Editing Movement rules

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 14: Line 14:
# Rule 6: For each order, a unit can at least move one tile. If the unit has any mp left after moving one or more tiles, it is allowed to end up on a tile that cost more mp than the unit has remaining
# Rule 6: For each order, a unit can at least move one tile. If the unit has any mp left after moving one or more tiles, it is allowed to end up on a tile that cost more mp than the unit has remaining


<sup>*</sup>) Remark on Rivers/Roads: Reduction to 0.67mp only works in case both the starting and the target tile have a river or road.
* Remark on Rivers/Roads: Reduction to 0.67mp only works in case both the starting and the target tile have a river or road.


== Zone of Control (ZOC) ==
== Zone of Control (ZOC) ==

Please note that all contributions to Old World Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Old World Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)