Editing Laws

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 13: Line 13:
| ''Epics''
| ''Epics''
* +10 {{icon|culture|12px}} per Military Unit Killed (in nearest city)
* +10 {{icon|culture|12px}} per Military Unit Killed (in nearest city)
* Hero opinion: +20
* Hero opinion: +10
| ''Exploration''
| ''Exploration''
* Movement bonus along neutral river
* Movement bonus along neutral river
* Scouts Move on Water
* Scouts Move on Water
* Hunters opinion: +20
* Hunters opinion: +10
|-
|-
| '''Labor Force'''
| '''Labor Force'''
Line 23: Line 23:
* [All Cities]: +1 {{icon|discontent|12px}}
* [All Cities]: +1 {{icon|discontent|12px}}
* [All Cities]: Mines and Quarries: +20% Output
* [All Cities]: Mines and Quarries: +20% Output
* Builder opinion: +20
* Builder opinion: +10
|''Freedom''
|''Freedom''
* [All Cities]: +4 {{icon|Money|12px}} per specialist
* [All Cities]: +4 {{icon|Money|12px}} per specialist
* Redemption opinion: +20
* Sages opinion: +10
|-
|-
| '''Aristocracy'''  
| '''Aristocracy'''  
| ''Centralization''
| ''Centralization''
* [All Cities] Can build Farms on Marsh
* +10 {{icon|civics|12px}}
* [Capital City]: +2 {{icon|science|12px}}/Turn per Culture Level
* [Capital City]: +2 {{icon|science|12px}}/Turn per Culture Level
* Legalism opinion: +20  
* Legalism opinion: +20  
Line 49: Line 49:
* +20 {{icon|training|12px}}  
* +20 {{icon|training|12px}}  
* [All Cities]: +8 {{icon|money|12px}} per Military Unit in Territory
* [All Cities]: +8 {{icon|money|12px}} per Military Unit in Territory
* Orator opinion: +20
* Orator opinion: +10
* Upkeep: 1 {{icon|civics|12px}} per city
* Upkeep: 1 {{icon|civics|12px}} per city
| ''Constitution''
| ''Constitution''
* Unlocks Decrees in Capital
* Unlocks Decrees in Capital
* [All Cities]: +1 {{icon|science|12px}}/Turn per Urban Specialist
* [All Cities]: +1 {{icon|science|12px}}/Turn per Urban Specialist
* Statesmen opinion: +20
* Statesmen opinion: +10
* Upkeep: 2 {{icon|training|12px}} per city
* Upkeep: 2 {{icon|training|12px}} per city
|-
|-
Line 89: Line 89:
* Can adopt Pagan State Religions
* Can adopt Pagan State Religions
* [All Cities]: Shrines -1{{icon|discontent|12px}}
* [All Cities]: Shrines -1{{icon|discontent|12px}}
* Clerics opinion: +20
* Clerics opinion: +30
* Upkeep: 6 {{icon|money|12px}} per city
* Upkeep: 6 {{icon|money|12px}} per city
| ''Legal Code''
| ''Legal Code''
* +10 {{icon|civics|12px}} per active law
* +10 {{icon|civics|12px}} per active law
* Judge opinion: +20
* Judge opinion: +30
* Upkeep: 0.2 {{icon|orders|12px}} per city
* Upkeep: 0.2 {{icon|orders|12px}} per city
|-
|-
Line 100: Line 100:
* Can build non-state religion disciples  
* Can build non-state religion disciples  
* [All Cities]: -2 {{icon|discontent|12px}} per non-state religion
* [All Cities]: -2 {{icon|discontent|12px}} per non-state religion
* Dualism opinion: +20
* Dualism opinion: +30
* Upkeep: 2 {{icon|civics|12px}} per city
* Upkeep: 2 {{icon|civics|12px}} per city
| ''Orthodoxy''
| ''Orthodoxy''
* Disciples can purge world religions
* Disciples can purge world religions
* [State religion cities]: can hurry production with {{icon|orders|12px}}Orders  
* [State religion cities]: can hurry production with {{icon|orders|12px}}Orders  
* Revelation opinion: +20
* Revelation opinion: +30
* Upkeep: 6 {{icon|money|12px}} per city
* Upkeep: 6 {{icon|money|12px}} per city
|-
|-
Line 112: Line 112:
* +50% XP for all units during combat
* +50% XP for all units during combat
* [All Cities]: +2 {{icon|training|12px}} for every Treasury  
