Difference between revisions of "Happiness and Discontent"
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(→Yearly changes to Discontent{{icon| Unrest|12px}}: Add foreign penalty) |
(Better explanation of discontent levels) |
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Discontent {{icon| Unrest|12px}} is a value tracked independently for each city. Cities gain or lose Discontent {{icon| Unrest|12px}} each year from various sources, and can also experience one-time increases or decreases. | Discontent {{icon| Unrest|12px}} is a value tracked independently for each city. Cities gain or lose Discontent {{icon| Unrest|12px}} each year from various sources, and can also experience one-time increases or decreases. | ||
Every time a city accumulates 100 Discontent {{icon| Unrest|12px}}, it gains a Discontent Level, which increases Maintenance {{icon| Maintenance|12px}}, reduces Growth {{icon| Growth|12px}}, and decreases the opinion of the city's family [NEED EXACT VALUES]. When a city loses 100 Discontent {{icon| Unrest|12px}}, its Discontent Level goes down instead (to a minimum of 0). | |||
=== Yearly changes to Discontent{{icon| Unrest|12px}} === | === Yearly changes to Discontent {{icon| Unrest|12px}} === | ||
* Difficulty modifier [NEED EXACT VALUES] | * Difficulty modifier [NEED EXACT VALUES] | ||
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* +4 {{icon| Unrest|12px}} per missing city HP (caused by enemy attacks, fixable with the Repairs project) | * +4 {{icon| Unrest|12px}} per missing city HP (caused by enemy attacks, fixable with the Repairs project) | ||
* Some event options add a Project that affects Discontent{{icon| Unrest|12px}} yearly in either direction | * Some event options add a Project that affects Discontent {{icon| Unrest|12px}} yearly in either direction | ||
=== One-time changes to Discontent{{icon| Unrest|12px}} === | === One-time changes to Discontent {{icon| Unrest|12px}} === | ||
* -20/-40/-60/-80 {{icon| Unrest|12px}} respectively for the repeatable projects Festival I/Festival II/Festival III/Festival IV (requires Weak/Developing/Strong/Legendary culture) | * -20/-40/-60/-80 {{icon| Unrest|12px}} respectively for the repeatable projects Festival I/Festival II/Festival III/Festival IV (requires Weak/Developing/Strong/Legendary culture) | ||
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* +??? {{icon| Unrest|12px}} for hurrying production, depending on the amount hurried [NEED EXACT VALUES], if you don't have the Monetary Reform law | * +??? {{icon| Unrest|12px}} for hurrying production, depending on the amount hurried [NEED EXACT VALUES], if you don't have the Monetary Reform law | ||
* Some event options add or subtract Discontent{{icon| Unrest|12px}} | * Some event options add or subtract Discontent {{icon| Unrest|12px}} | ||
* Some event options directly increase or decrease Discontent Level | * Some event options directly increase or decrease Discontent Level (effectively gaining or losing some multiple of 100 Discontent {{icon| Unrest|12px}}) |
Revision as of 20:46, 2 June 2020
Discontent No Icon Found is a value tracked independently for each city. Cities gain or lose Discontent No Icon Found each year from various sources, and can also experience one-time increases or decreases.
Every time a city accumulates 100 Discontent No Icon Found, it gains a Discontent Level, which increases Maintenance , reduces Growth , and decreases the opinion of the city's family [NEED EXACT VALUES]. When a city loses 100 Discontent No Icon Found, its Discontent Level goes down instead (to a minimum of 0).
Yearly changes to Discontent No Icon Found
- Difficulty modifier [NEED EXACT VALUES]
- -3 No Icon Found per Culture Level for the Cathedral improvement of your state religion if it has the Dualism theology
- -2 No Icon Found in the cities of the Cleric family
- -2 No Icon Found for a governor with the Righteous or Enemy of the State traits
- -2 No Icon Found for the Hagia Sophia wonder (requires Legendary culture)
- -1 No Icon Found for having at least one military unit from the city's family within its borders
- -1 No Icon Found if your state religion is present in the city
- -1 No Icon Found in the capital per type of Luxury produced anywhere in your empire when not all of it is sent as a gift
- -1 No Icon Found with the Tolerance or Monetary Reform laws
- -1 No Icon Found for the Archive IV, Forum IV, or Treasury IV one-time projects (require Legendary culture)
- -1 No Icon Found for the Colosseum (tier 3 Theater, requires Strong culture) or Heated Baths (tier 3 Bath, requires Legendary culture) improvements
- -1 No Icon Found per Luxury produced by the city if your empire contains the Grand Bazaar wonder (requires Legendary culture)
- +0.5 No Icon Found per missing urban tile; a city ought to have at least 1 urban tile per 2 population (Citizens + Specialists)
- +1 No Icon Found with the Slavery, Tyranny, or Coin Debasement laws
- +2 No Icon Found for a governor with the Debauched trait
- +2 No Icon Found per Upset religion (opinion -1 to -99) present in the city
- +2 No Icon Found if the city was founded by a different empire.
- +4 No Icon Found per Angry religion (opinion -100 or lower) present in the city
- +4 No Icon Found per missing city HP (caused by enemy attacks, fixable with the Repairs project)
- Some event options add a Project that affects Discontent No Icon Found yearly in either direction
One-time changes to Discontent No Icon Found
- -20/-40/-60/-80 No Icon Found respectively for the repeatable projects Festival I/Festival II/Festival III/Festival IV (requires Weak/Developing/Strong/Legendary culture)
- +10 No Icon Found each time a city is attacked
- +??? No Icon Found for hurrying production, depending on the amount hurried [NEED EXACT VALUES], if you don't have the Monetary Reform law
- Some event options add or subtract Discontent No Icon Found
- Some event options directly increase or decrease Discontent Level (effectively gaining or losing some multiple of 100 Discontent No Icon Found)