Legitimacy: Difference between revisions

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Removed Legacy as that is handled differently now
Added to ways legitimacy can be spent and lost. Also added explanation of what it actually does!!!
 
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'''Legitimacy''' is a system of titles earned by leaders through their actions.  
'''Legitimacy''' is a system of titles earned by leaders through their actions. Each point of Legitimacy earns +0.1 {{icon|orders}} [[Orders]]/Turn and +1 to all [[Families#Family Opinions|Family Opinions]].
Legitimacy can be earned through the following ways:


* Earning enough renown to achieve a new cognomen (see below).
Legitimacy can be earned in the following ways:
* Finishing Ambitions (+10 Legitimacy)


==Known cognomen==
* Earning enough renown to achieve a new cognomen (see below). Valid only while the leader is alive.
Below is a table that lists all the cognomen that can be acquired, as well as how much legitimacy it provides to the ruler (and their heirs). A new cognomen can only be gained if that title provides more legitimacy than the previous title.
* Finishing [[Ambitions]] (+10 Legitimacy), or Legacies within 20 turns (+5 Legitimacy). These never decay.
* Events (can go up and down by a few points). These never decay.
* Discovering landmarks (+2 Legitimacy if undiscovered by other nations, +1 otherwise). This is counted as "Events" in-game.
* Cognomens of past rulers (these decay with each new ruler: it starts at 50% for the previous ruler and decays to 33%, 25%, 20%, 16.6%, 13.3%, 11.6% and 10% for each ruler before that)


Legitimacy can be lost or spent in the following ways:
* [[Archetypes#Schemer|Schemer]] [[Leaders]] can spend 2 Legitimacy to buy 10 {{icon|orders}}.
* Each failed Legacy and abandoned Ambition subtracts 5 Legitimacy.
==Cognomens==
Below is a table that lists all the cognomens that can be acquired, as well as how much legitimacy it provides to the ruler (and partly to their heirs). Each cognomen is granted once enough renown points are earned; points can be earned towards a given cognomen by completing actions specific to that cognomen. A new cognomen can only be gained if that title provides more legitimacy than the previous title, with the exception of the negative cognomens.
The renown threshold for unlocking cognomens increases by 5% for each subsequent Leader, making them more expensive as the game progresses.


