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[[File:Laws.png|right|thumb|240px|Laws Screen]]
[[File:Laws.png|right|thumb|240px|Laws Screen from early access]]
''For laws regarding leader succession, see [[Inheritance Laws]]''<br>
''For laws regarding leader succession, see [[Inheritance Laws]]''<br>


'''Laws''' are powerful, nation-wide bonuses enabled by certain [[Tech Tree|technologies]]. When completing one of these technologies, a [[Nations|nation]] may choose between two opposite laws. Enacting a law costs 400 {{icon|Civics|12px}} (building ''[[Wonders|The Pyramids]]'' wonder reduces that cost by 50%). Switching between opposite laws initially costs 250 {{icon|Civics|12px}} and increases by 50 each time you switch (having a leader of the ''Judge'' [[Character Traits (Archetypes)|Archetype]] reduces that cost to 100 {{icon|Civics|12px}}). Most laws have upkeep cost, collected per city per turn. Enacting each law also grant an [[opinion]] boost for a certain pre-defined character type, [[Families|family type]] or [[Religions|theology]] though some [[events]] can change these initial preferences.
'''Laws''' are powerful, nation-wide bonuses enabled by certain [[Tech Tree|technologies]]. When completing one of these technologies, a [[Nations|nation]] may choose between two opposite laws. Enacting a law costs 400 {{icon|Civics|12px}} (building ''[[Wonders|The Pyramids]]'' wonder reduces that cost by 50%). Switching between opposite laws initially costs 300 {{icon|Civics|12px}} and increases by 100 each time you switch (having a leader of the ''Judge'' [[Character Traits (Archetypes)|Archetype]] reduces that cost by 50%). Most laws have upkeep cost, collected per city per turn. Enacting each law also grant an [[opinion]] boost for a certain pre-defined character type, [[Families|family type]] or [[Religions|theology]] though some [[events]] can change these initial preferences.


