Difference between revisions of "Council"

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(Created page with "A Major nations' '''Council''' consists of 3 positions that characters can be assigned to, depending on their Archetype. Every council me...")
 
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== Chanecellor ==  
== Chanecellor ==  
* Required Technology:
* Required Technology: Spoked Wheel
* Must be of type:
* Must be of type: Builder, Judge, Zealot
* For each Wisdom point:
* For each Wisdom point: +1{{icon|culture}} Culture/Turn in all cities
* For each Charisma point:
* For each Charisma point: +10 Family Opinion
* For each Courage point:
* For each Courage point: +3{{icon|training}} Training/Turn
* For each Discipline point:
* For each Discipline point: +6{{icon|money}} Money/Turn
* Missions:  
* Missions: Family Gifts, Pacify City, Imprison


== Spymaster ==
== Spymaster ==

Revision as of 13:34, 15 May 2021

A Major nations' Council consists of 3 positions that characters can be assigned to, depending on their Archetype. Every council member provide different nation-wide bonuses based on their Character Stats, which also affect their success rate at missions.

  • Assigning a charcter as a council member costs 100Civics.png civics and 2Orders.png orders. The respective nation-wide bonuses apply immediately and the character is ready to undertake a mission.
  • While the character stays in the council it will have a +40 Opinion modifier towards the leader and gain 5 XP per turn.
  • Each council member can undertake one mission at a time. Missions cost __ and take 2-3 turns to complete. When a council member completes a mission, it gains another 20 XP.

Ambassador

  • Required Technology: Aristocracy
  • Must be of type: Commander, Diplomat or Orator
  • For each Wisdom point: +10 Foreign nations opinion
  • For each Charisma point: +2Civics.png civics
  • For each Courage point: +10 Tribes opinion
  • For each Discipline point: +1Growth.png growth
  • Missions: Player Peace, Player Truce, Tribal Peace, Tribal Truce, Demand Tribute, Trade Mission, High Synod

Chanecellor

  • Required Technology: Spoked Wheel
  • Must be of type: Builder, Judge, Zealot
  • For each Wisdom point: +1Culture.png Culture/Turn in all cities
  • For each Charisma point: +10 Family Opinion
  • For each Courage point: +3Training.png Training/Turn
  • For each Discipline point: +6Money.png Money/Turn
  • Missions: Family Gifts, Pacify City, Imprison

Spymaster

  • Required Technology:
  • Must be of type:
  • For each Wisdom point:
  • For each Charisma point:
  • For each Courage point:
  • For each Discipline point:
  • Missions: