Difference between revisions of "Legitimacy"
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* Earning enough renown to achieve a new cognomen (see below). | * Earning enough renown to achieve a new cognomen (see below). | ||
* Finishing Ambitions (+10 Legitimacy) | * Finishing Ambitions (+10 Legitimacy), or Legacy Ambitions (those of your immediate predecessor)(+5 Legitimacy) | ||
* Events (can go up and down by a few points) | |||
* Through past rulers (half the value per ruler, i.e. 2 rulers ago would yield 1/4th the legitimacy to your current ruler). | |||
==Known cognomen== | ==Known cognomen== | ||
Below is a table that lists all the cognomen that can be acquired, as well as how much legitimacy it provides to the ruler (and their heirs). A new cognomen can only be gained if that title provides more legitimacy than the previous title. | Below is a table that lists all the cognomen that can be acquired, as well as how much legitimacy it provides to the ruler (and their heirs). A new cognomen can only be gained if that title provides more legitimacy than the previous title, with the exception of the negative cognomens. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 16: | Line 17: | ||
!Renown Acquired Through | !Renown Acquired Through | ||
!Notes | !Notes | ||
|- | |||
|The Founder | |||
|10 | |||
|0 | |||
|First leader starts with this | |||
| | |||
|- | |- | ||
|The New | |The New | ||
|0 | |0 | ||
|0 | |0 | ||
|Subsequent leaders start with this | |||
| | | | ||
|- | |- | ||
|The Warrior | |The Warrior | ||
|10 | |10 | ||
| | |1000 | ||
|Unit Killed ( | |Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100) | ||
| | | | ||
|- | |- | ||
|The | |The Drillmaster | ||
|20 | |20 | ||
| | |2000 | ||
|Unit Killed ( | |Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100) | ||
| | | | ||
|- | |- | ||
|The Valiant | |The Valiant | ||
|30 | |30 | ||
| | |3000 | ||
|Unit Killed ( | |Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100) | ||
| | | | ||
|- | |- | ||
|The Mighty | |The Mighty | ||
|40 | |40 | ||
| | |4000 | ||
|Unit Killed ( | |Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100) | ||
| | | | ||
|- | |- | ||
|The Victorious | |The Victorious | ||
|50 | |50 | ||
| | |5000 | ||
|Unit Killed ( | |Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100) | ||
| | | | ||
|- | |- | ||
|The Lion | |The Lion | ||
|60 | |60 | ||
| | |6000 | ||
|Unit Killed ( | |Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100) | ||
| | | | ||
|- | |- | ||
|The Invincible | |The Invincible | ||
|70 | |70 | ||
| | |7000 | ||
|Unit Killed ( | |Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100) | ||
| | | | ||
|- | |- | ||
|The Capable | |The Capable | ||
|20 | |20 | ||
| | |2000 | ||
|Unit Trained ( | |Unit Trained (100), Unit Promoted (100) | ||
| | | | ||
|- | |- | ||
|The Ready | |The Ready | ||
|30 | |30 | ||
| | |3000 | ||
|Unit Trained ( | |Unit Trained (100), Unit Promoted (100) | ||
| | | | ||
|- | |- | ||
|The Destroyer | |The Destroyer | ||
|20 | |20 | ||
| | |2000 | ||
| | |Tribe Cleared (500) | ||
| | | | ||
|- | |- | ||
|The Avenger | |The Avenger | ||
|40 | |40 | ||
| | |4000 | ||
| | |Tribe Cleared (500) | ||
| | | | ||
|- | |- | ||
|The White Death | |The White Death | ||
|60 | |60 | ||
| | |6000 | ||
| | |Tribe Cleared (500) | ||
| | | | ||
|- | |- | ||
|The Intercessor | |The Intercessor | ||
|30 | |30 | ||
| | |3000 | ||
| | |Tribal/National Peace (1000), Tribal/National Alliance (2000) | ||
| | | | ||
|- | |- | ||
|The Peacemaker | |The Peacemaker | ||
| | |30 | ||
| | |5000 | ||
| | |Tribal/National Peace (1000), Tribal/National Alliance (2000) | ||
| | | | ||
|- | |- | ||
|The Conqueror | |The Conqueror | ||
|40 | |40 | ||
| | |4000 | ||
|City Captured ( | |City Captured (2000), Capital Captured (2000) | ||
| | | | ||
|- | |- | ||
|The Subjugator | |The Subjugator | ||
|60 | |60 | ||
| | |6000 | ||
|City Captured ( | |City Captured (2000), Capital Captured (2000) | ||
| | | | ||
|- | |- | ||
|The Restorer | |The Restorer | ||
|30 | |30 | ||
| | |3000 | ||
|City Recaptured ( | |City Recaptured (1500) | ||
| | | | ||
|- | |- | ||
|The Liberator | |The Liberator | ||
|50 | |50 | ||
| | |5000 | ||
|City Recaptured ( | |City Recaptured (1500) | ||
| | | | ||
|- | |- | ||
|The Settler | |The Settler | ||
|20 | |20 | ||
| | |2000 | ||
|City Founded ( | |City Founded (1000) | ||
| | | | ||
|- | |- | ||
|The Pioneer | |The Pioneer | ||
|40 | |40 | ||
| | |4000 | ||
|City Founded ( | |City Founded (1000) | ||
| | | | ||
|- | |- | ||
|The Ambitious | |The Ambitious | ||
|20 | |20 | ||
| | |4000 | ||
|Courtier Added ( | |Courtier Added (0), Specialist Trained (100) | ||
| | | | ||
|- | |- | ||
|The Brilliant | |The Brilliant | ||
|40 | |40 | ||
| | |4000 | ||
|Courtier Added ( | |Courtier Added (1000), Specialist Trained (100) | ||
| | | | ||
|- | |- | ||
|The Beloved | |The Beloved | ||
|60 | |60 | ||
| | |6000 | ||
|Courtier Added ( | |Courtier Added (1000), Specialist Trained (100) | ||
| | | | ||
|- | |- | ||
|The Rebuilder | |The Rebuilder | ||
|20 | |20 | ||
| | |2000 | ||
|Improvement Repaired ( | |Improvement Repaired (200) | ||
| | | | ||
|- | |- | ||
|The | |The Mason | ||
|10 | |10 | ||
| | |1000 | ||
|Improvement Finished ( | |Improvement Finished (100), Wonder Finished (2000) | ||
| | | | ||
|- | |- | ||
|The | |The Architect | ||
|20 | |20 | ||
| | |2000 | ||
|Improvement Finished ( | |Improvement Finished (100), Wonder Finished (2000) | ||
| | | | ||
|- | |- | ||
|The | |The Keystone | ||
|40 | |40 | ||
| | |4000 | ||
|Improvement Finished ( | |Improvement Finished (100), Wonder Finished (2000) | ||
| | | | ||
|- | |- | ||
|The | |The Fountainhead | ||
|60 | |60 | ||
| | |6000 | ||
|Improvement Finished ( | |Improvement Finished (100), Wonder Finished (2000) | ||
| | | | ||
|- | |- | ||
|The Devout | |The Devout | ||
|20 | |20 | ||
| | |2000 | ||
| | |World Religion Founded (1500), Theology Established (1000), Religion Spread (200) | ||
| | | | ||
|- | |- | ||
|The Holy | |The Holy | ||
|40 | |40 | ||
| | |4000 | ||
| | |World Religion Founded (1500), Theology Established (1000), Religion Spread (200) | ||
| | | | ||
|- | |- | ||
|The Explorer | |The Explorer | ||
|30 | |30 | ||
| | |3000 | ||
|Ruins Explored ( | |Tribe/Nation Contacted (100), Caravan Arrived (200), Landmark Discovered (300), Landmark Named (400), Ruins Explored (200), Tile Revealed (1) | ||
| | | | ||
|- | |- | ||
|The Intrepid | |The Intrepid | ||
| | |50 | ||
| | |5000 | ||
|Ruins Explored ( | |Tribe/Nation Contacted (100), Caravan Arrived (200), Landmark Discovered (300), Landmark Named (400), Ruins Explored (200), Tile Revealed (1) | ||
