User:Decamerone: Difference between revisions

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Decamerone (talk | contribs)
m Short discussion on the build limits
Decamerone (talk | contribs)
m test automated creation
 
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{{UnitStats | infantry_type=y | can_harvest=y | hp=20 | mov=2 | str=3 | vis=4 | growth_cost=80 + 10 each time built in the same City | food_cost=100 | food_consume=2 | upgrades_to=Worker }}
{{UnitStats | infantry_type=y | can_harvest=y | hp=20 | mov=2 | str=3 | vis=4 | growth_cost=80 + 10 each time built in the same City | food_cost=100 | food_consume=2 | upgrades_to=Worker | can_found=n }}


More Settlers can not be built if a player has enough to colonize every unsettled city site. City sites held by barbarians are tribes are considered unsettled, since they can be settled after clearing out the occupying group.
More Settlers can not be built if a player has enough to colonize every unsettled city site. City sites held by barbarians are tribes are considered unsettled, since they can be settled after clearing out the occupying group.


The upgrade path to a Worker is not cost effective, but is useful when there are no further sites to settle.
The upgrade path to a Worker is not cost effective, but is useful when there are no further sites to settle.

Latest revision as of 16:40, 26 June 2023

Stats[edit]

Infantry
Cost 80 + 10 each time built in the same City 100
Consumes 2
HP 20
Movement 2
Strength 3
Vision 4
Actions
  • Found City
  • Harvest Resource
Notes
Upgrades to Worker
Requires
Requires Tech

More Settlers can not be built if a player has enough to colonize every unsettled city site. City sites held by barbarians are tribes are considered unsettled, since they can be settled after clearing out the occupying group.

The upgrade path to a Worker is not cost effective, but is useful when there are no further sites to settle.