Difference between revisions of "Laws"
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(Changes from update #94 v1.0.61761) |
(Changes from update #95 v1.0.62020) |
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Line 104: | Line 104: | ||
| ''Orthodoxy'' | | ''Orthodoxy'' | ||
* Disciples can purge world religions | * Disciples can purge world religions | ||
* [State religion cities]: can hurry | * [State religion cities]: can hurry production with {{icon|orders|12px}}Orders | ||
* Revelation opinion: +30 | * Revelation opinion: +30 | ||
* Upkeep: 6 {{icon|money|12px}} per city | * Upkeep: 6 {{icon|money|12px}} per city | ||
Line 134: | Line 134: | ||
* Upkeep: 3 {{icon|civics|12px}} per city | * Upkeep: 3 {{icon|civics|12px}} per city | ||
| ''Engineering'' | | ''Engineering'' | ||
* -25% resources and civics | * -25% Wonder costs (resources and civics) | ||
* | * Roads bridge across Rivers | ||
* Scholar opinion: +40 | * Scholar opinion: +40 | ||
* Upkeep: 8 {{icon|money|12px}} per city | * Upkeep: 8 {{icon|money|12px}} per city |
Revision as of 06:37, 4 August 2022
For laws regarding leader succession, see Inheritance Laws
Laws are powerful, nation-wide bonuses enabled by certain technologies. When completing one of these technologies, a nation may choose between two opposite laws. Enacting a law costs 400 (building The Pyramids wonder reduces that cost by 50%). Switching between opposite laws initially costs 250 and increases by 50 each time you switch (having a leader of the Judge Archetype reduces that cost to 100 ). Most laws have upkeep cost, collected per city per turn. Enacting each law also grant an opinion boost for a certain pre-defined character type, family type or theology though some events can change these initial preferences.
No upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Rhetoric | Epics | Exploration
|
Labor Force | Slavery | Freedom |
Aristocracy | Centralization | Vassalage
|
Low upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Sovereignty | Tyranny | Constitution |
Navigation | Colonies | Serfdom |
Monasticism | Monotheism | Polytheism |
Medium upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Citizenship | Divine Rule | Legal Code |
Doctrine | Tolerance | Orthodoxy |
Manor | Professional Army | Volunteers |
High upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Architecture | Philosophy | Engineering |
Vaulting | Iconography | Calligraphy |
Martial Code | Pilgrimage | Holy War |
Very high upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Jurisprudence | Guilds | Elites |
Lateen Sail | Autarky | Trade League |
Fiscal Policy | Coin Debasement | Monetary Reform |