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(1) Archetype: this defines the special abilities of your leader
(1) Archetype: this defines the special abilities of your leader
(2) Stats: these are stats regarding your leader's charisma, courage, wisdom and discipline.
(2) Stats: these are stats regarding your leader's charisma, courage, wisdom and discipline.
(3) Personality traits: these are extra traits that change some effects.
(3) Personality traits: these are extra traits that change some effects.


== Archetype ==
== Archetype ==
=== Hero ===
* +50 {{icon| Training}} per unit killed
* [All Units] Heal while Pillaging
* General: Can heal on neutral territory
* General (if Leader): Can Launch Offensive for 600 {{icon| Training}}
* +3 courage
=== Commander ===
* +10XP/year for idle unit
* General: Same unit adjacent +20% attack and defense strength
* General (if Leader): If Flanking +100% attack strength
* +2 discipline
* +2 courage
=== Tactician ===
* +2 vision range
* [Ranged Units] Hidden in Friendly or Neutral Trees
* General: Counterattacks during Melee (full)
* General (if Leader): -20% attack strength, Stuns target for one turn
* +2 discipline
* +2 wisdom
=== Zealot ===
* +60 Opinion of Leader's Religion
* [State Religion cities] Can hurry production with {{icon| Training}}
* +1 Fatigue limit
* General: Unit cannot die with >1 HP
* General (if Leader): Enlist chance on kill: +10%
* +4 courage
* -1 wisdom
=== Schemer ===
* Adopt child
* Use Legitimacy to buy Orders ( 10 {{icon| Orders}} per 2 Legitimacy )
* Scouts are Invisible
* +1 {{icon| Orders}} per War
* +10% to all Agent Yields
* -1 courage
* +4 wisdom


=== Orator ===
=== Orator ===
* +40 Religion Opinions
* [All Cities] +1 {{icon| Orders}} per friendly family city
* Governor: +1 {{icon| Happiness}} per Culture Level
* -1 discipline
* +4 charisma


=== Judge ===
=== Hero ===
* Switch law costs 100 {{icon| Civics}}
* Workers can Upgrade Improvements
* Can Hold Court (spend 100 {{icon| Training}} to gain {{icon| Civics}})
* Governor: Can Hurry Projects, Specialists with {{icon| Money}}
* +2 discipline
* +2 charisma
 
=== Builder ===
* Workers can build urban tiles for 10 {{icon| Stone}} (20 {{icon| Stone}} on Hill)
* Multiple workers can build improvements
* -50% production time for workers
* Governor: -1 Year to build improvements
* +3 discipline


=== Scholar ===
=== Schemer ===
* Can Tutor Child (Leader)
* +2 {{icon| Science}} per Archive
* Can redraw techs
* Governor: Unlocks Inquiry
* +3 wisdom


=== Diplomat ===
=== Diplomat ===
* Unlocks National alliance
* Unlocks Tribal alliance
* +60 foreign/tribal leader opinions
* Governor: +40 family opinion
* +3 charisma


== Stats ==
== Stats ==
#REDIRECT [[Character Ratings]]


=== Charisma ===
=== Charisma ===

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