Difference between revisions of "Legitimacy"

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(Added cognomen)
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'''Legitimacy''' is a system of titles earned by leaders through their actions. Earning renown increases a leader's legitimacy.
'''Legitimacy''' is a system of titles earned by leaders through their actions. Earning renown increases a leader's legitimacy.


==Known titles==
==Known cognomen==
Below is a table that lists all the titles that can be acquired, as well as how much legitimacy it provides to the ruler (and their heirs). A new title can only be gained if that title provides more legitimacy than the previous title.  
Below is a table that lists all the cognomen that can be acquired, as well as how much legitimacy it provides to the ruler (and their heirs). A new cognomen can only be gained if that title provides more legitimacy than the previous title.  




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|0
|0
|
|
|
|Starting cognomen
|-
|-
|The Founder
|The Warrior
|
|10 (5)
|
|100
|
|Unit Killed (20), Unit Lost (-10)
|
|
|-
|-
|The Warrior
|The Brave
|10 (5)
|20 (10)
|105
|200
|Units Killed
|Unit Killed (20), Unit Lost (-10)
|
|
|-
|-
|The Explorer
|The Valiant
|30 (15)
|30 (15)
|300
|300
|Ruins Explored
|Unit Killed (20), Unit Lost (-10)
|
|
|-
|-
|The Intrepid
|The Mighty
|40 (20)
|40 (20)
|400
|400
|Ruins Explored
|Unit Killed (20), Unit Lost (-10)
|
|
|-
|-
|The Good
|The Victorious
|50 (25)
|500
|Unit Killed (20), Unit Lost (-10)
|
|
|-
|The Lion
|60 (30)
|600
|Unit Killed (20), Unit Lost (-10)
|
|
|-
|The Invincible
|70 (35)
|700
|Unit Killed (20), Unit Lost (-10)
|
|
|-
|The Capable
|20 (10)
|200
|Unit Trained (10), Unit Promoted (10)
|
|
|-
|-
|The Peacemaker
|The Ready
|30 (15)
|300
|Unit Trained (10), Unit Promoted (10)
|
|
|-
|The Destroyer
|20 (10)
|200
|Barbarian Cleared (50)
|
|
|-
|The Avenger
|40 (20)
|400
|Barbarian Cleared (50)
|
|
|-
|The White Death
|60 (30)
|600
|Barbarian Cleared (50)
|
|
|-
|-
|The Avenger
|The Intercessor
|30 (15)
|300
|Barbarian Peace (150), Barbarian Alliance (200), Barbarian Conversion (100)
|
|
|-
|The Peacemaker
|50 (25)
|500
|Barbarian Peace (150), Barbarian Alliance (200), Barbarian Conversion (100)
|
|
|-
|The Conqueror
|40 (20)
|400
|City Captured (200)
|
|
|-
|The Subjugator
|60 (30)
|600
|City Captured (200)
|
|
|-
|-
|The Wise
|The Restorer
|30 (15)
|300
|City Recaptured (150)
|
|
|-
|The Liberator
|50 (25)
|500
|City Recaptured (150)
|
|
|-
|The Settler
|20 (10)
|200
|City Founded (100)
|
|
|-
|The Pioneer
|40 (20)
|400
|City Founded (100)
|
|
|-
|-
|The Good
|The Ambitious
|50 (25)
|20 (10)
|2500
|400
|Barbarian Cleared, Cities Founded, Courtier Added, Improvements Finished, Improvements Repaired, Nation Founded, Ruins Explored, Specialist Trained, Techs Discovered, Units Trained, Unites Promoted, Units Kills, Units Lost, Years Reigned
|Courtier Added (100), Specialist Trained (10)
|Gamefile says "400 required" - shouldn't this be 200?
|-
|The Brilliant
|40 (20)
|400
|Courtier Added (100), Specialist Trained (10)
|
|
|-
|-
|The Strong
|The Beloved
|60 (30)
|60 (30)
|3000
|600
|Barbarian Cleared, Cities Founded, Courtier Added, Improvements Finished, Improvements Repaired, Nation Founded, Ruins Explored, Specialist Trained, Techs Discovered, Units Trained, Unites Promoted, Units Kills, Units Lost, Years Reigned
|Courtier Added (100), Specialist Trained (10)
|
|
|}
|}

Revision as of 18:45, 26 May 2020

Legitimacy is a system of titles earned by leaders through their actions. Earning renown increases a leader's legitimacy.

Known cognomen

Below is a table that lists all the cognomen that can be acquired, as well as how much legitimacy it provides to the ruler (and their heirs). A new cognomen can only be gained if that title provides more legitimacy than the previous title.


Known titles
Title Legitimacy (legacy) Required Renown Renown Acquired Through Notes
The New 0 (0) 0 Starting cognomen
The Warrior 10 (5) 100 Unit Killed (20), Unit Lost (-10)
The Brave 20 (10) 200 Unit Killed (20), Unit Lost (-10)
The Valiant 30 (15) 300 Unit Killed (20), Unit Lost (-10)
The Mighty 40 (20) 400 Unit Killed (20), Unit Lost (-10)
The Victorious 50 (25) 500 Unit Killed (20), Unit Lost (-10)
The Lion 60 (30) 600 Unit Killed (20), Unit Lost (-10)
The Invincible 70 (35) 700 Unit Killed (20), Unit Lost (-10)
The Capable 20 (10) 200 Unit Trained (10), Unit Promoted (10)
The Ready 30 (15) 300 Unit Trained (10), Unit Promoted (10)
The Destroyer 20 (10) 200 Barbarian Cleared (50)
The Avenger 40 (20) 400 Barbarian Cleared (50)
The White Death 60 (30) 600 Barbarian Cleared (50)
The Intercessor 30 (15) 300 Barbarian Peace (150), Barbarian Alliance (200), Barbarian Conversion (100)
The Peacemaker 50 (25) 500 Barbarian Peace (150), Barbarian Alliance (200), Barbarian Conversion (100)
The Conqueror 40 (20) 400 City Captured (200)
The Subjugator 60 (30) 600 City Captured (200)
The Restorer 30 (15) 300 City Recaptured (150)
The Liberator 50 (25) 500 City Recaptured (150)
The Settler 20 (10) 200 City Founded (100)
The Pioneer 40 (20) 400 City Founded (100)
The Ambitious 20 (10) 400 Courtier Added (100), Specialist Trained (10) Gamefile says "400 required" - shouldn't this be 200?
The Brilliant 40 (20) 400 Courtier Added (100), Specialist Trained (10)
The Beloved 60 (30) 600 Courtier Added (100), Specialist Trained (10)

Gaining Legitimacy

Legitimacy can be gained through various ways, though not all may be used for certain titles.

Gaining Renown
Method Renown Used For Titles
Barbarian Clear 20 The Good, The Strong, The Warrior
Cities Founded 100 The Good, The Strong
Courtier Added 100 The Good, The Strong
Improvements Finished 10 The Good, The Strong
Improvements Repaired 20 The Good, The Strong
Nation Founded 200 The Good, The Strong
Ruins Explored 100 The Good, The Strong, The Explorer, The Intrepid
Specialists Trained 10 The Good, The Strong
Techs Discovered 50 The Good, The Strong
Units Trained 10 The Good, The Strong
Units Promoted 10 The Good, The Strong
Units Killed 20 The Good, The Strong
Units Lost -10 The Good, The Strong
Years Reigned 10 The Good, The Strong