| | | | ||
|- | |- | ||
|The | |The Learned | ||
|20 | |20 | ||
| | |2000 | ||
|Techs Discovered ( | |Techs Discovered (500) | ||
| | | | ||
|- | |- | ||
|The Enlightened | |The Enlightened | ||
|40 | |40 | ||
| | |4000 | ||
|Techs Discovered ( | |Techs Discovered (500) | ||
| | | | ||
|- | |- | ||
|The Wise | |The Wise | ||
|60 | |60 | ||
| | |6000 | ||
|Techs Discovered ( | |Techs Discovered (500) | ||
| | | | ||
|- | |- | ||
|The Old | |The Old | ||
|40 | |40 | ||
| | |4000 | ||
|Years Reigned ( | |Years Reigned (100) | ||
| | | | ||
|- | |- | ||
|The Ancient | |The Ancient | ||
|50 | |50 | ||
| | |5000 | ||
|Years Reigned ( | |Years Reigned (100) | ||
| | | | ||
|- | |- | ||
|The Able | |The Able | ||
|30 | |30 | ||
| | |15000 | ||
|All | |All | ||
| | | | ||
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|The Just | |The Just | ||
|40 | |40 | ||
| | |20000 | ||
|All | |All | ||
| | | | ||
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|The Good | |The Good | ||
|50 | |50 | ||
| | |25000 | ||
|All | |All | ||
| | | | ||
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|The Strong | |The Strong | ||
|60 | |60 | ||
| | |30000 | ||
|All | |All | ||
| | | | ||
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|The Noble | |The Noble | ||
|70 | |70 | ||
| | |35000 | ||
|All | |All | ||
| | | | ||
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|The Glorious | |The Glorious | ||
|80 | |80 | ||
| | |40000 | ||
|All | |All | ||
| | | | ||
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|The Magnificent | |The Magnificent | ||
|90 | |90 | ||
| | |45000 | ||
|All | |All | ||
| | | | ||
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|The Great | |The Great | ||
|100 | |100 | ||
|50000 | |||
|All | |||
| | |||
|- | |||
|The Unfortunate | |||
| -20 | |||
|1000 | |||
|City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100) | |||
| | |||
|- | |||
|The Unready | |||
| -40 | |||
|2000 | |||
|City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100) | |||
| | |||
|- | |||
|The Weak | |||
| -60 | |||
|3000 | |||
|City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100) | |||
| | |||
|- | |||
|The Bad | |||
| -80 | |||
|4000 | |||
|City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100) | |||
| | |||
|- | |||
|The Bloody | |||
| -100 | |||
|5000 | |5000 | ||
| | |City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100) | ||
| | | | ||
|} | |} | ||
Line 308: | Line 339: | ||
!Renown | !Renown | ||
|- | |- | ||
|Ambition | |Ambition Achieved | ||
| | |4000 | ||
|- | |- | ||
|Legacy Achieved | |Legacy Achieved | ||
| | |2000 | ||
|- | |- | ||
| | |Tribe Cleared | ||
| | |200 | ||
|- | |- | ||
| | |Tribe/Nation Contacted | ||
| | |100 | ||
|- | |- | ||
| | |Tribal/National Peace | ||
| | |1000 | ||
|- | |- | ||
| | |Tribal/National Alliance | ||
| | |2000 | ||
|- | |- | ||
|City Founded | |City Founded | ||
| | |1000 | ||
|- | |- | ||
|City Captured | |City Captured | ||
| | |2000 | ||
|- | |||
|Capital Captured | |||
|2000 | |||
|- | |- | ||
|City Recaptured | |City Recaptured | ||
| | |1500 | ||
|- | |- | ||
|City Lost | |City Lost | ||
| - | | -2000 | ||
|- | |- | ||
|Courtier Added | |Courtier Added | ||
| | |1000 | ||
|- | |- | ||
|Improvement Finished | |Improvement Finished | ||
| | |100 | ||
|- | |- | ||
|Improvement Repaired | |Improvement Repaired | ||
