Editing Border expansion

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 26: Line 26:
* All tiles in a 2 tiles radius from the city center (the exact spot you settle the city)
* All tiles in a 2 tiles radius from the city center (the exact spot you settle the city)


Then you have all the criteria for additional expansion as below
Then you have all the criteria for additional expansion  


== Border Expansion Rules ==
* You get mountain tiles when you own two adjacent passable tiles
* You get all water tiles for which you own at least two adjacent land tiles or one adjacent land tile if there are no other passable land tiles adjacent to both the water and owned land tile
* You get resources tiles adjacent to your territory.  This rule does not chain - you will get the first resource adjacent to your territory, but not further adjacent resource tiles
* You get single urban tiles (i.e. those left behind by ancient ruins)


1. Urban tiles, specialists and improvements that are noted as 'Spreads Borders' (Harbors and water Wonders) spread borders to all adjacent tiles
== Additional border spread rules ==


2. Borders spread to urban tiles when owning an adjacent tile  
* '''Adjacent Resources:''' Spreading a border adjacent to a resource will "capture" the resource tile as extra spread.


3. Borders spread to resources when owning an adjacent tile without a resource on it
* '''Water tiles:'''
# Spread extends to all water tiles adjacent to 2 owned land tiles
# Spread extends to all water tiles adjacent to 1 owned land tile where there are no other passable land tiles adjacent to both the water and owned land tile
# Spread extends to all water tiles adjacent to an urban tile (same as for land tiles)


4. Borders spread to mountain and water tiles when you own two adjacent passable land tiles or one adjacent passable land tile if there are no other passable land tiles adjacent to both the mountain/water tile and the owned land tile
* '''Opposite adjacent tiles:''' Borders spread/collapse onto tiles that are adjacent to owned tiles on opposite sides.
 
# Example case 1: A 4-sided-U-shape collapses due to this.
5. Borders spread/collapse onto tiles with owned tiles on directly opposite sides.
# Example case 2: A 1-tile gap between two of your cities collapses if the tiles are on opposite sides.
# Example case 3: Two non-opposites adjacent tiles dont cause spread. (rare case)
   
   
Any border spread from the above rules can itself cause extra spread following these rules i.e. spreading to a resource tile can then add adjacent water tiles, which can then collapse borders if it leaves a hole.
* '''Chain effects:''' Any extra spread from above rules can itself cause extra spread by the rules, with the exception of adjacent resources.  i.e. spreading to a resource tile can then add adjacent water tiles, which can then collapse borders if it leaves a hole.
 
City site tiles are an exception to these rules.  Urban tiles belonging to an unsettled city site will not be grabbed as part of border expansion until all of the passable land tiles adjacent to a city sites urban tiles are owned at which point the city site becomes a minor city and all the urban tiles are grabbed.  For land areas with more than 1 city site you do not need adjacent tiles that are surrounded by connected urban, water, mountain or any combination of those.


== Examples ==
== Examples ==

Please note that all contributions to Old World Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Old World Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)