0.1.38739

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Design[edit]

  • A Double Victory condition has been added
  • This triggers when you have double the VP of your nearest competitor and at least half the target number of VP
  • The Steel tech and Battleline tech have swapped places on the Tech Tree
  • Axeman and Maceman abilities have swapped (Axeman now have the arc attack, and Maceman now have the anti-infantry ability)
  • The strength values for these units have been adjusted
  • Axeman now also have a bonus against Polearm units
  • Some techs have been renamed
  • The Strategy tech has been renamed to Windlass
  • The Windlass tech has been renamed to Cogwheel
  • Orthodoxy now allows Disciples to purge Non-State Religions
  • State Religion cities now yield +4 Civics (Down from +5)
  • Greek’s Unique Units (Hoplite and Phalangite) now have the Polearm unit trait
  • Certain traits can now affect family opinions
  • The Famous trait now gives -25% Specialist Costs
  • A new unit promotion has been added
  • Heckler: +20% vs a unit with a General
  • Maintenance modifiers for most effects have been reduced
  • Connected, Stronghold, Citadel and Palace 20% -> 10%
  • Citadel Growth reduced 20% -> 10%
  • Shrines now give the Healer promotion (+1HP/Year) instead of Herbalist
  • AI archetypes now affect likeliness to declare war
  • Earlier specialists (Acolyte, Monk, Priest, Officer, Poet) cost less Civics to build
  • Trader family workers can build multiple roads per Year
  • Barbarian Strength (a setting that can be adjusted during game setup) will now influence how likely it is that tribes will declare war on you
  • Most money event rewards have been rebalanced
  • Changing a city governor now costs 5 orders
  • Roads no longer require a connection to a trade network
  • Suggested tile improvement options no longer include multiples of the same improvement class
  • The Family Gifts mission that Chancellors can do will now show the player an event informing them of the outcome of that mission

Art[edit]

  • Cattle have received idle animations
  • Some unit and specialist icons have received updates
  • The Onager unit icon has been updated
  • The Acolyte, Rancher, and Woodcutter Specialist icons have been updated
  • The following unit promotion icons have been updated
  • Sniping
  • Hardy
  • Some tech tree icons have moved around or been updated to account for tech tree changes
  • Tribe crest icons have been updated
  • A new icon has been added to indicate when a city is idle
  • The icon for the Colosseum has been updated
  • The model for the Onager unit has been updated
  • The model for the Odeon has received some minor updates
  • The model for the Amphitheater has been updated
  • Various events have been updated with new art

UI[edit]

  • The single player setup screen has received some updates
  • There is now a ‘Premade Map’ option available, with a new map included called ‘The Old World’
  • Players can now set AI aggression during game setup
  • AI aggression determines how aggressive the opponents will be towards you
  • Players can now use Shift + Tab to reverse cycle through units and decisions
  • Mercenary units (and other free units received from events) are no longer associated with any families
  • Event decisions that reward a random trait will now produce an additional pop up to inform the player of what trait was received
  • The Choose Research pop up will now update or close after things are selected via the Tech Tree screen
  • The tech tree spacing will now adjust based on aspect ratio
  • There is a known issue with this feature where the Tech Tree spacing will not update after your resolution is changed. To fix this, save the game, then quit and relaunch. Upon reloading the tech tree spacing should be updated to match your new resolution settings.
  • Luxury action buttons have had their text updates to give the options available more clarity
  • The City Build queue has received some minor updates
  • The close button present on units/projects present in the build queue has been updated
  • There is now an arrow button between each queued item, allowing players to move things that are later in the queue to the beginning of the queue
  • Updated help text regarding specialist cost reductions
  • The window size of the file browser has been increased
  • Graphics options present in the settings menu have been updated with tooltip text
  • Graphics preset option has been moved to the top of the menu, as it determines all other settings
  • Some UI elements have received minor updates to reduce clipping issues

New Events[edit]

