Difference between revisions of "Legitimacy"
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(Removed Legacy as that is handled differently now) |
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* Earning enough renown to achieve a new cognomen (see below). | * Earning enough renown to achieve a new cognomen (see below). | ||
* Finishing Ambitions (+10 Legitimacy) | * Finishing Ambitions (+10 Legitimacy), or Legacy Ambitions (those of your immediate predecessor)(+5 Legitimacy) | ||
* Events (can go up and down by a few points) | |||
* Through past rulers (half the value per ruler, i.e. 2 rulers ago would yield 1/4th the legitimacy to your current ruler). | |||
==Known cognomen== | ==Known cognomen== |
Revision as of 21:35, 26 May 2020
Legitimacy is a system of titles earned by leaders through their actions. Legitimacy can be earned through the following ways:
- Earning enough renown to achieve a new cognomen (see below).
- Finishing Ambitions (+10 Legitimacy), or Legacy Ambitions (those of your immediate predecessor)(+5 Legitimacy)
- Events (can go up and down by a few points)
- Through past rulers (half the value per ruler, i.e. 2 rulers ago would yield 1/4th the legitimacy to your current ruler).
Known cognomen
Below is a table that lists all the cognomen that can be acquired, as well as how much legitimacy it provides to the ruler (and their heirs). A new cognomen can only be gained if that title provides more legitimacy than the previous title.
Title | Legitimacy | Required Renown | Renown Acquired Through | Notes |
---|---|---|---|---|
The New | 0 | 0 | Starting cognomen | |
The Warrior | 10 | 100 | Unit Killed (20), Unit Lost (-10) | |
The Brave | 20 | 200 | Unit Killed (20), Unit Lost (-10) | |
The Valiant | 30 | 300 | Unit Killed (20), Unit Lost (-10) | |
The Mighty | 40 | 400 | Unit Killed (20), Unit Lost (-10) | |
The Victorious | 50 | 500 | Unit Killed (20), Unit Lost (-10) | |
The Lion | 60 | 600 | Unit Killed (20), Unit Lost (-10) | |
The Invincible | 70 | 700 | Unit Killed (20), Unit Lost (-10) | |
The Capable | 20 | 200 | Unit Trained (10), Unit Promoted (10) | |
The Ready | 30 | 300 | Unit Trained (10), Unit Promoted (10) | |
The Destroyer | 20 | 200 | Barbarian Cleared (50) | |
The Avenger | 40 | 400 | Barbarian Cleared (50) | |
The White Death | 60 | 600 | Barbarian Cleared (50) | |
The Intercessor | 30 | 300 | Barbarian Peace (150), Barbarian Alliance (200), Barbarian Conversion (100) | |
The Peacemaker | 50 | 500 | Barbarian Peace (150), Barbarian Alliance (200), Barbarian Conversion (100) | |
The Conqueror | 40 | 400 | City Captured (200) | |
The Subjugator | 60 | 600 | City Captured (200) | |
The Restorer | 30 | 300 | City Recaptured (150) | |
The Liberator | 50 | 500 | City Recaptured (150) | |
The Settler | 20 | 200 | City Founded (100) | |
The Pioneer | 40 | 400 | City Founded (100) | |
The Ambitious | 20 | 400 | Courtier Added (100), Specialist Trained (10) | Gamefile says "400 required" - shouldn't this be 200? |
The Brilliant | 40 | 400 | Courtier Added (100), Specialist Trained (10) | |
The Beloved | 60 | 600 | Courtier Added (100), Specialist Trained (10) | |
The Rebuilder | 20 | 200 | Improvement Repaired (20) | |
The Surveyor | 10 | 100 | Improvement Finished (10), Wonder Finished (200) | |
The Mason | 20 | 200 | Improvement Finished (10), Wonder Finished (200) | |
The Architect | 40 | 400 | Improvement Finished (10), Wonder Finished (200) | |
The Keystone | 60 | 600 | Improvement Finished (10), Wonder Finished (200) | |
The Founder | 20 | 200 | Nation Founded (200) | |
The Devout | 20 | 200 | Barbarian Converted (100), Religioun Founded (150), Theology Established (100), Religion Spread (20) | |
The Holy | 40 | 400 | Barbarian Converted (100), Religioun Founded (150), Theology Established (100), Religion Spread (20) | |
The Explorer | 30 | 300 | Ruins Explored (100) | |
The Intrepid | 4 | 400 | Ruins Explored (100) | |
The Learner | 20 | 200 | Techs Discovered (50) | |
The Enlightened | 40 | 400 | Techs Discovered (50) | |
The Wise | 60 | 600 | Techs Discovered (50) | |
The Old | 40 | 400 | Years Reigned (10) | |
The Ancient | 50 | 500 | Years Reigned (10) | |
The Able | 30 | 1500 | All | |
The Just | 40 | 2000 | All | |
The Good | 50 | 2500 | All | |
The Strong | 60 | 3000 | All | |
The Noble | 70 | 3500 | All | |
The Glorious | 80 | 4000 | All | |
The Magnificent | 90 | 4500 | All | |
The Great | 100 | 5000 | All |
Gaining Renown
Renown can be gained through various ways, though not all may be used for certain cognomen, see above. This here lists all possible ways of getting renown.
Method | Renown |
---|---|
Ambition Cleared | 1000 |
Legacy Achieved | 500 |
Barbarian Cleared | 20 |
Barbarian Peace | 150 |
Barbarian Alliance | 200 |
Barbarian Conversation | 100 |
City Founded | 100 |
City Captured | 200 |
City Recaptured | 150 |
City Lost | -200 |
Courtier Added | 100 |
Improvement Finished | 10 |
Improvement Repaired | 20 |
Religion Founded | 150 |
Theology Established | 150 |
Ruins Explored | 100 |
Nation Founded | 200 |
Specialist Trained | 10 |
Tech Discovered | 50 |
Unit Trained | 10 |
Unit Promoted | 10 |
Unit Killed | 20 |
Unit Lost | -10 |
Wonder Finished | 200 |
Years Reigned | 10 |