==No upkeep Laws==
==No upkeep Laws==
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| ''Epics''
| ''Epics''
* +10 {{icon|culture|12px}} per Military Unit Killed (in nearest city)
* +10 {{icon|culture|12px}} per Military Unit Killed (in nearest city)
* Hero opinion: +20
* Hero opinion: +10
| ''Exploration''
| ''Exploration''
* Movement bonus along neutral river
* No extra unit consumption when outside borders
* Scouts Move on Water
* Scouts Move on Water
* Hunters opinion: +20
* Hunters opinion: +10
|-
|-
| '''Labor Force'''
| '''Labor Force'''
|''Slavery''
|''Slavery''  
* [All Cities]: +1 {{icon|discontent|12px}}
* +5 {{icon|orders|12px}}  
* [All Cities]: Mines and Quarries: +20% Output
* [All Cities]: +1 {{icon|unrest|12px}}
* Builder opinion: +20
* Builder opinion: +10
|''Freedom''
|''Freedom''
* [All Cities]: +4 {{icon|Money|12px}} per specialist
* [All Cities]: +1 {{icon|science|12px}}
* Redemption opinion: +20
* Sages opinion: +10
|-
|-
| '''Aristocracy'''  
| '''Aristocracy'''  
| ''Centralization''
| ''Centralization''
* [All Cities] Can build Farms on Marsh
* +20 {{icon|civics|12px}}
* [Capital City]: +2 {{icon|science|12px}}/Turn per Culture Level
* [Capital City]: +20% {{icon|science|12px}}
* Legalism opinion: +20  
* Legalism opinion: +20  
| ''Vassalage''
| ''Vassalage''
* -50% unit consumption
* -50% unit consumption
* No extra unit consumption when outside borders
* Riders opinion: +20
* Riders opinion: +20
|}
|}
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| ''Tyranny''
| ''Tyranny''
* +20 {{icon|training|12px}}  
* +20 {{icon|training|12px}}  
* [All Cities]: +8 {{icon|money|12px}} per Military Unit in Territory
* +10 {{icon|money|12px}} for every Military Unit in Territory
* Orator opinion: +20
* Orator opinion: +10
* Upkeep: 1 {{icon|civics|12px}} per city
* Upkeep: 1 {{icon|civics|12px}} per city
| ''Constitution''
| ''Constitution''
* Unlocks Decrees in Capital
* Unlocks Decrees in Capital
* [All Cities]: +1 {{icon|science|12px}}/Turn per Urban Specialist
* [All cities]: +3 {{icon|Money|12px}} per specialist
* Statesmen opinion: +20
* Statesman opinion: +10
* Upkeep: 2 {{icon|training|12px}} per city
* Upkeep: 2 {{icon|training|12px}} per city
|-
|-
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| ''Colonies''
| ''Colonies''
* Can Buy Tiles
* Can Buy Tiles
* Movement bonus along neutral river
* Diplomat opinion: +20
* Diplomat opinion: +20
* Upkeep: 2 {{icon|training|12px}} per city
* Upkeep: 2 {{icon|training|12px}} per city
| ''Serfdom''
| ''Serfdom''
* +5 {{icon|orders|12px}}/Turn
* [All Cities]: +20% Output from farms and pastures
* [All Cities]: +1 {{icon|discontent|12px}}/Turn
* Landowners opinion: +20
* Landowners opinion: +20
* Upkeep: 4 {{icon|money|12px}} per city
* Upkeep: 4 {{icon|money|12px}} per city
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* Can adopt Pagan State Religions
* Can adopt Pagan State Religions
* [All Cities]: Shrines -1{{icon|discontent|12px}}
* [All Cities]: Shrines -1{{icon|discontent|12px}}
* Clerics opinion: +20
* Clerics opinion: +30
* Upkeep: 6 {{icon|money|12px}} per city
* Upkeep: 6 {{icon|money|12px}} per city
| ''Legal Code''
| ''Legal Code''
* +10 {{icon|civics|12px}} per active law
* +10 {{icon|civics|12px}} per active law
* Judge opinion: +20
* Judge opinion: +30
* Upkeep: 0.2 {{icon|orders|12px}} per city
* Upkeep: 0.2 {{icon|orders|12px}} per city
|-
|-
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* Can build non-state religion disciples  
* Can build non-state religion disciples  
* [All Cities]: -2 {{icon|discontent|12px}} per non-state religion
* [All Cities]: -2 {{icon|discontent|12px}} per non-state religion
* Dualism opinion: +20
* Dualism opinion: +30
* Upkeep: 2 {{icon|civics|12px}} per city
* Upkeep: 2 {{icon|civic|12px}} per city
| ''Orthodoxy''
| ''Orthodoxy''
* Disciples can purge world religions
* Disciples can purge world religions
* [State religion cities]: can hurry production with {{icon|orders|12px}}Orders
* [State religion cities]: can hurry specialists with {{icon|orders|12px}}  
* Revelation opinion: +20
* Revelations opinion: +30
* Upkeep: 6 {{icon|money|12px}} per city
* Upkeep: 6 {{icon|money|12px}} per city
|-
|-
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* +50% XP for all units during combat
* +50% XP for all units during combat
* [All Cities]: +2 {{icon|training|12px}} for every Treasury  
* [All Cities]: +2 {{icon|training|12px}} for every Treasury  
* Tactician opinion: +20
* Tactician opinion: +30
* Upkeep: 6 {{icon|money|12px}} per city
* Upkeep: 6 {{icon|money|12px}} per city
| ''Volunteers''
| ''Volunteers''
* +20 {{icon|training|12px}} per war
* +20 {{icon|training|12px}} per war
* [All Cities]: Can hurry production with population
* [All Cities]: Can hurry production with population
* Champions opinion: +20
* Champions opinion: +30
* Upkeep: 2 {{icon|civics|12px}} per city
* Upkeep: 2 {{icon|civic|12px}} per city
|}
|}


