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A nations '''Council''' consists of 3 positions that characters can be assigned to, depending on their [[Character Traits (Archetypes)|Archetype]]. Every council member provide different nation-wide bonuses based on their [[Character Stats]], which also affect their success rate at missions. | A [[Major nations]]' '''Council''' consists of 3 positions that characters can be assigned to, depending on their [[Character Traits (Archetypes)|Archetype]]. Every council member provide different nation-wide bonuses based on their [[Character Stats]], which also affect their success rate at missions. | ||
* Assigning a charcter as a council member costs 100{{icon|civics}} civics and 2{{icon|orders}} orders. The respective nation-wide bonuses apply immediately and the character is ready to undertake a mission. | * Assigning a charcter as a council member costs 100{{icon|civics}} civics and 2{{icon|orders}} orders. The respective nation-wide bonuses apply immediately and the character is ready to undertake a mission. | ||
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* Each council member can undertake one mission at a time. Missions cost __ and take 2-3 turns to complete. When a council member completes a mission, it gains another 20 XP. | * Each council member can undertake one mission at a time. Missions cost __ and take 2-3 turns to complete. When a council member completes a mission, it gains another 20 XP. | ||
== | == Ambassador == | ||
* Required Technology: Aristocracy | * Required Technology: Aristocracy | ||
* Must be of type: Commander, Diplomat or Orator | * Must be of type: Commander, Diplomat or Orator | ||
* For each Wisdom point: | * For each Wisdom point: +10 Foreign nations opinion | ||
* For each Charisma point: | * For each Charisma point: +2{{icon|civics}} civics | ||
* For each Courage point: | * For each Courage point: +10 Tribes opinion | ||
* For each Discipline point: | * For each Discipline point: +1{{icon|growth}} growth | ||
* Missions: | * Missions: Player Peace, Player Truce, Tribal Peace, Tribal Truce, Demand Tribute, Trade Mission, High Synod | ||
== | == Chanecellor == | ||
* Required Technology: Spoked Wheel | * Required Technology: Spoked Wheel | ||
* Must be of type: Builder, Judge, Zealot | * Must be of type: Builder, Judge, Zealot | ||
* For each Wisdom point: | * For each Wisdom point: +1{{icon|culture}} Culture/Turn in all cities | ||
* For each Charisma point: | * For each Charisma point: +10 Family Opinion | ||
* For each Courage point: | * For each Courage point: +3{{icon|training}} Training/Turn | ||
* For each Discipline point: | * For each Discipline point: +6{{icon|money}} Money/Turn | ||
* Missions: Family Gifts, Pacify City, Imprison | * Missions: Family Gifts, Pacify City, Imprison | ||
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* Must be of type: Schemer, Scholar or Tactician | * Must be of type: Schemer, Scholar or Tactician | ||
* Allows creation of Agent Network in Foreign Cities | * Allows creation of Agent Network in Foreign Cities | ||
* For each Wisdom point: | * For each Wisdom point: +1 Science | ||
* For each Charisma point: | * For each Charisma point: +10 Religion Opinion | ||
* For each Courage point: | * For each Courage point: -0.5{{icon| Unrest}}/Turn in all cities | ||
* For each Discipline point: | * For each Discipline point: +0.5{{icon|orders}} | ||
* Missions: | * Missions: Infiltrte Nation, Slander Nation, Steal Research, Assasinate |