option> </select> </form> |
||
Mother |
<form> <select> <option value="">character.xml</option> </select> </form> |
||
Name | Bonus title string. This is ONLY necessary if this bonus changes Legitimacy |
<form> <select> <option value="">subject.xml</option> <option value="">diplomacy.xml</option> <option value="">bonusUnitClass.xml</option> <option value="">improvement-event.xml</option> <option value="">family.xml</option> <option value="">tribe.xml</option> <option value="">mapOptionsSingle.xml</option> <option value="">hotkeyClass.xml</option> <option value="">bonus-event.xml</option> <option value="">subjectClass.xml</option> <option value="">yield.xml</option> <option value="">mapClass.xml</option> <option value="">project-event.xml</option> <option value="">opinionTribe.xml</option> <option value="">effectPlayer.xml</option> <option value="">eventCity.xml</option> <option value="">concept.xml</option> <option value="">mortality.xml</option> <option value="">mapSize.xml</option> <option value="">promotion.xml</option> <option value="">power.xml</option> <option value="">rating.xml</option> <option value="">trait.xml</option> <option value="">subjectRelation.xml</option> <option value="">tutorial.xml</option> <option value="">theology.xml</option> <option value="">scenario.xml</option> <option value="">victory.xml</option> <option value="">vegetation.xml</option> <option value="">unitTrait.xml</option> <option value="">name.xml</option> <option value="">knowledge.xml</option> <option value="">improvement.xml</option> <option value="">stat.xml</option> <option value="">council.xml</option> <option value="">turnStyle.xml</option> <option value="">terrain.xml</option> <option value="">height.xml</option> <option value="">specialist.xml</option> <option value="">courtier.xml</option> <option value="">build.xml</option> <option value="">opinionReligion.xml</option> <option value="">hotkeys.xml</option> <option value="">opinionCharacter.xml</option> <option value="">eventLevel.xml</option> <option value="">effectUnit.xml</option> <option value="">cooldown.xml</option> <option value="">difficulty.xml</option> <option value="">gender.xml</option> <option value="">missionResult.xml</option> <option value="">achievement.xml</option> <option value="">cognomen.xml</option> <option value="">resource.xml</option> <option value="">warState.xml</option> <option value="">successionOrder.xml</option> <option value="">religion.xml</option> <option value="">mapOptionsMulti.xml</option> <option value="">ping.xml</option> <option value="">culture.xml</option> <option value="">specialistClass.xml</option> <option value="">project.xml</option> <option value="">attack.xml</option> <option value="">mission.xml</option> <option value="">terrainStamp.xml</option> <option value="">nation.xml</option> <option value="">familyClass.xml</option> <option value="">effectCity.xml</option> <option value="">bonus.xml</option> <option value="">cityName.xml</option> <option value="">unitCycle.xml</option> <option value="">mapOption.xml</option> <option value="">opponentLevel.xml</option> <option value="">tech.xml</option> <option value="">unit.xml</option> <option value="">goal.xml</option> <option value="">playerOption.xml</option> <option value="">opinionPlayer.xml</option> <option value="">language.xml</option> <option value="">tribeLevel.xml</option> <option value="">advantage.xml</option> <option value="">opinionFamily.xml</option> <option value="">relationship.xml</option> <option value="">teamNation.xml</option> <option value="">improvementClass.xml</option> <option value="">proximity.xml</option> <option value="">turnTimer.xml</option> <option value="">difficultyMode.xml</option> <option value="">eventStory.xml</option> <option value="">law.xml</option> <option value="">development.xml</option> <option value="">direction.xml</option> </select> </form> |
|
NameCharacter |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
NameFemale |
<form> <select> <option value="">family.xml</option> </select> </form> |
||
NameRemove |
<form> <select> <option value="">vegetation.xml</option> </select> </form> |
||
NameTarget |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
NameVerb |
<form> <select> <option value="">relationship.xml</option> </select> </form> |
||
Nation |
<form> <select> <option value="">family.xml</option> <option value="">scenario.xml</option> <option value="">achievement.xml</option> <option value="">character.xml</option> </select> </form> |
||
NationPrereq | Is this Nation. |
<form> <select> <option value="">subject.xml</option> <option value="">improvement-event.xml</option> <option value="">promotion.xml</option> <option value="">improvement.xml</option> <option value="">unit.xml</option> <option value="">goal.xml</option> </select> </form> |
|
Nickname |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
NoRelationLeader | Doesn't have this SubjectRelationship with the Leader. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
OpponentLevel |
<form> <select> <option value="">scenario.xml</option> <option value="">difficultyMode.xml</option> </select> </form> |
||
PaganNation |
<form> <select> <option value="">religion.xml</option> </select> </form> |
||
PingAsset |
<form> <select> <option value="">ping.xml</option> </select> </form> |
||
PlayerNation |
<form> <select> <option value="">character.xml</option> </select> </form> |
||
PlayerSubject | Requires the Player to be valid for this Subject |
<form> <select> <option value="">eventOption.xml</option> </select> </form> |
|
PreferredPortrait |
<form> <select> <option value="">character.xml</option> </select> </form> |
||
Prereq |
<form> <select> <option value="">scenario.xml</option> </select> </form> |
||
ProductionType |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
ProjectAsset |
<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form> |
||
ProjectPrereq | Project that must be present in this City. |
<form> <select> <option value="">subject.xml</option> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form> |
|
PromotionPrereq |
<form> <select> <option value="">promotion.xml</option> </select> </form> |
||
Quest | A Quest given to the Player (similar to Ambitions) |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
QuestForce | A Quest given to the Player (similar to Ambitions), but does not check if the Quest is close to complete |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
Range |
<form> <select> <option value="">opinionTribe.xml</option> <option value="">opinionReligion.xml</option> <option value="">opinionCharacter.xml</option> <option value="">opinionPlayer.xml</option> <option value="">opinionFamily.xml</option> </select> </form> |
||
RelationLeader | Has this SubjectRelationship with the Leader. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
RelationUs | Has this SubjectRelationship with the Player. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
RelationshipInvalid |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
RelationshipPrereq |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
Relative |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
Religion | Is this Religion. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
ReligionPrereq |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
ReligionSpread |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
RemoveLeaderRelationship | Remove a Relationship towards the Leader |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
RemoveRelationshipReverse | Remove the Relationship of the previous Character at this index with this Character |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
RemoveRelationshipSubjects | Remove the Relationship of this Character with the previous Character at this index |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
RequiresCulture |
<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form> |
||
RequiresReligion |
<form> <select> <option value="">religion.xml</option> <option value="">unit.xml</option> </select> </form> |
||
RequiresTech |
<form> <select> <option value="">religion.xml</option> </select> </form> |
||
Resource | Is or Tile has this Resource. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
ScalePlural |
<form> <select> <option value="">turnScale.xml</option> </select> </form> |
||
ScaleShort |
<form> <select> <option value="">turnScale.xml</option> </select> </form> |
||
ScaleSingular |
<form> <select> <option value="">turnScale.xml</option> </select> </form> |
||
SeatCrest |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
SeatEffectCity |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
SeatFoundBonus |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
Second |
<form> <select> <option value="">vegetation.xml</option> </select> </form> |
||
Section |
<form> <select> <option value="">credits.xml</option> </select> </form> |
||
SetArchetype | Gives the Character this Archetype Trait (and will remove the old one) |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
SetImprovement | Sets the Tile's Improvement |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
SetName | Changes the Character's name to this name type (will remove custom name if present) |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
SetResource | Sets the Tile's Resource |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
SetSpecialist | Sets the Tile's Specialist |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
SetVegetation | Sets the Tile's Vegetation |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
ShortfallProject |
<form> <select> <option value="">culture.xml</option> </select> </form> |
||
SingleAsset |
<form> <select> <option value="">assetVariation.xml</option> </select> </form> |
||
Source |
<form> <select> <option value="">effectPlayer.xml</option> <option value="">effectCity.xml</option> <option value="">portrait.xml</option> </select> </form> |
||
SourceCouncil |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
SourceCulture |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
SourceDifficulty |
<form> <select> <option value="">effectPlayer.xml</option> <option value="">effectCity.xml</option> </select> </form> |
||
SourceEffectPlayer |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
SourceFamilyClass |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
SourceImprovement |
<form> <select> <option value="">effectPlayer.xml</option> <option value="">effectCity.xml</option> </select> </form> |
||
SourceImprovementClass |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
SourceLaw |
<form> <select> <option value="">effectPlayer.xml</option> <option value="">effectCity.xml</option> </select> </form> |
||
SourceNation |
<form> <select> <option value="">effectPlayer.xml</option> <option value="">effectCity.xml</option> </select> </form> |
||
SourceOpinionFamily |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
SourceOpinionReligion |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
SourceProject |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
SourceReligion |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
SourceReligionState |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
SourceResource |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
SourceSpecialist |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
SourceTech |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
SourceTheology |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
SourceTrait |
<form> <select> <option value="">effectPlayer.xml</option> <option value="">effectCity.xml</option> </select> </form> |
||
SourceUnit |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
SourceUnitTrait |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
SourceUnlock |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
SpecialistClass |
<form> <select> <option value="">improvementClass.xml</option> </select> </form> |
||
SpecialistPrereq |
<form> <select> <option value="">specialist.xml</option> </select> </form> |
||
Spouse |
<form> <select> <option value="">character.xml</option> </select> </form> |
||
SpreadReligion |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
SpreadUnit |
<form> <select> <option value="">religion.xml</option> </select> </form> |
||
StartBonus |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
StartLaw | Law enacted. You must pay the normal Civics cost |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> <option value="">goal.xml</option> </select> </form> |
|
StartingLaw |
<form> <select> <option value="">lawClass.xml</option> </select> </form> |
||
StateReligionEffectCity |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
Story |
<form> <select> <option value="">nation.xml</option> </select> </form> |
||
SubTitle |
<form> <select> <option value="">scenario.xml</option> </select> </form> |
||
SubjectAny | Tests for the Subjects whereat least one must be true per index.First is the index of the Subject (starting at 0),and Second is the SUBJECT test itself. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
SubjectCharacter |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
SubjectCharacterDisabled |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
SubjectCharacterEnabled |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
SubjectClass | The Event can test for this Subject via TriggerSubject |
<form> <select> <option value="">eventTrigger.xml</option> </select> </form> |
|
SubjectExtras | Extra test for the Subjects (which must be true).There can be an unlimited number of tests for each Subject.First is the index of the Subject (starting at 0),and Second is the SUBJECT test itself. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
SubjectNotExtras | Extra test for the Subjects (which must be false).There can be an unlimited number of tests for each Subject.First is the index of the Subject (starting at 0),and Second is the SUBJECT test itself. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
SubjectNotRelations | An unlimited number of tests between subjects.First and Third are the indices of the Subjects.Second is the SUBJECTRELATION test itself.Place the compared subjects in order: First has relation with Third.These tests all need to be FALSE. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
SubjectPlayerEnabled |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
SubjectRelationDisabled |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
SubjectRelationEnabled |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
SubjectRelationStart |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
SubjectRelations | An unlimited number of tests between subjects.First and Third are the indices of the Subjects.Second is the SUBJECTRELATION test itself.Place the compared subjects in order: First has relation with Third. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
SubjectRepeatTurns | Minimum turns between events for each Subject.-1 means that it can only happen once per game for that Subject.First is the index of the Subject (starting at 0),and Second is the turns. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
SubjectTarget |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
SubjectTargetDisabled |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
SubjectTargetEnabled |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
SubjectTargetStart |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
SuccessionGender |
<form> <select> <option value="">law.xml</option> </select> </form> |
||
SuccessionOrder |
<form> <select> <option value="">law.xml</option> </select> </form> |
||
TargetBonus |
<form> <select> <option value="">missionResult.xml</option> </select> </form> |
||
TeamColor |
<form> <select> <option value="">tribe.xml</option> <option value="">nation.xml</option> </select> </form> |
||
TeamPlayerColor |
<form> <select> <option value="">teamColor.xml</option> </select> </form> |
||
Tech | Is this Tech. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
TechInvalid | Does not have this Technology. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
TechObsolete | Goal can no longer activate after this tech type is learned. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
TechPrereq | Has this Technology. |
<form> <select> <option value="">subject.xml</option> <option value="">project-event.xml</option> <option value="">lawClass.xml</option> <option value="">council.xml</option> <option value="">project.xml</option> <option value="">mission.xml</option> <option value="">unit.xml</option> <option value="">goal.xml</option> <option value="">improvementClass.xml</option> </select> </form> |
|
Terrain | Tile has this Terrain. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
Text | Player-facing string describing the memory. |
<form> <select> <option value="">memoryTribe.xml</option> <option value="">eventCity.xml</option> <option value="">memoryPlayer.xml</option> <option value="">memoryFamily.xml</option> <option value="">memoryCharacter.xml</option> <option value="">relative.xml</option> <option value="">memoryReligion.xml</option> <option value="">eventOption.xml</option> <option value="">eventStory.xml</option> </select> </form> |
|
TextColor |
<form> <select> <option value="">playerColor.xml</option> </select> </form> |
||
TextureAsset |
<form> <select> <option value="">borderPattern.xml</option> </select> </form> |
||
Theology | Is this Theology. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
TraitInvalid | Trait that this Character Subject must not have. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
TraitNone | Player Subject has no Characters with this Trait. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
TraitPrereq | Trait required for this Character Subject. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
Tribe |
<form> <select> <option value="">character.xml</option> </select> </form> |
||
TribeLevel |
<form> <select> <option value="">scenario.xml</option> <option value="">difficultyMode.xml</option> </select> </form> |
||
TribePrereq | Is this Tribe. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
Trigger | Event trigger from the list in eventTrigger.May or may not require TriggerData.Each new trigger type must be individually implemented in code. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
TriggerData | For eventTriggers that require a specific entry.For instance, if you wanted an Event to trigger when you discovered a specific tech,you would put EVENTSTORYTRIGGER_TECHNOLOGY in Trigger, and the tech’s zType in TriggerData. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
TurnScale |
<form> <select> <option value="">scenario.xml</option> </select> </form> |
||
UnitAsset |
<form> <select> <option value="">formation.xml</option> </select> </form> |
||
UnitCycle |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
UnitDefend |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
UnitName | Rename a Unit |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
UnitPortraitAsset |
<form> <select> <option value="">formation.xml</option> </select> </form> |
||
UnitProjectileAsset |
<form> <select> <option value="">formation.xml</option> </select> </form> |
