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Solve them one by one...[[Debugging your mod]]
Solve them one by one...[[Debugging your mod]]
You may want to use the [[OW XML Tags Reference]]


Once you have no error, create a new game an test your mod. It is always better to test a new version with a new game as some aspects do NOT update if loaded from a save file. Depending on the mod you may need the Game Editor to add quickly units or improvement. This is where you can start to tweak your mod and see the results.
Once you have no error, create a new game an test your mod. It is always better to test a new version with a new game as some aspects do NOT update if loaded from a save file. Depending on the mod you may need the Game Editor to add quickly units or improvement. This is where you can start to tweak your mod and see the results.
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Create a new Unity project named YOUR_MOD. Best practise is to have a different project for every mod you do. Then close Unity, delete your YOUR_MOD/ folder contents and paste/extract the OW Assets Template into it (following Dale's instructions). Restart Unityhub, add the YOUR_MOD project and start it.
Create a new Unity project named YOUR_MOD. Best practise is to have a different project for every mod you do. Then close Unity, delete your YOUR_MOD/ folder contents and paste/extract the OW Assets Template into it (following Dale's instructions). Restart Unityhub, add the YOUR_MOD project and start it.


First you will need to install the correct version of Unity's TextMeshPro (TMP) package, which is currently 3.06. If you never used unity before, read some tutorials about how to do that. Once TMP installed, use menu to install the TMP basic components also.
First you will need to install the last version of Unity's TextMeshPro (TMP) package. If you never used unity before, read some tutorials about how to do that. Once TMP installed, use menu to install the TMP basic components also.


Now you should have your system ready to follow Dale's instructions in http://dales.world/CustomAssets.html
Now you should have your system ready to follow Dale's instructions in http://dales.world/CustomAssets.html

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