Difference between revisions of "Patch 0.1.37861"
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(Created page with "== Design == * The Oligarch archetype has been renamed to Orator * Romulus is now the Schemer archetype * Urban buildings such as Markets and Theaters are no longer required...") |
(→New Events: Made the distinction between the event title and text) |
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* Coastal Rain Basin: Lake appearance rate turned down a bit | * Coastal Rain Basin: Lake appearance rate turned down a bit | ||
== Art | == Art == | ||
* Animations for tree cutting, roading building, digging and repairing have been added to the worker | * Animations for tree cutting, roading building, digging and repairing have been added to the worker | ||
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* The camp improvement has been updated to reduce interference with nearby resources | * The camp improvement has been updated to reduce interference with nearby resources | ||
* The model for the Amphitheater has been updated | * The model for the Amphitheater has been updated | ||
== UI == | |||
* Religion icons will now use player colors once they have been founded | * Religion icons will now use player colors once they have been founded | ||
* Religion icons are now featured on the Empires tab | * Religion icons are now featured on the Empires tab | ||
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* The Fool | * The Fool | ||
* You come across a fool who is searching for a new court to work in | ** You come across a fool who is searching for a new court to work in | ||
* Momentous Meeting | * Momentous Meeting | ||
* Another nation comes to you, offering food and other gifts | ** Another nation comes to you, offering food and other gifts | ||
* Lethal Affliction | * Lethal Affliction | ||
* Your scouts have fallen ill and died | ** Your scouts have fallen ill and died | ||
* End of an Era | * End of an Era | ||
* Your leader dies, and their heir prepares to take the throne | ** Your leader dies, and their heir prepares to take the throne | ||
* Injured (Name) | * Injured (Name) | ||
* Your scouts discover a caravan from another nation that was attacked by bandits | ** Your scouts discover a caravan from another nation that was attacked by bandits | ||
* Political Prisoner | * Political Prisoner | ||
* Your scouts encounter a group of soldiers whipping a prisoner | ** Your scouts encounter a group of soldiers whipping a prisoner | ||
* The Fool | * The Fool | ||
* You encounter a curious figure named Pieface | ** You encounter a curious figure named Pieface | ||
* Stories and Souvenirs | * Stories and Souvenirs | ||
* Your scouts encounter a group of strangers and share stories and souvenirs | ** Your scouts encounter a group of strangers and share stories and souvenirs | ||
* Friendly Meeting | * Friendly Meeting | ||
* Messengers from another nation greet your scouts and invite them to an informal meeting | ** Messengers from another nation greet your scouts and invite them to an informal meeting | ||
* People Skills | * People Skills | ||
* Your heir’s love of fellowship and late evenings has interfered with their duties | ** Your heir’s love of fellowship and late evenings has interfered with their duties | ||
* Wise Outlook | * Wise Outlook | ||
* Your heir spends most of their time studying and needs an initiative to focus on | ** Your heir spends most of their time studying and needs an initiative to focus on | ||
* Internal Strength | * Internal Strength | ||
* Your heir has shown admirable strength in challenging situations but has grown idle | ** Your heir has shown admirable strength in challenging situations but has grown idle | ||
* Ordered Mind | * Ordered Mind | ||
* Your heir has organized the court and royal household and needs a new goal to aspire to | ** Your heir has organized the court and royal household and needs a new goal to aspire to | ||
* Cimon the Foreigner | * Cimon the Foreigner | ||
* An esteemed member from another nation’s court arrives in your nation, requesting to remain in your capital as a foreign ambassador | ** An esteemed member from another nation’s court arrives in your nation, requesting to remain in your capital as a foreign ambassador | ||
* Show Respect | * Show Respect | ||
* A leader from another nation arrives in your court and requests your court members follow their customs | ** A leader from another nation arrives in your court and requests your court members follow their customs | ||
* Deadly Inheritance | * Deadly Inheritance | ||
