Editing Border expansion
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Ultimately, the number of workable tiles a city has at its disposal is a function of its borders. As a city’s borders cast an increasingly wider net, you get more tiles to play with, and there are several things you can do to help speed that along. Here are the major ones: | Ultimately, the number of workable tiles a city has at its disposal is a function of its borders. As a city’s borders cast an increasingly wider net, you get more tiles to play with, and there are several things you can do to help speed that along. Here are the major ones: | ||
* Urban tile improvements built on your border (examples include Shrine, Monastery, Hamlet) will extend your city’s borders | * Urban tile improvements built on your border (examples include Shrine, Monastery, Hamlet)will extend your city’s borders. | ||
* Train [[Specialists]] – Training specialists may expand your borders, provided that the tiles adjacent to the tile the specialist was trained on are not currently inside your borders. | * Train [[Specialists]] – Training specialists may expand your borders, provided that the tiles adjacent to the tile the specialist was trained on are not currently inside your borders. | ||
* [[Events]] – Sometimes, you’ll get an event which has an option to expand a city’s border tiles. | * [[Events]] – Sometimes, you’ll get an event which has an option to expand a city’s border tiles. | ||
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* All tiles in a 2 tiles radius from the city center (the exact spot you settle the city) | * All tiles in a 2 tiles radius from the city center (the exact spot you settle the city) | ||
Then you have all the criteria for additional expansion | Then you have all the criteria for additional expansion | ||
* You automatically get mountain tiles when you own all the adjacent passable tiles | |||
* You automatically get resources tiles adjacent to your territory. This rule does not chain - you will get the first resource adjacent to your territory, but not further adjacent resource tiles | |||
* You get all water tiles for which you own at least two adjacent land tiles (or the only adjacent land tile if there is only one) | |||
== Additional border spread rules == | |||
* '''Adjacent Resources:''' Spreading a border adjacent to a resource will "capture" the resource tile as extra spread. | |||
* '''Water tiles:''' | |||
# Spread extends to all water tiles adjacent to >=2 owned land tiles | |||
# Spread extends to all water tiles adjacent to an urban tile (same as for land tiles) | |||
* '''Opposite adjacent tiles:''' Borders spread/collapse onto tiles that are adjacent to owned tiles on opposite sides. | |||
# Example case 1: A 4-sided-U-shape collapses due to this. | |||
# Example case 2: A 1-tile gap between two of your cities collapses if the tiles are on opposite sides. | |||
# Example case 3: Two non-opposites adjacent tiles dont cause spread. (rare case) | |||
Any | * '''Chain effects:''' Any extra spread from above rules can itself cause extra spread by the rules, with the exception of adjacent resources. i.e. spreading to a resource tile can then add adjacent water tiles, which can then collapse borders if it leaves a hole. | ||
== Examples == | == Examples == |