Difference between revisions of "Laws"

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(Short introduction, seperate table for each tier, updated details, category:game concepts)
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<!-- [[File:Laws.png|right|thumb|400px|A display of all laws to choose from]] -->
[[File:Laws.png|right|thumb|240px|Laws Screen from early access]]
A '''law''' is always a choice between two opposing options. Enacting a law requires 400 {{icon|civic|12px}} and a prerequisite technology. More advanced laws have a higher upkeep such as {{icon|civic|12px}} or {{icon|training|12px}} upkeep. Changing a law costs 600 {{icon|civic|12px}}, which may be reduces through an archetype.
''For laws regarding leader succession, see [[Inheritance Laws]]''<br>


==List of laws==
'''Laws''' are powerful, nation-wide bonuses enabled by certain [[Tech Tree|technologies]]. When completing one of these technologies, a [[Nations|nation]] may choose between two opposite laws. Enacting a law costs 400{{icon|civic|12px}} (building ''[[Wonders|The Pyramids]]'' wonder reduces that cost by 50%), switching between opposite laws costs 600{{icon|civic|12px}} (having a leader of the ''Judge'' [[Character Traits (Archetypes)|Archetype]] reduces that cost by 50%). Most laws have upkeep cost, collected per city per turn. Enacting each law also grant an [[opinion]] boost for a certain pre-defined character type, [[Families|family type]] or [[Religions|theology]] though some [[events]] can change these initial preferences.


{|class="wikitable sortable"
==No upkeep Laws==
! Required Tech
{| class="wikitable sortable"
!
! width="100px" | Required Technology
! Option 1  
! width="360px" | Option 1
! Effects 1
! width="360px" | Option 2
! Upkeep 1
! vs
! Option 2
! Effects 2
! Upkeep 2
|-
|-
| '''Labor Force'''  
| '''Rhetoric'''
|
| ''Epics''
|'''Slavery'''  
* +10{{icon|culture|12px}} per Unit Killed
|<ul> <li> +5 {{icon|orders|12px}} <br> <li> [All Cities]: +1 {{icon|unrest|12px}} </ul>
* Hero Characterts opinion: +10
|
| ''Exploration''
|style="background: #aaaaaa"|
* No extra unit consumption when outside borders
|'''Freedom'''
* Scouts Move on Water
|<ul> <li> [All Cities]: +2 {{icon|science|12px}} </ul>
* Hunters Family opinion: +10
|
|-
| '''Labor Force'''
|''Slavery''
* +5 {{icon|orders|12px}} per turn
* [All Cities]: +1 {{icon|unrest|12px}}
* Builder Characters opinion: +10
|''Freedom''
* [All Cities]: +1 {{icon|science|12px}}
* Sages Family opinion: +10
|-
|-
| '''Aristocracy'''  
| '''Aristocracy'''  
|
| ''Centralization''
| '''Centralization'''
* +10{{icon|civics|12px}} per turn
|<ul> <li> [Capital City]: +20%{{icon|civic|12px}}, +20%{{icon|science|12px}} </ul>
* [Capital City]: +25%{{icon|science|12px}}
|
* Legalism Theology opinion: +20
|style="background: #aaaaaa"|
| ''Vassallage''
| '''Vassallage'''
* -50% unit consumption
|<ul> <li> -50% unit consumption </ul>
* Riders Family opinion: +20
|
|}
 
