Editing Happiness and Discontent
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
Discontent {{icon| Discontent|12px}} is a value tracked independently for each city. Cities gain or lose Discontent {{icon| Discontent|12px}} each year from various sources, and can also experience one-time increases or decreases. | |||
When a city accumulates enough Discontent (100 + 10*level) {{icon| Discontent|12px}}, it gains a Discontent Level. Each level increases city Maintenance {{icon| Maintenance|12px}} and reduces Growth {{icon| Growth|12px}} and Science {{icon| science|12px}} by 5%. It also decreases the opinion of the city's family by 20. When a city loses Discontent {{icon| Discontent|12px}}, its Discontent Level goes down instead (to a minimum of 0). | |||
=== Yearly changes to Discontent {{icon| Discontent|12px}} === | |||
=== Yearly changes to | |||
* | * -3 {{icon| Discontent|12px}} in cities with Cathedral improvement with the Inconography law | ||
* | * -2 {{icon| Discontent|12px}} in the cities of the Cleric family | ||
* | * -2 {{icon| Discontent|12px}} for a governor with the Righteous trait | ||
* | * -2 {{icon| Discontent|12px}} in all cities for a leader with the Righteous trait | ||
* | * -2 {{icon| Discontent|12px}} for the Hagia Sophia wonder (requires Legendary culture) | ||
* | * -1 {{icon| Discontent|12px}} for having at least one military unit from the city's family within its borders per wall, moat and tower. | ||
* | * -1 {{icon| Discontent|12px}} if your state religion is present in the city | ||
* | * -1 {{icon| Discontent|12px}} in the capital per type of Luxury produced anywhere in your empire when not all of it is sent as a gift | ||
* | * -1 {{icon| Discontent|12px}} with the Tolerance or Monetary Reform laws | ||
* | * -1 {{icon| Discontent|12px}} for the Archive IV, Forum IV, or Treasury IV one-time projects (require Legendary culture) | ||
* | * -1 {{icon| Discontent|12px}} for the Colosseum (tier 3 Theater, requires Strong culture) or Heated Baths (tier 3 Bath, requires Legendary culture) improvements | ||
* | * -1 {{icon| Discontent|12px}} per Luxury produced by the city if your empire contains the Grand Bazaar wonder (requires Legendary culture) | ||
* + | * +0.5 {{icon| Discontent|12px}} per missing urban tile; a city ought to have at least 1 urban tile per 2 population (Citizens + Specialists) | ||
* +1 {{icon| Discontent|12px}} with the Slavery law | * +1 {{icon| Discontent|12px}} with the Slavery law | ||
Line 51: | Line 37: | ||
* +1 {{icon| Discontent|12px}} in all cities for a Leader with the Debauched trait | * +1 {{icon| Discontent|12px}} in all cities for a Leader with the Debauched trait | ||
* | * +1 {{icon| Discontent|12px}} per Upset religion (opinion -1 to -99) present in the city | ||
* +2 {{icon| Discontent|12px}} if the city was founded by a different empire. | |||
* +2 {{icon| Discontent|12px}} | * +2 {{icon| Discontent|12px}} per Angry religion (opinion -100 or lower) present in the city | ||
* + | * +4 {{icon| Discontent|12px}} if the city has lost any amount of HP (caused by enemy attacks, fixable with the Repairs project) | ||
* Difficulty modifier, from + | * Difficulty modifier on high difficulties, from +7 {{icon| Discontent|12px}} at The Able up to +14 {{icon| Discontent|12px}} at The Great. | ||
* Some event options add a Project that affects Discontent {{icon| Discontent|12px}} yearly | * Some event options add a Project that affects Discontent {{icon| Discontent|12px}} yearly in either direction | ||
=== One-time changes to | === One-time changes to Discontent {{icon| Discontent|12px}} === | ||
* | * -20/-40/-60/-80 {{icon| Discontent|12px}} respectively for the repeatable projects Festival I/Festival II/Festival III/Festival IV (requires Weak/Developing/Strong/Legendary culture) | ||
* +10 {{icon| Discontent|12px}} each time a city is attacked | * +10 {{icon| Discontent|12px}} each time a city is attacked | ||
Line 69: | Line 57: | ||
* +??? {{icon| Discontent|12px}} for hurrying production, depending on the amount hurried [NEED EXACT VALUES], if you don't have the Monetary Reform law | * +??? {{icon| Discontent|12px}} for hurrying production, depending on the amount hurried [NEED EXACT VALUES], if you don't have the Monetary Reform law | ||
* Some event options add | * Some event options add or subtract Discontent {{icon| Discontent|12px}} | ||
* Some event options directly increase | * Some event options directly increase or decrease Discontent Level |