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* [All Cities]: -20% production time for urban specialists
* [All Cities]: -20% production time for urban specialists
* [All Cities]: +1{{icon|science|12px}} per Forum  
* [All Cities]: +1{{icon|science|12px}} per Forum  
* Sages opinion: +20
* Enlightenment opinion: +40
* Upkeep: 3 {{icon|civics|12px}} per city
* Upkeep: 3 {{icon|civics|12px}} per city
| ''Engineering''
| ''Engineering''
* -25% Wonder costs (resources and civics)
* -25% resources and civics cost for Wonders
* Roads bridge across Rivers
* -1 turn to build improvements
* Scholar opinion: +20
* Scholar opinion: +40
* Upkeep: 8 {{icon|money|12px}} per city
* Upkeep: 8 {{icon|money|12px}} per city
|-
|-
| '''Vaulting'''
| '''Vaulting'''
| ''Iconography''
| ''Iconography''
* [All Cities]: +20 {{icon|money|12px}} per Temple
* [All Cities]: +2 {{icon|growth|12px}} per Temple
* [All Cities]: +2 {{icon|training|12px}} per Monastery
* [All Cities]: +2 {{icon|culture|12px}} per Monastery
* [All Cities]: -2 {{icon|discontent|12px}} per Cathedral
* [All Cities]: -1 {{icon|discontent|12px}} per Cathedral
* [All Cities]: No random non-state religion spread
* [All Cities]: No random non-state religion spread
* Veneration opinion: +20
* Veneration opinion: +40
* Upkeep: 8 {{icon|money|12px}} per city
* Upkeep: 8 {{icon|money|12px}} per city
| ''Calligraphy''
| ''Calligraphy''
* [All Cities]: Library: +4 {{icon|culture|12px}}
* [All Cities]: Library: +4 {{icon|culture|12px}}
* [All Cities]: Elder Specialists: -1 {{icon|discontent|12px}}
* [All Cities]: Elder Specialists: -1 {{icon|discontent|12px}}
* Patrons opinion: +20
* Patrons opinion: +40
* Upkeep: 3 {{icon|civics|12px}} per city
* Upkeep: 3 {{icon|civics|12px}} per city
|-
|-
| '''Martial Code'''
| '''Martial Code'''
| ''Pilgrimage''
| ''Pilgrimage''
* [All Cities]: +2 {{icon|science|12px}} from Groves
* [All Cities]: +1 {{icon|science|12px}} from Groves
* [Holy Cities] Holy City: +5 {{icon|money|12px}} per cities with religion  
* [Holy Cities] Holy City: +5 {{icon|money|12px}} per religion  
* Enlightenment opinion: +20
* Redemption opinion: +40
* Upkeep: 4 {{icon|training|12px}} per city
* Upkeep: 4 {{icon|training|12px}} per city
| ''Holy War''
| ''Holy War''
* [All Cities]: +1 Random Promotion for new Units
* +1 Random Promotion for new Units
* [State Religion Cities]: Can hurry units with {{icon|money|12px}}Money
* [State Religion Cities]: Can hurry units with {{icon|money|12px}}
* Zealot opinion: +20
* Zealot opinion: +40
* Upkeep: 1 {{icon|science|12px}} per city
* Upkeep: 1 {{icon|science|12px}} per city
|}
|}
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* [All Cities]: -1 {{icon|discontent|12px}} per Town  
* [All Cities]: -1 {{icon|discontent|12px}} per Town  
* [All Cities]: -10% Rebels chance  
* [All Cities]: -10% Rebels chance  
* Artisans opinion: +20
* Artisans opinion: +50
* Upkeep: 10 {{icon|money|12px}} per city
* Upkeep: 10 {{icon|money|12px}} per city
| ''Elites''
| ''Elites''
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* [All Cities]: +20% output from mines, quarries and lumbermills
* [All Cities]: +20% output from mines, quarries and lumbermills
* [All Cities]: Can build units that require Horses, Elephants and Camels
* [All Cities]: Can build units that require Horses, Elephants and Camels
* Commander opinion: +20
* Commander opinion: +50
* Upkeep: 2 {{icon|science|12px}} per city
* Upkeep: 2 {{icon|science|12px}} per city
| ''Trade League''
| ''Trade League''
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* Can Buy/Sell {{icon|orders|12px}}orders
* Can Buy/Sell {{icon|orders|12px}}orders
* Schemer opinion: +20
* Schemer opinion: +20
* Upkeep: 10 {{icon|money|12px}} per city
* Upkeep: 4 {{icon|civics|12px}} per city
| ''Monetary Reform''
| ''Monetary Reform''
* [All Cities]: -2 {{icon|discontent|12px|12px}}
* [All Cities]: -2 {{icon|discontent|12px|12px}} per turn
* [All Cities]: No {{icon|discontent|12px}} penalty from hurrying production
* [All Cities]: No {{icon|discontent|12px}} penalty from hurrying production
* Traders opinion: +20
* Traders opinion: +20
* Upkeep: 4 {{icon|civics|12px}} per city
* Upkeep: 1 {{icon|orders|12px}} per city
|}
|}


[[Category:Game Concepts]]
[[Category:Game Concepts]]

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