||
UnitProjectileImpactAudio |
<form> <select> <option value="">formation.xml</option> </select> </form> |
||
UnitProjectileImpactAudioEarly |
<form> <select> <option value="">formation.xml</option> </select> </form> |
||
UnitTrait | Unit has this Trait. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
UnitType | Unit is of this Type. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
UpgradeImprovement |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
UrbanAsset |
<form> <select> <option value="">nation.xml</option> </select> </form> |
||
Vegetation | Tile has this Vegetation. |
<form> <select> <option value="">subject.xml</option> <option value="">terrainStamp.xml</option> </select> </form> |
|
VegetationGrow |
<form> <select> <option value="">vegetation.xml</option> </select> </form> |
||
VegetationRemove |
<form> <select> <option value="">vegetation.xml</option> </select> </form> |
||
VegetationSpread |
<form> <select> <option value="">vegetation.xml</option> </select> </form> |
||
Victory | Player achieves this Victory type |
<form> <select> <option value="">bonus-event.xml</option> <option value="">achievement.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
WorkerAnimation |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
aaiAdjacentHeightYieldModifier |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
aaiAdjacentImprovementClassYield |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
aaiCultureYield | List of Yields added to the City Subject, based on the City’s Culture value in zIndex |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aaiEffectCityYieldRate |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aaiHeightYieldModifier |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
aaiImprovementClassYield |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aaiImprovementYieldRate |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
aaiRatingYieldCity |
<form> <select> <option value="">council.xml</option> </select> </form> |
||
aaiRatingYieldGlobal |
<form> <select> <option value="">council.xml</option> </select> </form> |
||
aaiResourceYieldOutput |
<form> <select> <option value="">improvementClass.xml</option> </select> </form> |
||
aaiTerrainYieldModifier |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
aaiTheologyYieldOutput |
<form> <select> <option value="">improvementClass.xml</option> </select> </form> |
||
aaiTribeUnitDie |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
abHeightAdjacentValid |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
abHeightInvalid |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
abHeightValid |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">resource.xml</option> </select> </form> |
||
abHideVegetation |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
abInvalidBy |
<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form> |
||
abNationValid |
<form> <select> <option value="">tech.xml</option> </select> </form> |
||
abNoBaseOutput |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
abNoImprovementClassMax |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
abOpponents |
<form> <select> <option value="">scenario.xml</option> </select> </form> |
||
abPrereqTheology |
<form> <select> <option value="">theology.xml</option> </select> </form> |
||
abResourceValid |
<form> <select> <option value="">improvementClass.xml</option> </select> </form> |
||
abSkipDecade |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
abTechPrereq |
<form> <select> <option value="">tech.xml</option> </select> </form> |
||
abTerrainInvalid |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
abTerrainValid |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">resource.xml</option> </select> </form> |
||
abTraitPrereq |
<form> <select> <option value="">council.xml</option> </select> </form> |
||
abTribes |
<form> <select> <option value="">scenario.xml</option> </select> </form> |
||
abUnitTraitInvalid |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
abUnitTraitValid |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
abUrbanTerrainValid |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
abVegetationValid |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">resource.xml</option> </select> </form> |
||
aeAddProjects | List of projects added to the City Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aeAddSpecialistClasses | List of specialists to be added to the City Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aeAddTraits | List of traits gained by the character Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aeAllCityBonuses | Bonuses are applied to all the Player's Cities |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aeBonuses | List of Bonuses (from either bonus-event.xml or bonus.xml) awarded to each Event Subject in order. |
<form> <select> <option value="">bonus-event.xml</option> <option value="">eventOption.xml</option> <option value="">bonus.xml</option> <option value="">eventStory.xml</option> </select> </form> |
|
aeBorderPatterns |
<form> <select> <option value="">teamColor.xml</option> </select> </form> |
||
aeCharacterPortraits |
<form> <select> <option value="">tribe.xml</option> <option value="">nation.xml</option> </select> </form> |
||
aeCityNames |
<form> <select> <option value="">nation.xml</option> </select> </form> |
||
aeCultureProject | List of projects added to the City Subject, based on the City’s Culture value in zIndex |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aeEffectUnit |
<form> <select> <option value="">effectPlayer.xml</option> <option value="">unit.xml</option> </select> </form> |
||
aeEventStoryRepeatTurns | List of events that iRepeatTurns checks against.For example, if you have several events in here and an iRepeatTurns of 40, then this Event will not trigger within 40 turns after any of the listed events.You do not need to list the Event itself here, but it won’t break anything if you do.The purpose of this is to ensure variety.Let’s say you have a bunch of events to hire different mercenaries.If any one of them triggers, then none of them will trigger for a while, thus preventing the Player from seeing a bunch of very similar events one after the other. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
aeFamilyBonuses | Bonuses are applied to all Cities of this Family |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aeFirstNamesFemale |
<form> <select> <option value="">tribe.xml</option> <option value="">nation.xml</option> </select> </form> |
||
aeFirstNamesMale |
<form> <select> <option value="">tribe.xml</option> <option value="">nation.xml</option> </select> </form> |
||
aeFootprint |
<form> <select> <option value="">terrainStamp.xml</option> </select> </form> |
||
aeFormations |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
aeFreePromotion |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aeFreeUnitEffectCity |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aeGameOptions |
<form> <select> <option value="">achievement.xml</option> </select> </form> |
||
aeHurryCivics |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aeHurryMoney |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aeHurryOrders |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aeHurryPopulation |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aeHurryTraining |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aeImprovementNotValid |
<form> <select> <option value="">nation.xml</option> </select> </form> |
||
aeInvalidateRelationship |
<form> <select> <option value="">relationship.xml</option> </select> </form> |
||
aeInvisibleUnit |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
aeLawInvalid | List of laws that prevent this Event from triggering if the Player has any of them active. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
aeLuxuryEffectCity |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
aeNegativeRating |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
aeObsoleteTech |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
aeOptions | List of eventOptions this Event uses.Options will be displayed to the user in the order they are entered here. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
aePlayerColors |
<form> <select> <option value="">teamColor.xml</option> </select> </form> |
||
aePositiveRating |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
aeProjectNotValid |
<form> <select> <option value="">nation.xml</option> </select> </form> |
||
aePromotions | List of promotions gained by the Unit led by the character Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aeRandomLeaderRelationship | One of these relationships will be randomly created with the Leader |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aeRandomTrait | One of these will be randomly added to the character Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aeRelationships |
<form> <select> <option value="">character.xml</option> </select> </form> |
||
aeReligionEffectCity |
<form> <select> <option value="">opinionReligion.xml</option> </select> </form> |
||
aeRemoveProjects | List of projects removed from the City Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aeRemoveTraits | List of traits removed from the character Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aeRemoveVegetation |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
aeResourceAssetVariation |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
aeResourceCityEffect |
<form> <select> <option value="">specialistClass.xml</option> <option value="">improvementClass.xml</option> </select> </form> |
||
aeSourceImprovements |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aeSourceProjects |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aeSourceResources |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aeSpriteSheets |
<form> <select> <option value="">spriteGroup.xml</option> </select> </form> |
||
aeStartingLaw |
<form> <select> <option value="">nation.xml</option> </select> </form> |
||
aeStartingTech |
<form> <select> <option value="">nation.xml</option> </select> </form> |
||
aeSubjectClasses |
<form> <select> <option value="">eventLink.xml</option> </select> </form> |
||
aeSubjects | List of subjects that participate in this Event.A valid, unique possibility for each listed eventSubjectmust be found in order for this Event to trigger. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
aeTechNotValid |
<form> <select> <option value="">nation.xml</option> </select> </form> |
||
aeTechs | List of techs gained by the Player |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aeTechsAcquired | Requires all techs listed to be acquired, before this objective completes. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
aeTerrainAssetVariation |
<form> <select> <option value="">vegetation.xml</option> </select> </form> |
||
aeTheologyCityEffect |
<form> <select> <option value="">improvementClass.xml</option> </select> </form> |
||
aeThresholdImprovementClasses | Pairs with iImprovementClassThreshold. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
aeThresholdUnits | Pairs with iUnitThreshold. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
aeTradeYield |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
aeTraitAny | The Character has at least one of these Traits. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
aeTraitInvalid |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
aeTraitNone | The Character has none of these Traits. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
aeTraitPromotion |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aeTraits |
<form> <select> <option value="">character.xml</option> </select> </form> |
||
aeTribeUnitDefend |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
aeTribeUpgradeUnit |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
aeTriggers | List of EventTriggers for each Event Subject in order. |
<form> <select> <option value="">eventOption.xml</option> </select> </form> |
|
aeUnitNotValid |
<form> <select> <option value="">nation.xml</option> </select> </form> |
||
aeUnitTrait |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
aeUnitTraitZOC |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
aeUpgradeUnit |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
aeWaterUnit |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
aeYieldNegative | The Player has a negative rate of this Yield. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
aiAdjacentImprovementClassModifier |
<form> <select> <option value="">improvementClass.xml</option> </select> </form> |
||
aiAdjacentImprovementModifier |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
aiAdjacentResourceYieldOutput |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">improvementClass.xml</option> </select> </form> |
||
aiAdjectiveDie |
<form> <select> <option value="">courtier.xml</option> </select> </form> |
||
aiArchetypeDie |
<form> <select> <option value="">courtier.xml</option> </select> </form> |
||
aiAttackPercent |
<form> <select> <option value="">effectUnit.xml</option> <option value="">unit.xml</option> </select> </form> |
||
aiAttackValue |
<form> <select> <option value="">effectUnit.xml</option> <option value="">unit.xml</option> </select> </form> |
||
aiBonusDie |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
aiBonusUnit |
<form> <select> <option value="">bonusUnitClass.xml</option> </select> </form> |
||
aiBonusUnits | List of bonus Units (from bonusUnitClass.xml) that will appear near the Subject City. bonusUnitClass awards you the highest-indexed Unit you have researched in the indicated category |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aiCityEffectCityCount |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
aiCityImprovementClassCount |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
aiCityImprovementCount |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
aiCityProjectCount |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
aiCitySpecialistCount |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
aiCityUnit |
<form> <select> <option value="">nation.xml</option> </select> </form> |
||
aiCityYields | List of Yields (Money, Science, etc.) gained in the City Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aiCultureCount |
<form> <select> <option value="">achievement.xml</option> <option value="">goal.xml</option> </select> </form> |
||
aiCultureWonders |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
aiDecadeProb |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
aiDefendEffectUnit |
<form> <select> <option value="">vegetation.xml</option> </select> </form> |
||
aiDefendMeleeEffectUnit |
<form> <select> <option value="">terrain.xml</option> <option value="">height.xml</option> </select> </form> |
||
aiDesiredWeight |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
aiDiplomacyCount |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
aiDowryYieldBase |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
aiDowryYieldPer |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
aiEffectCityCount | Specify the EffectCity type(s) and the amount for each. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
aiEffectCityRebelProb |
<form> <select> <option value="">difficulty.xml</option> </select> </form> |
||
aiEventOptionProb | A paired list of Event options with probability rolls.(Highest roll is the option that is chosen.)If this Event option is possible, it will randomly chooseone of the listed Event options. |
<form> <select> <option value="">eventOption.xml</option> </select> </form> |
|
aiFamilyClassWeight |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
aiFamilyLuxuryCount | Specify the Luxury type(s) to be given to another Player. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
aiFamilyOpinion |
<form> <select> <option value="">council.xml</option> </select> </form> |
||
aiGlobalYields | List of Yields (Money, Science, etc.) gained by the Player. Unlike the other Global Yield values, this is unmodified by inflation. |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aiGlobalYieldsBase | List of Yields (Money, Science, etc.) gained by the Player. This is distinct from aicityYields in that it is added directly to the national stockpile, not to any particular City |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aiGlobalYieldsPer | List of Yields per City gained by the Player. For example, if this is 20 Money, and the Player has 3 cities, the Player will gain 60 Money |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aiHeightFromModifier |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
aiImprovementClassCount | Use this field when you want all member types from an ImprovementClass to be counted. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
aiImprovementClassModifier |
<form> <select> <option value="">specialist.xml</option> <option value="">effectCity.xml</option> </select> </form> |
||
aiImprovementClassUpgradeTurnChange |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aiImprovementCount | Use this field for specific Improvements, which either do not have multiple versions or you want a specific version. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
aiImprovementModifier |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aiImprovementRiverModifier |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aiLawOpinion | List of permanent opinion changes to laws added to the Family Subject. For example, if you could put Centralization and -5 here, the Family would gain a -5 opinion of the Centralization law |
<form> <select> <option value="">bonus-event.xml</option> <option value="">trait.xml</option> <option value="">theology.xml</option> <option value="">familyClass.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aiLuxuryCount | Specify the Luxury type(s) to have hooked up via Improvements and the amount for each. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
aiLuxuryMissingOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
aiMaxPrice | Requires the whole price of the Yield to be at or below |
<form> <select> <option value="">eventOption.xml</option> </select> </form> |
|
aiMaxRating | List of maximum ratings (Leadership, etc.) required for this Subject. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
aiMilitaryKillYield |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
aiMinPrice | Requires the whole price of the Yield to be at or above |
<form> <select> <option value="">eventOption.xml</option> </select> </form> |
|
aiMinRating | List of minimum ratings (Leadership, etc.) required for this Subject. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
aiMortalityDieProb |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
aiMortalitySkipProb | Chances that the Event will be skipped based on the Game's Mortality level |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
aiNationOpinion |
<form> <select> <option value="">nation.xml</option> </select> </form> |
||
aiOpinionCharacterRate |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
