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=== Hero ===
=== Hero ===
* +50 {{icon| Training}} per unit killed
* +40 {{icon| Training}} per unit killed
* [All Units] Heal while Pillaging
* [All Units] Heal while Pillaging
* General: Can heal on neutral territory
* General: Can heal on neutral territory
* General (if Leader): Can Launch Offensive for 600 {{icon| Training}}
* General (if Leader): Can Launch Offensive for 500 {{icon| Training}}
* +3 courage
* +3 courage


=== Commander ===
=== Commander ===
* +10XP/year for idle unit
* +10XP/year for idle unit
* [Capital City] Can hurry unit production with {{icon| Orders}}
* General: Same unit adjacent +20% attack and defense strength
* General: Same unit adjacent +20% attack and defense strength
* General (if Leader): If Flanking +100% attack strength
* General (if Leader): If Flanking +50% attack strength
* +2 discipline
* +2 discipline
* +2 courage
* +2 courage
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* +2 vision range
* +2 vision range
* [Ranged Units] Hidden in Friendly or Neutral Trees
* [Ranged Units] Hidden in Friendly or Neutral Trees
* General: Counterattacks during Melee (full)
* General: Immune to Critical Hit
* General (if Leader): -20% attack strength, Stuns target for one turn
* General (if Leader) -20% attack and defense strength, Stuns target
* +2 discipline
* +2 discipline
* +2 wisdom
* +2 wisdom
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* +60 Opinion of Leader's Religion
* +60 Opinion of Leader's Religion
* [State Religion cities] Can hurry production with {{icon| Training}}  
* [State Religion cities] Can hurry production with {{icon| Training}}  
* +1 Fatigue limit
* General: Unit cannot die with >1 HP
* General: Unit cannot die with >1 HP
* General (if Leader): Enlist chance on kill: +10%
* General (if Leader): Enlist chance on kill: +10%
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=== Schemer ===  
=== Schemer ===  
* Adopt child
* Adopt child
* Use Legitimacy to buy Orders ( 10 {{icon| Orders}} per 2 Legitimacy )
* Use Legitimacy to buy Orders ( 5 {{icon| Orders}} per 1 Legitimacy )
* Scouts are Invisible
* Scouts are Invisible
* +1 {{icon| Orders}} per War
* +2 {{icon| Orders}} per War
* +10% to all Agent Yields
* +20% to all Agent Yields
* -1 courage
* -1 courage
* +4 wisdom
* +4 wisdom
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=== Orator ===
=== Orator ===
* +40 Religion Opinions
* +40 Religion Opinions
* [All Cities] +1 {{icon| Orders}} per friendly family city  
* [All Cities] +2 {{icon| Orders}} per friendly family city  
* Governor: +1 {{icon| Happiness}} per Culture Level
* Governor: Can Hurry Projects with {{icon| Orders}}
* -1 discipline
* -1 discipline
* +4 charisma
* +4 charisma


=== Judge ===
=== Judge ===
* Switch law costs 100 {{icon| Civics}}
* -50% switch law cost
* Workers can Upgrade Improvements
* Workers can Upgrade Improvements
* Can Hold Court (spend 100 {{icon| Training}} to gain {{icon| Civics}})
* Can Hold Court (spend 100 {{icon| Training}} to gain {{icon| Civics}})
* Governor: Can Hurry Projects, Specialists with {{icon| Money}}
* Governor: Can Hurry Specialists with {{icon| Money}}
* +2 discipline
* +2 discipline
* +2 charisma
* +2 charisma
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=== Scholar ===
=== Scholar ===
* Can Tutor Child (Leader)
* Can Tutor Child (Leader)
* +2 {{icon| Science}} per Archive
* Unlocks inquiry in capital
* Can redraw techs
* Can redraw techs
* Governor: Unlocks Inquiry
* Governor: +2 {{icon| Science}} per Archive
* +3 wisdom
* +3 wisdom


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== Stats ==
== Stats ==
#REDIRECT [[Character Ratings]]


=== Charisma ===
=== Charisma ===

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