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[[File:Laws.png|right|thumb|240px|Laws Screen]] | [[File:Laws.png|right|thumb|240px|Laws Screen from early access]] | ||
''For laws regarding leader succession, see [[Inheritance Laws]]''<br> | ''For laws regarding leader succession, see [[Inheritance Laws]]''<br> | ||
'''Laws''' are powerful, nation-wide bonuses enabled by certain [[Tech Tree|technologies]]. When completing one of these technologies, a [[Nations|nation]] may choose between two opposite laws. Enacting a law costs 400 {{icon| | '''Laws''' are powerful, nation-wide bonuses enabled by certain [[Tech Tree|technologies]]. When completing one of these technologies, a [[Nations|nation]] may choose between two opposite laws. Enacting a law costs 400{{icon|civic|12px}} (building ''[[Wonders|The Pyramids]]'' wonder reduces that cost by 50%), switching between opposite laws costs 600{{icon|civic|12px}} (having a leader of the ''Judge'' [[Character Traits (Archetypes)|Archetype]] reduces that cost by 50%). Most laws have upkeep cost, collected per city per turn. Enacting each law also grant an [[opinion]] boost for a certain pre-defined character type, [[Families|family type]] or [[Religions|theology]] though some [[events]] can change these initial preferences. | ||
==No upkeep Laws== | ==No upkeep Laws== | ||
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| '''Rhetoric''' | | '''Rhetoric''' | ||
| ''Epics'' | | ''Epics'' | ||
* +10 {{icon|culture|12px}} per | * +10{{icon|culture|12px}} per Unit Killed | ||
* Hero opinion: + | * Hero Characterts opinion: +10 | ||
| ''Exploration'' | | ''Exploration'' | ||
* | * No extra unit consumption when outside borders | ||
* Scouts Move on Water | * Scouts Move on Water | ||
* Hunters opinion: + | * Hunters Family opinion: +10 | ||
|- | |- | ||
| '''Labor Force''' | | '''Labor Force''' | ||
|''Slavery'' | |''Slavery'' | ||
* | * +5 {{icon|orders|12px}} per turn | ||
* [All Cities] | * [All Cities]: +1 {{icon|unrest|12px}} | ||
* Builder opinion: + | * Builder Characters opinion: +10 | ||
|''Freedom'' | |''Freedom'' | ||
* [All Cities]: + | * [All Cities]: +1 {{icon|science|12px}} | ||
* | * Sages Family opinion: +10 | ||
|- | |- | ||
| '''Aristocracy''' | | '''Aristocracy''' | ||
| ''Centralization'' | | ''Centralization'' | ||
* | * +10{{icon|civics|12px}} per turn | ||
* [Capital City]: + | * [Capital City]: +25%{{icon|science|12px}} | ||
* Legalism opinion: +20 | * Legalism Theology opinion: +20 | ||
| '' | | ''Vassallage'' | ||
* -50% unit consumption | * -50% unit consumption | ||
* Riders Family opinion: +20 | |||
* Riders opinion: +20 | |||
|} | |} | ||
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| '''Sovereignty''' | | '''Sovereignty''' | ||
| ''Tyranny'' | | ''Tyranny'' | ||
* +20 {{icon|training|12px}} | * +20{{icon|training|12px}} per turn | ||
* | * +10 {{icon|gold|12px}} for every Military Unit within City Territory | ||
* Orator opinion: + | * Orator Characters opinion: +10 | ||
* Upkeep: 1 {{icon|civics|12px}} per city | * Upkeep: 1{{icon|civics|12px}} per city | ||
| ''Constitution'' | | ''Constitution'' | ||
* Unlocks | * Unlocks Decree project in Capital | ||
* [All | * [All cities]: -1{{icon|unrest|12px}} | ||
* | * Statesman Family opinion: +10 | ||
* Upkeep: 2 {{icon|training|12px}} per city | * Upkeep: 2{{icon|training|12px}} per city | ||
|- | |- | ||
| '''Navigation''' | | '''Navigation''' | ||
| ''Colonies'' | | ''Colonies'' | ||
* Can Buy Tiles | * Can Buy Tiles | ||
* Diplomat opinion: +20 | * Movement bonus along rivers | ||
* Upkeep: 2 {{icon|training|12px}} per city | * Diplomat Characters opinion: +20 | ||
* Upkeep: 2{{icon|training|12px}} per city | |||
| ''Serfdom'' | | ''Serfdom'' | ||
* [All Cities]: +20% Output from farms and pastures | |||
* [All Cities]: + | * Landowners Family opinion: +20 | ||
* Landowners opinion: +20 | * Upkeep: 4{{icon|money|12px}} per city | ||