aiOtherYieldsBase | List of Yields (Money, Science, etc.) gained by the Player |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aiOtherYieldsPer | List of Yields per City gained by the Other Player. For example, if this is 20 Money, and the Other Player has 3 cities, the Player will gain 60 Money |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aiPlayerLuxuryCount | Specify the Luxury type(s) to be given to another Player. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
aiPlayerOpinion |
<form> <select> <option value="">council.xml</option> </select> </form> |
||
aiProjectCount | Specify the Project type(s) and the amount for each. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
aiRandomAssets |
<form> <select> <option value="">assetVariation.xml</option> </select> </form> |
||
aiRating |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
aiRatingBase |
<form> <select> <option value="">courtier.xml</option> </select> </form> |
||
aiRatingModifier |
<form> <select> <option value="">missionResult.xml</option> </select> </form> |
||
aiRatingRand |
<form> <select> <option value="">courtier.xml</option> </select> </form> |
||
aiRatingWeight | Multiply by the Leader's Rating to change the Weight.(iWeight must still be at least 1.) |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
aiRatings | List of changes to ratings (Charisma, Courage, etc.) applied to the character Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aiRebelUnits | List of bonus units from bonusUnitClass.xml to spawn as rebels near the Subject City. The highest-indexed unit that the city's owner has researched appears |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aiReligionOpinion |
<form> <select> <option value="">council.xml</option> </select> </form> |
||
aiRequiresImprovement |
<form> <select> <option value="">religion.xml</option> </select> </form> |
||
aiRequiresImprovementClass |
<form> <select> <option value="">religion.xml</option> </select> </form> |
||
aiRequiresReligion |
<form> <select> <option value="">religion.xml</option> </select> </form> |
||
aiRequiresSpecialist |
<form> <select> <option value="">religion.xml</option> </select> </form> |
||
aiRequiresSpecialistClass |
<form> <select> <option value="">religion.xml</option> </select> </form> |
||
aiResourceRevealed | Specify the number of each Resource which has been discovered. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
aiResultDie |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
aiRoadCost |
<form> <select> <option value="">height.xml</option> </select> </form> |
||
aiSpecialistCount | Specify the Specialist type(s) and the amount for each. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
aiStartDifficulty |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
aiStartUnit |
<form> <select> <option value="">nation.xml</option> </select> </form> |
||
aiStatCount | Counts all stats, ever, during the game. |
<form> <select> <option value="">achievement.xml</option> <option value="">goal.xml</option> </select> </form> |
|
aiStatCountData | Counts only new stats accumulated after the Goal is activated. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
aiStatValue |
<form> <select> <option value="">cognomen.xml</option> </select> </form> |
||
aiTerrainFromModifier |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
aiTradeNetworkYieldOutput |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
aiTraitDie |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
aiTraitOpinion |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
aiTraitProb |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
aiTribeLuxuryCount | Specify the Luxury type(s) to be given to another Player. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
aiTribeOpinion |
<form> <select> <option value="">council.xml</option> </select> </form> |
||
aiTribeUnits | List of Tribe Units that will appear near the Tile Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aiTribesKilledData | Specify the Tribe type(s) to kill and the amount for each. Does not require a Barbarian Subject. Does require hardcoding the Tribe types into the goal object. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
aiUnitCostModifier |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aiUnitCount | Specify the ? type(s) and the amount for each. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
aiUnitDie |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
aiUnitTrainModifier |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aiUnitTraitCostModifier |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aiUnitTraitCount | Specify the ? type(s) and the amount for each. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
aiUnitTraitHeal |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
aiUnitTraitLevel |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aiUnitTraitMaxLevelCount |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
aiUnitTraitModifier |
<form> <select> <option value="">effectUnit.xml</option> <option value="">unit.xml</option> </select> </form> |
||
aiUnitTraitModifierAttack |
<form> <select> <option value="">effectUnit.xml</option> <option value="">unit.xml</option> </select> </form> |
||
aiUnitTraitModifierDefense |
<form> <select> <option value="">effectUnit.xml</option> <option value="">unit.xml</option> </select> </form> |
||
aiUnitTraitModifierMelee |
<form> <select> <option value="">effectUnit.xml</option> <option value="">unit.xml</option> </select> </form> |
||
aiUnitTraitTrainModifier |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aiUnitTraitXP |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">effectCity.xml</option> </select> </form> |
||
aiUnits | List of Units that will appear near the City Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aiUrbanCost |
<form> <select> <option value="">height.xml</option> </select> </form> |
||
aiValidRotations |
<form> <select> <option value="">assetVariation.xml</option> </select> </form> |
||
aiVegetationFromModifier |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
aiWarYield |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
aiWonderYieldOutput |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
aiYieldAgentPercent |
<form> <select> <option value="">rating.xml</option> </select> </form> |
||
aiYieldBuild |
<form> <select> <option value="">vegetation.xml</option> </select> </form> |
||
aiYieldConsumption |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
aiYieldCost |
<form> <select> <option value="">improvement-event.xml</option> <option value="">project-event.xml</option> <option value="">improvement.xml</option> <option value="">specialist.xml</option> <option value="">project.xml</option> <option value="">mission.xml</option> <option value="">unit.xml</option> </select> </form> |
||
aiYieldCostOpinion |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
aiYieldCount | Specify the Yield type(s) and the amount (to possess in the stockpile / treasury) for each. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
aiYieldCourtRate |
<form> <select> <option value="">rating.xml</option> </select> </form> |
||
aiYieldFreshWaterModifier |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
aiYieldGovernorModifier |
<form> <select> <option value="">rating.xml</option> </select> </form> |
||
aiYieldHarvest |
<form> <select> <option value="">resource.xml</option> </select> </form> |
||
aiYieldModifier |
<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> <option value="">effectCity.xml</option> </select> </form> |
||
aiYieldOutput |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
aiYieldPillage |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
aiYieldProducedData |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
aiYieldRate |
<form> <select> <option value="">effectPlayer.xml</option> <option value="">effectCity.xml</option> <option value="">goal.xml</option> </select> </form> |
||
aiYieldRateCulture |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aiYieldRateDefending |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aiYieldRateHolyCityWorld |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aiYieldRateLaws |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
aiYieldRateMilitary |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aiYieldRateOpinion |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aiYieldRatePopulation |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aiYieldRateReligion |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aiYieldRateReligionNonState |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aiYieldRateSpecialist |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
aiYieldRemove |
<form> <select> <option value="">vegetation.xml</option> </select> </form> |
||
aiYieldReveal |
<form> <select> <option value="">resource.xml</option> </select> </form> |
||
aiYieldRiverModifier |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
aiYieldStockpile |
<form> <select> <option value="">difficulty.xml</option> </select> </form> |
||
aiYieldThresholdBase |
<form> <select> <option value="">difficulty.xml</option> </select> </form> |
||
aiYieldThresholdPer |
<form> <select> <option value="">difficulty.xml</option> </select> </form> |
||
aiYieldUpkeep |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
aiYieldsSendBase | Send this Yield (lump sum) to the other Player (and deduct it from this Player's stockpile) |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aiYieldsSendPerThem | Send this Yield (per other Player's Cities) to the other Player (and deduct it from this Player's stockpile) |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aiYieldsSendPerUs | Send this Yield (per this Player's Cities) to the other Player (and deduct it from this Player's stockpile) |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aiYieldsTradeBase | List of Yields (lump sum) gained in trade. If this value is positive, this Player receives the Yields; if it’s negative, the other Player receives the Yields |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aiYieldsTradePerThem | List of Yields (per other Player's Cities) gained in trade. If this value is positive, this Player receives the Yields; if it’s negative, the other Player receives the Yields |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aiYieldsTradePerUs | List of Yields (per this Player's Cities) gained in trade. If this value is positive, this Player receives the Yields; if it’s negative, the other Player receives the Yields |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aiYieldsTributeBase | List of Yields (lump sum) to be given to this Subject as tribute. If this value is positive, the Player will receive tribute; if it’s negative, the Player will give tribute |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aiYieldsTributePerThem | List of Yields (per other Player's Cities) to be given to this Subject as tribute. If this value is positive, the Player will receive tribute; if it’s negative, the Player will give tribute |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
aiYieldsTributePerUs | List of Yields (per this Player's Cities) to be given to this Subject as tribute. If this value is positive, the Player will receive tribute; if it’s negative, the Player will give tribute |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
azAgeGroupSpriteNames |
<form> <select> <option value="">characterPortrait.xml</option> </select> </form> |
||
azBarbarianPortraitName |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
azBayNames |
<form> <select> <option value="">mapElementNames.xml</option> </select> </form> |
||
azDesertNames |
<form> <select> <option value="">mapElementNames.xml</option> </select> </form> |
||
azForestNames |
<form> <select> <option value="">mapElementNames.xml</option> </select> </form> |
||
azGenderIconName |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
azGenderPortraitName |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
azHeathNames |
<form> <select> <option value="">mapElementNames.xml</option> </select> </form> |
||
azIslandNames |
<form> <select> <option value="">mapElementNames.xml</option> </select> </form> |
||
azLakeNames |
<form> <select> <option value="">mapElementNames.xml</option> </select> </form> |
||
azMountainRangeNames |
<form> <select> <option value="">mapElementNames.xml</option> </select> </form> |
||
azNicknames |
<form> <select> <option value="">tribe.xml</option> <option value="">courtier.xml</option> </select> </form> |
||
azOceanNames |
<form> <select> <option value="">mapElementNames.xml</option> </select> </form> |
||
azParametersInvalid |
<form> <select> <option value="">scenario.xml</option> </select> </form> |
||
azPeakNames |
<form> <select> <option value="">mapElementNames.xml</option> </select> </form> |
||
azPlainNames |
<form> <select> <option value="">mapElementNames.xml</option> </select> </form> |
||
azPlateauNames |
<form> <select> <option value="">mapElementNames.xml</option> </select> </form> |
||
azRiverNames |
<form> <select> <option value="">mapElementNames.xml</option> </select> </form> |
||
azSeaNames |
<form> <select> <option value="">mapElementNames.xml</option> </select> </form> |
||
azTurnNames |
<form> <select> <option value="">turnScale.xml</option> </select> </form> |
||
azValleyNames |
<form> <select> <option value="">mapElementNames.xml</option> </select> </form> |
||
azVolcanoNames |
<form> <select> <option value="">mapElementNames.xml</option> </select> </form> |
||
bAbdicate | If set to 1 (true), the character Subject abdicates the throne |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bAddRoad |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
bAddUrban |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
bAdoptReligion | Adopt this Religion the Player's State Religion (with paying the cost) |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bAgent | This Subject must be an agent. |
<form> <select> <option value="">subject.xml</option> <option value="">effectPlayer.xml</option> <option value="">unit.xml</option> </select> </form> |
|
bAgentNetwork | This Subject City must have an Agent Network. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bAgentPrereq |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
bAllOptions | Event will ONLY occur if all options are enabled. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
bAllowMap |
<form> <select> <option value="">scenario.xml</option> </select> </form> |
||
bAlwaysConnected |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
bAlwaysTriggers | Ignores the probability test for EventTriggers |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
bAmbitions |
<form> <select> <option value="">victory.xml</option> </select> </form> |
||
bAmphibious |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
bAnchor |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
bAnyDescendant |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bArchetype | The Character has an Archetype Trait. |
<form> <select> <option value="">subject.xml</option> <option value="">trait.xml</option> </select> </form> |
|
bArchetypeDiff |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bArchetypeDislikes |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bArchetypeSame |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bAttractedMutual |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bAttractedTo |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bAutoBuild |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
bAutomateScouts |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
bAutomateWorkers |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
bBarbCity |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
bBarbRaid |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
bBehindSuccession |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bBlockComplete | Use of this flag renders the goal never-completable, EXCEPT via an event with Bonus effect of 'FinishGoal'. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
bBlockDiplomacy |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
bBlocks |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
bBonus |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
bBuild |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">unit.xml</option> </select> </form> |
||
bBuildAllReligions |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
bBuiltin | if false, assume it's for a mod. modifies things like path search settings |
<form> <select> <option value="">audioSoundBank.xml</option> </select> </form> |
|
bBuyTile |
<form> <select> <option value="">effectPlayer.xml</option> <option value="">effectCity.xml</option> </select> </form> |
||
bCanAdopt |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bCanBuy |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
bCanEndWar |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bCanGift |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
bCanHaveChildren | This Character must be of a fertile age.They must be an adult (at least 18) and no older than35 (for female Characters) or 60 (for male Characters). |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bCanMarry | This Character can marry. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bCanSell |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
bCanTeamAlliance |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bCanTribeAlliance |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bCancelTrade | Will cancel trade with this Player |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bCapital | This Subject must be the capital, or the governor of the capital. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bCaptureDestroy |
<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form> |
||
bCaravan |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
bChangeSuccession | If set to 1 (true), the game will automatically attempt to set the Player’s inheritance laws so that the character Subject will become your direct heir. Any law changes made cost no Civics |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bCharacterNoEvents |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
bCharacterReligion | Character has a Religion. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bCharacterUs |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
bChosenHeir | Make this Character the Chosen Heir |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bCityClosest |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bCityDiff |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bCityOriginal |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bCitySame |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bCitySite |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">terrain.xml</option> <option value="">height.xml</option> </select> </form> |
||
bCityTerritory | This Tile has an owner. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bCityTerritorySame |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bCityValid |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
