Legitimacy
Legitimacy is a system of titles earned by leaders through their actions. Earning renown increases a leader's legitimacy.
Known cognomen
Below is a table that lists all the cognomen that can be acquired, as well as how much legitimacy it provides to the ruler (and their heirs). A new cognomen can only be gained if that title provides more legitimacy than the previous title.
Title | Legitimacy (legacy) | Required Renown | Renown Acquired Through | Notes |
---|---|---|---|---|
The New | 0 (0) | 0 | Starting cognomen | |
The Warrior | 10 (5) | 100 | Unit Killed (20), Unit Lost (-10) | |
The Brave | 20 (10) | 200 | Unit Killed (20), Unit Lost (-10) | |
The Valiant | 30 (15) | 300 | Unit Killed (20), Unit Lost (-10) | |
The Mighty | 40 (20) | 400 | Unit Killed (20), Unit Lost (-10) | |
The Victorious | 50 (25) | 500 | Unit Killed (20), Unit Lost (-10) | |
The Lion | 60 (30) | 600 | Unit Killed (20), Unit Lost (-10) | |
The Invincible | 70 (35) | 700 | Unit Killed (20), Unit Lost (-10) | |
The Capable | 20 (10) | 200 | Unit Trained (10), Unit Promoted (10) | |
The Ready | 30 (15) | 300 | Unit Trained (10), Unit Promoted (10) | |
The Destroyer | 20 (10) | 200 | Barbarian Cleared (50) | |
The Avenger | 40 (20) | 400 | Barbarian Cleared (50) | |
The White Death | 60 (30) | 600 | Barbarian Cleared (50) | |
The Intercessor | 30 (15) | 300 | Barbarian Peace (150), Barbarian Alliance (200), Barbarian Conversion (100) | |
The Peacemaker | 50 (25) | 500 | Barbarian Peace (150), Barbarian Alliance (200), Barbarian Conversion (100) | |
The Conqueror | 40 (20) | 400 | City Captured (200) | |
The Subjugator | 60 (30) | 600 | City Captured (200) | |
The Restorer | 30 (15) | 300 | City Recaptured (150) | |
The Liberator | 50 (25) | 500 | City Recaptured (150) | |
The Settler | 20 (10) | 200 | City Founded (100) | |
The Pioneer | 40 (20) | 400 | City Founded (100) | |
The Ambitious | 20 (10) | 400 | Courtier Added (100), Specialist Trained (10) | Gamefile says "400 required" - shouldn't this be 200? |
The Brilliant | 40 (20) | 400 | Courtier Added (100), Specialist Trained (10) | |
The Beloved | 60 (30) | 600 | Courtier Added (100), Specialist Trained (10) | |
The Rebuilder | 20 (10) | 200 | Improvement Repaired (20) | |
The Surveyor | 10 (5) | 100 | Improvement Finished (10), Wonder Finished (200) | |
The Mason | 20 (10) | 200 | Improvement Finished (10), Wonder Finished (200) | |
The Architect | 40 (20) | 400 | Improvement Finished (10), Wonder Finished (200) | |
The Keystone | 60 (30) | 600 | Improvement Finished (10), Wonder Finished (200) | |
The Founder | 20 (10) | 200 | Nation Founded (200) | |
The Devout | 20 (10) | 200 | Barbarian Converted (100), Religioun Founded (150), Theology Established (100), Religion Spread (20) | |
The Holy | 40 (20) | 400 | Barbarian Converted (100), Religioun Founded (150), Theology Established (100), Religion Spread (20) | |
The Explorer | 30 (15) | 300 | Ruins Explored (100) | |
The Intrepid | 40 (20) | 400 | Ruins Explored (100) | |
The Learner | 20 (10) | 200 | Techs Discovered (50) | |
The Enlightened | 40 (20) | 400 | Techs Discovered (50) | |
The Wise | 60 (30) | 600 | Techs Discovered (50) | |
The Old | 40 (20) | 400 | Years Reigned (10) | |
The Ancient | 50 (25) | 500 | Years Reigned (10) | |
The Able | 30 (15) | 1500 | All | |
The Just | 40 (20) | 2000 | All | |
The Good | 50 (25) | 2500 | All | |
The Strong | 60 (30) | 3000 | All | |
The Noble | 70 (35) | 3500 | All | |
The Glorious | 80 (40) | 4000 | All | |
The Magnificent | 90 (45) | 4500 | All | |
The Great | 100 (50) | 5000 | All |
Gaining Legitimacy
Legitimacy can be gained through various ways, though not all may be used for certain titles.
Method | Renown | Used For Titles |
---|---|---|
Barbarian Clear | 20 | The Good, The Strong, The Warrior |
Cities Founded | 100 | The Good, The Strong |
Courtier Added | 100 | The Good, The Strong |
Improvements Finished | 10 | The Good, The Strong |
Improvements Repaired | 20 | The Good, The Strong |
Nation Founded | 200 | The Good, The Strong |
Ruins Explored | 100 | The Good, The Strong, The Explorer, The Intrepid |
Specialists Trained | 10 | The Good, The Strong |
Techs Discovered | 50 | The Good, The Strong |
Units Trained | 10 | The Good, The Strong |
Units Promoted | 10 | The Good, The Strong |
Units Killed | 20 | The Good, The Strong |
Units Lost | -10 | The Good, The Strong |
Years Reigned | 10 | The Good, The Strong |