Laws

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Revision as of 13:37, 16 July 2021 by Roy (talk | contribs) (Short introduction, seperate table for each tier, updated details, category:game concepts)
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Laws Screen from early access

For laws regarding leader succession, see Inheritance Laws

Laws are powerful, nation-wide bonuses enabled by certain technologies. When completing one of these technologies, a nation may choose between two opposite laws. Enacting a law costs 400No Icon Found (building The Pyramids wonder reduces that cost by 50%), switching between opposite laws costs 600No Icon Found (having a leader of the Judge Archetype reduces that cost by 50%). Most laws have upkeep cost, collected per city per turn. Enacting each law also grant an opinion boost for a certain pre-defined character type, family type or theology though some events can change these initial preferences.

No upkeep Laws

Required Technology Option 1 Option 2
Rhetoric Epics
  • +10Culture.png per Unit Killed
  • Hero Characterts opinion: +10
Exploration
  • No extra unit consumption when outside borders
  • Scouts Move on Water
  • Hunters Family opinion: +10
Labor Force Slavery
  • +5 Orders.png per turn
  • [All Cities]: +1 No Icon Found
  • Builder Characters opinion: +10
Freedom
  • [All Cities]: +1 Science.png
  • Sages Family opinion: +10
Aristocracy Centralization
  • +10Civics.png per turn
  • [Capital City]: +25%Science.png
  • Legalism Theology opinion: +20
Vassallage
  • -50% unit consumption
  • Riders Family opinion: +20

Low upkeep Laws

Required Technology Option 1 Option 2
Sovereignty Tyranny
  • +20Training.png per turn
  • +10 No Icon Found for every Military Unit within City Territory
  • Orator Characters opinion: +10
  • Upkeep: 1Civics.png per city
Constitution
  • Unlocks Decree project in Capital
  • [All cities]: -1No Icon Found
  • Statesman Family opinion: +10
  • Upkeep: 2Training.png per city
Navigation Colonies
  • Can Buy Tiles
  • Movement bonus along rivers
  • Diplomat Characters opinion: +20
  • Upkeep: 2Training.png per city
Serfdom
  • [All Cities]: +20% Output from farms and pastures
  • Landowners Family opinion: +20
  • Upkeep: 4Money.png per city
Monasticism Monotheism
  • [State Religion Cities]: +1 Orders.png per turn
  • Gnosticism Theology opinion: +20
  • Upkeep: 1No Icon Found per city
Polytheism
  • [All Cities]: Can build unlimited Shrines
  • Mythology Theology opinion: +20
  • Upkeep: 4Money.png per city

Medium upkeep Laws

Required Technology Option 1 Option 2
Citizenship Divine Rule
  • Can adopt Pagan religions as State Religion
  • [All Cities]: No random spread for other religions
  • Clerics Family opinion: +30
  • Upkeep: 6Money.png per city
Legal Code
  • +10Civics.png for every active law
  • Judge Characters opinion: +30
  • Upkeep: 0.5Orders.png per city
Doctrine Tolerance
  • Can build disciples of other religions
  • [All Cities]: -2No Icon Found from other religions
  • Dualism Theology opinion: +30
  • Upkeep: 2No Icon Found per city
Orthodoxy
  • Disciples can purge world religions
  • [State religion cities]: can useOrders.png to hurry specialists
  • Revelations Theology opinion: +30
  • Upkeep: 6Money.png per city
Manor Professional Army
  • [All Cities]: -25% construction time for Infantry units
  • [All Cities]: +2Training.png for every Treasury project
  • Tactician Characters opinion: +30
  • Upkeep: 6Money.png per city
Volunteers
  • +20Training.png per active war
  • [All Cities]: Can hurry Unit production with population
  • Champions Family opinion: +30
  • Upkeep: 2No Icon Found per city

High upkeep Laws

Required Technology Option 1 Option 2
Architecture Philosophy
  • [All Cities]: -20% Construction time for Urban Specialists
  • [All Cities]: +1Science.png for every Forum project
  • Enlightenment Theology opinion: +40
  • Upkeep: 3No Icon Found per city
Engineering
  • -25% resources and civics cost for Wonders
  • -1 turn to build improvements
  • Scholar Characters opinion: +30
  • Upkeep: 8Money.png per city
Vaulting Iconography
  • [All Cities]: Temples: +2Growth.png
  • [All Cities]: Monasteries: +2Culture.png
  • [All Cities]: Cathedrals: -1No Icon Found
  • Veneration Theology opinion: +40
  • Upkeep: 8Money.png per city
Calligraphy
  • [All Cities]: Library: +4Science.png
  • [All Cities]: Elder Specialists: -1No Icon Found
  • Champions Family opinion: +40
  • Upkeep: 3No Icon Found per city
Martial Code Pilgrimage
  • [All Cities]: +1Science.png from Groves
  • [Holy Cities]: +5 Money.png per religion
  • Redemption Theology opinion: +40
  • Upkeep: 4Training.png per city
Holy War
  • +1 Random Promotion for new Units
  • [State Religion Cities]: Can hurry unit production with Money.png
  • Scholar Characters opinion: +40
  • Upkeep: 1Science.png per city

Very high upkeep Laws

Required Technology Option 1 Option 2
Jurisprudence Guilds
  • [All Cities]: -1No Icon Found from Town improvement
  • [All Cities]: -10% Chance for Rebels
  • Artisans Family opinion: +50
  • Upkeep: 10Money.png per city
Elites
  • [Legendary Cities]: +2Orders.png per turn
  • Can store up to 100Orders.png between turns
  • Schemer Characters opinion: +20
  • Upkeep: 5Training.png per city
Lateen Sail Autarky
  • [All Cities]: +20% output from mines, quarries and lumbermills
  • [All Cities]: Can build units that require Horses, Elephants and Camels
  • Commander Characters opinion: +50
  • Upkeep: 2Science.png per city
Trade League
  • [All Cities]: unlocks Covoy project
  • Can Sell resources for the same price as Buying
  • Traders Family opinion: +20
  • Upkeep: 4No Icon Found per city
Fiscal Policy Coin Debasement
  • Can Buy/Sell Orders.pngorders
  • Schemer Characters opinion: +20
  • Upkeep: 4No Icon Found per city
Monetary Reform
  • [All Cities]: -2No Icon Found per turn
  • [All Cities]: No No Icon Found penalty from hurrying production
  • Traders Family opinion: +20
  • Upkeep: 1.5Orders.png per city