bClearImprovement | Removes Improvement from the Tile |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bClearVegetation |
<form> <select> <option value="">resource.xml</option> </select> </form> |
||
bClose |
<form> <select> <option value="">relative.xml</option> </select> </form> |
||
bCoast | This Tile is on the coast. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bCoastLandValid |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
bCoastWaterValid |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
bConquest |
<form> <select> <option value="">victory.xml</option> </select> </form> |
||
bContactBoth | This player Subject has contacted us and vice-versa. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bContinue |
<form> <select> <option value="">scenario.xml</option> </select> </form> |
||
bConvertStateReligion | Set this Character's Religion to the Player's State Religion |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bCouncil | This Subject must be on the council. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bCourtier | This Character Subject must be a Courtier. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bCriticalImmune |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
bDead | The Character Subject must be dead. Note: Normally being dead disqualifies the Character from being a Subject; setting this entry to true overrides this disqualification.(This value is only tested if either bIsUs, bIsNotUs, or bIsUsOrThem is true.) |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bDebug |
<form> <select> <option value="">gameOption.xml</option> <option value="">playerOption.xml</option> <option value="">language.xml</option> </select> </form> |
||
bDeclareWar |
<form> <select> <option value="">power.xml</option> <option value="">opinionPlayer.xml</option> <option value="">proximity.xml</option> </select> </form> |
||
bDefault |
<form> <select> <option value="">mapOptionsSingle.xml</option> </select> </form> |
||
bDefaultMultiPlayer |
<form> <select> <option value="">gameOption.xml</option> </select> </form> |
||
bDefaultSinglePlayer |
<form> <select> <option value="">gameOption.xml</option> </select> </form> |
||
bDefeat | Results in player defeat |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bDiplomacy |
<form> <select> <option value="">tribe.xml</option> </select> </form> |
||
bDisable |
<form> <select> <option value="">council.xml</option> </select> </form> |
||
bDisabled |
<form> <select> <option value="">religion.xml</option> <option value="">mission.xml</option> <option value="">nation.xml</option> </select> </form> |
||
bDistantRaid | The City will be the target of a Raid from a Distant Land |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bDoomed |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
bDynamic |
<form> <select> <option value="">turnTimer.xml</option> </select> </form> |
||
bEnabled |
<form> <select> <option value="">turnScale.xml</option> </select> </form> |
||
bEnablesGovernor |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
bEncyclopedia |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
bFadeWithUnits |
<form> <select> <option value="">resource.xml</option> </select> </form> |
||
bFamilyDiff |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bFamilyHead | This Character Subject must be a Family Head. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bFamilyMissing |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bFamilyReligion | Family has a Religion. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bFamilySame |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bFamilySeat | This City Subject must be a Family seat. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bFamilySeatNo | This City Subject is not a Family seat. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bFertileAge | Character is of child-bearing age. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bFirstPlayer |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bFloor |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
bFortify |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
bFound |
<form> <select> <option value="">ping.xml</option> <option value="">unit.xml</option> </select> </form> |
||
bFoundReligion | The Player will found a random Religion |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bFoundReligionCity | The Player will found a random Religion in this City |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bFreeLaw | Starts the Law without paying the cost |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bFreeTheology | Establishes the Theology without paying the cost |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bFreshWater | This Tile has access to Fresh Water. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bFreshWaterSource |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
bFreshWaterValid |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
bFutureEvents | If set to 1 (true), this Event will display a generic message hinting that it could lead to future events. |
<form> <select> <option value="">eventOption.xml</option> </select> </form> |
|
bGOTW |
<form> <select> <option value="">achievement.xml</option> </select> </form> |
||
bGameplay |
<form> <select> <option value="">playerOption.xml</option> </select> </form> |
||
bGenderDiff |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bGenderHeirValid | This Subject can be the Leader based on gender rules for succession. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bGenderSame |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bGeneral | This Character Subject must be a general. |
<form> <select> <option value="">subject.xml</option> <option value="">unit.xml</option> </select> </form> |
|
bGeneralAll |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
bGeneralPrereq |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
bGiveBirth |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
bGlobal |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
bGovernor | This Subject must be a governor. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bGovernorAll |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
bGovernorPrereq |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
bHarvest |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
bHasFamily | This Subject must have a Family associated with it. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bHasHeirs | This player Subject must have at least 1 valid heir. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bHasJob | This Character Subject is a general, governor, agent, or on the council. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bHasNoFamily | This Subject does not have a Family associated with it. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bHasNoHeirs | This player Subject must have no heirs at all. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bHasNoSpouse | Character does not have a Spouse. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bHasPlayer | This Subject must belong to a Player. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bHasSpouse | Character has a Spouse. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bHaveBastard | Character will have a bastard child |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bHeadControl |
<form> <select> <option value="">formation.xml</option> </select> </form> |
||
bHeal |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
bHealNeutral |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
bHeir | This Subject must be the direct heir, or the Family of the direct heir. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bHelpAll |
<form> <select> <option value="">improvementClass.xml</option> </select> </form> |
||
bHidden | Event will be deleted immediately after triggering. |
<form> <select> <option value="">mapClass.xml</option> <option value="">project-event.xml</option> <option value="">project.xml</option> <option value="">eventStory.xml</option> </select> </form> |
|
bHide |
<form> <select> <option value="">tech.xml</option> </select> </form> |
||
bHideInvalid | If set to 1 (true), the option will be hidden if invalid. |
<form> <select> <option value="">eventOption.xml</option> </select> </form> |
|
bHidePrereqs | If set to 1 (true), the option text will not display certain prereqs that made this option selectable. |
<form> <select> <option value="">eventOption.xml</option> <option value="">eventStory.xml</option> </select> </form> |
|
bHighestVP | This player Subject has the most VPs. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bHireMercenaries |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
bHold |
<form> <select> <option value="">hotkeys.xml</option> </select> </form> |
||
bHolyCity |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
bHolyCityAgents | Adds an Agent in all Holy Cities |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bHolyCityValid |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
bHostile |
<form> <select> <option value="">diplomacy.xml</option> </select> </form> |
||
bHuman | This player Subject must be human. If false, must not be an AI.(This value is only tested if either bIsUs, bIsNotUs, or bIsUsOrThem is true.) |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bHumanOrAI | Ignores the bHuman value. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bHurryCivics |
<form> <select> <option value="">build.xml</option> <option value="">effectCity.xml</option> </select> </form> |
||
bHurryMoney |
<form> <select> <option value="">build.xml</option> <option value="">effectCity.xml</option> </select> </form> |
||
bHurryOrders |
<form> <select> <option value="">build.xml</option> <option value="">effectCity.xml</option> </select> </form> |
||
bHurryPopulation |
<form> <select> <option value="">build.xml</option> <option value="">effectCity.xml</option> </select> </form> |
||
bHurryTraining |
<form> <select> <option value="">build.xml</option> <option value="">effectCity.xml</option> </select> </form> |
||
bIgnoreMouse |
<form> <select> <option value="">hotkeys.xml</option> </select> </form> |
||
bIgnoreOptions | Ignores the unit test that ensures that one option must always be valid. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
bIgnoreRandom | Always chooses the first valid Subject. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bIgnoreZOC |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
bIgnoresDistance |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
bImpassable |
<form> <select> <option value="">height.xml</option> </select> </form> |
||
bIncludeRandom |
<form> <select> <option value="">mapClass.xml</option> </select> </form> |
||
bInfertile | Character is Infertile. |
<form> <select> <option value="">subject.xml</option> <option value="">character.xml</option> </select> </form> |
|
bIsDiffTeam | The player Subject must be on a different team. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bIsNotUs | The player Subject must be different from the player getting the event. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bIsSameTeam | The player Subject must be different from the player getting the event but on the same team. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bIsUs | The player Subject must be the same as the player getting the event. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bIsUsOrThem | The player Subject must be different from the player getting the event. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bKeyboardMap |
<form> <select> <option value="">hotkeys.xml</option> </select> </form> |
||
bKillCharacter | If set to 1 (true), the character Subject dies immediately |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bKillCharacterSafe | If set to 1 (true), the character Subject dies immediately, even if the character is marked safe. For use in scenarios |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bKillUnit | If set to 1 (true), the Unit Subject dies immediately |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bLakeEnd |
<form> <select> <option value="">riverPieceV2.xml</option> </select> </form> |
||
bLand |
<form> <select> <option value="">formation.xml</option> </select> </form> |
||
bLandStart |
<form> <select> <option value="">riverPiece.xml</option> </select> </form> |
||
bLastStand |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
bLaunchOffensive |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
bLawActive |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bLawClassSame |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bLawInactive |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bLawMaxNeutral |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bLawMinNeutral |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bLawNegative |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bLawPositive |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bLawScreen | If set to 1 (true), selecting this option will open the Laws screen. |
<form> <select> <option value="">eventOption.xml</option> </select> </form> |
|
bLeader | This Subject must be the Leader. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bLeaderOrDescendant | Is the Leader or descendant of the Leader. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bLeaveCouncil | Character will no longer be on the Council |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bLegitimacyOrders |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
bLevel | The probability of an Event is modifier by EventLevel |
<form> <select> <option value="">eventTrigger.xml</option> </select> </form> |
|
bLuxury |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
bMainMenu | If set to 1 (true), selecting this option will exit the current game and return to the main menu. |
<form> <select> <option value="">eventOption.xml</option> </select> </form> |
|
bMapEditor |
<form> <select> <option value="">hotkeyClass.xml</option> </select> </form> |
||
bMasculine |
<form> <select> <option value="">gender.xml</option> </select> </form> |
||
bMelee |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
bMeleeCounter |
<form> <select> <option value="">unitTrait.xml</option> </select> </form> |
||
bMercenary |
<form> <select> <option value="">tribe.xml</option> </select> </form> |
||
bMercenaryUnit | The Units created will not be processed through a City (so, no Family, for example) |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bMinTreatyTurns |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bMissionFree | The Mission will not have Yield costs |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bModal | The event will popup immediately |
<form> <select> <option value="">eventTrigger.xml</option> </select> </form> |
|
bMultiPlayer |
<form> <select> <option value="">gameOption.xml</option> </select> </form> |
||
bMultiPlayerValid |
<form> <select> <option value="">mapOptionsSingle.xml</option> <option value="">mapOptionsMulti.xml</option> </select> </form> |
||
bMultipleWorkers |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
bMultiples | Event will not block other events from triggering. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
bName | Show the name for event options. |
<form> <select> <option value="">memoryTribe.xml</option> <option value="">memoryPlayer.xml</option> <option value="">memoryFamily.xml</option> <option value="">memoryCharacter.xml</option> <option value="">memoryReligion.xml</option> </select> </form> |
|
bNation |
<form> <select> <option value="">teamColor.xml</option> </select> </form> |
||
bNationDiff |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bNationEthnicity |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bNationSame |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bNeedsGeneral | This Unit can have and does not have a General. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNegative |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
bNewestCity | This Subject is the City that this player founded most recently. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNickname |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
bNoAdjacent |
<form> <select> <option value="">improvementClass.xml</option> </select> </form> |
||
bNoAdjacentReligion |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
bNoAnalytics |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
bNoArchetype | The Character does not have an Archetype Trait. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNoAssimilate |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
bNoBabies | The Character has no babies. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNoBirth |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
bNoBuild |
<form> <select> <option value="">turnStyle.xml</option> </select> </form> |
||
bNoCharacterReligion | Character does not have a Religion. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNoCharacters | Event will not happen if the NO_CHARACTER flag is set (for example, in the Multiplayer Mod) |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
bNoChildren | The Character has no children (any age). |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNoCityTerritory | This Tile does not have an owner. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNoContact | This player Subject must not have been contacted. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNoCooldown |
<form> <select> <option value="">turnStyle.xml</option> </select> </form> |
||
bNoCourtier | Character will no longer be a Courtier |
<form> <select> <option value="">bonus-event.xml</option> <option value="">trait.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bNoDamage |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
bNoDebugHelp |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bNoDeclareWar |
<form> <select> <option value="">difficulty.xml</option> </select> </form> |
||
bNoEvents |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
bNoFamilyReligion | Family does not have a Religion. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNoFree |
<form> <select> <option value="">tech.xml</option> </select> </form> |
||
bNoFreshWater | This Tile does not have access to Fresh Water. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNoHeir |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
bNoHurry |
<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> <option value="">effectCity.xml</option> <option value="">unit.xml</option> </select> </form> |
||
bNoImprovement | This Tile doesn't have an improvement. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNoJob | This Character Subject is not a general, governor, agent, or on the council. |
<form> <select> <option value="">subject.xml</option> <option value="">trait.xml</option> </select> </form> |
|
bNoMarry |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
bNoMilitary |
<form> <select> <option value="">turnStyle.xml</option> </select> </form> |
||
bNoMissions |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
bNoNickname |
<form> <select> <option value="">character.xml</option> </select> </form> |
||
