Difference between revisions of "Happiness and Discontent"
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Discontent{{icon| Unrest}} is a value tracked independently for each city. Cities gain or lose Discontent{{icon| Unrest}} each year from various sources, and can also experience one-time increases or decreases. | Discontent{{icon| Unrest|12px}} is a value tracked independently for each city. Cities gain or lose Discontent{{icon| Unrest|12px}} each year from various sources, and can also experience one-time increases or decreases. | ||
When the Discontent{{icon| Unrest}} bar fills up [NEED EXACT VALUES], the city gains a Discontent Level, which increases Maintenance{{icon| Maintenance}}, reduces Growth{{icon| Growth}}, and decreases the opinion of the city's family [NEED EXACT VALUES]. If the Discontent{{icon| Unrest}} bar empties up, the Discontent Level goes down instead. | When the Discontent{{icon| Unrest|12px}} bar fills up [NEED EXACT VALUES], the city gains a Discontent Level, which increases Maintenance{{icon| Maintenance}}, reduces Growth{{icon| Growth}}, and decreases the opinion of the city's family [NEED EXACT VALUES]. If the Discontent{{icon| Unrest|12px}} bar empties up, the Discontent Level goes down instead. | ||
=== Yearly changes to Discontent{{icon| Unrest}} === | === Yearly changes to Discontent{{icon| Unrest|12px}} === | ||
* Difficulty modifier [NEED EXACT VALUES] | * Difficulty modifier [NEED EXACT VALUES] | ||
* -3 {{icon| Unrest}} per Culture Level for the Cathedral improvement of your state religion if it has the Dualism theology | * -3 {{icon| Unrest|12px}} per Culture Level for the Cathedral improvement of your state religion if it has the Dualism theology | ||
* -2 {{icon| Unrest}} in the cities of the Cleric family | * -2 {{icon| Unrest|12px}} in the cities of the Cleric family | ||
* -2 {{icon| Unrest}} for a governor with the Righteous or Enemy of the State traits | * -2 {{icon| Unrest|12px}} for a governor with the Righteous or Enemy of the State traits | ||
* -2 {{icon| Unrest}} for the Hagia Sophia wonder (requires Legendary culture) | * -2 {{icon| Unrest|12px}} for the Hagia Sophia wonder (requires Legendary culture) | ||
* -1 {{icon| Unrest}} for having at least one military unit from the city's family within its borders | * -1 {{icon| Unrest|12px}} for having at least one military unit from the city's family within its borders | ||
* -1 {{icon| Unrest}} if your state religion is present in the city | * -1 {{icon| Unrest|12px}} if your state religion is present in the city | ||
* -1 {{icon| Unrest}} per type of Luxury produced in the city | * -1 {{icon| Unrest|12px}} per type of Luxury produced in the city | ||
* -1 {{icon| Unrest}} in the capital per excess Luxury (a Luxury that isn't the first of its kind in a city and isn't being used as a gift) produced anywhere in your empire | * -1 {{icon| Unrest|12px}} in the capital per excess Luxury (a Luxury that isn't the first of its kind in a city and isn't being used as a gift) produced anywhere in your empire | ||
* -1 {{icon| Unrest}} with the Tolerance or Monetary Reform laws | * -1 {{icon| Unrest|12px}} with the Tolerance or Monetary Reform laws | ||
* -1 {{icon| Unrest}} for the Archive IV, Forum IV, or Treasury IV one-time projects (require Legendary culture) | * -1 {{icon| Unrest|12px}} for the Archive IV, Forum IV, or Treasury IV one-time projects (require Legendary culture) | ||
* -1 {{icon| Unrest}} for the Colosseum (tier 3 Theater, requires Strong culture) or Heated Baths (tier 3 Bath, requires Legendary culture) improvements | * -1 {{icon| Unrest|12px}} for the Colosseum (tier 3 Theater, requires Strong culture) or Heated Baths (tier 3 Bath, requires Legendary culture) improvements | ||
* -1 {{icon| Unrest}} per Luxury produced by the city (in addition to the normal Luxury bonus) if your empire contains the Grand Bazaar wonder (requires Legendary culture) | * -1 {{icon| Unrest|12px}} per Luxury produced by the city (in addition to the normal Luxury bonus) if your empire contains the Grand Bazaar wonder (requires Legendary culture) | ||
* +0.5 {{icon| Unrest}} per missing urban tile; a city ought to have at least 1 urban tile per 2 population (Citizens + Specialists) | * +0.5 {{icon| Unrest|12px}} per missing urban tile; a city ought to have at least 1 urban tile per 2 population (Citizens + Specialists) | ||
* +1 {{icon| Unrest}} with the Slavery, Tyranny, or Coin Debasement laws | * +1 {{icon| Unrest|12px}} with the Slavery, Tyranny, or Coin Debasement laws | ||
* +1 {{icon| Unrest}} per missing city HP (caused by enemy attacks, fixable with the Repairs project) | * +1 {{icon| Unrest|12px}} per missing city HP (caused by enemy attacks, fixable with the Repairs project) | ||
* +2 {{icon| Unrest}} for a governor with the Debauched trait | * +2 {{icon| Unrest|12px}} for a governor with the Debauched trait | ||
* +??? {{icon| Unrest}} per religion present in the city that has a poor opinion of you [NEED EXACT VALUES] | * +??? {{icon| Unrest|12px}} per religion present in the city that has a poor opinion of you [NEED EXACT VALUES] | ||
* Some event options add a Project that affects Discontent{{icon| Unrest}} yearly in either direction | * Some event options add a Project that affects Discontent{{icon| Unrest|12px}} yearly in either direction | ||
=== One-time changes to Discontent{{icon| Unrest}} === | === One-time changes to Discontent{{icon| Unrest|12px}} === | ||
* -20/-40/-60/-80 {{icon| Unrest}} respectively for the repeatable projects Festival I/Festival II/Festival III/Festival IV (requires Weak/Developing/Strong/Legendary culture) | * -20/-40/-60/-80 {{icon| Unrest|12px}} respectively for the repeatable projects Festival I/Festival II/Festival III/Festival IV (requires Weak/Developing/Strong/Legendary culture) | ||
* +10 {{icon| Unrest}} each time a city is attacked | * +10 {{icon| Unrest|12px}} each time a city is attacked | ||
* +??? {{icon| Unrest}} for hurrying production, depending on the amount hurried [NEED EXACT VALUES], if you don't have the Monetary Reform law | * +??? {{icon| Unrest|12px}} for hurrying production, depending on the amount hurried [NEED EXACT VALUES], if you don't have the Monetary Reform law | ||
* Some event options add or subtract Discontent{{icon| Unrest}} | * Some event options add or subtract Discontent{{icon| Unrest|12px}} | ||
* Some event options directly increase or decrease Discontent Level, setting the Discontent{{icon| | * Some event options directly increase or decrease Discontent Level, setting the Discontent{{icon| Unrest|12px}} at the lowest value required for that level |
Revision as of 19:49, 1 June 2020
DiscontentNo Icon Found is a value tracked independently for each city. Cities gain or lose DiscontentNo Icon Found each year from various sources, and can also experience one-time increases or decreases.
When the DiscontentNo Icon Found bar fills up [NEED EXACT VALUES], the city gains a Discontent Level, which increases Maintenance, reduces Growth, and decreases the opinion of the city's family [NEED EXACT VALUES]. If the DiscontentNo Icon Found bar empties up, the Discontent Level goes down instead.
Yearly changes to DiscontentNo Icon Found
- Difficulty modifier [NEED EXACT VALUES]
- -3 No Icon Found per Culture Level for the Cathedral improvement of your state religion if it has the Dualism theology
- -2 No Icon Found in the cities of the Cleric family
- -2 No Icon Found for a governor with the Righteous or Enemy of the State traits
- -2 No Icon Found for the Hagia Sophia wonder (requires Legendary culture)
- -1 No Icon Found for having at least one military unit from the city's family within its borders
- -1 No Icon Found if your state religion is present in the city
- -1 No Icon Found per type of Luxury produced in the city
- -1 No Icon Found in the capital per excess Luxury (a Luxury that isn't the first of its kind in a city and isn't being used as a gift) produced anywhere in your empire
- -1 No Icon Found with the Tolerance or Monetary Reform laws
- -1 No Icon Found for the Archive IV, Forum IV, or Treasury IV one-time projects (require Legendary culture)
- -1 No Icon Found for the Colosseum (tier 3 Theater, requires Strong culture) or Heated Baths (tier 3 Bath, requires Legendary culture) improvements
- -1 No Icon Found per Luxury produced by the city (in addition to the normal Luxury bonus) if your empire contains the Grand Bazaar wonder (requires Legendary culture)
- +0.5 No Icon Found per missing urban tile; a city ought to have at least 1 urban tile per 2 population (Citizens + Specialists)
- +1 No Icon Found with the Slavery, Tyranny, or Coin Debasement laws
- +1 No Icon Found per missing city HP (caused by enemy attacks, fixable with the Repairs project)
- +2 No Icon Found for a governor with the Debauched trait
- +??? No Icon Found per religion present in the city that has a poor opinion of you [NEED EXACT VALUES]
- Some event options add a Project that affects DiscontentNo Icon Found yearly in either direction
One-time changes to DiscontentNo Icon Found
- -20/-40/-60/-80 No Icon Found respectively for the repeatable projects Festival I/Festival II/Festival III/Festival IV (requires Weak/Developing/Strong/Legendary culture)
- +10 No Icon Found each time a city is attacked
- +??? No Icon Found for hurrying production, depending on the amount hurried [NEED EXACT VALUES], if you don't have the Monetary Reform law
- Some event options add or subtract DiscontentNo Icon Found
- Some event options directly increase or decrease Discontent Level, setting the DiscontentNo Icon Found at the lowest value required for that level