Editing Laws

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
[[File:Laws.png|right|thumb|240px|Laws Screen]]
[[File:Laws.png|right|thumb|240px|Laws Screen from early access]]
''For laws regarding leader succession, see [[Inheritance Laws]]''<br>
''For laws regarding leader succession, see [[Inheritance Laws]]''<br>


'''Laws''' are powerful, nation-wide bonuses enabled by certain [[Tech Tree|technologies]]. When completing one of these technologies, a [[Nations|nation]] may choose between two opposite laws. Enacting a law costs 400 {{icon|Civics|12px}} (building ''[[Wonders|The Pyramids]]'' wonder reduces that cost by 50%). Switching between opposite laws initially costs 250 {{icon|Civics|12px}} and increases by 50 each time you switch (having a leader of the ''Judge'' [[Character Traits (Archetypes)|Archetype]] reduces that cost to 100 {{icon|Civics|12px}}). Most laws have upkeep cost, collected per city per turn. Enacting each law also grant an [[opinion]] boost for a certain pre-defined character type, [[Families|family type]] or [[Religions|theology]] though some [[events]] can change these initial preferences.
'''Laws''' are powerful, nation-wide bonuses enabled by certain [[Tech Tree|technologies]]. When completing one of these technologies, a [[Nations|nation]] may choose between two opposite laws. Enacting a law costs 400{{icon|civic|12px}} (building ''[[Wonders|The Pyramids]]'' wonder reduces that cost by 50%), switching between opposite laws costs 600{{icon|civic|12px}} (having a leader of the ''Judge'' [[Character Traits (Archetypes)|Archetype]] reduces that cost by 50%). Most laws have upkeep cost, collected per city per turn. Enacting each law also grant an [[opinion]] boost for a certain pre-defined character type, [[Families|family type]] or [[Religions|theology]] though some [[events]] can change these initial preferences.


==No upkeep Laws==
==No upkeep Laws==
Line 12: Line 12:
| '''Rhetoric'''
| '''Rhetoric'''
| ''Epics''
| ''Epics''
* +10 {{icon|culture|12px}} per Military Unit Killed (in nearest city)
* +10{{icon|culture|12px}} per Unit Killed
* Hero opinion: +20
* Hero Characterts opinion: +10
| ''Exploration''
| ''Exploration''
* Movement bonus along neutral river
* No extra unit consumption when outside borders
* Scouts Move on Water
* Scouts Move on Water
* Hunters opinion: +20
* Hunters Family opinion: +10
|-
|-
| '''Labor Force'''
| '''Labor Force'''
|''Slavery''
|''Slavery''  
* [All Cities]: +1 {{icon|discontent|12px}}
* +5 {{icon|orders|12px}} per turn
* [All Cities]: Mines and Quarries: +20% Output
* [All Cities]: +1 {{icon|unrest|12px}}
* Builder opinion: +20
* Builder Characters opinion: +10
|''Freedom''
|''Freedom''
* [All Cities]: +4 {{icon|Money|12px}} per specialist
* [All Cities]: +1 {{icon|science|12px}}
* Redemption opinion: +20
* Sages Family opinion: +10
|-
|-
| '''Aristocracy'''  
| '''Aristocracy'''  
| ''Centralization''
| ''Centralization''
* [All Cities] Can build Farms on Marsh
* +10{{icon|civics|12px}} per turn
* [Capital City]: +2 {{icon|science|12px}}/Turn per Culture Level
* [Capital City]: +25%{{icon|science|12px}}
* Legalism opinion: +20  
* Legalism Theology opinion: +20  
| ''Vassalage''
| ''Vassallage''
* -50% unit consumption
* -50% unit consumption
* No extra unit consumption when outside borders
* Riders Family opinion: +20
* Riders opinion: +20
|}
|}


