Editing Modding
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Once you have the correct version of Unity installed and working in your computer, launch the game and install "OW Assets Template" mod from within the game. This is NOT a mod, but a unity template directory created by Dale. | Once you have the correct version of Unity installed and working in your computer, launch the game and install "OW Assets Template" mod from within the game. This is NOT a mod, but a unity template directory created by Dale. | ||
Create a new Unity project named YOUR_MOD. Best practise is to have a different project for every mod you do. Then close Unity, delete your YOUR_MOD/ folder | Create a new Unity project named YOUR_MOD. Best practise is to have a different project for every mod you do. Then close Unity, delete your YOUR_MOD/ contents folder and paste/extract the OW Assets Template into it (following Dale's instructions). Restart Unityhub, add the YOUR_MOD project and start it. | ||
First you will need to install the correct version of Unity's TextMeshPro (TMP) package, which is currently 3.06. If you never used unity before, read some tutorials about how to do that. Once TMP installed, use menu to install the TMP basic components also. | First you will need to install the correct version of Unity's TextMeshPro (TMP) package, which is currently 3.06. If you never used unity before, read some tutorials about how to do that. Once TMP installed, use menu to install the TMP basic components also. |