Editing Character Traits (Archetypes)
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== Commander == | == Commander == | ||
* Can serve as General or [[Council#Ambassador|Ambassador]] | * Can serve as General or [[Council#Ambassador|Ambassador]] | ||
* As Leader: +10 XP/turn for Idle Units, +10% defence for infantry units | * As Leader: +10 XP/turn for Idle Units, +10% defence for infantry units, Can [[Cities|hurry production]] using {{icon|Orders}}[[Orders]] in the capital | ||
* As General: +20% Combat strength if same unit adjacent, if leader: + | * As General: +20% Combat strength if same unit adjacent, if leader: +50% attack strength if flanking | ||
* Stats modifier: +2 Courage, +2 Discipline | * Stats modifier: +2 Courage, +2 Discipline | ||
* Opinion modifier: +60 of Commander characters, -60 of Tactician characters, +50 of Autarky law | * Opinion modifier: +60 of Commander characters, -60 of Tactician characters, +50 of Autarky law | ||
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* As Leader: switch law costs 100 {{icon|civics}}, can upgrade improvements | * As Leader: switch law costs 100 {{icon|civics}}, can upgrade improvements | ||
* Leader Mission: Hold Court | * Leader Mission: Hold Court | ||
* As Governor: can hurry | * As Governor: can hurry specialists with money | ||
* Stats modifier: +2 Charisma, +2 Discipline | * Stats modifier: +2 Charisma, +2 Discipline | ||
* Opinion modifier: +60 of Judge characters, -60 of Schemer characters, +30 of Legal code law | * Opinion modifier: +60 of Judge characters, -60 of Schemer characters, +30 of Legal code law | ||
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== Orator == | == Orator == | ||
* Can serve as [[Cities#Governor|Governor]] or [[Council#Ambassador|Ambassador]] | * Can serve as [[Cities#Governor|Governor]] or [[Council#Ambassador|Ambassador]] | ||
* As Leader: +40 Religion opinion, can recruit tribal mercenaries with Legitimacy, Friendly cities: + | * As Leader: +40 Religion opinion, can recruit tribal mercenaries with Legitimacy, Friendly cities: +2{{icon|orders}} per turn | ||
* As Governor: | * As Governor: Can Hurry Projects with Orders | ||
* Stats modifier: +4 Charisma, -1 Discipline | * Stats modifier: +4 Charisma, -1 Discipline | ||
* Opinion modifier: +60 of Orator characters, -60 of Diplomat characters, +10 of Tyranny law | * Opinion modifier: +60 of Orator characters, -60 of Diplomat characters, +10 of Tyranny law | ||
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* Can serve as General or [[Council#Spymaster|Spymaster]] | * Can serve as General or [[Council#Spymaster|Spymaster]] | ||
* As Leader: +2 Vision for all units, Ranged units invisible in non-hostile trees | * As Leader: +2 Vision for all units, Ranged units invisible in non-hostile trees | ||
* As General: Counterattacks during Melee (full), if leader: -20% attack strength, Stuns target for one turn | * As General: Counterattacks during Melee (full), if leader: -20% attack and defense strength, Stuns target for one turn | ||
* Stats modifier: +2 Wisdom, +2 Discipline | * Stats modifier: +2 Wisdom, +2 Discipline | ||
* Opinion modifier: +60 of Tacticial characters, -60 of Commander characters, +30 of Professional Army law | * Opinion modifier: +60 of Tacticial characters, -60 of Commander characters, +30 of Professional Army law |