Line 47: Line 46:
| '''Sovereignty'''
| '''Sovereignty'''
| ''Tyranny''
| ''Tyranny''
* +20 {{icon|training|12px}}  
* +20{{icon|training|12px}} per turn
* [All Cities]: +8 {{icon|money|12px}} per Military Unit in Territory
* +10 {{icon|gold|12px}} for every Military Unit within City Territory
* Orator opinion: +20
* Orator Characters opinion: +10
* Upkeep: 1 {{icon|civics|12px}} per city
* Upkeep: 1{{icon|civics|12px}} per city
| ''Constitution''
| ''Constitution''
* Unlocks Decrees in Capital
* Unlocks Decree project in Capital
* [All Cities]: +1 {{icon|science|12px}}/Turn per Urban Specialist
* [All cities]: -1{{icon|unrest|12px}}
* Statesmen opinion: +20
* Statesman Family opinion: +10
* Upkeep: 2 {{icon|training|12px}} per city
* Upkeep: 2{{icon|training|12px}} per city
|-
|-
| '''Navigation'''
| '''Navigation'''
| ''Colonies''
| ''Colonies''
* Can Buy Tiles
* Can Buy Tiles
* Diplomat opinion: +20
* Movement bonus along rivers
* Upkeep: 2 {{icon|training|12px}} per city
* Diplomat Characters opinion: +20
* Upkeep: 2{{icon|training|12px}} per city
| ''Serfdom''
| ''Serfdom''
* +5 {{icon|orders|12px}}/Turn
* [All Cities]: +20% Output from farms and pastures
* [All Cities]: +1 {{icon|discontent|12px}}/Turn
* Landowners Family opinion: +20
* Landowners opinion: +20
* Upkeep: 4{{icon|money|12px}} per city
* Upkeep: 4 {{icon|money|12px}} per city
|-
|-
| '''Monasticism'''
| '''Monasticism'''
| ''Monotheism''
| ''Monotheism''
* [State Religion Cities]: +1 {{icon|orders|12px}}  
* [State Religion Cities]: +1 {{icon|orders|12px}} per turn
* Gnosticism opinion: +20  
* Gnosticism Theology opinion: +20  
* Upkeep: 1 {{icon|civics|12px}} per city
* Upkeep: 1{{icon|civic|12px}} per city
| ''Polytheism''
| ''Polytheism''
* [All Cities]: Can build unlimited Shrines  
* [All Cities]: Can build unlimited Shrines  
* Mythology opinion: +20  
* Mythology Theology opinion: +20  
* Upkeep: 4 {{icon|money|12px}} per city
* Upkeep: 4{{icon|money|12px}} per city
|}
|}


Line 87: Line 86:
| '''Citizenship'''
| '''Citizenship'''
| ''Divine Rule''
| ''Divine Rule''
* Can adopt Pagan State Religions
* Can adopt Pagan religions as State Religion
* [All Cities]: Shrines -1{{icon|discontent|12px}}
* [All Cities]: No random spread for other religions
* Clerics opinion: +20
* Clerics Family opinion: +30
* Upkeep: 6 {{icon|money|12px}} per city
* Upkeep: 6{{icon|money|12px}} per city
| ''Legal Code''
| ''Legal Code''
* +10 {{icon|civics|12px}} per active law
* +10{{icon|civics|12px}} for every active law
* Judge opinion: +20
* Judge Characters opinion: +30
* Upkeep: 0.2 {{icon|orders|12px}} per city
* Upkeep: 0.5{{icon|orders|12px}} per city
|-
|-
| '''Doctrine'''
| '''Doctrine'''
| ''Tolerance''
| ''Tolerance''
* Can build non-state religion disciples  
* Can build disciples of other religions
* [All Cities]: -2 {{icon|discontent|12px}} per non-state religion
* [All Cities]: -2{{icon|unrest|12px}} from other religions
* Dualism opinion: +20
* Dualism Theology opinion: +30
* Upkeep: 2 {{icon|civics|12px}} per city
* Upkeep: 2{{icon|civic|12px}} per city
| ''Orthodoxy''
| ''Orthodoxy''
* Disciples can purge world religions
* Disciples can purge world religions
* [State religion cities]: can hurry production with {{icon|orders|12px}}Orders
* [State religion cities]: can use{{icon|orders|12px}} to hurry specialists
* Revelation opinion: +20
* Revelations Theology opinion: +30
* Upkeep: 6 {{icon|money|12px}} per city
* Upkeep: 6{{icon|money|12px}} per city
|-
|-
| '''Manor'''
| '''Manor'''
| ''Professional Army''
| ''Professional Army''
* +50% XP for all units during combat
* [All Cities]: -25% construction time for Infantry units
* [All Cities]: +2 {{icon|training|12px}} for every Treasury  
* [All Cities]: +2{{icon|training|12px}} for every Treasury project
* Tactician opinion: +20
* Tactician Characters opinion: +30
* Upkeep: 6 {{icon|money|12px}} per city
* Upkeep: 6{{icon|money|12px}} per city
| ''Volunteers''
| ''Volunteers''
* +20 {{icon|training|12px}} per war
* +20{{icon|training|12px}} per active war
* [All Cities]: Can hurry production with population
* [All Cities]: Can hurry Unit production with population
* Champions opinion: +20
* Champions Family opinion: +30
* Upkeep: 2 {{icon|civics|12px}} per city
* Upkeep: 2{{icon|civic|12px}} per city
|}
|}