==Low upkeep Laws==
{| class="wikitable sortable"
! width="100px" | Required Technology
! width="360px" | Option 1
! width="360px" | Option 2
|-
|-
| '''Sovereignty'''
| '''Sovereignty'''
|
| ''Tyranny''
| '''Tyranny'''
* +20{{icon|training|12px}} per turn
|<ul> <li> [All Cities]: +1{{icon|unrest|12px}} <br> <li> +10 {{icon|gold|12px}} per Military Unit within City Territory </ul>
* +10 {{icon|gold|12px}} for every Military Unit within City Territory
|
* Orator Characters opinion: +10
|style="background: #aaaaaa"|
* Upkeep: 1{{icon|civics|12px}} per city
| '''Constitution'''
| ''Constitution''
|<ul> <li> Unlocks Decree in Capital <br> <li> +10 {{icon|civic|12px}} </ul>
* Unlocks Decree project in Capital
|
* [All cities]: -1{{icon|unrest|12px}}
|-
* Statesman Family opinion: +10
| '''Rhetoric'''
* Upkeep: 2{{icon|training|12px}} per city
|
| '''Epics'''
|<ul> <li> +10{{icon|culture|12px}} per Unit Killed </ul>
| 1 {{icon|civic|12px}}
|style="background: #aaaaaa"|
| '''Exploration'''
|<ul> <li>Movement Bonus along River <br> <li> Scouts Move on Water </ul>
| 1 {{icon|training|12px}}
|-
|-
| '''Navigation'''
| '''Navigation'''
|
| ''Colonies''
| '''Colonization'''
* Can Buy Tiles
|<ul> <li> Can Buy Tiles </ul>
* Movement bonus along rivers
| 1 {{icon|training|12px}}
* Diplomat Characters opinion: +20
|style="background: #aaaaaa"|
* Upkeep: 2{{icon|training|12px}} per city
| '''Serfdom'''
| ''Serfdom''
|<ul> <li>[All Cities] Farms +20% Output </ul>
* [All Cities]: +20% Output from farms and pastures
| 1 {{icon|civics|12px}}
* Landowners Family opinion: +20
* Upkeep: 4{{icon|money|12px}} per city
|-
|-
| '''Monasticism'''
| '''Monasticism'''
|
| ''Monotheism''
| '''Monotheism'''
* [State Religion Cities]: +1 {{icon|orders|12px}} per turn
|<ul> <li> [State Religion City]: +1 {{icon|orders|12px}} </ul>
* Gnosticism Theology opinion: +20
| 1 {{icon|civic|12px}}
* Upkeep: 1{{icon|civic|12px}} per city
|style="background: #aaaaaa"|
| ''Polytheism''
| '''Polytheism'''
* [All Cities]: Can build unlimited Shrines  
|<ul> <li> [All Cities]: Can build unlimited Shrines </ul>
* Mythology Theology opinion: +20
| 1 {{icon|civic|12px}}
* Upkeep: 4{{icon|money|12px}} per city
|}
 
==Medium upkeep Laws==
{| class="wikitable sortable"
! width="100px" | Required Technology
! width="360px" | Option 1
! width="360px" | Option 2
|-
|-
| '''Citizenship'''
| '''Citizenship'''
|
| ''Divine Rule''
| '''Professional Army'''
* Can adopt Pagan religions as State Religion
|<ul> <li> [All Cities]: -25% Unit Training time <br> <li> [All Cities]: Archive: +2 {{icon|training|12px}} </ul>
* [All Cities]: No random spread for other religions
| 2 {{icon|training|12px}}
* Clerics Family opinion: +30
|style="background: #aaaaaa"|
* Upkeep: 6{{icon|money|12px}} per city
| '''Volunteers'''
| ''Legal Code''
|<ul> <li> Every war yields +200 {{icon|training|12px}} <br> <li> Can hurry Unit production with Citizens </ul>
* +10{{icon|civics|12px}} for every active law
| 2 {{icon|training|12px}}
* Judge Characters opinion: +30
* Upkeep: 0.5{{icon|orders|12px}} per city
|-
|-
| '''Theology'''
| '''Doctrine'''
|
| ''Tolerance''
| '''Tolerance'''
* Can build disciples of other religions
|<ul> <li>[All Cities]: -1 {{icon|unrest|12px}} <br> <li> Town: +4 {{icon|culture|12px}} </ul>
* [All Cities]: -2{{icon|unrest|12px}} from other religions
| 2 {{icon|civic|12px}}
* Dualism Theology opinion: +30
|style="background: #aaaaaa"|
* Upkeep: 2{{icon|civic|12px}} per city
| '''Orthodoxy'''
| ''Orthodoxy''
|<ul> <li> [State Religions Cities]: +2 {{icon|civic|12px}} </ul>
* Disciples can purge world religions
| 2 {{icon|civic|12px}}
* [State religion cities]: can use{{icon|orders|12px}} to hurry specialists
* Revelations Theology opinion: +30
* Upkeep: 6{{icon|money|12px}} per city
|-
|-
| '''Coinage'''
| '''Manor'''
|
| ''Professional Army''
| '''Guilds'''
* [All Cities]: -25%  construction time for Infantry units
|<ul> <li> -1 Year to Build Improvements </ul>
* [All Cities]: +2{{icon|training|12px}} for every Treasury project
| 2 {{icon|civic|12px}}
* Tactician Characters opinion: +30
|style="background: #aaaaaa"|
* Upkeep: 6{{icon|money|12px}} per city
| '''Elites'''
| ''Volunteers''
|<ul> <li>[All Cities]: Elder Specialists: +4 {{icon|culture|12px}} <br> <li> -25% Urban Specialists Train Time </ul>
* +20{{icon|training|12px}} per active war
| 2 {{icon|civic|12px}}
* [All Cities]: Can hurry Unit production with population
* Champions Family opinion: +30
* Upkeep: 2{{icon|civic|12px}} per city
|}
 
