Settler: Difference between revisions
Jump to navigation
Jump to search
Decamerone (talk | contribs) A short explanation of settler build limits |
Decamerone (talk | contribs) m copy paste mistake |
||
Line 1: | Line 1: | ||
{{UnitStats|hp=20|movement=2|strength=30|vision=4|growth_cost=80|food_cost=100|food_consume=2|infantry_type=y|can_found=y|can_harvest=y|requires_tech=|upgrades_to=|mov=2|str=30|vis=4}} | {{UnitStats|hp=20|movement=2|strength=30|vision=4|growth_cost=80|food_cost=100|food_consume=2|infantry_type=y|can_found=y|can_harvest=y|requires_tech=|upgrades_to=|mov=2|str=30|vis=4}} | ||
More Settlers can not be built if a player has enough to colonize every unsettled city site. City sites held by barbarians are tribes are considered unsettled, since they can be settled after clearing out the occupying group. | |||
The upgrade path to a Worker is not cost effective, but is useful when there are no further sites to settle. | The upgrade path to a Worker is not cost effective, but is useful when there are no further sites to settle. |
Revision as of 18:27, 26 June 2023
Stats
Infantry | |
Cost | ![]() ![]() |
Consumes | ![]() |
HP | 20 |
Movement | 2 |
Strength | 30 |
Vision | 4 |
Actions |
|
Notes | |
Requires | |
Requires Tech |
More Settlers can not be built if a player has enough to colonize every unsettled city site. City sites held by barbarians are tribes are considered unsettled, since they can be settled after clearing out the occupying group.
The upgrade path to a Worker is not cost effective, but is useful when there are no further sites to settle.