Line 129: Line 128:
| '''Architecture'''
| '''Architecture'''
| ''Philosophy''
| ''Philosophy''
* [All Cities]: -20% production time for urban specialists
* [All Cities]: -20% Construction time for Urban Specialists
* [All Cities]: +1{{icon|science|12px}} per Forum  
* [All Cities]: +1{{icon|science|12px}} for every Forum project
* Sages opinion: +20
* Enlightenment Theology opinion: +40
* Upkeep: 3 {{icon|civics|12px}} per city
* Upkeep: 3{{icon|civic|12px}} per city
| ''Engineering''
| ''Engineering''
* -25% Wonder costs (resources and civics)
* -25% resources and civics cost for Wonders
* Roads bridge across Rivers
* -1 turn to build improvements
* Scholar opinion: +20
* Scholar Characters opinion: +30
* Upkeep: 8 {{icon|money|12px}} per city
* Upkeep: 8{{icon|money|12px}} per city
|-
|-
| '''Vaulting'''
| '''Vaulting'''
| ''Iconography''
| ''Iconography''
* [All Cities]: +20 {{icon|money|12px}} per Temple
* [All Cities]: Temples: +2{{icon|growth|12px}}
* [All Cities]: +2 {{icon|training|12px}} per Monastery
* [All Cities]: Monasteries: +2{{icon|culture|12px}}
* [All Cities]: -2 {{icon|discontent|12px}} per Cathedral
* [All Cities]: Cathedrals: -1{{icon|unrest|12px}}
* [All Cities]: No random non-state religion spread
* Veneration Theology opinion: +40
* Veneration opinion: +20
* Upkeep: 8{{icon|money|12px}} per city
* Upkeep: 8 {{icon|money|12px}} per city
| ''Calligraphy''
| ''Calligraphy''
* [All Cities]: Library: +4 {{icon|culture|12px}}
* [All Cities]: Library: +4{{icon|science|12px}}
* [All Cities]: Elder Specialists: -1 {{icon|discontent|12px}}
* [All Cities]: Elder Specialists: -1{{icon|unrest|12px}}
* Patrons opinion: +20
* Champions Family opinion: +40
* Upkeep: 3 {{icon|civics|12px}} per city
* Upkeep: 3{{icon|civic|12px}} per city
|-
|-
| '''Martial Code'''
| '''Martial Code'''
| ''Pilgrimage''
| ''Pilgrimage''
* [All Cities]: +2 {{icon|science|12px}} from Groves
* [All Cities]: +1{{icon|science|12px}} from Groves
* [Holy Cities] Holy City: +5 {{icon|money|12px}} per cities with religion  
* [Holy Cities]: +5 {{icon|money|12px}} per religion  
* Enlightenment opinion: +20
* Redemption Theology opinion: +40
* Upkeep: 4 {{icon|training|12px}} per city
* Upkeep: 4{{icon|training|12px}} per city
| ''Holy War''
| ''Holy War''
* [All Cities]: +1 Random Promotion for new Units
* +1 Random Promotion for new Units
* [State Religion Cities]: Can hurry units with {{icon|money|12px}}Money
* [State Religion Cities]: Can hurry unit production with {{icon|money|12px}}
* Zealot opinion: +20
* Scholar Characters opinion: +40
* Upkeep: 1 {{icon|science|12px}} per city
* Upkeep: 1{{icon|science|12px}} per city
|}
|}


