Difference between revisions of "Laws"
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(Changes from update #95 v1.0.62020) |
(→No upkeep Laws: Changes with Update #101 v.1.0.64196) |
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| '''Aristocracy''' | | '''Aristocracy''' | ||
| ''Centralization'' | | ''Centralization'' | ||
* | * [All Cities] Can build Farms on Marsh | ||
* [Capital City]: +2 {{icon|science|12px}}/Turn per Culture Level | * [Capital City]: +2 {{icon|science|12px}}/Turn per Culture Level | ||
* Legalism opinion: +20 | * Legalism opinion: +20 | ||
Line 200: | Line 200: | ||
* Can Buy/Sell {{icon|orders|12px}}orders | * Can Buy/Sell {{icon|orders|12px}}orders | ||
* Schemer opinion: +20 | * Schemer opinion: +20 | ||
* Upkeep: | * Upkeep: 10 {{icon|money|12px}} per city | ||
| ''Monetary Reform'' | | ''Monetary Reform'' | ||
* [All Cities]: -2 {{icon|discontent|12px|12px}} | * [All Cities]: -2 {{icon|discontent|12px|12px}} | ||
* [All Cities]: No {{icon|discontent|12px}} penalty from hurrying production | * [All Cities]: No {{icon|discontent|12px}} penalty from hurrying production | ||
* Traders opinion: +20 | * Traders opinion: +20 | ||
* Upkeep: | * Upkeep: 4 {{icon|civics|12px}} per city | ||
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[[Category:Game Concepts]] | [[Category:Game Concepts]] |
Revision as of 07:27, 5 December 2022
For laws regarding leader succession, see Inheritance Laws
Laws are powerful, nation-wide bonuses enabled by certain technologies. When completing one of these technologies, a nation may choose between two opposite laws. Enacting a law costs 400 (building The Pyramids wonder reduces that cost by 50%). Switching between opposite laws initially costs 250 and increases by 50 each time you switch (having a leader of the Judge Archetype reduces that cost to 100 ). Most laws have upkeep cost, collected per city per turn. Enacting each law also grant an opinion boost for a certain pre-defined character type, family type or theology though some events can change these initial preferences.
No upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Rhetoric | Epics | Exploration
|
Labor Force | Slavery | Freedom |
Aristocracy | Centralization | Vassalage
|
Low upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Sovereignty | Tyranny | Constitution |
Navigation | Colonies | Serfdom |
Monasticism | Monotheism | Polytheism |
Medium upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Citizenship | Divine Rule | Legal Code |
Doctrine | Tolerance | Orthodoxy |
Manor | Professional Army | Volunteers |
High upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Architecture | Philosophy | Engineering |
Vaulting | Iconography | Calligraphy |
Martial Code | Pilgrimage | Holy War |
Very high upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Jurisprudence | Guilds | Elites |
Lateen Sail | Autarky | Trade League |
Fiscal Policy | Coin Debasement | Monetary Reform |