Editing Character Traits (Archetypes)

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== Commander ==
== Commander ==
* Can serve as General or [[Council#Ambassador|Ambassador]]
* Can serve as General or [[Council#Ambassador|Ambassador]]
* As Leader: +10 XP/turn for Idle Units, +10% defence for infantry units
* As Leader: +10 XP/turn for Idle Units, +10% defence for infantry units, Can [[Cities|hurry production]] using {{icon|Orders}}[[Orders]] in the capital
* As General: +20% Combat strength if same unit adjacent, if leader: +100% attack strength if flanking
* As General: +20% Combat strength if same unit adjacent, if leader: +50% attack strength if flanking
* Stats modifier: +2 Courage, +2 Discipline
* Stats modifier: +2 Courage, +2 Discipline
* Opinion modifier: +60 of Commander characters, -60 of Tactician characters, +50 of Autarky law
* Opinion modifier: +60 of Commander characters, -60 of Tactician characters, +50 of Autarky law
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* As Leader: switch law costs 100 {{icon|civics}}, can upgrade improvements
* As Leader: switch law costs 100 {{icon|civics}}, can upgrade improvements
* Leader Mission: Hold Court
* Leader Mission: Hold Court
* As Governor: can hurry Projects, Specialists with money
* As Governor: can hurry specialists with money
* Stats modifier: +2 Charisma, +2 Discipline
* Stats modifier: +2 Charisma, +2 Discipline
* Opinion modifier: +60 of Judge characters, -60 of Schemer characters, +30 of Legal code law
* Opinion modifier: +60 of Judge characters, -60 of Schemer characters, +30 of Legal code law
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== Orator ==
== Orator ==
* Can serve as [[Cities#Governor|Governor]] or [[Council#Ambassador|Ambassador]]
* Can serve as [[Cities#Governor|Governor]] or [[Council#Ambassador|Ambassador]]
* As Leader: +40 Religion opinion, can recruit tribal mercenaries with Legitimacy, Friendly cities: +1{{icon|orders}} per turn
* As Leader: +40 Religion opinion, can recruit tribal mercenaries with Legitimacy, Friendly cities: +2{{icon|orders}} per turn
* As Governor: +1{{icon|happiness}}/Turn per Culture Level
* As Governor: Can Hurry Projects with Orders
* Stats modifier: +4 Charisma, -1 Discipline
* Stats modifier: +4 Charisma, -1 Discipline
* Opinion modifier: +60 of Orator characters, -60 of Diplomat characters, +10 of Tyranny law
* Opinion modifier: +60 of Orator characters, -60 of Diplomat characters, +10 of Tyranny law
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* Can serve as General or [[Council#Spymaster|Spymaster]]
* Can serve as General or [[Council#Spymaster|Spymaster]]
* As Leader: +2 Vision for all units, Ranged units invisible in non-hostile trees
* As Leader: +2 Vision for all units, Ranged units invisible in non-hostile trees
* As General: Counterattacks during Melee (full), if leader: -20% attack strength, Stuns target for one turn
* As General: Melee counterattack -2HP, if leader: -20% attack and defense strength, Stuns target
* Stats modifier: +2 Wisdom, +2 Discipline
* Stats modifier: +2 Wisdom, +2 Discipline
* Opinion modifier: +60 of Tacticial characters, -60 of Commander characters, +30 of Professional Army law
* Opinion modifier: +60 of Tacticial characters, -60 of Commander characters, +30 of Professional Army law

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