* A leader and their heir arrive in your court, and your agents uncover some disturbing rumors | ** A leader and their heir arrive in your court, and your agents uncover some disturbing rumors | ||
* Writing on the Wall | * Writing on the Wall | ||
* Your servants discover mysterious writing on the banquet walls the morning after a feast | ** Your servants discover mysterious writing on the banquet walls the morning after a feast | ||
* The Fighting Class | * The Fighting Class | ||
* A parade of common soldiers interrupt the royal court to make demands | ** A parade of common soldiers interrupt the royal court to make demands | ||
* Immunity | * Immunity | ||
* A court agent stands accused of murder and pleads immunity | ** A court agent stands accused of murder and pleads immunity | ||
* The Final Message | * The Final Message | ||
* After weeks of ill health, your leader dies | ** After weeks of ill health, your leader dies | ||
* Southern Expedition | * Southern Expedition | ||
* Two of your families fight over whether or not to make an expedition to the south | ** Two of your families fight over whether or not to make an expedition to the south | ||
* Ostracized | * Ostracized | ||
* One of your families accuses another of political wrongdoing, and has voted to ostracize a specific member | ** One of your families accuses another of political wrongdoing, and has voted to ostracize a specific member | ||
* Legitimize Heir (This is currently a stub event) | * Legitimize Heir (This is currently a stub event) | ||
* You must choose whether or not to legitimize an illegitimate child so you have a suitable heir | ** You must choose whether or not to legitimize an illegitimate child so you have a suitable heir | ||
== AI == | == AI == | ||
Line 260: | Line 259: | ||
* Various event issues have been fixed | * Various event issues have been fixed | ||
* testFixed various crashes | * testFixed various crashes | ||
== See also == | |||
*[[Patches]] | |||
== References == | |||
[[Category:Patches]] |
Latest revision as of 12:27, 16 May 2020
Design[edit]
- The Oligarch archetype has been renamed to Orator
- Romulus is now the Schemer archetype
- Urban buildings such as Markets and Theaters are no longer required to be built adjacent to one another
- The build requirements will be lower if they are built adjacent to one another
- The penalty for not having a Governor in a city has been removed
- The hurry specialist and raise improvement effects have been swapped between the Orator and Judge archetype
- Judges can now hurry specialist production with money
- Orators can now raise improvements
- Some archetype stats have changed
- Zealots: -1 Wisdom (up from -2)
- Schemers: -1 Courage (up from -2)
- Orator: -1 Discipline (up from -2)
- Relationships have been updated
- Some relationships will now remove others, making opinion changes more consistent
- Some Unique Units have been renamed
Carthage[edit]
- The Mahout is now the African Elephant
- The Howdah is now the Turreted Elephant
Babylon[edit]
- The Camel Rider is now the Akkadian Archer
- The Camel Lancer is now the Cimmerian Archer
- Assyria now starts with the Trapping tech (This replaced Ironworking)
- Carthage now starts with the Divination tech (This replaced Stonecutting)
- Egypt now starts with the Stonecutting tech (This replaced Divination)
- The Engineering law now requires 3 training per year for upkeep costs (Changed from Civics)
- The Tyranny Law now provides +10 Training per year, and +20 gold per military unit within your territory (Up from 10)
- The Volunteer Army Law now provides +20 Training per war
- Excess luxuries now yield -1 discontent per year for your Capital
- Trade missions have been updated to scale based on your relationship with the other faction
- A sentry command has been added to the unit actions tab
- This will put the unit to sleep and wake the unit up when an enemy is within 5 tiles of the unit
- The Militia cost increase per unit has been reduced
- The Colossus and Lighthouse Wonders must now be built in water tiles
- Tutor events have been changed, making them slightly less likely to occur
- Several improvements have received updates to their adjacent tile bonuses
- Farms adjacent to pastures get +40% food (up from 20%)
- Farms adjacent to granaries get +60% food (up from 50%)
- Farms adjacent to windmills get +60% food (up from 50%)
- Lumbermills adjacent to windmills get +60% wood (up from 50%)
- Nets adjacent to harbors get +40% food (down from 50%)
- Groves adjacent to any religious monastery get +60% food (up from 50%)
