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'''Legitimacy''' is a system of titles earned by leaders through their actions.  
'''Legitimacy''' is a system of titles earned by leaders through their actions. Earning renown increases a leader's legitimacy.
Legitimacy can be earned through the following ways:


* Earning enough renown to achieve a new cognomen (see below).
==Known cognomen==
* Finishing Ambitions (+10 Legitimacy), or Legacy Ambitions (those of your immediate predecessor)(+5 Legitimacy)
Below is a table that lists all the cognomen that can be acquired, as well as how much legitimacy it provides to the ruler (and their heirs). A new cognomen can only be gained if that title provides more legitimacy than the previous title.  
* Events (can go up and down by a few points)
* Through past rulers (half the value per ruler, i.e. 2 rulers ago would yield 1/4th the legitimacy to your current ruler).


==Known cognomen==
Below is a table that lists all the cognomen that can be acquired, as well as how much legitimacy it provides to the ruler (and their heirs). A new cognomen can only be gained if that title provides more legitimacy than the previous title, with the exception of the negative cognomens.


{| class="wikitable sortable"
{| class="wikitable sortable"
|+Known titles
|+Known titles
!Title
!Title
!Legitimacy
!Legitimacy (legacy)
!Required Renown
!Required Renown
!Renown Acquired Through
!Renown Acquired Through
!Notes
!Notes
|-
|The Founder
|10
|0
|First leader starts with this
|
|-
|-
|The New
|The New
|0 (0)
|0
|0
|0
|Subsequent leaders start with this
|
|
|Starting cognomen
|-
|-
|The Warrior
|The Warrior
|10
|10 (5)
|1000
|100
|Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
|Unit Killed (20), Unit Lost (-10)
|
|
|-
|-
|The Drillmaster
|The Brave
|20
|20 (10)
|2000
|200
|Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
|Unit Killed (20), Unit Lost (-10)
|
|
|-
|-
|The Valiant
|The Valiant
|30
|30 (15)
|3000
|300
|Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
|Unit Killed (20), Unit Lost (-10)
|
|
|-
|-
|The Mighty
|The Mighty
|40
|40 (20)
|4000
|400
|Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
|Unit Killed (20), Unit Lost (-10)
|
|
|-
|-
|The Victorious
|The Victorious
|50
|50 (25)
|5000
|500
|Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
|Unit Killed (20), Unit Lost (-10)
|
|
|-
|-
|The Lion
|The Lion
|60
|60 (30)
|6000
|600
|Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
|Unit Killed (20), Unit Lost (-10)
|
|
|-
|-
|The Invincible
|The Invincible
|70
|70 (35)
|7000
|700
|Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
|Unit Killed (20), Unit Lost (-10)
|
|
|-
|-
|The Capable
|The Capable
|20
|20 (10)
|2000
|200
|Unit Trained (100), Unit Promoted (100)
|Unit Trained (10), Unit Promoted (10)
|
|
|-
|-
|The Ready
|The Ready
|30
|30 (15)
|3000
|300
|Unit Trained (100), Unit Promoted (100)
|Unit Trained (10), Unit Promoted (10)
|
|
|-
|-
|The Destroyer
|The Destroyer
|20
|20 (10)
|2000
|200
|Tribe Cleared (500)
|Barbarian Cleared (50)
|
|
|-
|-
|The Avenger
|The Avenger
|40
|40 (20)
|4000
|400
|Tribe Cleared (500)
|Barbarian Cleared (50)
|
|
|-
|-
|The White Death
|The White Death
|60
|60 (30)
|6000
|600
|Tribe Cleared (500)
|Barbarian Cleared (50)
|
|
|-
|-
|The Intercessor
|The Intercessor
|30
|30 (15)
|3000
|300
|Tribal/National Peace (1000), Tribal/National Alliance (2000)
|Barbarian Peace (150), Barbarian Alliance (200), Barbarian Conversion (100)
|
|
|-
|-
|The Peacemaker
|The Peacemaker
|30
|50 (25)
|5000
|500
|Tribal/National Peace (1000), Tribal/National Alliance (2000)
|Barbarian Peace (150), Barbarian Alliance (200), Barbarian Conversion (100)
|
|
|-
|-
|The Conqueror
|The Conqueror
|40
|40 (20)
|4000
|400
|City Captured (2000), Capital Captured (2000)
|City Captured (200)
|
|
|-
|-
|The Subjugator
|The Subjugator
|60
|60 (30)
|6000
|600
|City Captured (2000), Capital Captured (2000)
|City Captured (200)
|
|
|-
|-
|The Restorer
|The Restorer
|30
|30 (15)
|3000
|300
|City Recaptured (1500)
|City Recaptured (150)
|
|
|-
|-
|The Liberator
|The Liberator
|50
|50 (25)
|5000
|500
|City Recaptured (1500)
|City Recaptured (150)
|
|
|-
|-
|The Settler
|The Settler
|20
|20 (10)
|2000
|200
|City Founded (1000)
|City Founded (100)
|
|
|-
|-
|The Pioneer
|The Pioneer
|40
|40 (20)
|4000
|400
|City Founded (1000)
|City Founded (100)
|
|
|-
|-
|The Ambitious
|The Ambitious
|20
|20 (10)
|4000
|400
|Courtier Added (0), Specialist Trained (100)
|Courtier Added (100), Specialist Trained (10)
|
|Gamefile says "400 required" - shouldn't this be 200?
|-
|-
|The Brilliant
|The Brilliant
|40
|40 (20)
|4000
|400
|Courtier Added (1000), Specialist Trained (100)
|Courtier Added (100), Specialist Trained (10)
|
|
|-
|-
|The Beloved
|The Beloved
|60
|60 (30)
|6000
|600
|Courtier Added (1000), Specialist Trained (100)
|Courtier Added (100), Specialist Trained (10)
|
|-
|The Rebuilder
|20
|2000
|Improvement Repaired (200)
|
|-
|The Mason
|10
|1000
|Improvement Finished (100), Wonder Finished (2000)
|
|-
|The Architect
|20
|2000
|Improvement Finished (100), Wonder Finished (2000)
|
|-
|The Keystone
|40
|4000
|Improvement Finished (100), Wonder Finished (2000)
|
|-
|The Fountainhead
|60
|6000
|Improvement Finished (100), Wonder Finished (2000)
|
|-
|The Devout
|20
|2000
|World Religion Founded (1500), Theology Established (1000), Religion Spread (200)
|
|-
|The Holy
|40
|4000
|World Religion Founded (1500), Theology Established (1000), Religion Spread (200)
|
|-
|The Explorer
|30
|3000
|Tribe/Nation Contacted (100), Caravan Arrived (200), Landmark Discovered (300), Landmark Named (400), Ruins Explored (200), Tile Revealed (1)
|
|-
|The Intrepid
|50
|5000
|Tribe/Nation Contacted (100), Caravan Arrived (200), Landmark Discovered (300), Landmark Named (400), Ruins Explored (200), Tile Revealed (1)
|
|-
|The Learned
|20
|2000
|Techs Discovered (500)
|
|-
|The Enlightened
|40
|4000
|Techs Discovered (500)
|
|-
|The Wise
|60
|6000
|Techs Discovered (500)
|
|-
|The Old
|40
|4000
|Years Reigned (100)
|
|-
|The Ancient
|50
|5000
|Years Reigned (100)
|
|-
|The Able
|30
|15000
|All
|
|-
|The Just
|40
|20000
|All
|
|-
|The Good
|50
|25000
|All
|
|-
|The Strong
|60
|30000
|All
|
|-
|The Noble
|70
|35000
|All
|
|-
|The Glorious
|80
|40000
|All
|
|-
|The Magnificent
|90
|45000
|All
|
|-
|The Great
|100
|50000
|All
|
|-
|The Unfortunate
| -20
|1000
|City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100)
|
|-
|The Unready
| -40
|2000
|City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100)
|
|-
|The Weak
| -60
|3000
|City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100)
|
|-
|The Bad
| -80
|4000
|City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100)
|
|-
|The Bloody
| -100
|5000
|City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100)
|
|
|}
|}