bNoPlayer | This Subject must be Tribe and NOT belong to a Player. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNoPopup |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
bNoRelationLeader | This Subject does not have a Relationship with the Leader. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNoReligion |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
bNoReligionSpread |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
bNoResource | This Tile doesn't have a resource. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNoRoadCooldown |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
bNoSellPenalty |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
bNoSpouse |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
bNoStateReligion | Does not have a State Religion. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNoTribe |
<form> <select> <option value="">tribeLevel.xml</option> </select> </form> |
||
bNoTribeOfferHuman |
<form> <select> <option value="">power.xml</option> <option value="">proximity.xml</option> </select> </form> |
||
bNoTribePeace |
<form> <select> <option value="">power.xml</option> </select> </form> |
||
bNoTribeReligion | Tribe does not have a Religion. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNoTribeWar |
<form> <select> <option value="">proximity.xml</option> </select> </form> |
||
bNoUnitConsumption |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
bNoVegetation |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">terrain.xml</option> <option value="">height.xml</option> <option value="">resource.xml</option> </select> </form> |
||
bNoWorldReligion | Has no Religion. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNonCourtier | This Character Subject must not be a Courtier. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNonFamilyHead | This Character Subject must not be a Family Head. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNonGeneral | This Character Subject must not be a general. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNonHeir | This Subject cannot be the direct heir, nor the Family of the direct heir. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNonLeader | This Subject must not be the Leader. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNonReligionHead | This Character Subject must not be a Religion Head. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNonRoyal | This Character Subject must not be royal. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNonSuccession | This Subject cannot be anywhere in the line of succession. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNotDescendant |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bNotMe | This Subject is not our Leader. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bNotTeamAlliance |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bNotTribeAlliance |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bOfStateReligion | This Character Subject must be of the State Religion. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bOff |
<form> <select> <option value="">turnTimer.xml</option> </select> </form> |
||
bOlder |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bOnDown |
<form> <select> <option value="">hotkeys.xml</option> </select> </form> |
||
bOnlyAllowOnePerFrame |
<form> <select> <option value="">audio.xml</option> </select> </form> |
||
bOutsideOpinion |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
bPaganReligion | This Subject is a Pagan Religion. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bPaganStateReligion |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
bPause |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
bPeace |
<form> <select> <option value="">diplomacy.xml</option> </select> </form> |
||
bPermanent |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
bPersistent |
<form> <select> <option value="">tribe.xml</option> </select> </form> |
||
bPillage |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
bPillageImprovement | Pillages the Improvement on the Tile |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bPlayToWinVs | This player Subject is the human and is close to winning. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bPlayable |
<form> <select> <option value="">nation.xml</option> </select> </form> |
||
bPlayerDead |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
bPlayerDiff |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bPlayerLuxury |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bPlayerSame |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bPopupValid |
<form> <select> <option value="">hotkeyClass.xml</option> </select> </form> |
||
bPrefersDistant |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
bPriority |
<form> <select> <option value="">promotion.xml</option> </select> </form> |
||
bPromote |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
bPublic |
<form> <select> <option value="">scenario.xml</option> </select> </form> |
||
bPublicBuild |
<form> <select> <option value="">language.xml</option> </select> </form> |
||
bPurgeReligions |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
bPush |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
bPushWater |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
bRandom |
<form> <select> <option value="">mapClass.xml</option> </select> </form> |
||
bRandomTech | The Player will receive a random free Tech |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bRangeFlat |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
bRangedAttackBlock |
<form> <select> <option value="">height.xml</option> </select> </form> |
||
bRazeCity | Razes the City Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bRazeCityNoCitySite | Razes the City Subject, and disables its city site |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bRecruitMercenaries |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
bRedrawTechs |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
bReleaseAgent | If set to 1 (true), the character Subject will be released from being an agent |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bReleaseGeneral | If set to 1 (true), the character Subject will be released from being a general |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bReleaseGovernor | If set to 1 (true), the character Subject will be released from being a governor |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bReligionCity |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bReligionCityNo |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bReligionDiff |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bReligionHead | This Character Subject must be a Religion Head. |
<form> <select> <option value="">subject.xml</option> <option value="">subjectRelation.xml</option> </select> </form> |
|
bReligionHolyCity |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bReligionPagan |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bReligionPlayer |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bReligionPlayerNo |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bReligionSame |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bReligionState |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bReligionStateNo |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bReligious |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
bRemoveBonus |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
bRemoveBorder |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
bRemoveDeath |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
bRemoveLeader |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
bRemoveVegetation | Removes Vegetation from the Tile |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bRepeat |
<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form> |
||
bRequiresCoast |
<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form> |
||
bRequiresDamage |
<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form> |
||
bRequiresRiver |
<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form> |
||
bRequiresUrban |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
bReturn |
<form> <select> <option value="">tech.xml</option> </select> </form> |
||
bRevealTerritory | Will reveal all the territory of this Player |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bRiver | This Tile is on a river. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bRiverMovement |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
bRiverValid |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
bRoadValid |
<form> <select> <option value="">terrain.xml</option> </select> </form> |
||
bRotateToRiverEdge |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
bRotateTowardsLand |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
bRout |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
bRoyal | This Character Subject must be royal, meaning descended from the original ruler. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bRoyalSpouse | This Character Subject’s spouse must be royal. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bScenario |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
bSellDebt |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
bShortfall |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
bShowBuildings |
<form> <select> <option value="">assetVariation.xml</option> </select> </form> |
||
bShowSurname |
<form> <select> <option value="">nation.xml</option> </select> </form> |
||
bSimilarAge |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bSimultaneous |
<form> <select> <option value="">turnStyle.xml</option> </select> </form> |
||
bSinglePlayer |
<form> <select> <option value="">gameOption.xml</option> </select> </form> |
||
bSinglePlayerValid |
<form> <select> <option value="">mapOptionsSingle.xml</option> <option value="">mapOptionsMulti.xml</option> </select> </form> |
||
bSpreadsBorders |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
bStart |
<form> <select> <option value="">terrain.xml</option> </select> </form> |
||
bStartLaw | Starts the Law and pays the Civics cost |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bStartMusic |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
bStateReligion | Has a State Religion. |
<form> <select> <option value="">subject.xml</option> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> <option value="">goal.xml</option> </select> </form> |
|
bStateReligionEnd | Clears the Player's State Religion |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bStateReligionImprovements |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
bStayLoadedPermanently | set true for core built-in banks that will always remain loaded. set false for mods |
<form> <select> <option value="">audioSoundBank.xml</option> </select> </form> |
|
bStockpile |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
bStrength |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
bStun |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
bStunWater |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
bSuccession | This Subject must be somewhere in the line of succession. |
<form> <select> <option value="">subject.xml</option> <option value="">lawClass.xml</option> </select> </form> |
|
bSuitorTemp |
<form> <select> <option value="">character.xml</option> </select> </form> |
||
bTargetNoEvents |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
bTeamAlliance | Will make an Alliance with this Player |
<form> <select> <option value="">bonus-event.xml</option> <option value="">subjectRelation.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bTeamAllianceEnd | Will end an Alliance with this Player |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bTeamSplit |
<form> <select> <option value="">turnStyle.xml</option> </select> </form> |
||
bTechAcquired |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bTechNotAcquired |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bTechSameCost |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bTerritoryOnly |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
bTerritoryWater |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
bTestMission |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
bTestudo |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
bText |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
bTextInput |
<form> <select> <option value="">ping.xml</option> </select> </form> |
||
bTheology |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
bTheologyActive |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bTileAdjacent |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bTileResource |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bTileSame |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bTimelineScreen | If set to 1 (true), selecting this option will open the Timeline screen. |
<form> <select> <option value="">eventOption.xml</option> </select> </form> |
|
bToggle |
<form> <select> <option value="">victory.xml</option> </select> </form> |
||
bTrading | Is trading with the Player. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bTrash |
<form> <select> <option value="">tech.xml</option> </select> </form> |
||
bTribe | This Subject must have a Tribe type |
<form> <select> <option value="">subject.xml</option> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
|
bTribeAlliance | Will make an Alliance with this Barbarian |
<form> <select> <option value="">bonus-event.xml</option> <option value="">subjectRelation.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bTribeAllianceEnd | Will end an Alliance with this Barbarian |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bTribeDead |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
bTribeDiff |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bTribeEthnicity |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bTribeImprovement | This Tile has a Tribe improvement. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bTribeInvade | Tribe will send a number of Units to raid the Player |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bTribeLeader | This Subject is a Tribe leader |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bTribeRaid | Starts a raid from the Barbarian settlement on the Tile |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
bTribeReligion | Tribe has a Religion. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bTribeSame |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bTribeTerritory | This Tile has a Tribal settlement. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bTrueFaith |
<form> <select> <option value="">achievement.xml</option> </select> </form> |
||
bTutor | This Character Subject must be a Tutor. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bTutorStudent | This Character Subject must be an eligible Tutor Student. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bTutorial | If set to 1 (true), this Event will ONLY occur when the userhas selected Enabled for Tutorial / Teaching events. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
bUnitSame |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bUnlimber |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
bUnlockedReligion | This Subject can be made a State Religion. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bUpgrade |
<form> <select> <option value="">promotion.xml</option> <option value="">trait.xml</option> <option value="">specialist.xml</option> </select> </form> |
||
bUpgradeImprovement |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
bUrban |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">terrain.xml</option> <option value="">specialistClass.xml</option> </select> </form> |
||
bUseAnimLOD |
<form> <select> <option value="">resource.xml</option> </select> </form> |
||
bValidAll |
<form> <select> <option value="">tech.xml</option> </select> </form> |
||
bVictoryEligible |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
bVictoryScreen | If set to 1 (true), selecting this option will open the Victory screen. |
<form> <select> <option value="">eventOption.xml</option> </select> </form> |
|
bVisible | Always visible in the player popup help |
<form> <select> <option value="">memoryPlayer.xml</option> </select> </form> |
|
bVisibleAlways |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
bVisibleCharacter |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
bVisibleTarget |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
bWarning |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
bWasFamilyHead | This Character Subject was a Family Head. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bWasLeader | This Subject must be or have been the Leader. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bWasReligionHead | This Character Subject was a Religion Head. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bWater |
<form> <select> <option value="">terrain.xml</option> <option value="">unit.xml</option> <option value="">formation.xml</option> </select> </form> |
||
bWaterMove |
<form> <select> <option value="">tribe.xml</option> </select> </form> |
||
bWaterStart |
<form> <select> <option value="">riverPiece.xml</option> </select> </form> |
||
bWeakness |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
bWonder |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
bWorldReligion | This Subject is a World Religion. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
bYounger |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
bZOC |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
eDesc |
<form> <select> <option value="">miscOption.xml</option> </select> </form> |
||
eGender |
<form> <select> <option value="">formation.xml</option> </select> </form> |
||
ePattern |
<form> <select> <option value="">attack.xml</option> </select> </form> |
||
eUnitCycle |
<form> <select> <option value="">unitCycle.xml</option> </select> </form> |
||
f3Position |
<form> <select> <option value="">borderPattern.xml</option> </select> </form> |
||
f3Rotation |
<form> <select> <option value="">borderPattern.xml</option> </select> </form> |
||
f3Scale |
<form> <select> <option value="">borderPattern.xml</option> </select> </form> |
||
fAnimFastMoveDuration |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
fAnimFastMoveSpeed |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
fAnimIntermediateMoveDuration |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
fAnimIntermediateMoveSpeed |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
fAnimNormalMoveDuration |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
fAnimNormalMoveSpeed |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
fAttackDuration |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
fRepeatDelay |
<form> <select> <option value="">hotkeys.xml</option> </select> </form> |
||
fSpacing |
<form> <select> <option value="">borderPattern.xml</option> </select> </form> |
||
fValue |
<form> <select> <option value="">globalsFloat.xml</option> </select> </form> |
||
iAIModifier |
<form> <select> <option value="">tribeLevel.xml</option> </select> </form> |
||