- Trader families now gains +2 gold per population (Previously was +10 per city)
- Trader families now gain opinion from having their cities further apart
- The Lighthouse now gains +2 Gold per specialist (Previously was +2 gold per population)
- The Theology tech has been renamed to Doctrine
- Theologies no longer cost Civics
- Upgrading Unique Units now requires a Citadel
- Dowries have been adjusted
- Forced divorces now cost legitimacy instead of money/opinion
- The Game of the Week is now on a random difficulty level
- The miserable trait stat is now -1 Charisma (up from -2)
- A new project has been added: Consular Tribunes
- This project can only be acquired if you make a certain decision in “The Fighting Class” event
- This project yields +5% Training, +5% Civics, and -10% Discontent
- Various map scripts have been updated
- River locations have been improved to originate in poor rain areas less often
- Organic border areas of maps have been improved to have smoother borders
- The Inland Sea map script now has improved desert areas
- In Single Player games, city sites intended for the player should now prefer to be on the same landmass as the player’s starting area
- The Northern Ocean map script should now has deeper parts of the great desert area out of bounds, and map dimensions have been increased to compensate for low amounts of habitable land
- Additional AI cities should now prefer to be on the same land mass as their Capital, but can still occur on other land masses
- Longer rivers and mountain ridgelines now eligible to receive multiple name tags. (Same name on each tag)
- Map Element Name Tags now do a much better job of avoiding cities, avoiding resources, avoiding tundra (hard to see), and avoiding one another
- Island names added
- Desert names added
- Forest names added
- Lake names added
- Toned down River occurrence rate on Continent map script, to match with tiles being lost to Tundra or Desert areas
- Coastal Rain Basin: Lake appearance rate turned down a bit
Art[edit]
- Animations for tree cutting, roading building, digging and repairing have been added to the worker
- Hit, death, and crouch (while hidden) animations have been added to the scout
- Combat animations have been added for the Axeman unit
- The icon for the Builder archetype has been updated
- Unit promotion icons and some effect icons have been updated
- The leader portraits for Dido, Hatshepsut and Romulus have received some minor edits
- Romulus’ avatar has also been updated to match his portrait
- The leader portrait and avatar for Ashurbanipal has been updated
- All starting leaders now have elderly portraits
- The art for the Random leader choice in game set up options has been updated
- The leader portrait for Nebuchadnezzar has been updated
- Art has been added to the Ishtar Gate event
- New family icons have been added
- Various action icons have been updated
- An icon for the new sentry command has been added
- An icon for the bloodthirsty promotion has been added
- Grove improvements now support variations (Wine, Incense, Citrus and Olive)
- The camp improvement has been updated to reduce interference with nearby resources
- The model for the Amphitheater has been updated
UI[edit]
- Religion icons will now use player colors once they have been founded
- Religion icons are now featured on the Empires tab
- Player and Theology icons have been changed to be on the same line in the religion tree
- The size of the cooldown icon on the selected unit panel has been increased
- Hostile units are now shown on the minimap
- Unit banners now distinguish between Human and AI players
- The size of the research bar has been decreased
- Events pertaining to laws now have tooltips associated with each law
- The size of the text on the cycler button has been decreased to reduce text overflow issues
- Updates have been made to the font size yield combinations and growth progress * this information should now experience overflow issues less often
- Yield rate is now shown on the third line of the city screen, and text size has been increased
- Idle cities will now display information relating to what was finished building that turn
- Diplomacy information now has a tooltip
- Leader selection and game setup UI has received some polish updates
- The character, tribe, family etc. tabs in the top right UI have received some polish updates
- The notification buttons have received some polish updates
- The Options menu has received some minor updates
- Pop ups should now close when opening other menus
- The effect of adjacent tiles has been added to certain tooltips
- Family members that have died will now appear greyed out on the Inheritance screen
- The leader’s cognomen has been added to their portrait area
- A search bar has been added to the encyclopedia
- The backgrounds for the game log, religion screen, and law screen have been updated
- Help text has been added for city capturing
- Help text explaining unit combat values has been improved
Audio[edit]
- Audio cues have been added to more events
- An Intrigue audio cue for events has been added
- A sadness audio cue for events has been added
- Various audio improvements have been implemented
New Events[edit]
- The Fool
- You come across a fool who is searching for a new court to work in
- Momentous Meeting
- Another nation comes to you, offering food and other gifts
- Lethal Affliction
- Your scouts have fallen ill and died
- End of an Era
- Your leader dies, and their heir prepares to take the throne
- Injured (Name)
- Your scouts discover a caravan from another nation that was attacked by bandits
- Political Prisoner
- Your scouts encounter a group of soldiers whipping a prisoner
- The Fool
- You encounter a curious figure named Pieface
- Stories and Souvenirs
- Your scouts encounter a group of strangers and share stories and souvenirs
- Friendly Meeting
- Messengers from another nation greet your scouts and invite them to an informal meeting
- People Skills
- Your heir’s love of fellowship and late evenings has interfered with their duties
- Wise Outlook
- Your heir spends most of their time studying and needs an initiative to focus on
- Internal Strength
- Your heir has shown admirable strength in challenging situations but has grown idle
- Ordered Mind
- Your heir has organized the court and royal household and needs a new goal to aspire to
- Cimon the Foreigner
- An esteemed member from another nation’s court arrives in your nation, requesting to remain in your capital as a foreign ambassador
- Show Respect
- A leader from another nation arrives in your court and requests your court members follow their customs
- Deadly Inheritance
- A leader and their heir arrive in your court, and your agents uncover some disturbing rumors
- Writing on the Wall
- Your servants discover mysterious writing on the banquet walls the morning after a feast
- The Fighting Class
- A parade of common soldiers interrupt the royal court to make demands
- Immunity
- A court agent stands accused of murder and pleads immunity
- The Final Message
- After weeks of ill health, your leader dies
- Southern Expedition
- Two of your families fight over whether or not to make an expedition to the south
- Ostracized
- One of your families accuses another of political wrongdoing, and has voted to ostracize a specific member
- Legitimize Heir (This is currently a stub event)
- You must choose whether or not to legitimize an illegitimate child so you have a suitable heir
AI[edit]
- Fixed an issue with AI pillaging
- AI is now less likely to declare war, especially if farther from the player
- AI unit values have been tweaked to encourage more unit build variety
- AI now explores more with non-Scout units
- AI workers no longer chop wood before doing their primary tasks
- AI no longer uses Militia to fulfill their military unit quota
- Fixed an issue with AI specialist value
- Miscellaneous Changes
- An email field has been added to the gameplay options menu
- Players should fill out this information, especially those who plan to submit bug reports. This will allow us to get in contact with you should we need more information about your reports
- Save structure has been updated
- OldWorld/Saves * Saves made using the “Save As” option will go here
- OldWorld/Saves/Auto * Saves generated when ending a turn will go here
- OldWorld/Saves/Quick * Saves made using the “Quick Save” option will go here
- Quick Save file names have been changed to OW-Save-Quick.xml
- The N key now highlights resources
Bug Fixes[edit]
- Fixed an issue where family icons were not appearing correctly in the city list tab
- Fixed an error that could occur with the audio cues tied to ruins events
- Fixed an issue where certain characters in the encyclopedia did not have a background image
- Fixed an issue where the Game Log button on the Victory / Loss event opened the timeline rather than the game log
- Fixed an issue where trade missions did not take the correct amount of time to complete
- Fixed an issue where the cycler button would turn transparent after ending a turn
- Fixed an issue where the cycler button was interactable after ending a turn if there were still units to cycle through