  • Traitorous Tutor
  • Your servants discover that your heir and their tutor are missing
  • This event will start an event chain
  • Impatience
  • Your family has some disagreements regarding your ruling style
  • A Keen Eye
  • Your spies are bickering about a rival nation and you offer a solution
  • Secret Strike
  • Your spies suggest a plot to put your enemies at odds with one another
  • Rousing Words
  • The latest recruits have finished their training and you are tasked with giving an inspirational speech to send them off
  • In Your Honor
  • Your Chancellor returns with good news after delivering gifts to one of your families
  • Devoted Followers
  • Your family is grateful for the gifts delivered by your Chancellor, and asks for additional support to a cause they are devoted to
  • Unexpected Feelings
  • Your Chancellor delivers some gifts to one of your founding families, and a member of that family mistakes the intention behind the gift
  • What is Art?
  • Your family appreciated the gifts sent by your Chancellor, and decide to send you a gift in return
  • Chastened
  • Your Chancellor attempts to bring gifts to a family, but it doesn’t work out as expected
  • Delivery Mistake
  • The gifts you intended to send to one family were mistakenly delivered to another family
  • Moment of Weakness
  • While engaged in war with a foreign nation, a different nation arrives in court to make demands
  • Denouncement
  • Your family is unhappy with another nation’s decision to adopt a certain law, and demands you denounce them
  • Ongoing Alliance
  • A nation reaches out to you after your coronation to discuss terms for maintaining the alliance between your nations
  • Heated Debate
  • One of your families asks you to denounce another nation for following a different religion
  • Family Politics
  • After receiving some gifts from your Chancellor, a member of the family visits you in court
  • A Time to Reap
  • A courtier arrives in court to inform you of a decision they’ve made
  • Entrails
  • An augur requests to do a spiritual reading for you
  • This event will start an event chain
  • The Court Mourns
  • Your nation mourns after the death of a Courtier
  • Disturbing the Peace
  • The heir of your rival is caught disturbing the peace
  • Outrage in [City]
  • Outbreaks of violence have erupted in one of your cities
  • Rekindled Passion
  • You are in a miserable stupor and the royal household suggests solutions that may help
  • Translations
  • One of your families requests that you translate foreign texts into your own language
  • Educating Our Women
  • Your elites voice concerns over educating women to be their equals
  • Freed Slave
  • A philosopher comes to you to discuss how they feel about slavery
  • Tutorial events have been added for Spearman and Maceman units

Miscellaneous Changes[edit]

  • Date and time are now listed with save information in the file browser
  • The Map Editor has received a few minor updates
  • Support for Custom User Translation mods has been added
  • Players will need to create a ‘Translations’ folder in their Documents\My Games\OldWorld directory - Custom User Translation mods will go into this folder

Bug Fixes[edit]

  • Fixed an issue where conquered cities could not be assigned to a family
  • Fixed an issue where the family marriage mission would fail to fire sometimes
  • Fixed an issue where the character upgrade pop up would have no options to choose from
  • Fixed an issue where the Anchor and Unlimber cooldown icons were swapped for boat units and certain siege units
  • Fixed an issue where some character actions were incorrectly being hidden
  • Fixed an issue where luxury action buttons were mislabeled, also fixed their text positioning
  • Fixed an issue where tech tree status icons were inconsistent sizes
  • Fixed some issues with dead characters
  • Fixed some issues with map settings present on the game setup screen
  • Fixed an issue where a blank space would appear after character names when their family crest wasn’t shown
  • Fixed an issue where some map editor tools buttons weren’t being highlighted correctly
  • Fixed an issue where some event titles appeared incorrectly in the game log
  • Fixed an issue with options toggles
  • Fixed an issue where the legitimacy icon would overlap with Legitimacy text
  • More work has been done to address performance issues
  • Fixed some issues with performance on game start up
  • Fixed various event issues
  • Fixed various error messages that could occur


See also[edit]

References[edit]