iAcquireTechSubject | The previous Subject at this index acquires the Tech |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iActiveHeal |
<form> <select> <option value="">tribeLevel.xml</option> </select> </form> |
||
iAdjacentClassCostModifier |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
iAdjacentSameDefenseModifier |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
iAdjacentSameModifier |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
iAdjectiveDie |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
iAdoptedBySubject | Character will be adopted by the previous Subject at this index |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iAdultProb |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
iAge |
<form> <select> <option value="">character.xml</option> </select> </form> |
||
iAgentCitySubject | Character will become the Agent in the previous Subject City at this index |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iAgentCount |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
iAllianceModifier |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
iAllianceSubject | Player allies with the previous Subject at this index |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iAmbitionClass |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
iAmbitionFamilySubject | Subject index of the Family associated with the Ambition |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iAttackModifier |
<form> <select> <option value="">rating.xml</option> <option value="">effectUnit.xml</option> </select> </form> |
||
iAvgCities |
<form> <select> <option value="">development.xml</option> </select> </form> |
||
iBarbDie |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
iBarbSites |
<form> <select> <option value="">tribeLevel.xml</option> </select> </form> |
||
iBase |
<form> <select> <option value="">turnTimer.xml</option> </select> </form> |
||
iBirth |
<form> <select> <option value="">character.xml</option> </select> </form> |
||
iBirthModifier |
<form> <select> <option value="">trait.xml</option> <option value="">opinionCharacter.xml</option> </select> </form> |
||
iBirthWithSubject | Character will give birth with the previous Subject at this index |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iBlock |
<form> <select> <option value="">diplomacy.xml</option> </select> </form> |
||
iBorderGrowth | Adds this many Tiles to the City's territory |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iBorderValue |
<form> <select> <option value="">vegetation.xml</option> <option value="">terrain.xml</option> <option value="">height.xml</option> <option value="">resource.xml</option> </select> </form> |
||
iBuildChange |
<form> <select> <option value="">height.xml</option> </select> </form> |
||
iBuildCost |
<form> <select> <option value="">improvement-event.xml</option> <option value="">vegetation.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
iBuildTurnChange |
<form> <select> <option value="">effectPlayer.xml</option> <option value="">effectCity.xml</option> </select> </form> |
||
iBuildTurns |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
iCapitalPopulation |
<form> <select> <option value="">development.xml</option> </select> </form> |
||
iCharacterProb | Every turn and for each Character, there is this percent chance of an Event of this Class happening. |
<form> <select> <option value="">eventClass.xml</option> </select> </form> |
|
iCities |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
iCitizens | Number of citizens added to the City Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> <option value="">goal.xml</option> </select> </form> |
|
iCityDamagedOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iCityDefendedOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iCityHP |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
iCitySiteUnits |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
iCivics |
<form> <select> <option value="">project-event.xml</option> <option value="">specialist.xml</option> <option value="">project.xml</option> </select> </form> |
||
iCognomenModifier |
<form> <select> <option value="">turnScale.xml</option> </select> </form> |
||
iColorIndex |
<form> <select> <option value="">family.xml</option> </select> </form> |
||
iColumn |
<form> <select> <option value="">tech.xml</option> </select> </form> |
||
iCombatModifier |
<form> <select> <option value="">turnStyle.xml</option> </select> </form> |
||
iConnectedCities |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
iConnectedOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iConsumptionModifier |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
iContactSubject | Make contact with the previous player or tribe subject at this index |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iConvertReligionSubject | The previous Subject Character at this index will convert to this Religion |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iConvertUnitSubject | Converts the Unit to the previous Subject at this index |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iCost |
<form> <select> <option value="">theology.xml</option> <option value="">tech.xml</option> </select> </form> |
||
iCostBase |
<form> <select> <option value="">religion.xml</option> <option value="">law.xml</option> </select> </form> |
||
iCostPerChange |
<form> <select> <option value="">religion.xml</option> <option value="">law.xml</option> </select> </form> |
||
iCostPerCity |
<form> <select> <option value="">religion.xml</option> <option value="">law.xml</option> </select> </form> |
||
iCriticalChance |
<form> <select> <option value="">rating.xml</option> <option value="">effectUnit.xml</option> </select> </form> |
||
iCultureLevels | Number of Culture levels (regardless of cost) gained by the City Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iDamagedThemModifier |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
iDamagedUsModifier |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
iDefendUnits |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">tribeLevel.xml</option> </select> </form> |
||
iDefenseModifier |
<form> <select> <option value="">improvement-event.xml</option> <option value="">rating.xml</option> <option value="">improvement.xml</option> <option value="">effectUnit.xml</option> </select> </form> |
||
iDemand |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iDescendantSpouseOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iDestroyImprovements | Number of random Improvements destroyed at the City Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iDevelopRand |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
iDevelopTurns |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
iDie |
<form> <select> <option value="">eventCity.xml</option> <option value="">eventPlayer.xml</option> </select> </form> |
||
iDieProb |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
iDiscipleTrainTimeModifier |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
iDiscontentLevels | Number of Discontent levels gained by the City Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iDiscontentModifier |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iDistance |
<form> <select> <option value="">proximity.xml</option> </select> </form> |
||
iDivorcedBySubject | Character will divorce the previous Subject at this index |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iDowryYieldBase |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iDowryYieldPer |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iEmptySites |
<form> <select> <option value="">tribeLevel.xml</option> </select> </form> |
||
iEndAge |
<form> <select> <option value="">characterAgeGroup.xml</option> </select> </form> |
||
iEndAlliancePercent |
<form> <select> <option value="">opinionTribe.xml</option> <option value="">opinionPlayer.xml</option> </select> </form> |
||
iEnlistOnKillChance |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
iEventLinkTurns | Number of turns until this Event will be valid to trigger,after the EventLink specified in the previous field was activated by a prior Event. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
iExportColumn |
<form> <select> <option value="">language.xml</option> </select> </form> |
||
iExtraAssimilateTurns |
<form> <select> <option value="">culture.xml</option> </select> </form> |
||
iExtraCaptureTurns |
<form> <select> <option value="">culture.xml</option> </select> </form> |
||
iExtraPopRequired |
<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form> |
||
iFamilyLuxuries | Luxuries given to a Family. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
iFamilyOpinion |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
iFamilyOpinionChange |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
iFatigue |
<form> <select> <option value="">unit.xml</option> <option value="">tribeLevel.xml</option> </select> </form> |
||
iFatigueExtra |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
iFatigueLimitChange |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
iFewestCitiesOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iFirstBuildPercent |
<form> <select> <option value="">nation.xml</option> </select> </form> |
||
iFlankingAttackModifier |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
iForeignPopulation |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iFreeNoCharacters |
<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form> |
||
iFreshWaterModifier |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
iGeneralCost |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iGeneralCount |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
iGeneralModifier |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
iGeneralOfSubject | Character will be General of the previous Subject Unit at this index |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iGeneralOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iGovernorCost |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iGovernorCount |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
iGovernorOfSubject | Character will be Governor of the previous Subject City at this index |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iGovernorOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iGrowthRoll |
<form> <select> <option value="">vegetation.xml</option> </select> </form> |
||
iHPCity | Changes the HP of the City |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iHPMax |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
iHPUnit | Changes the HP of the Unit |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iHarvestCost |
<form> <select> <option value="">resource.xml</option> </select> </form> |
||
iHarvestModifier |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
iHarvestRoll |
<form> <select> <option value="">resource.xml</option> </select> </form> |
||
iHeadFamilySubject | The previous Subject Character at this index will become Head of this Family |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iHeadReligionSubject | The previous Subject Character at this index will become Head of this Religion |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iHealAlways |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
iHealExtra |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
iHeight |
<form> <select> <option value="">mapSize.xml</option> <option value="">development.xml</option> </select> </form> |
||
iHeightMPTwoTeams |
<form> <select> <option value="">mapSize.xml</option> </select> </form> |
||
iHeirSpouseOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iHireMercenaryCost |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iHolyCityOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iHomeModifier |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
iHostileUnitOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iHurryDiscontentModifier |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
iHurryModifier |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iImageExtra | A second Character portrait to be drawn.Defaults to -1, which means not to draw a second portrait. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
iImageOther | An extra portrait to be drawn of something other than a character.Will only draw if iImageExtra doesn't already draw. Defaults to -1, which means not to draw an extra portrait. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
iImageSubject | If you want the Event mini-portrait to be drawnfrom a Subject other than Subject 0, specify here.(Note that the background art image for the Event isa different thing than the character mini-portrait.) |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
iImprovementClassThreshold | Pairs with aeThresholdImprovementClasses to target a specific number of any improvements drawn from the listed classes. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
iImprovementCostModifier |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
iImprovementDevelopModifier |
<form> <select> <option value="">tribeLevel.xml</option> </select> </form> |
||
iInjuryDie |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
iJoinSubject | Character will join the Player at the previous Subject at this index |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iLandValueAdjacent |
<form> <select> <option value="">height.xml</option> </select> </form> |
||
iLargestMilitaryOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iLatitude |
<form> <select> <option value="">tribe.xml</option> </select> </form> |
||
iLaws | Counts total Laws active. Does not count changes within a Law Pair. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
iLeaderGovernor |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iLeaderHeirOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iLeaderNotAdultOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iLeaderOpinionChange |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
iLeaderSpouseOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iLeaderTribeSpouseOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iLeaderUnmarriedOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iLegitimacy | Amount of Legitimacy gained or lost by the Human |
<form> <select> <option value="">improvement-event.xml</option> <option value="">bonus-event.xml</option> <option value="">improvement.xml</option> <option value="">cognomen.xml</option> <option value="">bonus.xml</option> <option value="">goal.xml</option> </select> </form> |
|
iLevelProb | Every turn, there is this percent chance of an Event of this Class happening (modified by EventLevel). |
<form> <select> <option value="">eventClass.xml</option> </select> </form> |
|
iLoneOpponentChange |
<form> <select> <option value="">development.xml</option> </select> </form> |
||
iLookAtSubject | The camera looks at this Subject when the Event begins.Defaults to -1, which means it looks at the first valid subject. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
iLuxuries | Counts Luxuries of any type. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
iLuxuryOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iMPTurnDuration |
<form> <select> <option value="">ping.xml</option> </select> </form> |
||
iMarriageDelayTurns |
<form> <select> <option value="">gender.xml</option> </select> </form> |
||
iMarrySubject | Character will marry the previous Subject at this index |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iMarryTempSubject | If a Subject has bSuitorTemp, then they are a suitor for this Subject |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
iMaxAITargetPercent |
<form> <select> <option value="">unitTrait.xml</option> </select> </form> |
||
iMaxActions |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
iMaxAge | Maximum age of this Character Subject. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
iMaxCamps | Tribe has at most this many settlements. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
iMaxCities |
<form> <select> <option value="">development.xml</option> </select> </form> |
||
iMaxCityCount |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
iMaxCount |
<form> <select> <option value="">project-event.xml</option> <option value="">project.xml</option> </select> </form> |
||
iMaxCourtiers | Player has at most this many Courtiers. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
iMaxCultureCount |
<form> <select> <option value="">improvementClass.xml</option> </select> </form> |
||
iMaxDiplomacyTurns | Current Diplomacy state has at most this many turns. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
iMaxDistance |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
iMaxFamilyCount |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
iMaxFertile |
<form> <select> <option value="">gender.xml</option> </select> </form> |
||
iMaxHeirs | Maximum number of heirs permitted for this player Subject. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
iMaxLatitude |
<form> <select> <option value="">resource.xml</option> </select> </form> |
||
iMaxLevelUnits | Counts units who have obtained the maximum-allowed XP and the promotions/levels obtained via XP. (Does not track Promotions via other sources.) |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
iMaxNumber |
<form> <select> <option value="">ping.xml</option> </select> </form> |
||
iMaxOpponents |
<form> <select> <option value="">mapSize.xml</option> </select> </form> |
||
iMaxPlayerCount |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
iMaxPlayerWars | The Player Subject must have at most this many wars with other Players. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
iMaxPrice |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iMaxReign | Maximum years reigned. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
iMaxSpouseAgeDifference |
<form> <select> <option value="">gender.xml</option> </select> </form> |
||
iMaxTier |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
iMaxTotalWarScore | Maximum Total War Score with Player (will not work for Tribes). |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
iMaxTurns | Maximum turn number on which this Event may trigger. |
<form> <select> <option value="">goal.xml</option> <option value="">eventStory.xml</option> </select> </form> |
|
iMaxUnitsRange |
<form> <select> <option value="">tribeLevel.xml</option> </select> </form> |
||
iMercenaryCostModifier |
<form> <select> <option value="">opinionTribe.xml</option> </select> </form> |
||
iMilitaryUnits | Counts military units of any type. Does not include civilian units such as Settlers, Workers, Scouts, Disciples. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
iMinAITargetPercent |
<form> <select> <option value="">unitTrait.xml</option> </select> </form> |
||
iMinAge | Minimum age of this Character Subject. |
<form> <select> <option value="">subject.xml</option> <option value="">trait.xml</option> </select> </form> |
|
iMinAgeThem |
<form> <select> <option value="">relationship.xml</option> </select> </form> |
||
iMinAgeUs |
<form> <select> <option value="">relationship.xml</option> </select> </form> |
||
