Difference between revisions of "Laws"
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(Short introduction, seperate table for each tier, updated details, category:game concepts) |
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[[File:Laws.png|right|thumb|240px|Laws Screen from early access]] | |||
''For laws regarding leader succession, see [[Inheritance Laws]]''<br> | |||
'''Laws''' are powerful, nation-wide bonuses enabled by certain [[Tech Tree|technologies]]. When completing one of these technologies, a [[Nations|nation]] may choose between two opposite laws. Enacting a law costs 400{{icon|civic|12px}} (building ''[[Wonders|The Pyramids]]'' wonder reduces that cost by 50%), switching between opposite laws costs 600{{icon|civic|12px}} (having a leader of the ''Judge'' [[Character Traits (Archetypes)|Archetype]] reduces that cost by 50%). Most laws have upkeep cost, collected per city per turn. Enacting each law also grant an [[opinion]] boost for a certain pre-defined character type, [[Families|family type]] or [[Religions|theology]] though some [[events]] can change these initial preferences. | |||
{|class="wikitable sortable" | ==No upkeep Laws== | ||
! Required | {| class="wikitable sortable" | ||
! width="100px" | Required Technology | |||
! Option 1 | ! width="360px" | Option 1 | ||
! | ! width="360px" | Option 2 | ||
|- | |- | ||
| ''' | | '''Rhetoric''' | ||
| | | ''Epics'' | ||
|''' | * +10{{icon|culture|12px}} per Unit Killed | ||
| | * Hero Characterts opinion: +10 | ||
| ''Exploration'' | |||
* No extra unit consumption when outside borders | |||
| | * Scouts Move on Water | ||
* Hunters Family opinion: +10 | |||
|- | |||
| '''Labor Force''' | |||
|''Slavery'' | |||
* +5 {{icon|orders|12px}} per turn | |||
* [All Cities]: +1 {{icon|unrest|12px}} | |||
* Builder Characters opinion: +10 | |||
|''Freedom'' | |||
* [All Cities]: +1 {{icon|science|12px}} | |||
* Sages Family opinion: +10 | |||
|- | |- | ||
| '''Aristocracy''' | | '''Aristocracy''' | ||
| | | ''Centralization'' | ||
* +10{{icon|civics|12px}} per turn | |||
* [Capital City]: +25%{{icon|science|12px}} | |||
* Legalism Theology opinion: +20 | |||
| ''Vassallage'' | |||
| | * -50% unit consumption | ||
* Riders Family opinion: +20 | |||
| | |} | ||
==Low upkeep Laws== | |||
{| class="wikitable sortable" | |||
! width="100px" | Required Technology | |||
! width="360px" | Option 1 | |||
! width="360px" | Option 2 | |||
|- | |- | ||
| '''Sovereignty''' | | '''Sovereignty''' | ||
| | | ''Tyranny'' | ||
* +20{{icon|training|12px}} per turn | |||
* +10 {{icon|gold|12px}} for every Military Unit within City Territory | |||
* Orator Characters opinion: +10 | |||
* Upkeep: 1{{icon|civics|12px}} per city | |||
| ''Constitution'' | |||
* Unlocks Decree project in Capital | |||
* [All cities]: -1{{icon|unrest|12px}} | |||
* Statesman Family opinion: +10 | |||
| '' | * Upkeep: 2{{icon|training|12px}} per city | ||
|- | |- | ||
| '''Navigation''' | | '''Navigation''' | ||
| | | ''Colonies'' | ||
* Can Buy Tiles | |||
* Movement bonus along rivers | |||
* Diplomat Characters opinion: +20 | |||
* Upkeep: 2{{icon|training|12px}} per city | |||
| | | ''Serfdom'' | ||
* [All Cities]: +20% Output from farms and pastures | |||
* Landowners Family opinion: +20 | |||
* Upkeep: 4{{icon|money|12px}} per city | |||
|- | |- | ||
| '''Monasticism''' | | '''Monasticism''' | ||
| | | ''Monotheism'' | ||
* [State Religion Cities]: +1 {{icon|orders|12px}} per turn | |||
* Gnosticism Theology opinion: +20 | |||