* Upkeep: 4 {{icon|money|12px}} per city | |||
|- | |- | ||
| '''Monasticism''' | | '''Monasticism''' | ||
| ''Monotheism'' | | ''Monotheism'' | ||
* [State Religion Cities]: +1 {{icon|orders|12px}} | * [State Religion Cities]: +1 {{icon|orders|12px}} per turn | ||
* Gnosticism opinion: +20 | * Gnosticism Theology opinion: +20 | ||
* Upkeep: 1 {{icon| | * Upkeep: 1{{icon|civic|12px}} per city | ||
| ''Polytheism'' | | ''Polytheism'' | ||
* [All Cities]: Can build unlimited Shrines | * [All Cities]: Can build unlimited Shrines | ||
* Mythology opinion: +20 | * Mythology Theology opinion: +20 | ||
* Upkeep: 4 {{icon|money|12px}} per city | * Upkeep: 4{{icon|money|12px}} per city | ||
|} | |} | ||
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| '''Citizenship''' | | '''Citizenship''' | ||
| ''Divine Rule'' | | ''Divine Rule'' | ||
* Can adopt Pagan State | * Can adopt Pagan religions as State Religion | ||
* [All Cities]: | * [All Cities]: No random spread for other religions | ||
* Clerics opinion: + | * Clerics Family opinion: +30 | ||
* Upkeep: 6 {{icon|money|12px}} per city | * Upkeep: 6{{icon|money|12px}} per city | ||
| ''Legal Code'' | | ''Legal Code'' | ||
* +10 {{icon|civics|12px}} | * +10{{icon|civics|12px}} for every active law | ||
* Judge opinion: + | * Judge Characters opinion: +30 | ||
* Upkeep: 0. | * Upkeep: 0.5{{icon|orders|12px}} per city | ||
|- | |- | ||
| '''Doctrine''' | | '''Doctrine''' | ||
| ''Tolerance'' | | ''Tolerance'' | ||
* Can build | * Can build disciples of other religions | ||
* [All Cities]: -2 {{icon| | * [All Cities]: -2{{icon|unrest|12px}} from other religions | ||
* Dualism opinion: + | * Dualism Theology opinion: +30 | ||
* Upkeep: 2 {{icon| | * Upkeep: 2{{icon|civic|12px}} per city | ||
| ''Orthodoxy'' | | ''Orthodoxy'' | ||
* Disciples can purge world religions | * Disciples can purge world religions | ||
* [State religion cities]: can | * [State religion cities]: can use{{icon|orders|12px}} to hurry specialists | ||
* | * Revelations Theology opinion: +30 | ||
* Upkeep: 6 {{icon|money|12px}} per city | * Upkeep: 6{{icon|money|12px}} per city | ||
|- | |- | ||
| '''Manor''' | | '''Manor''' | ||
| ''Professional Army'' | | ''Professional Army'' | ||
* | * [All Cities]: -25% construction time for Infantry units | ||
* [All Cities]: +2 {{icon|training|12px}} for every Treasury | * [All Cities]: +2{{icon|training|12px}} for every Treasury project | ||
* Tactician opinion: + | * Tactician Characters opinion: +30 | ||
* Upkeep: 6 {{icon|money|12px}} per city | * Upkeep: 6{{icon|money|12px}} per city | ||
| ''Volunteers'' | | ''Volunteers'' | ||
* +20 {{icon|training|12px}} per war | * +20{{icon|training|12px}} per active war | ||
* [All Cities]: Can hurry production with population | * [All Cities]: Can hurry Unit production with population | ||
* Champions opinion: + | * Champions Family opinion: +30 | ||
* Upkeep: 2 {{icon| | * Upkeep: 2{{icon|civic|12px}} per city | ||
|} | |} | ||
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| '''Architecture''' | | '''Architecture''' | ||
| ''Philosophy'' | | ''Philosophy'' | ||
* [All Cities]: -20% | * [All Cities]: -20% Construction time for Urban Specialists | ||
* [All Cities]: +1{{icon|science|12px}} | * [All Cities]: +1{{icon|science|12px}} for every Forum project | ||
* | * Enlightenment Theology opinion: +40 | ||
* Upkeep: 3 {{icon| | * Upkeep: 3{{icon|civic|12px}} per city | ||
| ''Engineering'' | | ''Engineering'' | ||
* -25% | * -25% resources and civics cost for Wonders | ||
* | * -1 turn to build improvements | ||
* Scholar opinion: + | * Scholar Characters opinion: +30 | ||
* Upkeep: 8 {{icon|money|12px}} per city | * Upkeep: 8{{icon|money|12px}} per city | ||
|- | |- | ||
| '''Vaulting''' | | '''Vaulting''' | ||
| ''Iconography'' | | ''Iconography'' | ||
* [All Cities]: + | * [All Cities]: Temples: +2{{icon|growth|12px}} | ||