iMinCamps | Tribe has at least this many settlements. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
iMinCourtiers | Player has at least this many Courtiers. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
iMinDamagePercent | City has at least this much Damage. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
iMinDiplomacyTurns | Current Diplomacy state has at least this many turns. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
iMinDiscontentLevel | Minimum discontent level this City Subject must have. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
iMinDist |
<form> <select> <option value="">resource.xml</option> </select> </form> |
||
iMinDistance |
<form> <select> <option value="">subjectRelation.xml</option> </select> </form> |
||
iMinLatitude |
<form> <select> <option value="">resource.xml</option> </select> </form> |
||
iMinLeader | Minimum leader number required for this Event to trigger.For example, if this is set to 2, then the Event will not trigger for your first Leader. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
iMinLevel | Unit has this minimum Level. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
iMinPerPlayer |
<form> <select> <option value="">resource.xml</option> </select> </form> |
||
iMinPlayerWars | The Player Subject must have at least this many wars with other Players. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
iMinPrice |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iMinReign | Minimum years reigned. |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
iMinRepeat | Events of this Class can't happen more frequently than once per this number of turns |
<form> <select> <option value="">eventClass.xml</option> </select> </form> |
|
iMinTier |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
iMinTotalWarScore | Minimum Total War Score with Player (will not work for Tribes). |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
iMinTurns | Events of this Class can't happen until this turn |
<form> <select> <option value="">eventClass.xml</option> <option value="">victory.xml</option> <option value="">eventTrigger.xml</option> <option value="">eventStory.xml</option> </select> </form> |
|
iMinValue |
<form> <select> <option value="">cognomen.xml</option> </select> </form> |
||
iMinimum |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iMissionCostModifier |
<form> <select> <option value="">opinionCharacter.xml</option> </select> </form> |
||
iMissionReverse | The Mission character will be the previous Subject at this index |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iMissionSubject | The Mission will target the previous Subject at this index |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iMissionTurns |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
iMissionTurnsScaled |
<form> <select> <option value="">mission.xml</option> </select> </form> |
||
iMostCitiesOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iMovement |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
iMovementCost |
<form> <select> <option value="">vegetation.xml</option> <option value="">terrain.xml</option> <option value="">height.xml</option> </select> </form> |
||
iMovementExtra |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
iNoCouncilOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iNoFamilyDie |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
iNoReligionOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iNumCities |
<form> <select> <option value="">achievement.xml</option> </select> </form> |
||
iNumFamilies |
<form> <select> <option value="">achievement.xml</option> </select> </form> |
||
iNumOpponents |
<form> <select> <option value="">achievement.xml</option> </select> </form> |
||
iOffensiveCost |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iOpinion |
<form> <select> <option value="">diplomacy.xml</option> <option value="">trait.xml</option> <option value="">council.xml</option> <option value="">relationship.xml</option> </select> </form> |
||
iOpinionCognomen |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
iOpinionEnemy |
<form> <select> <option value="">diplomacy.xml</option> </select> </form> |
||
iOpinionEthnicity |
<form> <select> <option value="">diplomacy.xml</option> </select> </form> |
||
iOpinionFamily |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
iOpinionGenerals |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
iOpinionGovernors |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
iOpinionKnowledge |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
iOpinionLaws |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
iOpinionProximity |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
iOpinionReligion |
<form> <select> <option value="">diplomacy.xml</option> <option value="">improvement-event.xml</option> <option value="">trait.xml</option> <option value="">improvement.xml</option> <option value="">specialist.xml</option> </select> </form> |
||
iOpinionSame |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
iOpinionStrength |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
iOpinionTrades |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
iOpinionWonders |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
iOpponentMaxPointPercent |
<form> <select> <option value="">victory.xml</option> </select> </form> |
||
iPeaceModifier |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
iPeacePercent |
<form> <select> <option value="">opinionTribe.xml</option> <option value="">opinionPlayer.xml</option> </select> </form> |
||
iPerCapitalDist |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iPerCity |
<form> <select> <option value="">turnTimer.xml</option> </select> </form> |
||
iPerConnectedForeign |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iPerEmptyImprovement |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iPerLegitimacy |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iPerLivingCourtier |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iPerLivingRoyal |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iPerMissingFamily |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iPerUnit |
<form> <select> <option value="">turnTimer.xml</option> </select> </form> |
||
iPerUrbanTile |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iPercent |
<form> <select> <option value="">power.xml</option> <option value="">knowledge.xml</option> <option value="">eventLevel.xml</option> </select> </form> |
||
iPercentVP |
<form> <select> <option value="">victory.xml</option> </select> </form> |
||
iPillageTurns |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
iPillageYieldModifier |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
iPillagedOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iPlayerCapturedData | Applies to a Player (not us) Subject in the activating event. Attach Bonus effect to that Subject. Tracks cities captured. Allows events to determine the Nation target. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
iPlayerKilledData | Applies to a Player (not us) Subject in the activating event. Attach Bonus effect to that Subject. Tracks units killed. Allows events to determine the Nation target. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
iPlayerLuxuries | Luxuries given to another Player. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
iPlayerOpinion |
<form> <select> <option value="">proximity.xml</option> </select> </form> |
||
iPlayerProb | Every turn, there is this percent chance of an Event of this Class happening. |
<form> <select> <option value="">eventClass.xml</option> </select> </form> |
|
iPolyMarrySubject | Character will marry the previous Subject at this index (allows polygamy) |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iPopulation |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
iPopulationCost |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
iPopulationOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iPrice |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iPriority | Priority over other valid events.An Event will always be picked over another Event with a lower priority value.If multiple events are tied, iWeight and iProb are used to randomly break the tie.(1 is the default) |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
iProb | The probability of an Event if this Trigger occurs |
<form> <select> <option value="">eventTrigger.xml</option> <option value="">eventStory.xml</option> </select> </form> |
|
iProbThousand |
<form> <select> <option value="">resource.xml</option> </select> </form> |
||
iProduction |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
iProductionPer |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
iRaidDistModifier |
<form> <select> <option value="">opinionTribe.xml</option> </select> </form> |
||
iRaidNumCity |
<form> <select> <option value="">difficulty.xml</option> </select> </form> |
||
iRaidProbCity |
<form> <select> <option value="">difficulty.xml</option> </select> </form> |
||
iRaidProbTile |
<form> <select> <option value="">tribeLevel.xml</option> </select> </form> |
||
iRaidProbUnit |
<form> <select> <option value="">tribeLevel.xml</option> </select> </form> |
||
iRaidRange |
<form> <select> <option value="">tribeLevel.xml</option> </select> </form> |
||
iRaidStartTurn |
<form> <select> <option value="">tribeLevel.xml</option> </select> </form> |
||
iRandomPromotions |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
iRangeChange |
<form> <select> <option value="">height.xml</option> <option value="">effectCity.xml</option> </select> </form> |
||
iRangeExtra |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
iRangeMax |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
iRangeMin |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
iRateModifier |
<form> <select> <option value="">opinionCharacter.xml</option> </select> </form> |
||
iRating |
<form> <select> <option value="">character.xml</option> </select> </form> |
||
iRebelProb |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
iRebelUnits | Number of rebel Units spawned by the City Subject. Unit types are randomly picked among units buildable by the city |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iReligionOpinionChange |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
iRemoveCost |
<form> <select> <option value="">vegetation.xml</option> </select> </form> |
||
iRemoveFromSubject | Religion will be removed from the previous Subject City at this index |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iRemoveProb |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
iRemoveStat |
<form> <select> <option value="">vegetation.xml</option> </select> </form> |
||
iRepeatTurns | The minimum number of turns between when an Eventtriggers and when it is allowed to trigger again.If -1, the Event can only trigger once per game. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
iRequiresCitizens |
<form> <select> <option value="">religion.xml</option> </select> </form> |
||
iReveal |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
iRevealChange |
<form> <select> <option value="">improvement-event.xml</option> <option value="">vegetation.xml</option> <option value="">improvement.xml</option> <option value="">height.xml</option> </select> </form> |
||
iRevealLand |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
iRevealRange | Reveals this range distance from the Tile |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iRiverAttackModifier |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
iRiverModifier |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
iRow |
<form> <select> <option value="">tech.xml</option> </select> </form> |
||
iSPTurnDuration |
<form> <select> <option value="">ping.xml</option> </select> </form> |
||
iSeizeThroneSubject | Become the new leader of the previous Subject at this index |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iSettleCostModifier |
<form> <select> <option value="">opinionTribe.xml</option> </select> </form> |
||
iSettlementAttackModifier |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
iSmallestMilitaryOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iSortOrder | The order in which Events are sorted (higher means earlier) |
<form> <select> <option value="">eventTrigger.xml</option> <option value="">eventStory.xml</option> </select> </form> |
|
iSpecialistCost |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
iSpecialistCostModifier |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
iSpecialistRuralTrainTimeModifier |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
iSpecialistUrbanCostModifier |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
iSpecialistUrbanTrainTimeModifier |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
iSpecialists |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
iSpreadChange |
<form> <select> <option value="">theology.xml</option> </select> </form> |
||
iSpreadPercent |
<form> <select> <option value="">religion.xml</option> </select> </form> |
||
iSpreadRoll |
<form> <select> <option value="">vegetation.xml</option> </select> </form> |
||
iSpreadToSubject | Religion will spread to the previous Subject City at this index |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iSpreadUnits | List of Religion units that will appear near the City Subject |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iStartAge |
<form> <select> <option value="">characterAgeGroup.xml</option> </select> </form> |
||
iStartAlliancePercent |
<form> <select> <option value="">opinionTribe.xml</option> <option value="">opinionPlayer.xml</option> </select> </form> |
||
iStartFirst |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
iStartLawModifier |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
iStrength |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
iStrengthModifier |
<form> <select> <option value="">opinionCharacter.xml</option> <option value="">effectUnit.xml</option> <option value="">effectCity.xml</option> </select> </form> |
||
iSwitchLawModifier |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
iTechs |
<form> <select> <option value="">development.xml</option> </select> </form> |
||
iTechsAvailableChange |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
iThreshold |
<form> <select> <option value="">opinionTribe.xml</option> <option value="">opinionReligion.xml</option> <option value="">opinionCharacter.xml</option> <option value="">warState.xml</option> <option value="">culture.xml</option> <option value="">opinionPlayer.xml</option> <option value="">opinionFamily.xml</option> </select> </form> |
||
iTier |
<form> <select> <option value="">theology.xml</option> </select> </form> |
||
iTileID | The Tile Subject must have this ID (useful for Scenarios). |
<form> <select> <option value="">subject.xml</option> </select> </form> |
|
iTimeModifier |
<form> <select> <option value="">turnStyle.xml</option> </select> </form> |
||
iTradeCitySubject | Trade the City to the previous Subject at this index |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iTradeResourceSubject | Trades the Resources to previous Subject at this index |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iTradeTurns | Turns of Yields given in Trade (if 0 defaults to TRADE_TURNS) |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iTrainingOrderModifier |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
iTribeAllianceModifier |
<form> <select> <option value="">trait.xml</option> </select> </form> |
||
iTribeClearedData | Applies to a Barbarian Subject in the activating event. Attach Bonus effect to that Subject. Tracks camps cleared. Allows events to determine the Tribal target. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
iTribeConvertProb |
<form> <select> <option value="">tribeLevel.xml</option> </select> </form> |
||
iTribeConvertTurn |
<form> <select> <option value="">tribeLevel.xml</option> </select> </form> |
||
iTribeKilledData | Applies to a Barbarian Subject in the activating event. Attach Bonus effect to that Subject. Tracks units killed. Allows events to determine the Tribal target. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
iTribeLuxuries | Luxuries given to a Tribe. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
iTribeModifier |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
iTribeSettledData | Applies to a Barbarian Subject in the activating event. Attach Bonus effect to that Subject. Tracks cities settled on their former territory. Allows events to determine the Tribal target. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
iTributeTurns | Turns of Yields given in Tribute (if 0 defaults to TRIBUTE_TURNS) |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iTriggerExtra | Works the same as iTriggerSubject but for a second Subject.(For example, RUINS_EXPLORED passes in the Tile as the iTriggerSubject and the Unit as the iTriggerExtra.)Defaults to -1, which ignores the second Subject. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
iTriggerSubject | Some Triggers have specific Subjects associated with them.(For example, ADULTHOOD passes in the Character that became an adult.)Normally, this Subject is at index 0.However, if the Subject needs to be at a different index,that index can be set here. Use only when necessary. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
iTruceModifier |
<form> <select> <option value="">power.xml</option> <option value="">trait.xml</option> <option value="">warState.xml</option> <option value="">proximity.xml</option> </select> </form> |
||
iTrucePercent |
<form> <select> <option value="">opinionTribe.xml</option> <option value="">opinionPlayer.xml</option> </select> </form> |
||
iTurnCityProb |
<form> <select> <option value="">tribeLevel.xml</option> </select> </form> |
||
iTurnLimit |
<form> <select> <option value="">eventLink.xml</option> </select> </form> |
||
iTurnUnitModifier |
<form> <select> <option value="">tribeLevel.xml</option> </select> </form> |
||
iTurns | Number of turns this memory lasts. |
<form> <select> <option value="">memoryTribe.xml</option> <option value="">memoryPlayer.xml</option> <option value="">memoryFamily.xml</option> <option value="">memoryCharacter.xml</option> <option value="">eventLevel.xml</option> <option value="">memoryReligion.xml</option> <option value="">memoryLevel.xml</option> </select> </form> |
|
iUIPosition |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iUnitHeal |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">effectCity.xml</option> </select> </form> |
||
iUnitInsideOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iUnitLevel |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
iUnitThreshold | Pairs with aeThresholdUnits to target a specific number of any unit types drawn from the list. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
iUnitTurns |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
iUnitUpgrade |
<form> <select> <option value="">tribeLevel.xml</option> </select> </form> |
||
iUnitXP |
<form> <select> <option value="">rating.xml</option> <option value="">effectCity.xml</option> </select> </form> |
||