| | |200 | ||
|- | |||
|Landmark Discovered | |||
|300 | |||
|- | |||
|Landmark Named | |||
|400 | |||
|- | |||
|Tile revealed | |||
|1 | |||
|- | |- | ||
|Religion Founded | |World Religion Founded | ||
| | |1500 | ||
|- | |- | ||
|Theology Established | |Theology Established | ||
| | |1000 | ||
|- | |- | ||
|Ruins Explored | |Ruins Explored | ||
|200 | |200 | ||
|- | |- | ||
|Specialist Trained | |Specialist Trained | ||
| | |100 | ||
|- | |- | ||
|Tech Discovered | |Tech Discovered | ||
| | |500 | ||
|- | |- | ||
|Unit Trained | |Unit Trained | ||
| | |100 | ||
|- | |- | ||
|Unit Promoted | |Unit Promoted | ||
| | |100 | ||
|- | |||
|Military Unit Killed | |||
|200 | |||
|- | |- | ||
|Unit Killed | |Military Unit Killed (as General) | ||
| | |200 | ||
|- | |- | ||
|Unit Lost | |Unit Lost | ||
| - | | -100 | ||
|- | |- | ||
|Wonder Finished | |Wonder Finished | ||
| | |2000 | ||
|- | |- | ||
|Years Reigned | |Years Reigned | ||
| | |100 | ||
|} | |} | ||
[[Category:Old World]] | [[Category:Old World]] |
Latest revision as of 13:52, 8 November 2021
Legitimacy is a system of titles earned by leaders through their actions. Legitimacy can be earned through the following ways:
- Earning enough renown to achieve a new cognomen (see below).
- Finishing Ambitions (+10 Legitimacy), or Legacy Ambitions (those of your immediate predecessor)(+5 Legitimacy)
- Events (can go up and down by a few points)
- Through past rulers (half the value per ruler, i.e. 2 rulers ago would yield 1/4th the legitimacy to your current ruler).
Known cognomen[edit]
Below is a table that lists all the cognomen that can be acquired, as well as how much legitimacy it provides to the ruler (and their heirs). A new cognomen can only be gained if that title provides more legitimacy than the previous title, with the exception of the negative cognomens.
Title | Legitimacy | Required Renown | Renown Acquired Through | Notes |
---|---|---|---|---|
The Founder | 10 | 0 | First leader starts with this | |
The New | 0 | 0 | Subsequent leaders start with this | |
The Warrior | 10 | 1000 | Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100) | |
The Drillmaster | 20 | 2000 | Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100) | |
The Valiant | 30 | 3000 | Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100) | |
The Mighty | 40 | 4000 | Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100) | |
The Victorious | 50 | 5000 | Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100) | |
The Lion | 60 | 6000 | Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100) | |
The Invincible | 70 | 7000 | Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100) | |
The Capable | 20 | 2000 | Unit Trained (100), Unit Promoted (100) | |
The Ready | 30 | 3000 | Unit Trained (100), Unit Promoted (100) | |
The Destroyer | 20 | 2000 | Tribe Cleared (500) | |
The Avenger | 40 | 4000 | Tribe Cleared (500) | |
The White Death | 60 | 6000 | Tribe Cleared (500) | |
The Intercessor | 30 | 3000 | Tribal/National Peace (1000), Tribal/National Alliance (2000) | |
The Peacemaker | 30 | 5000 | Tribal/National Peace (1000), Tribal/National Alliance (2000) | |
The Conqueror | 40 | 4000 | City Captured (2000), Capital Captured (2000) | |
The Subjugator | 60 | 6000 | City Captured (2000), Capital Captured (2000) | |