==High upkeep Laws==
{| class="wikitable sortable"
! width="100px" | Required Technology
! width="360px" | Option 1
! width="360px" | Option 2
|-
|-
| '''Architecture'''
| '''Architecture'''
|
| ''Philosophy''
| '''Philosophy'''
* [All Cities]: -20% Construction time for Urban Specialists
|<ul> <li> [All Cities]: +1 {{icon|science|12px}} </ul>
* [All Cities]: +1{{icon|science|12px}} for every Forum project
| 3 {{icon|civic|12px}}
* Enlightenment Theology opinion: +40
|style="background: #aaaaaa"|
* Upkeep: 3{{icon|civic|12px}} per city
| '''Engineering'''
| ''Engineering''
|<ul> <li> Wonders cost -20% resources </ul>
* -25% resources and civics cost for Wonders
| 3 {{icon|training|12px}}
* -1 turn to build improvements
* Scholar Characters opinion: +30
* Upkeep: 8{{icon|money|12px}} per city
|-
|-
| '''Aesthetics'''
| '''Vaulting'''
|
| ''Iconography''
| '''Iconography'''
* [All Cities]: Temples: +2{{icon|growth|12px}}
|<ul> <li> [All Cities]: Temples: +2 {{icon|growth|12px}} <br> <li> [All Cities]: Holy Site: +5 {{icon|orders|12px}} </ul>
* [All Cities]: Monasteries: +2{{icon|culture|12px}}
| 3 {{icon|training|12px}}
* [All Cities]: Cathedrals: -1{{icon|unrest|12px}}
|style="background: #aaaaaa"|
* Veneration Theology opinion: +40
| '''Calligraphy'''
* Upkeep: 8{{icon|money|12px}} per city
|<ul> <li> [All Cities]: Library: +4 {{icon|science|12px}} </ul>
| ''Calligraphy''
| 3 {{icon|civic|12px}}
* [All Cities]: Library: +4{{icon|science|12px}}
* [All Cities]: Elder Specialists: -1{{icon|unrest|12px}}
* Champions Family opinion: +40
* Upkeep: 3{{icon|civic|12px}} per city
|-
|-
| '''Lateen Sail'''
| '''Martial Code'''
|
| ''Pilgrimage''
| '''Isolationism'''
* [All Cities]: +1{{icon|science|12px}} from Groves
|<ul> <li> [All Cities]: Receive ?? <br> <li> All infantry units receive the Garrison promotion. </ul>
* [Holy Cities]: +5 {{icon|money|12px}} per religion
| 3 {{icon|civic|12px}}
* Redemption Theology opinion: +40
|style="background: #aaaaaa"|
* Upkeep: 4{{icon|training|12px}} per city
| '''Trade League'''
| ''Holy War''
|<ul> <li> Convoy? <br><li>[All Coastal Cities]: +3 {{icon|growth|12px}} </ul>
* +1 Random Promotion for new Units
| 3 {{icon|civic|12px}}
* [State Religion Cities]: Can hurry unit production with {{icon|money|12px}}
* Scholar Characters opinion: +40
* Upkeep: 1{{icon|science|12px}} per city
|}
 
