Name |
Cost |
Time to build |
Effects !
|
Pyramids |
600s |
10 |
+4 culture, 1 order, -25% initial law cost
|
Ziggurat |
600s |
10 |
+4 culture, -10% improvement cost
|
Oracle |
200f 400s |
10 |
+4 culture, +10g per religion, +1 tech card hand, all holy cities visible
|
Hanging gardens |
200w 400s |
10 |
+4 culture, +4 science, +20% growth (all cities)
|
Ishtar gate |
300i 600s |
12 |
+6 culture, +1 growth per culture level, +1 culture level (all cities)
|
Necropolis |
900s |
12 |
+6 culture, +1 culture per specialist, +2c per temple
|
Lighthouse |
300i 600s |
12 |
+6 culture, +2g per specialist, +50%g coast cities
|
Apadana |
300f 600s |
12 |
+6 culture, +4 law, 0.5 order per state religion city
|
The mausoleum |
1200s |
14 |
+20 culture, +4 law per connected city
|
The musauem |
400w 800s |
14 |
+8 culture, +4 science per culture level, elder specialist +4 culture (all cities)
|
Acropolis |
400w 800s |
14 |
+8 culture, +2 law per religion, forum gives 0.5 orders per turn
|
Colussus |
800i 400s |
14 |
+8 culture, 0.5 orders per culture level, all units start with guard 1 (spreads borders and trade network)
|
Circus maximus |
600f 1200s |
16 |
+10 culture, +5 military, +2hp for idle mounted, all new mounted units get swift (all cities)
|
Pantheon |
600w 1200s |
16 |
+10 culture, +1 order per religion, +2 law per culture level, free great merchant
|
Grand bazaar |
600f 1200s |
16 |
+10 culture, +2 growth, +1 happiness per luxury (all cities)
|
Hagia sophia |
600i 1200s |
16 |
+2 happiness per year, +50% culture (all cities)
|