- Fixed an issue where game log entries could scroll off the top of the screen
- Fixed an issue where information in the city screen could scroll out of bounds
- Fixed an issue where the game log screen would stay open after opening the AI log
- Fixed an issue where the options menu did not initially open at the correct size
- Fixed an issue where clicking an open dropdown would reopen the dropdown rather than closing it
- Fixed an issue where trying to create a new save folder would result in a blank window that couldn’t be used
- Fixed an issue where redrawing techs and opening the Research pop up again via the event cycle would result in a decision no longer valid error
- Fixed an issue where players could select units that were hidden under the Fog of War
- Fixed an issue where selecting enemy units would reveal movement information to the player
- Fixed an issue where choosing an ambition would not properly complete the event, resulting in the player being able to choose an ambition multiple times
- Fixed an exploit where players could send luxuries to avoid making a choice in certain events
- Fixed an issue where baths could not be built
- Fixed an issue where the ambitions panel and council slots did not always update mid-turn
- Fixed an issue where the selected character panel did not update after renaming the character
- Fixed an issue where players could select foreign leaders that were generals of a unit and release them from the unit
- Fixed an issue where decision buttons did not update as yield stockpiles changed
- Fixed an issue where the rename button was present on characters that don’t belong to the player
- Fixed an issue where the hide vegetation hotkey was hiding more than just vegetation
- Fixed an issue where some hotkeys weren’t triggering correctly
- Fixed an issue where birth events stated that male leaders were giving birth to children
- Fixed an issue where characters from foreign nations were restricted from certain roles based on their families
- Fixed an issue where closing an event and using the event cycle to reopen would possibly open a different event
- Fixed an issue where women could give birth after they had reached the age that they became infertile
- Fixed an issue where opinions listed in the character panel did not update until transitioning to the next turn
- Fixed an issue where worker animations were not playing correctly after loading a game
- Fixed an issue where icons were not appearing correctly in loading screen hints
- Fixed an issue where the Submit Bug window didn’t have a summary area to fill out
- Fixed an issue where the option to show system time would need an additional turn to appear
- Fixed an issue with the formatting of the peace tooltip
- Fixed an issue where eliminated nations were not removed from the empires tab
- Fixed an issue where changing from the Exploration Law to the Epics law could result in scouts being trapped on water tiles (Scouts will now be moved to a nearby land tile after the turn is complete)
- Fixed an issue where players could get extra information when selecting units that aren’t their own
- Fixed an issue where the scroll wheel still functioned while the mouse was off screen or the game wasn’t focused
- Fixed an issue where button icons could resize improperly
- Fixed an issue where healthbars were not showing up correctly on unit widgets
- Some incorrect values in the help encyclopedia have been fixed
- Fixed an issue where some UI elements would not update when specialists or other things were added to cities
- Fixed an issue with the Largest Military and Largest Population ambitions
- Fixed an issue with the projects tooltip in the city screen
- Fixed an issue where action icons would sometimes scale incorrectly
- Fixed an issue where entries in the city build list could get cut off and appear incorrectly
- Fixed an issue where the right hand tabs would appear underneath the minimap once their lists reached a certain length
- Fixed an issue where the wine resource was not appearing correctly
- Fixed an issue where the garrison improvement would not appear correctly on hill tiles
- This issue fix also extends to Holy Sites built by religious disciples
- Fixed a null reference that could occur when trying to move into the borders of a city a non-hostile tribe had captured
- Fixed a null reference that could occur when starting a game on a pre-made map
- Fixed a rare crash that could occur with the Northern Ocean map script
- Fixed a map generation error that could occur with the Seaside map script
- Various event issues have been fixed
- testFixed various crashes