==Very high upkeep Laws==
{| class="wikitable sortable"
! width="100px" | Required Technology
! width="360px" | Option 1
! width="360px" | Option 2
|-
|-
| '''Warrior Code'''
| '''Jurisprudence'''
|
| ''Guilds''
| '''Asceticism'''
* [All Cities]: -1{{icon|unrest|12px}} from Town improvement
|<ul> <li> [All Cities]: Pastures, Groves, Nets: +1 {{icon|growth|12px}} <br> <li> Holy City: +2 {{icon|growth|12px}} </ul>
* [All Cities]: -10% Chance for Rebels
| 3 {{icon|training|12px}}
* Artisans Family opinion: +50
|style="background: #aaaaaa"|
* Upkeep: 10{{icon|money|12px}} per city
| '''Holy War'''
| ''Elites''
|<ul> <li> [State Religion Cities]: +2 {{icon|training|12px}} <br> <li> +1 Random Promotion for new Units </ul>
* [Legendary Cities]: +2{{icon|orders|12px}} per turn
| 3 {{icon|civic|12px}}
* Can store up to 100{{icon|orders|12px}} between turns
* Schemer Characters opinion: +20
* Upkeep: 5{{icon|training|12px}} per city
|-
|-
| '''Jurisprudence'''
| '''Lateen Sail'''
|
| ''Autarky''
| '''Divine Law'''
* [All Cities]: +20% output from mines, quarries and lumbermills
|<ul> <li> Store up to 10 {{icon|orders|12px}} between Turns <br> <li> [All Cities] Can build State Religion Improvements </ul>
* [All Cities]: Can build units that require Horses, Elephants and Camels
| 3 {{icon|civic|12px}}
* Commander Characters opinion: +50
|style="background: #aaaaaa"|
* Upkeep: 2{{icon|science|12px}} per city
| '''Secularism'''
| ''Trade League''
|<ul> <li> Can build Disciplines of Non-State Religions <br> <li> [All Cities]: -100% chance of Rebel Units </ul>
* [All Cities]: unlocks Covoy project
| 3 {{icon|training|12px}}
* Can Sell resources for the same price as Buying
* Traders Family opinion: +20
* Upkeep: 4{{icon|civic|12px}} per city
|-
|-
| '''Fiscal Policy'''
| '''Fiscal Policy'''
|
| ''Coin Debasement''
| '''Coin Debasement'''
* Can Buy/Sell {{icon|orders|12px}}orders
|<ul> <li> Can Buy/Sell {{icon|orders|12px}} <br> <li> [All Cities]: +1 {{icon|unrest|12px}} </ul>
* Schemer Characters opinion: +20
| 3 {{icon|civic|12px}}
* Upkeep: 4{{icon|civic|12px}} per city
|style="background: #aaaaaa"|
| ''Monetary Reform''
| '''Monetary Reform'''
* [All Cities]: -2{{icon|unrest|12px}} per turn
|<ul> <li> Can Sell for the same price as Buying </ul>
* [All Cities]: No {{icon|unrest|12px}} penalty from hurrying production
| 3 {{icon|civic|12px}}
* Traders Family opinion: +20
* Upkeep: 1.5{{icon|orders|12px}} per city
|}
|}
[[Category:Game Concepts]]

Revision as of 13:37, 16 July 2021

Laws Screen from early access

For laws regarding leader succession, see Inheritance Laws

Laws are powerful, nation-wide bonuses enabled by certain technologies. When completing one of these technologies, a nation may choose between two opposite laws. Enacting a law costs 400No Icon Found (building The Pyramids wonder reduces that cost by 50%), switching between opposite laws costs 600No Icon Found (having a leader of the Judge Archetype reduces that cost by 50%). Most laws have upkeep cost, collected per city per turn. Enacting each law also grant an opinion boost for a certain pre-defined character type, family type or theology though some events can change these initial preferences.

No upkeep Laws

Required Technology Option 1 Option 2
Rhetoric Epics
  • +10Culture.png per Unit Killed
  • Hero Characterts opinion: +10
Exploration
  • No extra unit consumption when outside borders
  • Scouts Move on Water
  • Hunters Family opinion: +10
Labor Force Slavery
  • +5 Orders.png per turn
  • [All Cities]: +1 No Icon Found
  • Builder Characters opinion: +10
Freedom
  • [All Cities]: +1 Science.png
  • Sages Family opinion: +10
Aristocracy Centralization
  • +10Civics.png per turn
  • [Capital City]: +25%Science.png
  • Legalism Theology opinion: +20
Vassallage
  • -50% unit consumption
  • Riders Family opinion: +20

Low upkeep Laws

Required Technology Option 1 Option 2
Sovereignty Tyranny
  • +20Training.png per turn
  • +10 No Icon Found for every Military Unit within City Territory
  • Orator Characters opinion: +10
  • Upkeep: 1Civics.png per city
Constitution
  • Unlocks Decree project in Capital
  • [All cities]: -1No Icon Found
  • Statesman Family opinion: +10
  • Upkeep: 2Training.png per city
Navigation Colonies
  • Can Buy Tiles
  • Movement bonus along rivers
  • Diplomat Characters opinion: +20
  • Upkeep: 2Training.png per city
Serfdom
  • [All Cities]: +20% Output from farms and pastures
  • Landowners Family opinion: +20
  • Upkeep: 4Money.png per city
Monasticism Monotheism
  • [State Religion Cities]: +1 Orders.png per turn
  • Gnosticism Theology opinion: +20
  • Upkeep: 1No Icon Found per city
Polytheism
  • [All Cities]: Can build unlimited Shrines
  • Mythology Theology opinion: +20
  • Upkeep: 4Money.png per city

