Difference between revisions of "Laws"
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* Upkeep: 4 {{icon|civics|12px}} per city | * Upkeep: 4 {{icon|civics|12px}} per city | ||
| ''Monetary Reform'' | | ''Monetary Reform'' | ||
* [All Cities]: -2 {{icon|discontent|12px|12px}} | * [All Cities]: -2 {{icon|discontent|12px|12px}} | ||
* [All Cities]: No {{icon|discontent|12px}} penalty from hurrying production | * [All Cities]: No {{icon|discontent|12px}} penalty from hurrying production | ||
* Traders opinion: +20 | * Traders opinion: +20 |
Revision as of 15:12, 8 November 2021
For laws regarding leader succession, see Inheritance Laws
Laws are powerful, nation-wide bonuses enabled by certain technologies. When completing one of these technologies, a nation may choose between two opposite laws. Enacting a law costs 400 (building The Pyramids wonder reduces that cost by 50%). Switching between opposite laws initially costs 300 and increases by 100 each time you switch (having a leader of the Judge Archetype reduces that cost by 50%). Most laws have upkeep cost, collected per city per turn. Enacting each law also grant an opinion boost for a certain pre-defined character type, family type or theology though some events can change these initial preferences.
No upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Rhetoric | Epics | Exploration
|
Labor Force | Slavery | Freedom |
Aristocracy | Centralization | Vassalage
|
Low upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Sovereignty | Tyranny | Constitution |
Navigation | Colonies | Serfdom |
Monasticism | Monotheism | Polytheism |
Medium upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Citizenship | Divine Rule | Legal Code |
Doctrine | Tolerance | Orthodoxy |
Manor | Professional Army | Volunteers |
High upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Architecture | Philosophy | Engineering |
Vaulting | Iconography | Calligraphy |
Martial Code | Pilgrimage | Holy War |
Very high upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Jurisprudence | Guilds | Elites |
Lateen Sail | Autarky | Trade League |
Fiscal Policy | Coin Debasement | Monetary Reform |