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'''Legitimacy''' is a system of titles earned by leaders through their actions.  
'''Legitimacy''' is a system of titles earned by leaders through their actions. Earning renown increases a leader's legitimacy.
Legitimacy can be earned through the following ways:


* Earning enough renown to achieve a new cognomen (see below).
==Known titles==
* Finishing Ambitions (+10 Legitimacy), or Legacy Ambitions (those of your immediate predecessor)(+5 Legitimacy)
Below is a table that lists all the titles that can be acquired, as well as how much legitimacy it provides to the ruler (and their heirs). A new title can only be gained if that title provides more legitimacy than the previous title.  
* Events (can go up and down by a few points)
* Through past rulers (half the value per ruler, i.e. 2 rulers ago would yield 1/4th the legitimacy to your current ruler).


==Known cognomen==
Below is a table that lists all the cognomen that can be acquired, as well as how much legitimacy it provides to the ruler (and their heirs). A new cognomen can only be gained if that title provides more legitimacy than the previous title, with the exception of the negative cognomens.


{| class="wikitable sortable"
{| class="wikitable"
|+Known titles
|+Known titles
!Title
!Title
!Legitimacy
!Legitimacy (legacy)
!Required Renown
!Required Renown
!Renown Acquired Through
!Renown Acquired Through
!Notes
!Notes
|-
|The Founder
|10
|0
|First leader starts with this
|
|-
|-
|The New
|The New
|0 (0)
|0
|0
|0
|Subsequent leaders start with this
|
|
|-
|The Warrior
|10
|1000
|Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
|
|
|-
|-
|The Drillmaster
|The Founder
|20
|2000
|Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
|
|
|-
|The Valiant
|30
|3000
|Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
|
|
|-
|The Mighty
|40
|4000
|Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
|
|
|-
|The Victorious
|50
|5000
|Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
|
|
|-
|-
|The Lion
|The Warrior
|60
|10 (5)
|6000
|105
|Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
|Units Killed
|
|
|-
|-
|The Invincible
|The Explorer
|70
|30 (15)
|7000
|300
|Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
|Ruins Explored
|
|
|-
|-
|The Capable
|The Intrepid
|20
|40 (20)
|2000
|400
|Unit Trained (100), Unit Promoted (100)
|Ruins Explored
|
|
|-
|-
|The Ready
|The Good
|30
|3000
|Unit Trained (100), Unit Promoted (100)
|
|
|-
|The Destroyer
|20
|2000
|Tribe Cleared (500)
|
|
|-
|The Avenger
|40
|4000
|Tribe Cleared (500)
|
|
|-
|The White Death
|60
|6000
|Tribe Cleared (500)
|
|-
|The Intercessor
|30
|3000
|Tribal/National Peace (1000), Tribal/National Alliance (2000)
|
|
|-
|-
|The Peacemaker
|The Peacemaker
|30
|5000
|Tribal/National Peace (1000), Tribal/National Alliance (2000)
|
|
|-
|The Conqueror
|40
|4000
|City Captured (2000), Capital Captured (2000)
|
|
|-
|The Subjugator
|60
|6000
|City Captured (2000), Capital Captured (2000)
|
|
|-
|The Restorer
|30
|3000
|City Recaptured (1500)
|
|
|-
|-
|The Liberator
|The Avenger
|50
|5000
|City Recaptured (1500)
|
|-
|The Settler
|20
|2000
|City Founded (1000)
|
|-
|The Pioneer
|40
|4000
|City Founded (1000)
|
|-
|The Ambitious
|20
|4000
|Courtier Added (0), Specialist Trained (100)
|
|-
|The Brilliant
|40
|4000
|Courtier Added (1000), Specialist Trained (100)
|
|-
|The Beloved
|60
|6000
|Courtier Added (1000), Specialist Trained (100)
|
|-
|The Rebuilder
|20
|2000
|Improvement Repaired (200)
|
|-
|The Mason
|10
|1000
|Improvement Finished (100), Wonder Finished (2000)
|
|-
|The Architect
|20
|2000
|Improvement Finished (100), Wonder Finished (2000)
|
|-
|The Keystone
|40
|4000
|Improvement Finished (100), Wonder Finished (2000)
|
|-
|The Fountainhead
|60
|6000
|Improvement Finished (100), Wonder Finished (2000)
|
|-
|The Devout
|20
|2000
|World Religion Founded (1500), Theology Established (1000), Religion Spread (200)
|
|-
|The Holy
|40
|4000
|World Religion Founded (1500), Theology Established (1000), Religion Spread (200)
|
|
|-
|The Explorer
|30
|3000
|Tribe/Nation Contacted (100), Caravan Arrived (200), Landmark Discovered (300), Landmark Named (400), Ruins Explored (200), Tile Revealed (1)
|
|
|-
|The Intrepid
|50
|5000
|Tribe/Nation Contacted (100), Caravan Arrived (200), Landmark Discovered (300), Landmark Named (400), Ruins Explored (200), Tile Revealed (1)
|
|-
|The Learned
|20
|2000
|Techs Discovered (500)
|
|
|-
|The Enlightened
|40
|4000
|Techs Discovered (500)
|
|
|-
|-
|The Wise
|The Wise
|60
|6000
|Techs Discovered (500)
|
|
|-
|The Old
|40
|4000
|Years Reigned (100)
|
|
|-
|The Ancient
|50
|5000
|Years Reigned (100)
|
|
|-
|The Able
|30
|15000
|All
|
|-
|The Just
|40
|20000
|All
|
|
|-
|-
|The Good
|The Good
|50
|50 (25)
|25000
|2500
|All
|Barbarian Cleared, Cities Founded, Courtier Added, Improvements Finished, Improvements Repaired, Nation Founded, Ruins Explored, Specialist Trained, Techs Discovered, Units Trained, Unites Promoted, Units Kills, Units Lost, Years Reigned
|
|
|-
|-
|The Strong
|The Strong
|60
|60 (30)
|30000
|All
|
|-
|The Noble
|70
|35000
|All
|
|-
|The Glorious
|80
|40000
|All
|
|-
|The Magnificent
|90
|45000
|All
|
|-
|The Great
|100
|50000
|All
|
|-
|The Unfortunate
| -20
|1000
|City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100)
|
|-
|The Unready
| -40
|2000
|City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100)
|
|-
|The Weak
| -60
|3000
|3000
|City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100)
|Barbarian Cleared, Cities Founded, Courtier Added, Improvements Finished, Improvements Repaired, Nation Founded, Ruins Explored, Specialist Trained, Techs Discovered, Units Trained, Unites Promoted, Units Kills, Units Lost, Years Reigned
|
|-
|The Bad
| -80
|4000
|City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100)
|
|-
|The Bloody
| -100
|5000
|City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100)
|
|
|}
|}