Line 174: Line 172:
| '''Jurisprudence'''
| '''Jurisprudence'''
| ''Guilds''
| ''Guilds''
* [All Cities]: -1 {{icon|discontent|12px}} per Town  
* [All Cities]: -1{{icon|unrest|12px}} from Town improvement
* [All Cities]: -10% Rebels chance
* [All Cities]: -10% Chance for Rebels
* Artisans opinion: +20
* Artisans Family opinion: +50
* Upkeep: 10 {{icon|money|12px}} per city
* Upkeep: 10{{icon|money|12px}} per city
| ''Elites''
| ''Elites''
* [Legendary Cities]: +2 {{icon|orders|12px}}  
* [Legendary Cities]: +2{{icon|orders|12px}} per turn
* Can store up to 100 {{icon|orders|12px}} between turns
* Can store up to 100{{icon|orders|12px}} between turns
* Schemer opinion: +20
* Schemer Characters opinion: +20
* Upkeep: 5 {{icon|training|12px}} per city
* Upkeep: 5{{icon|training|12px}} per city
|-
|-
| '''Lateen Sail'''
| '''Lateen Sail'''
Line 188: Line 186:
* [All Cities]: +20% output from mines, quarries and lumbermills
* [All Cities]: +20% output from mines, quarries and lumbermills
* [All Cities]: Can build units that require Horses, Elephants and Camels
* [All Cities]: Can build units that require Horses, Elephants and Camels
* Commander opinion: +20
* Commander Characters opinion: +50
* Upkeep: 2 {{icon|science|12px}} per city
* Upkeep: 2{{icon|science|12px}} per city
| ''Trade League''
| ''Trade League''
* [All Cities]: unlocks Convoy
* [All Cities]: unlocks Covoy project
* Can Sell resources for the same price as Buying
* Can Sell resources for the same price as Buying
* Traders opinion: +20
* Traders Family opinion: +20
* Upkeep: 4 {{icon|civics|12px}} per city
* Upkeep: 4{{icon|civic|12px}} per city
|-
|-
| '''Fiscal Policy'''
| '''Fiscal Policy'''
| ''Coin Debasement''
| ''Coin Debasement''
* Can Buy/Sell {{icon|orders|12px}}orders
* Can Buy/Sell {{icon|orders|12px}}orders
* Schemer opinion: +20
* Schemer Characters opinion: +20
* Upkeep: 10 {{icon|money|12px}} per city
* Upkeep: 4{{icon|civic|12px}} per city
| ''Monetary Reform''
| ''Monetary Reform''
* [All Cities]: -2 {{icon|discontent|12px|12px}}
* [All Cities]: -2{{icon|unrest|12px}} per turn
* [All Cities]: No {{icon|discontent|12px}} penalty from hurrying production
* [All Cities]: No {{icon|unrest|12px}} penalty from hurrying production
* Traders opinion: +20
* Traders Family opinion: +20
* Upkeep: 4 {{icon|civics|12px}} per city
* Upkeep: 1.5{{icon|orders|12px}} per city
|}
|}


[[Category:Game Concepts]]
[[Category:Game Concepts]]

Please note that all contributions to Old World Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Old World Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Template used on this page: