Laws
A law is always a choice between two opposing options. Enacting a law requires 400 Civic and a prerequisite technology. More advanced laws have a higher upkeep such as Civic or Training upkeep.
List of laws
Slavery versus Freedom
(400 civic - requires Labor Force)
Slavery: +5 orders per year. [All cities] +1 unrest per Year.
Freedom: [All Cities] + 2 science per year.
Centralization versus Vassalage
(400 Civic - Requires Aristocracy)
Centralization: [Capital City]: +20% Civic, +20% Science,
Vassalage: -50% unit consumption
Tyranny versus Constitution
(400 Civic - Requires Sovereignty)
Tyranny: [All Cities] +1 unrest per year. +10 Gold per Military Unit with City Territory
Constitution: Unlock Decree in Capital, +10 Civic per year
Epics versus Exploration
(400 Civic - Requires Rhetoric)
Epics: +10 Culture per Unit killed // Upkeep: Low Civics
Exploration: Movement Bonus along River, Scouts Move on Water // Upkeep: Low Training
Colonization versus Serfdom
(400 Civic - Requires Navigation)
Colonization: Can Buy Tiles // Upkeep: Low Training
Serfdom: [All Cities]: Farms + 20% Output // Upkeep: Low Civics
Monotheism versus Polytheism
(400 Civic - Requires ???)
Monotheism:
Polytheism:
Professional Army versus Volunteers
(400 Civic - Requires ???)
Professional Army:
Volunteers:
Tolerance versus Orthodoxy
(400 Civic - Requires Theology)
Tolerance: [All Cities]: -1 Unrest/Year, Town: +4 Culture // Upkeep: Medium Civics
Orthodoxy: [State Religion Cities]: +2 Civics/Year // Upkeep: Medium Civics
Guilds versus Elites
(400 Civic - Requires Coinage)
Guilds: -1 Years to Build Improvements // Upkeep: Medium Civics \\ Argead Opinion: -20
Elites: [All Cities]: Elder Specialist: +4 Culture, -25% Urban Specialists Train Time // Upkeep: Medium Civics
Philosophy versus Engineering
(400 Civic - Requires ???)
Philosophy:
Engineering:
Iconography versus Calligraphy
(400 Civic - Requires ???)
Iconography:
Calligraphy:
Isolationism versus Trade League
(400 Civic - Requires ???)
Isolationism:
Trade League:
Asceticism versus Holy War
(400 Civic - Requires Warrior Code)
Asceticism: [All Cities]: Pastures, Groves and Nets: +1 [something, growth?], Holy City: +2 [same something] // Upkeep: Very High Training
Holy War: [State Religion Cities]: +2 [something, training?] per Year, +1 Random Promotion for new Units // Upkeep: Very High Civics
Divine Law versus Secularism
(400 Civic - Requires Jurisprudence)
Divine Law: Store up to 100 Orders between Turns, [All Cities]: Can build State Religion Improvements // Upkeep: Very High Civics
Secularism: Can Build Disciplines of Non-State Religions, [All Cities]: -100% Chance/Year of Rebel Units // Upkeep: Very High Training
Coin Debasement versus Monetary Reform
(400 Civic - Fiscal Policy)
Coin Debasement: Can Buy/Sell Orders, [All Cities]: +1 Unrest per year // Upkeep: Very High Civics
Monetary Reform: Can Sell for the same price as Buying // Upkeep: Very High Civics