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A nations '''Council''' consists of 3 positions that characters can be assigned to, depending on their [[Character Traits (Archetypes)|Archetype]]. Every council member provide different nation-wide bonuses based on their [[Character Stats]], which also affect their success rate at missions.
A [[Major nations]]' '''Council''' consists of 3 positions that characters can be assigned to, depending on their [[Character Traits (Archetypes)|Archetype]]. Every council member provide different nation-wide bonuses based on their [[Character Stats]], which also affect their success rate at missions.


* Assigning a charcter as a council member costs 100{{icon|civics}} civics and 2{{icon|orders}} orders. The respective nation-wide bonuses apply immediately and the character is ready to undertake a mission.
* Assigning a charcter as a council member costs 100{{icon|civics}} civics and 2{{icon|orders}} orders. The respective nation-wide bonuses apply immediately and the character is ready to undertake a mission.
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* Each council member can undertake one mission at a time. Missions cost __ and take 2-3 turns to complete. When a council member completes a mission, it gains another 20 XP.
* Each council member can undertake one mission at a time. Missions cost __ and take 2-3 turns to complete. When a council member completes a mission, it gains another 20 XP.


== [[Ambassador]] ==  
== Ambassador ==  
* Required Technology: Aristocracy
* Required Technology: Aristocracy
* Must be of type: Commander, Diplomat or Orator
* Must be of type: Commander, Diplomat or Orator
* For each Wisdom point: increases Culture per City
* For each Wisdom point: +10 Foreign nations opinion
* For each Charisma point: increases Foreign Opinion
* For each Charisma point: +2{{icon|civics}} civics
* For each Courage point: increases Tribe Opinion
* For each Courage point: +10 Tribes opinion
* For each Discipline point: increases Religion Opinion
* For each Discipline point: +1{{icon|growth}} growth
* Missions: National Peace, National Truce, Tribal Peace, Tribal Truce, Demand Tribute, Trade Mission, High Synod
* Missions: Player Peace, Player Truce, Tribal Peace, Tribal Truce, Demand Tribute, Trade Mission, High Synod


== Chancellor ==  
== Chanecellor ==  
* Required Technology: Spoked Wheel
* Required Technology: Spoked Wheel
* Must be of type: Builder, Judge, Zealot
* Must be of type: Builder, Judge, Zealot
* For each Wisdom point: increases Growth per City
* For each Wisdom point: +1{{icon|culture}} Culture/Turn in all cities
* For each Charisma point: increases Civics
* For each Charisma point: +10 Family Opinion
* For each Courage point: increases Training
* For each Courage point: +3{{icon|training}} Training/Turn
* For each Discipline point: increases Money
* For each Discipline point: +6{{icon|money}} Money/Turn
* Missions: Family Gifts, Pacify City, Imprison
* Missions: Family Gifts, Pacify City, Imprison


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* Must be of type: Schemer, Scholar or Tactician
* Must be of type: Schemer, Scholar or Tactician
* Allows creation of Agent Network in Foreign Cities
* Allows creation of Agent Network in Foreign Cities
* For each Wisdom point: increases Science
* For each Wisdom point: +1 Science
* For each Charisma point: increases Family Opinion
* For each Charisma point: +10 Religion Opinion
* For each Courage point: decreases Discontent per City
* For each Courage point: -0.5{{icon| Unrest}}/Turn in all cities
* For each Discipline point: increases Orders
* For each Discipline point: +0.5{{icon|orders}}
* Missions: Infiltrate Nation, Slander Nation, Steal Research, Assassinate, Expose Agent Network
* Missions: Infiltrte Nation, Slander Nation, Steal Research, Assasinate

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