Difference between revisions of "Legitimacy"

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Revision as of 19:26, 19 May 2020

Legitimacy is a system of titles earned by leaders through their actions. Earning renown increases a leader's legitimacy.

Known titles

Below is a table that lists all the titles that can be acquired, as well as how much legitimacy it provides to the ruler (and their heirs). A new title can only be gained if that title provides more legitimacy than the previous title.


Known titles
Title Legitimacy (legacy) Required Renown Renown Acquired Through Notes
The New 0 (0) 0
The Founder
The Warrior 10 (5) 105 Units Killed
The Explorer 30 (15) 300 Ruins Explored
The Intrepid 40 (20) 400 Ruins Explored
The Good
The Peacemaker
The Avenger
The Wise
The Good 50 (25) 2500 Barbarian Cleared, Cities Founded, Courtier Added, Improvements Finished, Improvements Repaired, Nation Founded, Ruins Explored, Specialist Trained, Techs Discovered, Units Trained, Unites Promoted, Units Kills, Units Lost, Years Reigned
The Strong 60 (30) 3000 Barbarian Cleared, Cities Founded, Courtier Added, Improvements Finished, Improvements Repaired, Nation Founded, Ruins Explored, Specialist Trained, Techs Discovered, Units Trained, Unites Promoted, Units Kills, Units Lost, Years Reigned

Gaining Legitimacy

Legitimacy can be gained through various ways, though not all may be used for certain titles.

Gaining Renown
Method Renown Used For Titles
Barbarian Clear 20 The Good, The Strong, The Warrior
Cities Founded 100 The Good, The Strong
Courtier Added 100 The Good, The Strong
Improvements Finished 10 The Good, The Strong
Improvements Repaired 20 The Good, The Strong
Nation Founded 200 The Good, The Strong
Ruins Explored 100 The Good, The Strong, The Explorer, The Intrepid
Specialists Trained 10 The Good, The Strong
Techs Discovered 50 The Good, The Strong
Units Trained 10 The Good, The Strong
Units Promoted 10 The Good, The Strong
Units Killed 20 The Good, The Strong
Units Lost -10 The Good, The Strong
Years Reigned 10 The Good, The Strong