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[[File:Laws.png|right|thumb|240px|Laws Screen]]
<!-- [[File:Laws.png|right|thumb|400px|A display of all laws to choose from]] -->
''For laws regarding leader succession, see [[Inheritance Laws]]''<br>
A '''law''' is always a choice between two opposing options. Enacting a law requires 400 {{icon|civic|12px}} and a prerequisite technology. More advanced laws have a higher upkeep such as {{icon|civic|12px}} or {{icon|training|12px}} upkeep. Changing a law costs 600 {{icon|civic|12px}}, which may be reduces through an archetype.


'''Laws''' are powerful, nation-wide bonuses enabled by certain [[Tech Tree|technologies]]. When completing one of these technologies, a [[Nations|nation]] may choose between two opposite laws. Enacting a law costs 400 {{icon|Civics|12px}} (building ''[[Wonders|The Pyramids]]'' wonder reduces that cost by 50%). Switching between opposite laws initially costs 250 {{icon|Civics|12px}} and increases by 50 each time you switch (having a leader of the ''Judge'' [[Character Traits (Archetypes)|Archetype]] reduces that cost to 100 {{icon|Civics|12px}}). Most laws have upkeep cost, collected per city per turn. Enacting each law also grant an [[opinion]] boost for a certain pre-defined character type, [[Families|family type]] or [[Religions|theology]] though some [[events]] can change these initial preferences.
==List of laws==


==No upkeep Laws==
{|class="wikitable sortable"
{| class="wikitable sortable"
! Required Tech
! width="100px" | Required Technology
!
! width="360px" | Option 1
! Option 1  
! width="360px" | Option 2
! Effects 1
! Upkeep 1
! vs
! Option 2
! Effects 2
! Upkeep 2
|-
|-
| '''Rhetoric'''
| '''Labor Force'''  
| ''Epics''
|
* +10 {{icon|culture|12px}} per Military Unit Killed (in nearest city)
|'''Slavery'''  
* Hero opinion: +20
|<ul> <li> +5 {{icon|orders|12px}} <br> <li> [All Cities]: +1 {{icon|unrest|12px}} </ul>
| ''Exploration''
|
* Movement bonus along neutral river
|style="background: #aaaaaa"|
* Scouts Move on Water
|'''Freedom'''
* Hunters opinion: +20
|<ul> <li> [All Cities]: +2 {{icon|science|12px}} </ul>
|-
|
| '''Labor Force'''
|''Slavery'' 
* [All Cities]: +1 {{icon|discontent|12px}}
* [All Cities]: Mines and Quarries: +20% Output
* Builder opinion: +20
|''Freedom''
* [All Cities]: +4 {{icon|Money|12px}} per specialist
* Redemption opinion: +20
|-
|-
| '''Aristocracy'''  
| '''Aristocracy'''  
| ''Centralization''
|
* [All Cities] Can build Farms on Marsh
| '''Centralization'''
* [Capital City]: +2 {{icon|science|12px}}/Turn per Culture Level
|<ul> <li> [Capital City]: +20%{{icon|civic|12px}}, +20%{{icon|science|12px}} </ul>
* Legalism opinion: +20
|
| ''Vassalage''
|style="background: #aaaaaa"|
* -50% unit consumption
| '''Freedom'''
* No extra unit consumption when outside borders
|<ul> <li> -50% unit consumption </ul>
* Riders opinion: +20
|
|}
 
