Difference between revisions of "Console"

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Console is mostly a developer tool and its commands are listed [https://docs.google.com/document/d/1QewnNdY2IEd0M2GaDywxfZYDSwqlPENC3u62c0a_bTY/edit#heading=h.2iv9mstc85o5 in Old World/support site]
Console is mostly a developer tool and its commands are listed [https://docs.google.com/document/d/1QewnNdY2IEd0M2GaDywxfZYDSwqlPENC3u62c0a_bTY/edit#heading=h.2iv9mstc85o5 in Old World/support site]


Console uses numbers as IDs for game elements. Those cannot be accessed directly from game files and require you to have DEBUG MODE on (only available now from TEST build). Any ID refers to it's location in the in game arrays. This is why it doesn't exist it the xmls. The only way to find IDs is to have debug text turned on in game options. In the console you would refer to them as a number only.
Console uses numbers as IDs for game elements. Those cannot be accessed directly from game files and require you to have DEBUG MODE on (only available now from TEST build). Any ID refers to its location in the in game arrays. This is why it doesn't exist it the xmls. The only way to find IDs is to have debug text turned on in game options. In the console you would refer to them as a number only.

Revision as of 22:30, 30 July 2021


Old World has a console that can be accessed by LeftCtrl + LeftShift + ` (That key left of the 1 key upper left on ENG keyboard)

Console is mostly a developer tool and its commands are listed in Old World/support site

Console uses numbers as IDs for game elements. Those cannot be accessed directly from game files and require you to have DEBUG MODE on (only available now from TEST build). Any ID refers to its location in the in game arrays. This is why it doesn't exist it the xmls. The only way to find IDs is to have debug text turned on in game options. In the console you would refer to them as a number only.