Medium upkeep Laws

Required Technology Option 1 Option 2
Citizenship Divine Rule
  • Can adopt Pagan religions as State Religion
  • [All Cities]: No random spread for other religions
  • Clerics Family opinion: +30
  • Upkeep: 6Money.png per city
Legal Code
  • +10Civics.png for every active law
  • Judge Characters opinion: +30
  • Upkeep: 0.5Orders.png per city
Doctrine Tolerance
  • Can build disciples of other religions
  • [All Cities]: -2No Icon Found from other religions
  • Dualism Theology opinion: +30
  • Upkeep: 2No Icon Found per city
Orthodoxy
  • Disciples can purge world religions
  • [State religion cities]: can useOrders.png to hurry specialists
  • Revelations Theology opinion: +30
  • Upkeep: 6Money.png per city
Manor Professional Army
  • [All Cities]: -25% construction time for Infantry units
  • [All Cities]: +2Training.png for every Treasury project
  • Tactician Characters opinion: +30
  • Upkeep: 6Money.png per city
Volunteers
  • +20Training.png per active war
  • [All Cities]: Can hurry Unit production with population
  • Champions Family opinion: +30
  • Upkeep: 2No Icon Found per city

High upkeep Laws

Required Technology Option 1 Option 2
Architecture Philosophy
  • [All Cities]: -20% Construction time for Urban Specialists
  • [All Cities]: +1Science.png for every Forum project
  • Enlightenment Theology opinion: +40
  • Upkeep: 3No Icon Found per city
Engineering
  • -25% resources and civics cost for Wonders
  • -1 turn to build improvements
  • Scholar Characters opinion: +30
  • Upkeep: 8Money.png per city
Vaulting Iconography
  • [All Cities]: Temples: +2Growth.png
  • [All Cities]: Monasteries: +2Culture.png
  • [All Cities]: Cathedrals: -1No Icon Found
  • Veneration Theology opinion: +40
  • Upkeep: 8Money.png per city
Calligraphy
  • [All Cities]: Library: +4Science.png
  • [All Cities]: Elder Specialists: -1No Icon Found
  • Champions Family opinion: +40
  • Upkeep: 3No Icon Found per city
Martial Code Pilgrimage
  • [All Cities]: +1Science.png from Groves
  • [Holy Cities]: +5 Money.png per religion
  • Redemption Theology opinion: +40
  • Upkeep: 4Training.png per city
Holy War
  • +1 Random Promotion for new Units
  • [State Religion Cities]: Can hurry unit production with Money.png
  • Scholar Characters opinion: +40
  • Upkeep: 1Science.png per city

Very high upkeep Laws

Required Technology Option 1 Option 2
Jurisprudence Guilds
  • [All Cities]: -1No Icon Found from Town improvement
  • [All Cities]: -10% Chance for Rebels
  • Artisans Family opinion: +50
  • Upkeep: 10Money.png per city
Elites
  • [Legendary Cities]: +2Orders.png per turn
  • Can store up to 100Orders.png between turns
  • Schemer Characters opinion: +20
  • Upkeep: 5Training.png per city
Lateen Sail Autarky
  • [All Cities]: +20% output from mines, quarries and lumbermills
  • [All Cities]: Can build units that require Horses, Elephants and Camels
  • Commander Characters opinion: +50
  • Upkeep: 2Science.png per city
Trade League
  • [All Cities]: unlocks Covoy project
  • Can Sell resources for the same price as Buying
  • Traders Family opinion: +20
  • Upkeep: 4No Icon Found per city
Fiscal Policy Coin Debasement
  • Can Buy/Sell Orders.pngorders
  • Schemer Characters opinion: +20
  • Upkeep: 4No Icon Found per city
Monetary Reform
  • [All Cities]: -2No Icon Found per turn
  • [All Cities]: No No Icon Found penalty from hurrying production
  • Traders Family opinion: +20
  • Upkeep: 1.5Orders.png per city