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 16: Line 26:
!Renown Acquired Through
!Renown Acquired Through
!Notes
!Notes
|-
|The Founder
|10
|0
|First leader starts with this
|
|-
|-
|The New
|The New
|0
|0
|0
|0
|Subsequent leaders start with this
|
|
|Starting cognomen
|-
|-
|The Warrior
|The Warrior
|10
|10
|100
|1000
|Unit Killed (20), Unit Lost (-10)
|Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
|
|
|-
|-
|The Brave
|The Drillmaster
|20
|20
|200
|2000
|Unit Killed (20), Unit Lost (-10)
|Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
|
|
|-
|-
|The Valiant
|The Valiant
|30
|30
|300
|3000
|Unit Killed (20), Unit Lost (-10)
|Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
|
|
|-
|-
|The Mighty
|The Mighty
|40
|40
|400
|4000
|Unit Killed (20), Unit Lost (-10)
|Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
|
|
|-
|-
|The Victorious
|The Victorious
|50
|50
|500
|5000
|Unit Killed (20), Unit Lost (-10)
|Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
|
|
|-
|-
|The Lion
|The Lion
|60
|60
|600
|6000
|Unit Killed (20), Unit Lost (-10)
|Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
|
|
|-
|-
|The Invincible
|The Invincible
|70
|70
|700
|7000
|Unit Killed (20), Unit Lost (-10)
|Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
|
|
|-
|-
|The Capable
|The Capable
|20
|20
|200
|2000
|Unit Trained (10), Unit Promoted (10)
|Unit Trained (100), Unit Promoted (100)
|
|
|-
|-
|The Ready
|The Ready
|30
|30
|300
|3000
|Unit Trained (10), Unit Promoted (10)
|Unit Trained (100), Unit Promoted (100)
|
|
|-
|-
|The Destroyer
|The Destroyer
|20
|20
|200
|2000
|Barbarian Cleared (50)
|Tribe Cleared (500)
|
|
|-
|-
|The Avenger
|The Avenger
|40
|40
|400
|4000
|Barbarian Cleared (50)
|Tribe Cleared (500)
|
|
|-
|-
|The White Death
|The White Death
|60
|60
|600
|6000
|Barbarian Cleared (50)
|Tribe Cleared (500)
|
|
|-
|-
|The Intercessor
|The Intercessor
|30
|30
|300
|3000
|Barbarian Peace (150), Barbarian Alliance (200), Barbarian Conversion (100)
|Tribal/National Peace (1000), Tribal/National Alliance (2000)
|
|
|-
|-
|The Peacemaker
|The Peacemaker
|50
|50
|500
|5000
|Barbarian Peace (150), Barbarian Alliance (200), Barbarian Conversion (100)
|Tribal/National Peace (1000), Tribal/National Alliance (2000)
|
|
|-
|-
|The Conqueror
|The Conqueror
|40
|40
|400
|4000
|City Captured (200)
|City Captured (2000), Capital Captured (2000)
|
|
|-
|-
|The Subjugator
|The Subjugator
|60
|60
|600
|6000
|City Captured (200)
|City Captured (2000), Capital Captured (2000)
|
|
|-
|-
|The Restorer
|The Restorer
|30
|30
|300
|3000
|City Recaptured (150)
|City Recaptured (1500)
|
|
|-
|-
|The Liberator
|The Liberator
|50
|50
|500
|5000
|City Recaptured (150)
|City Recaptured (1500)
|
|
|-
|-
|The Settler
|The Settler
|20
|20
|200
|2000
|City Founded (100)
|City Founded (1000)
|
|
|-
|-
|The Pioneer
|The Pioneer
|40
|40
|400
|4000
|City Founded (100)
|City Founded (1000)
|
|
|-
|-
|The Ambitious
|The Ambitious
|20
|20
|400
|2000
|Courtier Added (100), Specialist Trained (10)
|Courtier Added (1000), Specialist Trained (100)
|Gamefile says "400 required" - shouldn't this be 200?
|
|-
|-
|The Brilliant
|The Brilliant
|40
|40
|400
|4000
|Courtier Added (100), Specialist Trained (10)
|Courtier Added (1000), Specialist Trained (100)
|
|
|-
|-
|The Beloved
|The Beloved
|60
|60
|600
|6000
|Courtier Added (100), Specialist Trained (10)
|Courtier Added (1000), Specialist Trained (100)
|
|
|-
|-
|The Rebuilder
|The Rebuilder
|20
|20
|200
|2000
|Improvement Repaired (20)
|Improvement Repaired (200)
|
|
|-
|-
|The Surveyor
|The Mason
|10
|10
|100
|1000
|Improvement Finished (10), Wonder Finished (200)
|Improvement Finished (50), Wonder Finished (2000)
|
|
|-
|-
|The Mason
|The Architect
|20
|20
|200
|2000
|Improvement Finished (10), Wonder Finished (200)
|Improvement Finished (50), Wonder Finished (2000)
|
|
|-
|-
|The Architect
|The Keystone
|40
|40
|400
|4000
|Improvement Finished (10), Wonder Finished (200)
|Improvement Finished (50), Wonder Finished (2000)
|
|
|-
|-
|The Keystone
|The Fountainhead
|60
|60
|600
|6000
|Improvement Finished (10), Wonder Finished (200)
|Improvement Finished (50), Wonder Finished (2000)
|
|-
|The Founder
