Difference between revisions of "Laws"

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! Upkeep 2
! Upkeep 2
|-
|-
| Labor Force  
| '''Labor Force'''
|
|
|Slavery  
|'''Slavery'''
|<ul> <li> +5 {{icon|orders|12px}} <br> <li> [All Cities]: +1 {{icon|unrest|12px}} </ul>  
|<ul> <li> +5 {{icon|orders|12px}} <br> <li> [All Cities]: +1 {{icon|unrest|12px}} </ul>  
|
|
|style="background: #aaaaaa"|
|style="background: #aaaaaa"|
|Freedom
|'''Freedom'''
|<ul> <li> [All Cities]: +2 {{icon|science|12px}} </ul>
|<ul> <li> [All Cities]: +2 {{icon|science|12px}} </ul>
|
|
|-
|-
| Aristocracy  
| '''Aristocracy'''
|
|
| Centralization
| '''Centralization'''
|<ul> <li> [Capital City]: +20%{{icon|civic|12px}}, +20%{{icon|science|12px}} </ul>  
|<ul> <li> [Capital City]: +20%{{icon|civic|12px}}, +20%{{icon|science|12px}} </ul>  
|
|
|style="background: #aaaaaa"|
|style="background: #aaaaaa"|
|Freedom
| '''Freedom'''
|<ul> <li> -50% unit consumption </ul>  
|<ul> <li> -50% unit consumption </ul>  
|
|
|-
|-
| Sovereignty
| '''Sovereignty'''
|
|
| Tyranny
| '''Tyranny'''
|<ul> <li> [All Cities]: +1{{icon|unrest|12px}} <br> <li> +10 {{icon|gold|12px}} per Military Unit within City Territory </ul>  
|<ul> <li> [All Cities]: +1{{icon|unrest|12px}} <br> <li> +10 {{icon|gold|12px}} per Military Unit within City Territory </ul>  
|
|
|style="background: #aaaaaa"|
|style="background: #aaaaaa"|
|Constitution
| '''Constitution'''
|<ul> <li> Unlocks Decree in Capital <br> <li> +10 {{icon|civic|12px}} </ul>  
|<ul> <li> Unlocks Decree in Capital <br> <li> +10 {{icon|civic|12px}} </ul>  
|
|
|-
|-
| Rhetoric
| '''Rhetoric'''
|
|
| Epics
| '''Epics'''
|<ul> <li> +10{{icon|culture|12px}} per Unit Killed </ul>  
|<ul> <li> +10{{icon|culture|12px}} per Unit Killed </ul>  
| 1 {{icon|civic|12px}}
| 1 {{icon|civic|12px}}
|style="background: #aaaaaa"|
|style="background: #aaaaaa"|
|Exploration
| '''Exploration'''
|<ul> <li>Movement Bonus along River <br> <li> Scouts Move on Water </ul>  
|<ul> <li>Movement Bonus along River <br> <li> Scouts Move on Water </ul>  
| 1 {{icon|training|12px}}
| 1 {{icon|training|12px}}
|-
|-
| Navigation
| '''Navigation'''
|
|
| Colonization
| '''Colonization'''
|<ul> <li> Can Buy Tiles </ul>  
|<ul> <li> Can Buy Tiles </ul>  
| 1 {{icon|training|12px}}
| 1 {{icon|training|12px}}
|style="background: #aaaaaa"|
|style="background: #aaaaaa"|
|Serfdom
| '''Serfdom'''
|<ul> <li>[All Cities] Farms +20% Output </ul>  
|<ul> <li>[All Cities] Farms +20% Output </ul>  
| 1 {{icon|civics|12px}}
| 1 {{icon|civics|12px}}
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|  
|  
|
|
| Monotheism
| '''Monotheism'''
|<ul> </ul>  
|<ul> </ul>  
|  
|  
|style="background: #aaaaaa"|
|style="background: #aaaaaa"|
| Polytheism
| '''Polytheism'''
|<ul> </ul>  
|<ul> </ul>  
|
|
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|  
|  
|
|
| Professional Army
| '''Professional Army'''
|<ul> </ul>  
|<ul> </ul>  
|  
|  
|style="background: #aaaaaa"|
|style="background: #aaaaaa"|
| Volunteers
| '''Volunteers'''
|<ul> </ul>  
|<ul> </ul>  
|
|
|-
|-
| Theology
| '''Theology'''
|
|
| Tolerance
| '''Tolerance'''
|<ul> <li>[All Cities]: -1 {{icon|unrest|12px}} <br> <li> Town: +4 {{icon|culture|12px}} </ul>  
|<ul> <li>[All Cities]: -1 {{icon|unrest|12px}} <br> <li> Town: +4 {{icon|culture|12px}} </ul>  
| 2 {{icon|civic|12px}}
| 2 {{icon|civic|12px}}
|style="background: #aaaaaa"|
|style="background: #aaaaaa"|
| Orthodoxy
| '''Orthodoxy'''
|<ul> [State Religions Cities]: +2 {{icon|civic|12px}} </ul>  
