Difference between revisions of "Legitimacy"

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(Removed Legacy as that is handled differently now)
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* Earning enough renown to achieve a new cognomen (see below).
* Earning enough renown to achieve a new cognomen (see below).
* Finishing Ambitions (+10 Legitimacy)
* Finishing Ambitions (+10 Legitimacy), or Legacy Ambitions (those of your immediate predecessor)(+5 Legitimacy)
* Events (can go up and down by a few points)
* Through past rulers (half the value per ruler, i.e. 2 rulers ago would yield 1/4th the legitimacy to your current ruler).


==Known cognomen==
==Known cognomen==

Revision as of 21:35, 26 May 2020

Legitimacy is a system of titles earned by leaders through their actions. Legitimacy can be earned through the following ways:

  • Earning enough renown to achieve a new cognomen (see below).
  • Finishing Ambitions (+10 Legitimacy), or Legacy Ambitions (those of your immediate predecessor)(+5 Legitimacy)
  • Events (can go up and down by a few points)
  • Through past rulers (half the value per ruler, i.e. 2 rulers ago would yield 1/4th the legitimacy to your current ruler).

Known cognomen

Below is a table that lists all the cognomen that can be acquired, as well as how much legitimacy it provides to the ruler (and their heirs). A new cognomen can only be gained if that title provides more legitimacy than the previous title.


Known titles
Title Legitimacy Required Renown Renown Acquired Through Notes
The New 0 0 Starting cognomen
The Warrior 10 100 Unit Killed (20), Unit Lost (-10)
The Brave 20 200 Unit Killed (20), Unit Lost (-10)
The Valiant 30 300 Unit Killed (20), Unit Lost (-10)
The Mighty 40 400 Unit Killed (20), Unit Lost (-10)
The Victorious 50 500 Unit Killed (20), Unit Lost (-10)
The Lion 60 600 Unit Killed (20), Unit Lost (-10)
The Invincible 70 700 Unit Killed (20), Unit Lost (-10)
The Capable 20 200 Unit Trained (10), Unit Promoted (10)
The Ready 30 300 Unit Trained (10), Unit Promoted (10)
The Destroyer 20 200 Barbarian Cleared (50)
The Avenger 40 400 Barbarian Cleared (50)
The White Death 60 600 Barbarian Cleared (50)
The Intercessor 30 300 Barbarian Peace (150), Barbarian Alliance (200), Barbarian Conversion (100)
The Peacemaker 50 500 Barbarian Peace (150), Barbarian Alliance (200), Barbarian Conversion (100)
The Conqueror 40 400 City Captured (200)
The Subjugator 60 600 City Captured (200)
The Restorer 30 300 City Recaptured (150)
The Liberator 50 500 City Recaptured (150)
The Settler 20 200 City Founded (100)
The Pioneer 40 400 City Founded (100)
The Ambitious 20 400 Courtier Added (100), Specialist Trained (10) Gamefile says "400 required" - shouldn't this be 200?
The Brilliant 40 400 Courtier Added (100), Specialist Trained (10)
The Beloved 60 600 Courtier Added (100), Specialist Trained (10)
The Rebuilder 20 200 Improvement Repaired (20)
The Surveyor 10 100 Improvement Finished (10), Wonder Finished (200)
The Mason 20 200 Improvement Finished (10), Wonder Finished (200)
The Architect 40 400 Improvement Finished (10), Wonder Finished (200)
The Keystone 60 600 Improvement Finished (10), Wonder Finished (200)
The Founder 20 200 Nation Founded (200)
The Devout 20 200 Barbarian Converted (100), Religioun Founded (150), Theology Established (100), Religion Spread (20)
The Holy 40 400 Barbarian Converted (100), Religioun Founded (150), Theology Established (100), Religion Spread (20)
The Explorer 30 300 Ruins Explored (100)
The Intrepid 4 400 Ruins Explored (100)
The Learner 20 200 Techs Discovered (50)
The Enlightened 40 400 Techs Discovered (50)
The Wise 60 600 Techs Discovered (50)
The Old 40 400 Years Reigned (10)
The Ancient 50 500 Years Reigned (10)
The Able 30 1500 All
The Just 40 2000 All
The Good 50 2500 All
The Strong 60 3000 All
The Noble 70 3500 All
The Glorious 80 4000 All
The Magnificent 90 4500 All
The Great 100 5000 All

Gaining Renown

Renown can be gained through various ways, though not all may be used for certain cognomen, see above. This here lists all possible ways of getting renown.

Gaining Renown
Method Renown
Ambition Cleared 1000
Legacy Achieved 500
Barbarian Cleared 20
Barbarian Peace 150
Barbarian Alliance 200
Barbarian Conversation 100
City Founded 100
City Captured 200
City Recaptured 150
City Lost -200
Courtier Added 100
Improvement Finished 10
Improvement Repaired 20
Religion Founded 150
Theology Established 150
Ruins Explored 100
Nation Founded 200
Specialist Trained 10
Tech Discovered 50
Unit Trained 10
Unit Promoted 10
Unit Killed 20
Unit Lost -10
Wonder Finished 200
Years Reigned 10