Legitimacy

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Legitimacy is a system of titles earned by leaders through their actions. Earning renown increases a leader's legitimacy.

Known cognomen

Below is a table that lists all the cognomen that can be acquired, as well as how much legitimacy it provides to the ruler (and their heirs). A new cognomen can only be gained if that title provides more legitimacy than the previous title.


Known titles
Title Legitimacy (legacy) Required Renown Renown Acquired Through Notes
The New 0 (0) 0 Starting cognomen
The Warrior 10 (5) 100 Unit Killed (20), Unit Lost (-10)
The Brave 20 (10) 200 Unit Killed (20), Unit Lost (-10)
The Valiant 30 (15) 300 Unit Killed (20), Unit Lost (-10)
The Mighty 40 (20) 400 Unit Killed (20), Unit Lost (-10)
The Victorious 50 (25) 500 Unit Killed (20), Unit Lost (-10)
The Lion 60 (30) 600 Unit Killed (20), Unit Lost (-10)
The Invincible 70 (35) 700 Unit Killed (20), Unit Lost (-10)
The Capable 20 (10) 200 Unit Trained (10), Unit Promoted (10)
The Ready 30 (15) 300 Unit Trained (10), Unit Promoted (10)
The Destroyer 20 (10) 200 Barbarian Cleared (50)
The Avenger 40 (20) 400 Barbarian Cleared (50)
The White Death 60 (30) 600 Barbarian Cleared (50)
The Intercessor 30 (15) 300 Barbarian Peace (150), Barbarian Alliance (200), Barbarian Conversion (100)
The Peacemaker 50 (25) 500 Barbarian Peace (150), Barbarian Alliance (200), Barbarian Conversion (100)
The Conqueror 40 (20) 400 City Captured (200)
The Subjugator 60 (30) 600 City Captured (200)
The Restorer 30 (15) 300 City Recaptured (150)
The Liberator 50 (25) 500 City Recaptured (150)
The Settler 20 (10) 200 City Founded (100)
The Pioneer 40 (20) 400 City Founded (100)
The Ambitious 20 (10) 400 Courtier Added (100), Specialist Trained (10) Gamefile says "400 required" - shouldn't this be 200?
The Brilliant 40 (20) 400 Courtier Added (100), Specialist Trained (10)
The Beloved 60 (30) 600 Courtier Added (100), Specialist Trained (10)
The Rebuilder 20 (10) 200 Improvement Repaired (20)
The Surveyor 10 (5) 100 Improvement Finished (10), Wonder Finished (200)
The Mason 20 (10) 200 Improvement Finished (10), Wonder Finished (200)
The Architect 40 (20) 400 Improvement Finished (10), Wonder Finished (200)
The Keystone 60 (30) 600 Improvement Finished (10), Wonder Finished (200)
The Founder 20 (10) 200 Nation Founded (200)
The Devout 20 (10) 200 Barbarian Converted (100), Religioun Founded (150), Theology Established (100), Religion Spread (20)
The Holy 40 (20) 400 Barbarian Converted (100), Religioun Founded (150), Theology Established (100), Religion Spread (20)
The Explorer 30 (15) 300 Ruins Explored (100)
The Intrepid 40 (20) 400 Ruins Explored (100)
The Learner 20 (10) 200 Techs Discovered (50)
The Enlightened 40 (20) 400 Techs Discovered (50)
The Wise 60 (30) 600 Techs Discovered (50)
The Old 40 (20) 400 Years Reigned (10)
The Ancient 50 (25) 500 Years Reigned (10)
The Able 30 (15) 1500 All
The Just 40 (20) 2000 All
The Good 50 (25) 2500 All
The Strong 60 (30) 3000 All
The Noble 70 (35) 3500 All
The Glorious 80 (40) 4000 All
The Magnificent 90 (45) 4500 All
The Great 100 (50) 5000 All

Gaining Legitimacy

Legitimacy can be gained through various ways, though not all may be used for certain titles.

Gaining Renown
Method Renown Used For Titles
Barbarian Clear 20 The Good, The Strong, The Warrior
Cities Founded 100 The Good, The Strong
Courtier Added 100 The Good, The Strong
Improvements Finished 10 The Good, The Strong
Improvements Repaired 20 The Good, The Strong
Nation Founded 200 The Good, The Strong
Ruins Explored 100 The Good, The Strong, The Explorer, The Intrepid
Specialists Trained 10 The Good, The Strong
Techs Discovered 50 The Good, The Strong
Units Trained 10 The Good, The Strong
Units Promoted 10 The Good, The Strong
Units Killed 20 The Good, The Strong
Units Lost -10 The Good, The Strong
Years Reigned 10 The Good, The Strong