* Upkeep: 1{{icon|civic|12px}} per city | |||
| | | ''Polytheism'' | ||
* [All Cities]: Can build unlimited Shrines | |||
* Mythology Theology opinion: +20 | |||
* Upkeep: 4{{icon|money|12px}} per city | |||
|} | |||
==Medium upkeep Laws== | |||
{| class="wikitable sortable" | |||
! width="100px" | Required Technology | |||
! width="360px" | Option 1 | |||
! width="360px" | Option 2 | |||
|- | |- | ||
| '''Citizenship''' | | '''Citizenship''' | ||
| ''Divine Rule'' | |||
| '' | * Can adopt Pagan religions as State Religion | ||
* [All Cities]: No random spread for other religions | |||
* Clerics Family opinion: +30 | |||
| | * Upkeep: 6{{icon|money|12px}} per city | ||
| ''Legal Code'' | |||
* +10{{icon|civics|12px}} for every active law | |||
* Judge Characters opinion: +30 | |||
* Upkeep: 0.5{{icon|orders|12px}} per city | |||
|- | |- | ||
| ''' | | '''Doctrine''' | ||
| ''Tolerance'' | |||
| | * Can build disciples of other religions | ||
* [All Cities]: -2{{icon|unrest|12px}} from other religions | |||
* Dualism Theology opinion: +30 | |||
| | * Upkeep: 2{{icon|civic|12px}} per city | ||
| ''Orthodoxy'' | |||
* Disciples can purge world religions | |||
* [State religion cities]: can use{{icon|orders|12px}} to hurry specialists | |||
* Revelations Theology opinion: +30 | |||
* Upkeep: 6{{icon|money|12px}} per city | |||
|- | |- | ||
| ''' | | '''Manor''' | ||
| | | ''Professional Army'' | ||
* [All Cities]: -25% construction time for Infantry units | |||
* [All Cities]: +2{{icon|training|12px}} for every Treasury project | |||
* Tactician Characters opinion: +30 | |||
| | * Upkeep: 6{{icon|money|12px}} per city | ||
| '' | | ''Volunteers'' | ||
| | * +20{{icon|training|12px}} per active war | ||
| | * [All Cities]: Can hurry Unit production with population | ||
* Champions Family opinion: +30 | |||
* Upkeep: 2{{icon|civic|12px}} per city | |||
|} | |||
==High upkeep Laws== | |||
{| class="wikitable sortable" | |||
! width="100px" | Required Technology | |||
! width="360px" | Option 1 | |||
! width="360px" | Option 2 | |||
|- | |- | ||
| '''Architecture''' | | '''Architecture''' | ||
| ''Philosophy'' | |||
| | * [All Cities]: -20% Construction time for Urban Specialists | ||
* [All Cities]: +1{{icon|science|12px}} for every Forum project | |||
* Enlightenment Theology opinion: +40 | |||
* Upkeep: 3{{icon|civic|12px}} per city | |||
| | | ''Engineering'' | ||
* -25% resources and civics cost for Wonders | |||
* -1 turn to build improvements | |||
* Scholar Characters opinion: +30 | |||
* Upkeep: 8{{icon|money|12px}} per city | |||
|- | |- | ||
| ''' | | '''Vaulting''' | ||
| | | ''Iconography'' | ||
* [All Cities]: Temples: +2{{icon|growth|12px}} | |||
* [All Cities]: Monasteries: +2{{icon|culture|12px}} | |||
* [All Cities]: Cathedrals: -1{{icon|unrest|12px}} | |||
| | * Veneration Theology opinion: +40 | ||
| | * Upkeep: 8{{icon|money|12px}} per city | ||
| ''Calligraphy'' | |||
| 3 {{icon|civic|12px}} | * [All Cities]: Library: +4{{icon|science|12px}} | ||
* [All Cities]: Elder Specialists: -1{{icon|unrest|12px}} | |||
* Champions Family opinion: +40 | |||
* Upkeep: 3{{icon|civic|12px}} per city | |||
|- | |- | ||
| ''' | | '''Martial Code''' | ||
| ''Pilgrimage'' | |||
| '' | * [All Cities]: +1{{icon|science|12px}} from Groves | ||
* [Holy Cities]: +5 {{icon|money|12px}} per religion | |||
* Redemption Theology opinion: +40 | |||
| | * Upkeep: 4{{icon|training|12px}} per city | ||
| '' | | ''Holy War'' | ||
* +1 Random Promotion for new Units | |||