|20
|200
|Nation Founded (200)
|
|
|-
|-
|The Devout
|The Devout
|20
|20
|200
|2000
|Barbarian Converted (100), Religioun Founded (150), Theology Established (100), Religion Spread (20)
|World Religion Founded (1500), Theology Established (1000), Religion Spread (200)
|
|
|-
|-
|The Holy
|The Holy
|40
|40
|400
|4000
|Barbarian Converted (100), Religioun Founded (150), Theology Established (100), Religion Spread (20)
|World Religion Founded (1500), Theology Established (1000), Religion Spread (200)
|
|
|-
|-
|The Explorer
|The Explorer
|30
|30
|300
|3000
|Ruins Explored (100)
|Tribe/Nation Contacted (100), Caravan Arrived (200), Landmark Discovered (300), Landmark Named (400), Ruins Explored (200), Tile Revealed (1)
|
|
|-
|-
|The Intrepid
|The Intrepid
|4
|50
|400
|5000
|Ruins Explored (100)
|Tribe/Nation Contacted (100), Caravan Arrived (200), Landmark Discovered (300), Landmark Named (400), Ruins Explored (200), Tile Revealed (1)
|
|
|-
|-
|The Learner
|The Learned
|20
|20
|200
|2000
|Techs Discovered (50)
|Techs Discovered (500)
|
|
|-
|-
|The Enlightened
|The Enlightened
|40
|40
|400
|4000
|Techs Discovered (50)
|Techs Discovered (500)
|
|
|-
|-
|The Wise
|The Wise
|60
|60
|600
|6000
|Techs Discovered (50)
|Techs Discovered (500)
|
|
|-
|-
|The Old
|The Old
|40
|40
|400
|4000
|Years Reigned (10)
|Years Reigned (100)
|
|
|-
|-
|The Ancient
|The Ancient
|50
|50
|500
|5000
|Years Reigned (10)
|Years Reigned (100)
|
|
|-
|-
|The Able
|The Able
|30
|30
|1500
|15000
|All
|All
|
|
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|The Just
|The Just
|40
|40
|2000
|20000
|All
|All
|
|
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|The Good
|The Good
|50
|50
|2500
|25000
|All
|All
|
|
Line 271: Line 281:
|The Strong
|The Strong
|60
|60
|3000
|30000
|All
|All
|
|
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|The Noble
|The Noble
|70
|70
|3500
|35000
|All
|All
|
|
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|The Glorious
|The Glorious
|80
|80
|4000
|40000
|All
|All
|
|
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|The Magnificent
|The Magnificent
|90
|90
|4500
|45000
|All
|All
|
|
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|The Great
|The Great
|100
|100
|50000
|All
|
|-
|The Unfortunate
| -20
|1000
|City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100)
|
|-
|The Unready
| -40
|2000
|City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100)
|
|-
|The Weak
| -60
|3000
|City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100)
|
|-
|The Bad
| -80
|4000
|City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100)
|
|-
|The Bloody
| -100
|5000
|5000
|All
|City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100)
|
|
|}
|}
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!Renown
!Renown
|-
|-
|Ambition Cleared
|Ambition Achieved
|1000
|4000
|-
|-
|Legacy Achieved
|Legacy Achieved
|500
|2000
|-
|-
|Barbarian Cleared
|Tribe Cleared
|20
|200
|-
|-
|Barbarian Peace
|Tribe/Nation Contacted
|150
|100
|-
|-
|Barbarian Alliance
|Tribal/National Peace
|200
|1000
|-
|-
|Barbarian Conversation
|Tribal/National Alliance
|100
|2000
|-
|-
|City Founded
|City Founded
|100
|1000
|-
|-
|City Captured
|City Captured
|200
|2000
|-
|Capital Captured
|2000
|-
|-
|City Recaptured
|City Recaptured
|150
|1500
|-
|-
|City Lost
|City Lost
| -200
| -2000
|-
|-
|Courtier Added
|Courtier Added
|100
|1000
|-
|-
|Improvement Finished
|Improvement Finished
|10
|50
|-
|-
|Improvement Repaired
|Improvement Repaired
|20
|200
|-
|Landmark Discovered
|300
|-
|Landmark Named
|400
|-
|Tile revealed
|1
|-
|-
|Religion Founded
|World Religion Founded
|150
|1500
|-
|-
|Theology Established
|Theology Established
|150
|1000
|-
|-
|Ruins Explored
|Ruins Explored
|100
|-
|Nation Founded
|200
|200
|-
|-
|Specialist Trained
|Specialist Trained
|10
|100
|-
|-
|Tech Discovered
|Tech Discovered
|50
|500
|-
|-
|Unit Trained
|Unit Trained
|10
|100
|-
|-
|Unit Promoted
|Unit Promoted
|10
|100
|-
|Military Unit Killed
|200
|-
|-
|Unit Killed
|Military Unit Killed (as General)
|20
|200
|-
|-
|Unit Lost
|Unit Lost
| -10
| -100
|-
|-
|Wonder Finished
|Wonder Finished
|200
|2000
|-
|-
|Years Reigned
|Years Reigned
|10
|100
|}
|}