* [All Cities]: +2 {{icon| | * [All Cities]: Monasteries: +2{{icon|culture|12px}} | ||
* [All Cities]: - | * [All Cities]: Cathedrals: -1{{icon|unrest|12px}} | ||
* Veneration Theology opinion: +40 | |||
* Veneration opinion: + | * Upkeep: 8{{icon|money|12px}} per city | ||
* Upkeep: 8 {{icon|money|12px}} per city | |||
| ''Calligraphy'' | | ''Calligraphy'' | ||
* [All Cities]: Library: +4 {{icon| | * [All Cities]: Library: +4{{icon|science|12px}} | ||
* [All Cities]: Elder Specialists: -1 {{icon| | * [All Cities]: Elder Specialists: -1{{icon|unrest|12px}} | ||
* | * Champions Family opinion: +40 | ||
* Upkeep: 3 {{icon| | * Upkeep: 3{{icon|civic|12px}} per city | ||
|- | |- | ||
| '''Martial Code''' | | '''Martial Code''' | ||
| ''Pilgrimage'' | | ''Pilgrimage'' | ||
* [All Cities]: + | * [All Cities]: +1{{icon|science|12px}} from Groves | ||
* [Holy Cities] | * [Holy Cities]: +5 {{icon|money|12px}} per religion | ||
* | * Redemption Theology opinion: +40 | ||
* Upkeep: 4 {{icon|training|12px}} per city | * Upkeep: 4{{icon|training|12px}} per city | ||
| ''Holy War'' | | ''Holy War'' | ||
* | * +1 Random Promotion for new Units | ||
* [State Religion Cities]: Can hurry | * [State Religion Cities]: Can hurry unit production with {{icon|money|12px}} | ||
* | * Scholar Characters opinion: +40 | ||
* Upkeep: 1 {{icon|science|12px}} per city | * Upkeep: 1{{icon|science|12px}} per city | ||
|} | |} | ||
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| '''Jurisprudence''' | | '''Jurisprudence''' | ||
| ''Guilds'' | | ''Guilds'' | ||
* [All Cities]: -1 {{icon| | * [All Cities]: -1{{icon|unrest|12px}} from Town improvement | ||
* [All Cities]: -10% Rebels | * [All Cities]: -10% Chance for Rebels | ||
* Artisans opinion: + | * Artisans Family opinion: +50 | ||
* Upkeep: 10 {{icon|money|12px}} per city | * Upkeep: 10{{icon|money|12px}} per city | ||
| ''Elites'' | | ''Elites'' | ||
* [Legendary Cities]: +2 {{icon|orders|12px}} | * [Legendary Cities]: +2{{icon|orders|12px}} per turn | ||
* Can store up to 100 {{icon|orders|12px}} between turns | * Can store up to 100{{icon|orders|12px}} between turns | ||
* Schemer opinion: +20 | * Schemer Characters opinion: +20 | ||
* Upkeep: 5 {{icon|training|12px}} per city | * Upkeep: 5{{icon|training|12px}} per city | ||
|- | |- | ||
| '''Lateen Sail''' | | '''Lateen Sail''' | ||
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* [All Cities]: +20% output from mines, quarries and lumbermills | * [All Cities]: +20% output from mines, quarries and lumbermills | ||
* [All Cities]: Can build units that require Horses, Elephants and Camels | * [All Cities]: Can build units that require Horses, Elephants and Camels | ||
* Commander opinion: + | * Commander Characters opinion: +50 | ||
* Upkeep: 2 {{icon|science|12px}} per city | * Upkeep: 2{{icon|science|12px}} per city | ||
| ''Trade League'' | | ''Trade League'' | ||
* [All Cities]: unlocks | * [All Cities]: unlocks Covoy project | ||
* Can Sell resources for the same price as Buying | * Can Sell resources for the same price as Buying | ||
* Traders opinion: +20 | * Traders Family opinion: +20 | ||
* Upkeep: 4 {{icon| | * Upkeep: 4{{icon|civic|12px}} per city | ||
|- | |- | ||
| '''Fiscal Policy''' | | '''Fiscal Policy''' | ||
| ''Coin Debasement'' | | ''Coin Debasement'' | ||
* Can Buy/Sell {{icon|orders|12px}}orders | * Can Buy/Sell {{icon|orders|12px}}orders | ||
* Schemer opinion: +20 | * Schemer Characters opinion: +20 | ||
* Upkeep: | * Upkeep: 4{{icon|civic|12px}} per city | ||
| ''Monetary Reform'' | | ''Monetary Reform'' | ||
* [All Cities]: -2 {{icon| | * [All Cities]: -2{{icon|unrest|12px}} per turn | ||
* [All Cities]: No {{icon| | * [All Cities]: No {{icon|unrest|12px}} penalty from hurrying production | ||
* Traders opinion: +20 | * Traders Family opinion: +20 | ||
* Upkeep: | * Upkeep: 1.5{{icon|orders|12px}} per city | ||
|} | |} | ||
[[Category:Game Concepts]] | [[Category:Game Concepts]] |