* [State Religion Cities]: Can hurry unit production with {{icon|money|12px}} | |||
* Scholar Characters opinion: +40 | |||
* Upkeep: 1{{icon|science|12px}} per city | |||
|} | |||
==Very high upkeep Laws== | |||
{| class="wikitable sortable" | |||
! width="100px" | Required Technology | |||
! width="360px" | Option 1 | |||
! width="360px" | Option 2 | |||
|- | |- | ||
| ''' | | '''Jurisprudence''' | ||
| | | ''Guilds'' | ||
* [All Cities]: -1{{icon|unrest|12px}} from Town improvement | |||
* [All Cities]: -10% Chance for Rebels | |||
* Artisans Family opinion: +50 | |||
* Upkeep: 10{{icon|money|12px}} per city | |||
| '' | | ''Elites'' | ||
* [Legendary Cities]: +2{{icon|orders|12px}} per turn | |||
* Can store up to 100{{icon|orders|12px}} between turns | |||
* Schemer Characters opinion: +20 | |||
* Upkeep: 5{{icon|training|12px}} per city | |||
|- | |- | ||
| ''' | | '''Lateen Sail''' | ||
| ''Autarky'' | |||
| '' | * [All Cities]: +20% output from mines, quarries and lumbermills | ||
* [All Cities]: Can build units that require Horses, Elephants and Camels | |||
* Commander Characters opinion: +50 | |||
* Upkeep: 2{{icon|science|12px}} per city | |||
| '' | | ''Trade League'' | ||
* [All Cities]: unlocks Covoy project | |||
* Can Sell resources for the same price as Buying | |||
* Traders Family opinion: +20 | |||
* Upkeep: 4{{icon|civic|12px}} per city | |||
|- | |- | ||
| '''Fiscal Policy''' | | '''Fiscal Policy''' | ||
| | | ''Coin Debasement'' | ||
* Can Buy/Sell {{icon|orders|12px}}orders | |||
* Schemer Characters opinion: +20 | |||
* Upkeep: 4{{icon|civic|12px}} per city | |||
| ''Monetary Reform'' | |||
* [All Cities]: -2{{icon|unrest|12px}} per turn | |||
* [All Cities]: No {{icon|unrest|12px}} penalty from hurrying production | |||
* Traders Family opinion: +20 | |||
* Upkeep: 1.5{{icon|orders|12px}} per city | |||
|} | |} | ||
[[Category:Game Concepts]] |
Revision as of 13:37, 16 July 2021
For laws regarding leader succession, see Inheritance Laws
Laws are powerful, nation-wide bonuses enabled by certain technologies. When completing one of these technologies, a nation may choose between two opposite laws. Enacting a law costs 400No Icon Found (building The Pyramids wonder reduces that cost by 50%), switching between opposite laws costs 600No Icon Found (having a leader of the Judge Archetype reduces that cost by 50%). Most laws have upkeep cost, collected per city per turn. Enacting each law also grant an opinion boost for a certain pre-defined character type, family type or theology though some events can change these initial preferences.
No upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Rhetoric | Epics | Exploration
|
Labor Force | Slavery | Freedom |
Aristocracy | Centralization | Vassallage
|
Low upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Sovereignty | Tyranny | Constitution |
Navigation | Colonies | Serfdom |
Monasticism | Monotheism | Polytheism |
Medium upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Citizenship | Divine Rule | Legal Code |
Doctrine | Tolerance
|
Orthodoxy |
Manor | Professional Army | Volunteers |
High upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Architecture | Philosophy | Engineering |
Vaulting | Iconography | Calligraphy |
Martial Code | Pilgrimage | Holy War |
Very high upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Jurisprudence | Guilds | Elites |
Lateen Sail | Autarky | Trade League
|
Fiscal Policy | Coin Debasement | Monetary Reform |