Editing Movement rules
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 14: | Line 14: | ||
# Rule 6: For each order, a unit can at least move one tile. If the unit has any mp left after moving one or more tiles, it is allowed to end up on a tile that cost more mp than the unit has remaining | # Rule 6: For each order, a unit can at least move one tile. If the unit has any mp left after moving one or more tiles, it is allowed to end up on a tile that cost more mp than the unit has remaining | ||
* Remark on Rivers/Roads: Reduction to 0.67mp only works in case both the starting and the target tile have a river or road. | |||
== Zone of Control (ZOC) == | == Zone of Control (ZOC) == |