[[Category:Old World]]
[[Category:Old World]]

Latest revision as of 16:19, 28 February 2025

Legitimacy is a system of titles earned by leaders through their actions. Each point of Legitimacy earns +0.1 Orders/Turn and +1 to all Family Opinions.

Legitimacy can be earned in the following ways:

  • Earning enough renown to achieve a new cognomen (see below). Valid only while the leader is alive.
  • Finishing Ambitions (+10 Legitimacy), or Legacies within 20 turns (+5 Legitimacy). These never decay.
  • Events (can go up and down by a few points). These never decay.
  • Discovering landmarks (+2 Legitimacy if undiscovered by other nations, +1 otherwise). This is counted as "Events" in-game.
  • Cognomens of past rulers (these decay with each new ruler: it starts at 50% for the previous ruler and decays to 33%, 25%, 20%, 16.6%, 13.3%, 11.6% and 10% for each ruler before that)

Legitimacy can be lost or spent in the following ways:

  • Schemer Leaders can spend 2 Legitimacy to buy 10 .
  • Each failed Legacy and abandoned Ambition subtracts 5 Legitimacy.

Cognomens[edit]

Below is a table that lists all the cognomens that can be acquired, as well as how much legitimacy it provides to the ruler (and partly to their heirs). Each cognomen is granted once enough renown points are earned; points can be earned towards a given cognomen by completing actions specific to that cognomen. A new cognomen can only be gained if that title provides more legitimacy than the previous title, with the exception of the negative cognomens.

The renown threshold for unlocking cognomens increases by 5% for each subsequent Leader, making them more expensive as the game progresses.

Known titles
Title Legitimacy Required Renown Renown Acquired Through Notes
The Founder 10 0 First leader starts with this
The New 0 0 Subsequent leaders start with this
The Warrior 10 1000 Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
The Drillmaster 20 2000 Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
The Valiant 30 3000 Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
The Mighty 40 4000 Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
The Victorious 50 5000 Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
The Lion 60 6000 Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
The Invincible 70 7000 Military Unit Killed (200), Military Unit Killed (as General) (200),Unit Lost (-100)
The Capable 20 2000 Unit Trained (100), Unit Promoted (100)
The Ready 30 3000 Unit Trained (100), Unit Promoted (100)
The Destroyer 20 2000 Tribe Cleared (500)
The Avenger 40 4000 Tribe Cleared (500)
The White Death 60 6000 Tribe Cleared (500)
The Intercessor 30 3000 Tribal/National Peace (1000), Tribal/National Alliance (2000)
The Peacemaker 50 5000 Tribal/National Peace (1000), Tribal/National Alliance (2000)
The Conqueror 40 4000 City Captured (2000), Capital Captured (2000)
The Subjugator 60 6000 City Captured (2000), Capital Captured (2000)
The Restorer 30 3000 City Recaptured (1500)
The Liberator 50 5000 City Recaptured (1500)
The Settler 20 2000 City Founded (1000)
The Pioneer 40 4000 City Founded (1000)
The Ambitious 20 2000 Courtier Added (1000), Specialist Trained (100)
The Brilliant 40 4000 Courtier Added (1000), Specialist Trained (100)
The Beloved 60 6000 Courtier Added (1000), Specialist Trained (100)
The Rebuilder 20 2000 Improvement Repaired (200)
The Mason 10 1000 Improvement Finished (50), Wonder Finished (2000)
The Architect 20 2000 Improvement Finished (50), Wonder Finished (2000)
The Keystone 40 4000 Improvement Finished (50), Wonder Finished (2000)
The Fountainhead 60 6000 Improvement Finished (50), Wonder Finished (2000)
The Devout 20 2000 World Religion Founded (1500), Theology Established (1000), Religion Spread (200)
The Holy 40 4000 World Religion Founded (1500), Theology Established (1000), Religion Spread (200)
The Explorer 30 3000 Tribe/Nation Contacted (100), Caravan Arrived (200), Landmark Discovered (300), Landmark Named (400), Ruins Explored (200), Tile Revealed (1)
The Intrepid 50 5000 Tribe/Nation Contacted (100), Caravan Arrived (200), Landmark Discovered (300), Landmark Named (400), Ruins Explored (200), Tile Revealed (1)
The Learned 20 2000 Techs Discovered (500)
The Enlightened 40 4000 Techs Discovered (500)
The Wise 60 6000 Techs Discovered (500)
The Old 40 4000 Years Reigned (100)
The Ancient 50 5000 Years Reigned (100)
The Able 30 15000 All
The Just 40 20000 All
The Good 50 25000 All
The Strong 60 30000 All
The Noble 70 35000 All
The Glorious 80 40000 All
The Magnificent 90 45000 All
The Great 100 50000 All
The Unfortunate -20 1000 City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100)
The Unready -40 2000 City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100)
The Weak -60 3000 City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100)
The Bad -80 4000 City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100)
The Bloody -100 5000 City captured (-1000), City recaptured (-750), City lost (2000), Military unit killed (-100), Military unit killed (as General) (-100), Units Lost (100)

Gaining Renown[edit]

Renown can be gained through various ways, though not all may be used for certain cognomen, see above. This here lists all possible ways of getting renown.

Gaining Renown
Method Renown
Ambition Achieved 4000
Legacy Achieved 2000
Tribe Cleared 200
Tribe/Nation Contacted 100
Tribal/National Peace 1000
Tribal/National Alliance 2000
City Founded 1000
City Captured 2000
Capital Captured 2000
City Recaptured 1500
City Lost -2000
Courtier Added 1000
Improvement Finished 50
Improvement Repaired 200
Landmark Discovered 300
Landmark Named 400
Tile revealed 1
World Religion Founded 1500
Theology Established 1000
Ruins Explored 200
Specialist Trained 100
Tech Discovered 500
Unit Trained 100
Unit Promoted 100
Military Unit Killed 200
Military Unit Killed (as General) 200
Unit Lost -100
Wonder Finished 2000
Years Reigned 100