==Low upkeep Laws==
{| class="wikitable sortable"
! width="100px" | Required Technology
! width="360px" | Option 1
! width="360px" | Option 2
|-
|-
| '''Sovereignty'''
| '''Sovereignty'''
| ''Tyranny''
|
* +20 {{icon|training|12px}}  
| '''Tyranny'''
* [All Cities]: +8 {{icon|money|12px}} per Military Unit in Territory
|<ul> <li> [All Cities]: +1{{icon|unrest|12px}} <br> <li> +10 {{icon|gold|12px}} per Military Unit within City Territory </ul>
* Orator opinion: +20
|
* Upkeep: 1 {{icon|civics|12px}} per city
|style="background: #aaaaaa"|
| ''Constitution''
| '''Constitution'''
* Unlocks Decrees in Capital
|<ul> <li> Unlocks Decree in Capital <br> <li> +10 {{icon|civic|12px}} </ul>
* [All Cities]: +1 {{icon|science|12px}}/Turn per Urban Specialist
|
* Statesmen opinion: +20
|-
* Upkeep: 2 {{icon|training|12px}} per city
| '''Rhetoric'''
|
| '''Epics'''
|<ul> <li> +10{{icon|culture|12px}} per Unit Killed </ul>
| 1 {{icon|civic|12px}}
|style="background: #aaaaaa"|
| '''Exploration'''
|<ul> <li>Movement Bonus along River <br> <li> Scouts Move on Water </ul>
| 1 {{icon|training|12px}}
|-
|-
| '''Navigation'''
| '''Navigation'''
| ''Colonies''
|
* Can Buy Tiles
| '''Colonization'''
* Diplomat opinion: +20
|<ul> <li> Can Buy Tiles </ul>
* Upkeep: 2 {{icon|training|12px}} per city
| 1 {{icon|training|12px}}
| ''Serfdom''
|style="background: #aaaaaa"|
* +5 {{icon|orders|12px}}/Turn
| '''Serfdom'''
* [All Cities]: +1 {{icon|discontent|12px}}/Turn
|<ul> <li>[All Cities] Farms +20% Output </ul>
* Landowners opinion: +20
| 1 {{icon|civics|12px}}
* Upkeep: 4 {{icon|money|12px}} per city
|-
|-
| '''Monasticism'''
| '''Monasticism'''
| ''Monotheism''
|
* [State Religion Cities]: +1 {{icon|orders|12px}}  
| '''Monotheism'''
* Gnosticism opinion: +20
|<ul> <li> [State Religion City]: +1 {{icon|orders|12px}} </ul>
* Upkeep: 1 {{icon|civics|12px}} per city
| 1 {{icon|civic|12px}}
| ''Polytheism''
|style="background: #aaaaaa"|
* [All Cities]: Can build unlimited Shrines  
| '''Polytheism'''
* Mythology opinion: +20
|<ul> <li> [All Cities]: Can build unlimited Shrines </ul>
* Upkeep: 4 {{icon|money|12px}} per city
| 1 {{icon|civic|12px}}
|}
 