== Gaining Renown ==
== Gaining Legitimacy ==
Renown can be gained through various ways, though not all may be used for certain cognomen, see above. This here lists all possible ways of getting renown.
Legitimacy can be gained through various ways, though not all may be used for certain titles.  
<br />
<br />
{| class="wikitable"
{| class="wikitable"
Line 338: Line 87:
!Method
!Method
!Renown
!Renown
!Used For Titles
|-
|-
|Ambition Achieved
|Barbarian Clear
|4000
|20
|The Good, The Strong, The Warrior
|-
|-
|Legacy Achieved
|Cities Founded
|2000
|-
|Tribe Cleared
|200
|-
|Tribe/Nation Contacted
|100
|100
|-
|The Good, The Strong
|Tribal/National Peace
|1000
|-
|Tribal/National Alliance
|2000
|-
|City Founded
|1000
|-
|City Captured
|2000
|-
|Capital Captured
|2000
|-
|City Recaptured
|1500
|-
|City Lost
| -2000
|-
|-
|Courtier Added
|Courtier Added
|1000
|-
|Improvement Finished
|100
|100
|The Good, The Strong
|-
|-
|Improvement Repaired
|Improvements Finished
|200
|10
|The Good, The Strong
|-
|-
|Landmark Discovered
|Improvements Repaired
|300
|20
|The Good, The Strong
|-
|-
|Landmark Named
|Nation Founded
|400
|200
|-
|The Good, The Strong
|Tile revealed
|1
|-
|World Religion Founded
|1500
|-
|Theology Established
|1000
|-
|-
|Ruins Explored
|Ruins Explored
|200
|-
|Specialist Trained
|100
|100
|The Good, The Strong, The Explorer, The Intrepid
|-
|-
|Tech Discovered
|Specialists Trained
|500
|10
|The Good, The Strong
|-
|-
|Unit Trained
|Techs Discovered
|100
|50
|The Good, The Strong
|-
|-
|Unit Promoted
|Units Trained
|100
|10
|The Good, The Strong
|-
|-
|Military Unit Killed
|Units Promoted
|200
|10
|The Good, The Strong
|-
|-
|Military Unit Killed (as General)
|Units Killed
|200
|20
|-
|The Good, The Strong
|Unit Lost
| -100
|-
|-
|Wonder Finished
|Units Lost
|2000
| -10
|The Good, The Strong
|-
|-
|Years Reigned
|Years Reigned
|100
|10
|The Good, The Strong
|}
|}




[[Category:Old World]]
[[Category:Old World]]

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