* [All Cities]: +2 {{icon|training|12px}} for every Treasury  
* Tactician opinion: +20
* Tactician opinion: +30
* Upkeep: 6 {{icon|money|12px}} per city
* Upkeep: 6 {{icon|money|12px}} per city
| ''Volunteers''
| ''Volunteers''
Line 131: Line 131:
* [All Cities]: -20% production time for urban specialists
* [All Cities]: -20% production time for urban specialists
* [All Cities]: +1{{icon|science|12px}} per Forum  
* [All Cities]: +1{{icon|science|12px}} per Forum  
* Sages opinion: +20
* Enlightenment opinion: +40
* Upkeep: 3 {{icon|civics|12px}} per city
* Upkeep: 3 {{icon|civics|12px}} per city
| ''Engineering''
| ''Engineering''
* -25% Wonder costs (resources and civics)
* -25% Wonder costs (resources and civics)
* Roads bridge across Rivers
* Roads bridge across Rivers
* Scholar opinion: +20
* Scholar opinion: +40
* Upkeep: 8 {{icon|money|12px}} per city
* Upkeep: 8 {{icon|money|12px}} per city
|-
|-
Line 145: Line 145:
* [All Cities]: -2 {{icon|discontent|12px}} per Cathedral
* [All Cities]: -2 {{icon|discontent|12px}} per Cathedral
* [All Cities]: No random non-state religion spread
* [All Cities]: No random non-state religion spread
* Veneration opinion: +20
* Veneration opinion: +40
* Upkeep: 8 {{icon|money|12px}} per city
* Upkeep: 8 {{icon|money|12px}} per city
| ''Calligraphy''
| ''Calligraphy''
* [All Cities]: Library: +4 {{icon|culture|12px}}
* [All Cities]: Library: +4 {{icon|culture|12px}}
* [All Cities]: Elder Specialists: -1 {{icon|discontent|12px}}
* [All Cities]: Elder Specialists: -1 {{icon|discontent|12px}}
* Patrons opinion: +20
* Patrons opinion: +40
* Upkeep: 3 {{icon|civics|12px}} per city
* Upkeep: 3 {{icon|civics|12px}} per city
|-
|-
Line 157: Line 157:
* [All Cities]: +2 {{icon|science|12px}} from Groves
* [All Cities]: +2 {{icon|science|12px}} from Groves
* [Holy Cities] Holy City: +5 {{icon|money|12px}} per cities with religion  
* [Holy Cities] Holy City: +5 {{icon|money|12px}} per cities with religion  
* Enlightenment opinion: +20
* Redemption opinion: +40
* Upkeep: 4 {{icon|training|12px}} per city
* Upkeep: 4 {{icon|training|12px}} per city
| ''Holy War''
| ''Holy War''
* [All Cities]: +1 Random Promotion for new Units
* [All Cities]: +1 Random Promotion for new Units
* [State Religion Cities]: Can hurry units with {{icon|money|12px}}Money
* [State Religion Cities]: Can hurry units with {{icon|money|12px}}Money
* Zealot opinion: +20
* Zealot opinion: +40
* Upkeep: 1 {{icon|science|12px}} per city
* Upkeep: 1 {{icon|science|12px}} per city
|}
|}
Line 176: Line 176:
* [All Cities]: -1 {{icon|discontent|12px}} per Town  
* [All Cities]: -1 {{icon|discontent|12px}} per Town  
* [All Cities]: -10% Rebels chance  
* [All Cities]: -10% Rebels chance  
* Artisans opinion: +20
* Artisans opinion: +50
* Upkeep: 10 {{icon|money|12px}} per city
* Upkeep: 10 {{icon|money|12px}} per city
| ''Elites''
| ''Elites''
Line 188: Line 188:
* [All Cities]: +20% output from mines, quarries and lumbermills
* [All Cities]: +20% output from mines, quarries and lumbermills
* [All Cities]: Can build units that require Horses, Elephants and Camels
* [All Cities]: Can build units that require Horses, Elephants and Camels
* Commander opinion: +20
* Commander opinion: +50
* Upkeep: 2 {{icon|science|12px}} per city
* Upkeep: 2 {{icon|science|12px}} per city
| ''Trade League''
| ''Trade League''

Please note that all contributions to Old World Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Old World Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Template used on this page: