Difference between revisions of "Neutrals Behaviour"
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Latest revision as of 09:45, 5 February 2022
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Latest revision as of 09:45, 5 February 2022
Tribes, barbarians and raiders
Spawning Units
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Units dont move or attack in their spawn round (remark: not yet verified for melee spawning adjacent)
Action priorities
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Rules not yet fully understood:
High priority to kill a unit
High priority to attack cities
Tendency to attack settlers
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