== Gaining Renown ==
== Gaining Legitimacy ==
Renown can be gained through various ways, though not all may be used for certain cognomen, see above. This here lists all possible ways of getting renown.
Legitimacy can be gained through various ways, though not all may be used for certain titles.  
<br />
<br />
{| class="wikitable"
{| class="wikitable"
Line 338: Line 165:
!Method
!Method
!Renown
!Renown
!Used For Titles
|-
|-
|Ambition Achieved
|Barbarian Clear
|4000
|20
|-
|The Good, The Strong, The Warrior
|Legacy Achieved
|2000
|-
|Tribe Cleared
|200
|-
|-
|Tribe/Nation Contacted
|Cities Founded
|100
|100
|-
|The Good, The Strong
|Tribal/National Peace
|1000
|-
|Tribal/National Alliance
|2000
|-
|City Founded
|1000
|-
|City Captured
|2000
|-
|Capital Captured
|2000
|-
|City Recaptured
|1500
|-
|City Lost
| -2000
|-
|-
|Courtier Added
|Courtier Added
|1000
|-
|Improvement Finished
|100
|100
|The Good, The Strong
|-
|-
|Improvement Repaired
|Improvements Finished
|200
|10
|The Good, The Strong
|-
|-
|Landmark Discovered
|Improvements Repaired
|300
|20
|The Good, The Strong
|-
|-
|Landmark Named
|Nation Founded
|400
|200
|-
|The Good, The Strong
|Tile revealed
|1
|-
|World Religion Founded
|1500
|-
|Theology Established
|1000
|-
|-
|Ruins Explored
|Ruins Explored
|200
|-
|Specialist Trained
|100
|100
|The Good, The Strong, The Explorer, The Intrepid
|-
|-
|Tech Discovered
|Specialists Trained
|500
|10
|The Good, The Strong
|-
|-
|Unit Trained
|Techs Discovered
|100
|50
|The Good, The Strong
|-
|-
|Unit Promoted
|Units Trained
|100
|10
|The Good, The Strong
|-
|-
|Military Unit Killed
|Units Promoted
|200
|10
|The Good, The Strong
|-
|-
|Military Unit Killed (as General)
|Units Killed
|200
|20
|-
|The Good, The Strong
|Unit Lost
| -100
|-
|-
|Wonder Finished
|Units Lost
|2000
| -10
|The Good, The Strong
|-
|-
|Years Reigned
|Years Reigned
|100
|10
|The Good, The Strong
|}
|}




[[Category:Old World]]
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