|<ul> [State Religions Cities]: +2 {{icon|civic|12px}} </ul>  
| 2 {{icon|civic|12px}}
| 2 {{icon|civic|12px}}
|-
|-
| Coinage
| '''Coinage'''
|
|
| Guilds
| '''Guilds'''
|<ul> -1 Year to Build Improvements </ul>  
|<ul> -1 Year to Build Improvements </ul>  
| 2 {{icon|civic|12px}}
| 2 {{icon|civic|12px}}
|style="background: #aaaaaa"|
|style="background: #aaaaaa"|
| Elites
| '''Elites'''
|<ul> <li>[All Cities]: Elder Specialists: +4 {{icon|culture|12px}} <br> <li> -25% Urban Specialists Train Time </ul>  
|<ul> <li>[All Cities]: Elder Specialists: +4 {{icon|culture|12px}} <br> <li> -25% Urban Specialists Train Time </ul>  
| 2 {{icon|civic|12px}}
| 2 {{icon|civic|12px}}
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|  
|  
|
|
| Philosophy
| '''Philosophy'''
|<ul>  </ul>  
|<ul>  </ul>  
|
|
|style="background: #aaaaaa"|
|style="background: #aaaaaa"|
| Engineering
| '''Engineering'''
|<ul>  </ul>  
|<ul>  </ul>  
|  
|  
Line 117: Line 117:
|  
|  
|
|
| Iconography
| '''Iconography'''
|<ul>  </ul>  
|<ul>  </ul>  
|
|
|style="background: #aaaaaa"|
|style="background: #aaaaaa"|
| Calligraphy
| '''Calligraphy'''
|<ul>  </ul>  
|<ul>  </ul>  
|  
|  
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|  
|  
|
|
| Isolationism
| '''Isolationism'''
|<ul>  </ul>  
|<ul>  </ul>  
|
|
|style="background: #aaaaaa"|
|style="background: #aaaaaa"|
| Trade League
| '''Trade League'''
|<ul>  </ul>  
|<ul>  </ul>  
|  
|  
|-
|-
| Warrior Code
| '''Warrior Code'''
|
|
| Asceticism
| '''Asceticism'''
|<ul> <li> [All Cities]: Pastures, Groves, Nets: +1 {{icon|growth|12px}} <br> <li> Holy City: +2 {{icon|growth|12px}} </ul>  
|<ul> <li> [All Cities]: Pastures, Groves, Nets: +1 {{icon|growth|12px}} <br> <li> Holy City: +2 {{icon|growth|12px}} </ul>  
| 3 {{icon|training|12px}}
| 3 {{icon|training|12px}}
|style="background: #aaaaaa"|
|style="background: #aaaaaa"|
| Holy War
| '''Holy War'''
|<ul> <li> [State Religion Cities]: +2 {{icon|training|12px}} <br> <li> +1 Random Promotion for new Units </ul>  
|<ul> <li> [State Religion Cities]: +2 {{icon|training|12px}} <br> <li> +1 Random Promotion for new Units </ul>  
| 3 {{icon|civic|12px}}
| 3 {{icon|civic|12px}}
|-
|-
| Jurisprudence
| '''Jurisprudence'''
|
|
| Divine Law
| '''Divine Law'''
|<ul> <li> Store up to 10 {{icon|orders|12px}} between Turns <br> <li> [All Cities] Can build State Religion Improvements </ul>  
|<ul> <li> Store up to 10 {{icon|orders|12px}} between Turns <br> <li> [All Cities] Can build State Religion Improvements </ul>  
| 3 {{icon|civic|12px}}
| 3 {{icon|civic|12px}}
|style="background: #aaaaaa"|
|style="background: #aaaaaa"|
| Secularism
| '''Secularism'''
|<ul> <li> Can build Disciplines of Non-State Religions <br> <li> [All Cities]: -100% chance of Rebel Units </ul>  
|<ul> <li> Can build Disciplines of Non-State Religions <br> <li> [All Cities]: -100% chance of Rebel Units </ul>  
| 3 {{icon|training|12px}}
| 3 {{icon|training|12px}}
|-
|-
| Fiscal Policy
| '''Fiscal Policy'''
|
|
| Coin Debasement
| '''Coin Debasement'''
|<ul> <li> Can Buy/Sell {{icon|orders|12px}} <br> <li> [All Cities]: +1 {{icon|unrest|12px}} </ul>  
|<ul> <li> Can Buy/Sell {{icon|orders|12px}} <br> <li> [All Cities]: +1 {{icon|unrest|12px}} </ul>  
| 3 {{icon|civic|12px}}
| 3 {{icon|civic|12px}}
|style="background: #aaaaaa"|
|style="background: #aaaaaa"|
| Monetary Reform
| '''Monetary Reform'''
|<ul> <li> Can Sell for the same price as Buying </ul>  
|<ul> <li> Can Sell for the same price as Buying </ul>  
| 3 {{icon|civic|12px}}
| 3 {{icon|civic|12px}}
|}
|}