The Restorer | 30 | 3000 | City Recaptured (1500) | |
The Liberator | 50 | 5000 | City Recaptured (1500) | |
The Settler | 20 | 2000 | City Founded (1000) | |
The Pioneer | 40 | 4000 | City Founded (1000) | |
The Ambitious | 20 | 4000 | Courtier Added (0), Specialist Trained (100) | |
The Brilliant | 40 | 4000 | Courtier Added (1000), Specialist Trained (100) | |
The Beloved | 60 | 6000 | Courtier Added (1000), Specialist Trained (100) | |
The Rebuilder | 20 | 2000 | Improvement Repaired (200) | |
The Mason | 10 | 1000 | Improvement Finished (100), Wonder Finished (2000) | |
The Architect | 20 | 2000 | Improvement Finished (100), Wonder Finished (2000) | |
The Keystone | 40 | 4000 | Improvement Finished (100), Wonder Finished (2000) | |
The Fountainhead | 60 | 6000 | Improvement Finished (100), Wonder Finished (2000) | |
The Devout | 20 | 2000 | World Religion Founded (1500), Theology Established (1000), Religion Spread (200) | |
The Holy | 40 | 4000 | World Religion Founded (1500), Theology Established (1000), Religion Spread (200) | |
The Explorer | 30 | 3000 | Tribe/Nation Contacted (100), Caravan Arrived (200), Landmark Discovered (300), Landmark Named (400), Ruins Explored (200), Tile Revealed (1) | |
The Intrepid | 50 | 5000 | Tribe/Nation Contacted (100), Caravan Arrived (200), Landmark Discovered (300), Landmark Named (400), Ruins Explored (200), Tile Revealed (1) | |
The Learned | 20 | 2000 | Techs Discovered (500) | |
The Enlightened | 40 | 4000 | Techs Discovered (500) | |
The Wise | 60 | 6000 | Techs Discovered (500) | |
The Old | 40 | 4000 | Years Reigned (100) | |
The Ancient | 50 | 5000 | Years Reigned (100) | |
The Able | 30 | 15000 | All | |
The Just | 40 | 20000 | All | |
The Good | 50 | 25000 | All | |
The Strong | 60 | 30000 | All | |
The Noble | 70 | 35000 | All | |
The Glorious | 80 | 40000 | All | |
The Magnificent | 90 | 45000 | All | |
The Great | 100 | 50000 | All | |
The Unfortunate | -20 | 1000 | City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100) | |
The Unready | -40 | 2000 | City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100) | |
The Weak | -60 | 3000 | City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100) | |
The Bad | -80 | 4000 | City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100) | |
The Bloody | -100 | 5000 | City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100) |
Gaining Renown[edit]
Renown can be gained through various ways, though not all may be used for certain cognomen, see above. This here lists all possible ways of getting renown.
Method | Renown |
---|---|
Ambition Achieved | 4000 |
Legacy Achieved | 2000 |
Tribe Cleared | 200 |
Tribe/Nation Contacted | 100 |
Tribal/National Peace | 1000 |
Tribal/National Alliance | 2000 |
City Founded | 1000 |
City Captured | 2000 |
Capital Captured | 2000 |
City Recaptured | 1500 |
City Lost | -2000 |
Courtier Added | 1000 |
Improvement Finished | 100 |
Improvement Repaired | 200 |
Landmark Discovered | 300 |
Landmark Named | 400 |
Tile revealed | 1 |
World Religion Founded | 1500 |
Theology Established | 1000 |
Ruins Explored | 200 |
Specialist Trained | 100 |
Tech Discovered | 500 |
Unit Trained | 100 |
Unit Promoted | 100 |
Military Unit Killed | 200 |
Military Unit Killed (as General) | 200 |
Unit Lost | -100 |
Wonder Finished | 2000 |
Years Reigned | 100 |