Difference between revisions of "Council"
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== Spymaster == | == Spymaster == | ||
* Required Technology: | * Required Technology: Portcullis | ||
* Must be of type: | * Must be of type: Schemer, Scholar or Tactician | ||
* For each Wisdom point: | * Allows creation of Agent Network in Foreign Cities | ||
* For each Charisma point: | * For each Wisdom point: +1 Science | ||
* For each Courage point: | * For each Charisma point: +10 Religion Opinion | ||
* For each Discipline point: | * For each Courage point: -0.5{{icon| Unrest}}/Turn in all cities | ||
* Missions: | * For each Discipline point: +0.5{{icon|orders}} | ||
* Missions: Infiltrte Nation, Slander Nation, Steal Research, Assasinate |
Revision as of 13:38, 15 May 2021
A Major nations' Council consists of 3 positions that characters can be assigned to, depending on their Archetype. Every council member provide different nation-wide bonuses based on their Character Stats, which also affect their success rate at missions.
- Assigning a charcter as a council member costs 100 civics and 2 orders. The respective nation-wide bonuses apply immediately and the character is ready to undertake a mission.
- While the character stays in the council it will have a +40 Opinion modifier towards the leader and gain 5 XP per turn.
- Each council member can undertake one mission at a time. Missions cost __ and take 2-3 turns to complete. When a council member completes a mission, it gains another 20 XP.
Ambassador
- Required Technology: Aristocracy
- Must be of type: Commander, Diplomat or Orator
- For each Wisdom point: +10 Foreign nations opinion
- For each Charisma point: +2 civics
- For each Courage point: +10 Tribes opinion
- For each Discipline point: +1 growth
- Missions: Player Peace, Player Truce, Tribal Peace, Tribal Truce, Demand Tribute, Trade Mission, High Synod
Chanecellor
- Required Technology: Spoked Wheel
- Must be of type: Builder, Judge, Zealot
- For each Wisdom point: +1 Culture/Turn in all cities
- For each Charisma point: +10 Family Opinion
- For each Courage point: +3 Training/Turn
- For each Discipline point: +6 Money/Turn
- Missions: Family Gifts, Pacify City, Imprison
Spymaster
- Required Technology: Portcullis
- Must be of type: Schemer, Scholar or Tactician
- Allows creation of Agent Network in Foreign Cities
- For each Wisdom point: +1 Science
- For each Charisma point: +10 Religion Opinion
- For each Courage point: -0.5No Icon Found/Turn in all cities
- For each Discipline point: +0.5
- Missions: Infiltrte Nation, Slander Nation, Steal Research, Assasinate