The tech tree from early access builds
Techs (short for "technologies") are empire upgrades that cost science and provide various benefits and make additional techs and some laws and events available.
Tier 1 (80 Science)
Technology |
Prerequisites |
Effects
|
Ironworking |
None |
|
Stonecutting |
None |
|
Trapping |
None |
|
Divination |
None |
|
Administration |
None |
|
Tier 2 (120 Science)
Technology |
Prerequisites |
Effects
|
Labor Force |
Ironworking |
|
Husbandry |
Ironworking |
|
Drama |
Stonecutting |
|
Polis |
Stonecutting, Trapping |
|
Trapping |
Military Drill |
|
Aristrocracy |
Divination |
|
Sovereignty |
Divination, Administration |
|
Rhetoric |
Administration |
|
Tier 3 (200 Science)
Technology |
Prerequisites |
Effects
|
Navigation |
Labor Force |
|
Phalanx |
Labor Force |
|
The Wheel |
Husbandry
|
Ramparts |
Drama |
|
Forestry |
Polis |
|
Battleline |
Military Drill, Ironworking |
|
Monasticism |
Aristocracy |
|
Composite Bow |
Rhetoric |
|
Metaphysics |
Rhetoric |
|
Tier 4 (400 Science)
Technology |
Prerequisites |
Effects
|
Citizenship |
Phalanx |
|
Drawbridge |
Ramparts |
|
Land Consolidation |
Forestry |
|
Steel |
Forestry, Battleline |
|
Doctrine |
Monasticism, Metaphysics |
|
Siegecraft |
Sovereignty |
|
Tier 5 (800 Science)
- Coinage
- Scholarship
- Torsion
- Stirrups
- Architecture
- Manor
- Machinery
- Mounted Archery
- Cartography
Tier 6 (1600 Science)
- Hydraulics
- Lateen Sail
- Warrior Code
- Bodkin Arrow
- Aesthetics
- Unit Tactics
- Strategy
Tier 7 (3200 Science)
- Vaulting
- Jurisprudence
- Barding
- Sarissa
- Fiscal Policy
- Windlass
Tier 8 (6400 Science)
- Economic Reform
- Military Reform
- Political Reform