Editing Happiness and Discontent
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Discontent{{icon| Unrest|12px}} is a value tracked independently for each city. Cities gain or lose Discontent{{icon| Unrest|12px}} each year from various sources, and can also experience one-time increases or decreases. | |||
When the Discontent{{icon| Unrest|12px}} bar fills up [NEED EXACT VALUES], the city gains a Discontent Level, which increases Maintenance{{icon| Maintenance}}, reduces Growth{{icon| Growth}}, and decreases the opinion of the city's family [NEED EXACT VALUES]. If the Discontent{{icon| Unrest|12px}} bar empties up, the Discontent Level goes down instead. | |||
=== Yearly changes to Discontent{{icon| Unrest|12px}} === | |||
[ | * Difficulty modifier [NEED EXACT VALUES] | ||
* -3 {{icon| Unrest|12px}} per Culture Level for the Cathedral improvement of your state religion if it has the Dualism theology | |||
* | * -2 {{icon| Unrest|12px}} in the cities of the Cleric family | ||
* | * -2 {{icon| Unrest|12px}} for a governor with the Righteous or Enemy of the State traits | ||
* | * -2 {{icon| Unrest|12px}} for the Hagia Sophia wonder (requires Legendary culture) | ||
* | * -1 {{icon| Unrest|12px}} for having at least one military unit from the city's family within its borders | ||
* | * -1 {{icon| Unrest|12px}} if your state religion is present in the city | ||
* | * -1 {{icon| Unrest|12px}} per type of Luxury produced in the city | ||
* | * -1 {{icon| Unrest|12px}} in the capital per excess Luxury (a Luxury that isn't the first of its kind in a city and isn't being used as a gift) produced anywhere in your empire | ||
* | * -1 {{icon| Unrest|12px}} with the Tolerance or Monetary Reform laws | ||
* | * -1 {{icon| Unrest|12px}} for the Archive IV, Forum IV, or Treasury IV one-time projects (require Legendary culture) | ||
* | * -1 {{icon| Unrest|12px}} for the Colosseum (tier 3 Theater, requires Strong culture) or Heated Baths (tier 3 Bath, requires Legendary culture) improvements | ||
* | * -1 {{icon| Unrest|12px}} per Luxury produced by the city (in addition to the normal Luxury bonus) if your empire contains the Grand Bazaar wonder (requires Legendary culture) | ||
* + | * +0.5 {{icon| Unrest|12px}} per missing urban tile; a city ought to have at least 1 urban tile per 2 population (Citizens + Specialists) | ||
* +1 | * +1 {{icon| Unrest|12px}} with the Slavery, Tyranny, or Coin Debasement laws | ||
* +1 | * +1 {{icon| Unrest|12px}} per missing city HP (caused by enemy attacks, fixable with the Repairs project) | ||
* + | * +2 {{icon| Unrest|12px}} for a governor with the Debauched trait | ||
* + | * +??? {{icon| Unrest|12px}} per religion present in the city that has a poor opinion of you [NEED EXACT VALUES] | ||
* Some event options add a Project that affects | * Some event options add a Project that affects Discontent{{icon| Unrest|12px}} yearly in either direction | ||
=== | === One-time changes to Discontent{{icon| Unrest|12px}} === | ||
* | * -20/-40/-60/-80 {{icon| Unrest|12px}} respectively for the repeatable projects Festival I/Festival II/Festival III/Festival IV (requires Weak/Developing/Strong/Legendary culture) | ||
* + | * +10 {{icon| Unrest|12px}} each time a city is attacked | ||
* + | * +??? {{icon| Unrest|12px}} for hurrying production, depending on the amount hurried [NEED EXACT VALUES], if you don't have the Monetary Reform law | ||
* | * Some event options add or subtract Discontent{{icon| Unrest|12px}} | ||
* | * Some event options directly increase or decrease Discontent Level, setting the Discontent{{icon| Unrest|12px}} at the lowest value required for that level | ||