Revision as of 19:15, 1 June 2020

A law is always a choice between two opposing options. Enacting a law requires 400 Civic and a prerequisite technology. More advanced laws have a higher upkeep such as Civic or Training upkeep.

List of laws

Required Tech Option 1 Effects 1 Upkeep 1 vs Option 2 Effects 2 Upkeep 2
Labor Force Slavery
  • +5 Orders.png
  • [All Cities]: +1 No Icon Found
Freedom
  • [All Cities]: +2 Science.png
Aristocracy Centralization
  • [Capital City]: +20%No Icon Found, +20%Science.png
Freedom
  • -50% unit consumption
Sovereignty Tyranny
  • [All Cities]: +1No Icon Found
  • +10 No Icon Found per Military Unit within City Territory
Constitution
  • Unlocks Decree in Capital
  • +10 No Icon Found
Rhetoric Epics
  • +10Culture.png per Unit Killed
1 No Icon Found Exploration
  • Movement Bonus along River
  • Scouts Move on Water
1 Training.png
Navigation Colonization
  • Can Buy Tiles
1 Training.png Serfdom
  • [All Cities] Farms +20% Output
1 Civics.png
Monotheism
Polytheism
Professional Army
Volunteers
Theology Tolerance
  • [All Cities]: -1 No Icon Found
  • Town: +4 Culture.png
2 No Icon Found Orthodoxy
    [State Religions Cities]: +2 No Icon Found
2 No Icon Found
Coinage Guilds
    -1 Year to Build Improvements
2 No Icon Found Elites
  • [All Cities]: Elder Specialists: +4 Culture.png
  • -25% Urban Specialists Train Time
2 No Icon Found
Philosophy
Engineering
Iconography
Calligraphy
Isolationism
Trade League
Warrior Code Asceticism
  • [All Cities]: Pastures, Groves, Nets: +1 Growth.png
  • Holy City: +2 Growth.png
3 Training.png Holy War
  • [State Religion Cities]: +2 Training.png
  • +1 Random Promotion for new Units
3 No Icon Found
Jurisprudence Divine Law
  • Store up to 10 Orders.png between Turns
  • [All Cities] Can build State Religion Improvements
3 No Icon Found Secularism
  • Can build Disciplines of Non-State Religions
  • [All Cities]: -100% chance of Rebel Units
3 Training.png
Fiscal Policy Coin Debasement
  • Can Buy/Sell Orders.png
  • [All Cities]: +1 No Icon Found
3 No Icon Found Monetary Reform
  • Can Sell for the same price as Buying
3 No Icon Found