==Medium upkeep Laws==
{| class="wikitable sortable"
! width="100px" | Required Technology
! width="360px" | Option 1
! width="360px" | Option 2
|-
|-
| '''Citizenship'''
| '''Citizenship'''
| ''Divine Rule''
|
* Can adopt Pagan State Religions
| '''Professional Army'''
* [All Cities]: Shrines -1{{icon|discontent|12px}}
|<ul> <li> [All Cities]: -25% Unit Training time <br> <li> [All Cities]: Archive: +2 {{icon|training|12px}} </ul>
* Clerics opinion: +20
| 2 {{icon|training|12px}}
* Upkeep: 6 {{icon|money|12px}} per city
|style="background: #aaaaaa"|
| ''Legal Code''
| '''Volunteers'''
* +10 {{icon|civics|12px}} per active law
|<ul> <li> Every war yields +200 {{icon|training|12px}} <br> <li> Can hurry Unit production with Citizens </ul>
* Judge opinion: +20
| 2 {{icon|training|12px}}
* Upkeep: 0.2 {{icon|orders|12px}} per city
|-
|-
| '''Doctrine'''
| '''Theology'''
| ''Tolerance''
|
* Can build non-state religion disciples
| '''Tolerance'''
* [All Cities]: -2 {{icon|discontent|12px}} per non-state religion
|<ul> <li>[All Cities]: -1 {{icon|unrest|12px}} <br> <li> Town: +4 {{icon|culture|12px}} </ul>
* Dualism opinion: +20
| 2 {{icon|civic|12px}}
* Upkeep: 2 {{icon|civics|12px}} per city
|style="background: #aaaaaa"|
| ''Orthodoxy''
| '''Orthodoxy'''
* Disciples can purge world religions
|<ul> <li> [State Religions Cities]: +2 {{icon|civic|12px}} </ul>
* [State religion cities]: can hurry production with {{icon|orders|12px}}Orders
| 2 {{icon|civic|12px}}
* Revelation opinion: +20
* Upkeep: 6 {{icon|money|12px}} per city
|-
|-
| '''Manor'''
| '''Coinage'''
| ''Professional Army''
|
* +50% XP for all units during combat
| '''Guilds'''
* [All Cities]: +2 {{icon|training|12px}} for every Treasury
|<ul> <li> -1 Year to Build Improvements </ul>
* Tactician opinion: +20
| 2 {{icon|civic|12px}}
* Upkeep: 6 {{icon|money|12px}} per city
|style="background: #aaaaaa"|
| ''Volunteers''
| '''Elites'''
* +20 {{icon|training|12px}} per war
|<ul> <li>[All Cities]: Elder Specialists: +4 {{icon|culture|12px}} <br> <li> -25% Urban Specialists Train Time </ul>
* [All Cities]: Can hurry production with population
| 2 {{icon|civic|12px}}
* Champions opinion: +20
* Upkeep: 2 {{icon|civics|12px}} per city
|}
 
==High upkeep Laws==
{| class="wikitable sortable"
! width="100px" | Required Technology
! width="360px" | Option 1
! width="360px" | Option 2
|-
|-
| '''Architecture'''
| '''Architecture'''
| ''Philosophy''
|
* [All Cities]: -20% production time for urban specialists
| '''Philosophy'''
* [All Cities]: +1{{icon|science|12px}} per Forum
|<ul> <li> [All Cities]: +1 {{icon|science|12px}} </ul>
* Sages opinion: +20
| 3 {{icon|civic|12px}}
* Upkeep: 3 {{icon|civics|12px}} per city
|style="background: #aaaaaa"|
| ''Engineering''
| '''Engineering'''
* -25% Wonder costs (resources and civics)
|<ul> <li> Wonders cost -20% resources </ul>
* Roads bridge across Rivers
| 3 {{icon|training|12px}}
* Scholar opinion: +20
|-
* Upkeep: 8 {{icon|money|12px}} per city
| '''Aesthetics'''
|
| '''Iconography'''
|<ul> <li> [All Cities]: Temples: +2 {{icon|growth|12px}} <br> <li> [All Cities]: Holy Site: +5 {{icon|orders|12px}} </ul>
| 3 {{icon|training|12px}}
|style="background: #aaaaaa"|
| '''Calligraphy'''
|<ul> <li> [All Cities]: Library: +4 {{icon|science|12px}} </ul>
| 3 {{icon|civic|12px}}
|-
|-
| '''Vaulting'''
| '''Lateen Sail'''
| ''Iconography''
|
* [All Cities]: +20 {{icon|money|12px}} per Temple
| '''Isolationism'''
* [All Cities]: +2 {{icon|training|12px}} per Monastery
|<ul> <li> [All Cities]: Receive ?? <br> <li> All infantry units receive the Garrison promotion. </ul>
* [All Cities]: -2 {{icon|discontent|12px}} per Cathedral
| 3 {{icon|civic|12px}}
* [All Cities]: No random non-state religion spread
|style="background: #aaaaaa"|
* Veneration opinion: +20
| '''Trade League'''
* Upkeep: 8 {{icon|money|12px}} per city
|<ul> <li> Convoy? <br><li>[All Coastal Cities]: +3 {{icon|growth|12px}} </ul>
| ''Calligraphy''
| 3 {{icon|civic|12px}}
* [All Cities]: Library: +4 {{icon|culture|12px}}
* [All Cities]: Elder Specialists: -1 {{icon|discontent|12px}}
* Patrons opinion: +20
* Upkeep: 3 {{icon|civics|12px}} per city
|-
|-
| '''Martial Code'''
| '''Warrior Code'''
| ''Pilgrimage''
|
* [All Cities]: +2 {{icon|science|12px}} from Groves
| '''Asceticism'''
* [Holy Cities] Holy City: +5 {{icon|money|12px}} per cities with religion
|<ul> <li> [All Cities]: Pastures, Groves, Nets: +1 {{icon|growth|12px}} <br> <li> Holy City: +2 {{icon|growth|12px}} </ul>
* Enlightenment opinion: +20
| 3 {{icon|training|12px}}
* Upkeep: 4 {{icon|training|12px}} per city
|style="background: #aaaaaa"|
| ''Holy War''
| '''Holy War'''
* [All Cities]: +1 Random Promotion for new Units
|<ul> <li> [State Religion Cities]: +2 {{icon|training|12px}} <br> <li> +1 Random Promotion for new Units </ul>
* [State Religion Cities]: Can hurry units with {{icon|money|12px}}Money
| 3 {{icon|civic|12px}}
* Zealot opinion: +20
* Upkeep: 1 {{icon|science|12px}} per city
|}
 
==Very high upkeep Laws==
{| class="wikitable sortable"
! width="100px" | Required Technology
! width="360px" | Option 1
! width="360px" | Option 2
|-
|-
| '''Jurisprudence'''
| '''Jurisprudence'''
| ''Guilds''
|
* [All Cities]: -1 {{icon|discontent|12px}} per Town
| '''Divine Law'''
* [All Cities]: -10% Rebels chance
|<ul> <li> Store up to 10 {{icon|orders|12px}} between Turns <br> <li> [All Cities] Can build State Religion Improvements </ul>
* Artisans opinion: +20
| 3 {{icon|civic|12px}}
* Upkeep: 10 {{icon|money|12px}} per city
|style="background: #aaaaaa"|
| ''Elites''
| '''Secularism'''
* [Legendary Cities]: +2 {{icon|orders|12px}}  
|<ul> <li> Can build Disciplines of Non-State Religions <br> <li> [All Cities]: -100% chance of Rebel Units </ul>
* Can store up to 100 {{icon|orders|12px}} between turns
| 3 {{icon|training|12px}}
* Schemer opinion: +20
* Upkeep: 5 {{icon|training|12px}} per city
|-
| '''Lateen Sail'''
| ''Autarky''
* [All Cities]: +20% output from mines, quarries and lumbermills
* [All Cities]: Can build units that require Horses, Elephants and Camels
* Commander opinion: +20
* Upkeep: 2 {{icon|science|12px}} per city
| ''Trade League''
* [All Cities]: unlocks Convoy
* Can Sell resources for the same price as Buying
* Traders opinion: +20
* Upkeep: 4 {{icon|civics|12px}} per city
|-
|-
| '''Fiscal Policy'''
| '''Fiscal Policy'''
| ''Coin Debasement''
|
* Can Buy/Sell {{icon|orders|12px}}orders
| '''Coin Debasement'''
* Schemer opinion: +20
|<ul> <li> Can Buy/Sell {{icon|orders|12px}} <br> <li> [All Cities]: +1 {{icon|unrest|12px}} </ul>
* Upkeep: 10 {{icon|money|12px}} per city
| 3 {{icon|civic|12px}}
| ''Monetary Reform''
|style="background: #aaaaaa"|
* [All Cities]: -2 {{icon|discontent|12px|12px}}
| '''Monetary Reform'''
* [All Cities]: No {{icon|discontent|12px}} penalty from hurrying production
|<ul> <li> Can Sell for the same price as Buying </ul>
* Traders opinion: +20
| 3 {{icon|civic|12px}}
* Upkeep: 4 {{icon|civics|12px}} per city
|}
|}
[[Category:Game Concepts]]

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