iUpgradeCost |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
iUrbanAttackModifier |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
iUrbanBuildTurnChange |
<form> <select> <option value="">effectCity.xml</option> </select> </form> |
||
iUrbanDefenseModifier |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
iUrbanImprovements | Counts Urban Improvements of any type. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
iUrbanTiles | Counts Urban Tiles. |
<form> <select> <option value="">goal.xml</option> </select> </form> |
|
iVP |
<form> <select> <option value="">improvement-event.xml</option> <option value="">effectPlayer.xml</option> <option value="">mapSize.xml</option> <option value="">improvement.xml</option> <option value="">culture.xml</option> </select> </form> |
||
iValue | Effect of this memory on family opinion. |
<form> <select> <option value="">memoryTribe.xml</option> <option value="">memoryPlayer.xml</option> <option value="">memoryFamily.xml</option> <option value="">memoryCharacter.xml</option> <option value="">globalsInt.xml</option> <option value="">memoryReligion.xml</option> <option value="">memoryLevel.xml</option> </select> </form> |
|
iVision |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
iVisionChange |
<form> <select> <option value="">improvement-event.xml</option> <option value="">effectPlayer.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
iVisionExtra |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
iVolitility |
<form> <select> <option value="">yield.xml</option> </select> </form> |
||
iWarMinTurn |
<form> <select> <option value="">opponentLevel.xml</option> </select> </form> |
||
iWarModifier |
<form> <select> <option value="">diplomacy.xml</option> <option value="">power.xml</option> <option value="">trait.xml</option> <option value="">opponentLevel.xml</option> <option value="">tribeLevel.xml</option> <option value="">proximity.xml</option> </select> </form> |
||
iWarOfferTurn |
<form> <select> <option value="">tribeLevel.xml</option> </select> </form> |
||
iWarPercent |
<form> <select> <option value="">opinionTribe.xml</option> <option value="">opinionPlayer.xml</option> </select> </form> |
||
iWaterControl |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
iWaterControlExtra |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
iWaterLandAttackModifier |
<form> <select> <option value="">effectUnit.xml</option> </select> </form> |
||
iWeight | Weight used when randomly picking events to trigger.An Event with a weight of 2 is twice as likely to get picked as an Event with a weight of 1.Note: This should NOT be set over 20.(0 is the default.) |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
iWidth |
<form> <select> <option value="">mapSize.xml</option> <option value="">development.xml</option> </select> </form> |
||
iWidthMPTwoTeams |
<form> <select> <option value="">mapSize.xml</option> </select> </form> |
||
iWonderModifier |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
iWonderOpinion |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
iWonders |
<form> <select> <option value="">goal.xml</option> </select> </form> |
||
iXP |
<form> <select> <option value="">council.xml</option> <option value="">culture.xml</option> <option value="">mission.xml</option> </select> </form> |
||
iXPCharacter | Changes the XP of the Character |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
iXPIdleTurn |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
iXPModifier |
<form> <select> <option value="">effectPlayer.xml</option> </select> </form> |
||
iXPUnit | Changes the XP of the Unit |
<form> <select> <option value="">bonus-event.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
lf3BackRow |
<form> <select> <option value="">formation.xml</option> </select> </form> |
||
lf3FrontRow |
<form> <select> <option value="">formation.xml</option> </select> </form> |
||
zAsset | Wwise event name. |
<form> <select> <option value="">audio.xml</option> <option value="">asset.xml</option> </select> </form> |
|
zAttackPortraitName |
<form> <select> <option value="">nation.xml</option> </select> </form> |
||
zAudioAttackType |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
zAudioDamagedByProjectileType |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
zAudioLoopWhenBuilding |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> </select> </form> |
||
zAudioMovementType |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
zAudioSelectionType |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
zAudioSwitchName |
<form> <select> <option value="">improvement-event.xml</option> <option value="">improvement.xml</option> <option value="">resource.xml</option> </select> </form> |
||
zAudioTrigger | The Audio event name to be triggered on the opening of the modal decision popup. |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
zAuthor | The author of this Event |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
zBackgroundName |
<form> <select> <option value="">unit.xml</option> <option value="">eventStory.xml</option> </select> </form> |
||
zBankFile | name of a file for a soundbank that will be loaded. leave off the .bnk extension |
<form> <select> <option value="">audioSoundBank.xml</option> </select> </form> |
|
zCharacterPortraitBackground |
<form> <select> <option value="">tribe.xml</option> <option value="">nation.xml</option> <option value="">familyClass.xml</option> </select> </form> |
||
zCityWidget |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
zClosing |
<form> <select> <option value="">markup.xml</option> </select> </form> |
||
zColor |
<form> <select> <option value="">diplomacy.xml</option> <option value="">rating.xml</option> </select> </form> |
||
zCommunityContribution | Username(s) or Handle(s) of community contributors |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
zCurrencyPostfix |
<form> <select> <option value="">language.xml</option> </select> </form> |
||
zCurrencyPrefix |
<form> <select> <option value="">language.xml</option> </select> </form> |
||
zDecimalSeparator |
<form> <select> <option value="">language.xml</option> </select> </form> |
||
zDescription |
<form> <select> <option value="">credits.xml</option> </select> </form> |
||
zDownstreamPattern |
<form> <select> <option value="">riverPiece.xml</option> <option value="">riverPieceV2.xml</option> </select> </form> |
||
zEventURL | External link to a webpage with background infomation |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
zFieldName |
<form> <select> <option value="">language.xml</option> </select> </form> |
||
zFontAsset |
<form> <select> <option value="">font.xml</option> </select> </form> |
||
zFontMaterialAsset |
<form> <select> <option value="">font.xml</option> </select> </form> |
||
zFrameType | A custom frame for the event popup. Currently only FRAME_BARBARIAN is available |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
zHelp |
<form> <select> <option value="">gameOption.xml</option> </select> </form> |
||
zHelpText |
<form> <select> <option value="">concept.xml</option> <option value="">tutorial.xml</option> </select> </form> |
||
zHexValue |
<form> <select> <option value="">color.xml</option> </select> </form> |
||
zISOCode |
<form> <select> <option value="">language.xml</option> </select> </form> |
||
zIcon | Icon displayed on the right side of the button. |
<form> <select> <option value="">bonus-event.xml</option> <option value="">project-event.xml</option> <option value="">scenario.xml</option> <option value="">project.xml</option> <option value="">mission.xml</option> <option value="">eventOption.xml</option> <option value="">bonus.xml</option> </select> </form> |
|
zIconName |
<form> <select> <option value="">diplomacy.xml</option> <option value="">improvement-event.xml</option> <option value="">yield.xml</option> <option value="">effectPlayer.xml</option> <option value="">rating.xml</option> <option value="">trait.xml</option> <option value="">theology.xml</option> <option value="">vegetation.xml</option> <option value="">unitTrait.xml</option> <option value="">improvement.xml</option> <option value="">council.xml</option> <option value="">terrain.xml</option> <option value="">height.xml</option> <option value="">specialist.xml</option> <option value="">courtier.xml</option> <option value="">effectUnit.xml</option> <option value="">cooldown.xml</option> <option value="">resource.xml</option> <option value="">religion.xml</option> <option value="">ping.xml</option> <option value="">culture.xml</option> <option value="">tech.xml</option> <option value="">unit.xml</option> <option value="">law.xml</option> </select> </form> |
||
zInactiveColor |
<form> <select> <option value="">diplomacy.xml</option> </select> </form> |
||
zInstrumentation | List of instruments and sounds used in the audio asset. |
<form> <select> <option value="">audio.xml</option> </select> </form> |
|
zLink |
<form> <select> <option value="">concept.xml</option> <option value="">tutorial.xml</option> </select> </form> |
||
zMapFile |
<form> <select> <option value="">scenario.xml</option> </select> </form> |
||
zMapScript |
<form> <select> <option value="">scenario.xml</option> </select> </form> |
||
zMillionPostfix |
<form> <select> <option value="">language.xml</option> </select> </form> |
||
zModName |
<form> <select> <option value="">scenario.xml</option> </select> </form> |
||
zName |
<form> <select> <option value="">gameOption.xml</option> <option value="">color.xml</option> <option value="">credits.xml</option> <option value="">colorClass.xml</option> </select> </form> |
||
zNotes | Notes for this Event |
<form> <select> <option value="">eventStory.xml</option> </select> </form> |
|
zPluralExpression |
<form> <select> <option value="">language.xml</option> </select> </form> |
||
zPortrait |
<form> <select> <option value="">credits.xml</option> </select> </form> |
||
zPortraitBackground |
<form> <select> <option value="">tribe.xml</option> </select> </form> |
||
zPortraitName |
<form> <select> <option value="">unit.xml</option> </select> </form> |
||
zRemovalAudio |
<form> <select> <option value="">vegetation.xml</option> </select> </form> |
||
zRemoveIcon |
<form> <select> <option value="">vegetation.xml</option> </select> </form> |
||
zScriptType |
<form> <select> <option value="">mapClass.xml</option> </select> </form> |
||
zSingularExpression |
<form> <select> <option value="">language.xml</option> </select> </form> |
||
zSpriteName |
<form> <select> <option value="">crest.xml</option> </select> </form> |
||
zTags | Terms used to describe the audio asset. |
<form> <select> <option value="">audio.xml</option> </select> </form> |
|
zThousandPostfix |
<form> <select> <option value="">language.xml</option> </select> </form> |
||
zUnit |
<form> <select> <option value="">tutorial.xml</option> </select> </form> |
||
zUnitWidget |
<form> <select> <option value="">familyClass.xml</option> </select> </form> |
||
zValue |
<form> <select> <option value="">bonus-event.xml</option> <option value="">spriteInline.xml</option> <option value="">globalsString.xml</option> <option value="">eventOption.xml</option> <option value="">bonus.xml</option> <option value="">globalsType.xml</option> <option value="">eventStory.xml</option> </select> </form> |
||
zVideoAsset | Path to video file |
<form> <select> <option value="">tutorial.xml</option> <option value="">eventStory.xml</option> </select> </form> |
|
0 |
<form> <select> <option value="">scenario.xml</option> <option value="">successionGender.xml</option> <option value="">terrain.xml</option> <option value="">spriteGroup.xml</option> <option value="">riverPieceV2.xml</option> <option value="">markup.xml</option> <option value="">miscOption.xml</option> <option value="">portrait.xml</option> </select> </form> |
||
zThousandsSeparator |
<form> <select> <option value="">language.xml</option> </select> </form> |
||
zType | Game audio asset name. |
<form> <select> <option value="">subject.xml</option> <option value="">text-miscOptions.xml</option> <option value="">borderPattern.xml</option> <option value="">diplomacy.xml</option> <option value="">bonusUnitClass.xml</option> <option value="">text-mission.xml</option> <option value="">text-mapElementNames.xml</option> <option value="">improvement-event.xml</option> <option value="">family.xml</option> <option value="">text-effectUnit.xml</option> <option value="">tribe.xml</option> <option value="">mapOptionsSingle.xml</option> <option value="">text-specialistClass.xml</option> <option value="">text-eventCity.xml</option> <option value="">gameOption.xml</option> <option value="">memoryTribe.xml</option> <option value="">hotkeyClass.xml</option> <option value="">text-achievement.xml</option> <option value="">bonus-event.xml</option> <option value="">text-game.xml</option> <option value="">subjectClass.xml</option> <option value="">yield.xml</option> <option value="">mapClass.xml</option> <option value="">project-event.xml</option> <option value="">text-stat.xml</option> <option value="">text-cityName.xml</option> <option value="">eventClass.xml</option> <option value="">opinionTribe.xml</option> <option value="">effectPlayer.xml</option> <option value="">eventCity.xml</option> <option value="">text-bonus.xml</option> <option value="">concept.xml</option> <option value="">color.xml</option> <option value="">mortality.xml</option> <option value="">turnScale.xml</option> <option value="">mapSize.xml</option> <option value="">eventPlayer.xml</option> <option value="">promotion.xml</option> <option value="">power.xml</option> <option value="">rating.xml</option> <option value="">trait.xml</option> <option value="">subjectRelation.xml</option> <option value="">tutorial.xml</option> <option value="">memoryPlayer.xml</option> <option value="">theology.xml</option> <option value="">text-memory.xml</option> <option value="">scenario.xml</option> <option value="">riverPiece.xml</option> <option value="">text-eventEditor.xml</option> <option value="">lawClass.xml</option> <option value="">victory.xml</option> <option value="">vegetation.xml</option> <option value="">text-nation.xml</option> <option value="">unitTrait.xml</option> <option value="">name.xml</option> <option value="">text-improvement.xml</option> <option value="">text-missionResult.xml</option> <option value="">text-character.xml</option> <option value="">memoryFamily.xml</option> <option value="">knowledge.xml</option> <option value="">improvement.xml</option> <option value="">stat.xml</option> <option value="">text-subject.xml</option> <option value="">council.xml</option> <option value="">memoryCharacter.xml</option> <option value="">text-infos.xml</option> <option value="">turnStyle.xml</option> <option value="">text-audio.xml</option> <option value="">terrain.xml</option> <option value="">text-hint.xml</option> <option value="">height.xml</option> <option value="">specialist.xml</option> <option value="">courtier.xml</option> <option value="">build.xml</option> <option value="">text-name.xml</option> <option value="">opinionReligion.xml</option> <option value="">hotkeys.xml</option> <option value="">audio.xml</option> <option value="">relative.xml</option> <option value="">opinionCharacter.xml</option> <option value="">text-misc.xml</option> <option value="">eventLevel.xml</option> <option value="">text-unitTrait.xml</option> <option value="">effectUnit.xml</option> <option value="">cooldown.xml</option> <option value="">crest.xml</option> <option value="">audioSoundBank.xml</option> <option value="">font.xml</option> <option value="">text-playerOption.xml</option> <option value="">text-map.xml</option> <option value="">difficulty.xml</option> <option value="">text-helptext.xml</option> <option value="">gender.xml</option> <option value="">missionResult.xml</option> <option value="">achievement.xml</option> <option value="">cognomen.xml</option> <option value="">resource.xml</option> <option value="">text-family.xml</option> <option value="">text-trait.xml</option> <option value="">asset.xml</option> <option value="">warState.xml</option> <option value="">successionOrder.xml</option> <option value="">religion.xml</option> <option value="">characterPortrait.xml</option> <option value="">credits.xml</option> <option value="">mapElementNames.xml</option> <option value="">mapOptionsMulti.xml</option> <option value="">text-tribe.xml</option> <option value="">ping.xml</option> <option value="">text-project-event.xml</option> <option value="">culture.xml</option> <option value="">specialistClass.xml</option> <option value="">globalsInt.xml</option> <option value="">text-effectCity.xml</option> <option value="">project.xml</option> <option value="">attack.xml</option> <option value="">eventLink.xml</option> <option value="">mission.xml</option> <option value="">terrainStamp.xml</option> <option value="">text-eventStory.xml</option> <option value="">text-unit.xml</option> <option value="">text-eventStoryTitle.xml</option> <option value="">spriteInline.xml</option> <option value="">nation.xml</option> <option value="">playerColor.xml</option> <option value="">familyClass.xml</option> <option value="">globalsString.xml</option> <option value="">colorClass.xml</option> <option value="">effectCity.xml</option> <option value="">text-relationship.xml</option> <option value="">memoryReligion.xml</option> <option value="">eventOption.xml</option> <option value="">bonus.xml</option> <option value="">cityName.xml</option> <option value="">teamColor.xml</option> <option value="">unitCycle.xml</option> <option value="">memoryLevel.xml</option> <option value="">mapOption.xml</option> <option value="">text-law.xml</option> <option value="">opponentLevel.xml</option> <option value="">characterAgeGroup.xml</option> <option value="">tech.xml</option> <option value="">text-eventOption.xml</option> <option value="">unit.xml</option> <option value="">goal.xml</option> <option value="">text-improvementClass.xml</option> <option value="">text-yield.xml</option> <option value="">playerOption.xml</option> <option value="">opinionPlayer.xml</option> <option value="">language.xml</option> <option value="">riverPieceV2.xml</option> <option value="">tribeLevel.xml</option> <option value="">character.xml</option> <option value="">text-promotion.xml</option> <option value="">eventTrigger.xml</option> <option value="">advantage.xml</option> <option value="">opinionFamily.xml</option> <option value="">relationship.xml</option> <option value="">text-religion.xml</option> <option value="">teamNation.xml</option> <option value="">text-project.xml</option> <option value="">improvementClass.xml</option> <option value="">text-effectPlayer.xml</option> <option value="">globalsType.xml</option> <option value="">proximity.xml</option> <option value="">turnTimer.xml</option> <option value="">difficultyMode.xml</option> <option value="">eventStory.xml</option> <option value="">formation.xml</option> <option value="">globalsFloat.xml</option> <option value="">text-ui.xml</option> <option value="">law.xml</option> <option value="">development.xml</option> <option value="">assetVariation.xml</option> <option value="">direction.xml</option> </select> </form> |