GlobalsInt.xml

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globalsInt.xml[edit]

MAX_PLAYERS -
MAX_TEAMS -
NO_WONDERS -
SCENARIO_GOALS_ONLY -
UNIT_FATIGUE_LIMIT -
UNIT_FATIGUE_COST -
UNIT_MARCH_COST -
UNIT_PROMOTE_COST -
UNIT_UPGRADE_COST -
UNIT_RECRUIT_COST -
UNIT_HIRE_COST -
UNIT_GIFT_COST -
UNIT_PURGE_COST -
UNIT_HEAL_COST -
UNIT_FORTIFY_COST -
UNIT_TESTUDO_COST -
UNIT_UNLIMBER_COST -
UNIT_ANCHOR_COST -
UNIT_PILLAGE_COST -
UNIT_REPAIR_COST -
UNIT_FOUND_CITY_COST -
UNIT_JOIN_CITY_COST -
UNIT_ADD_ROAD_COST -
UNIT_ADD_URBAN_COST -
UNIT_UPGRADE_IMPROVEMENT_COST -
UNIT_CARAVAN_MISSION_COST -
UNIT_BUY_TILE_COST -
UNIT_CHANGE_GENERAL_COST -
AGENT_NETWORK_TURNS -
AGENT_CHARACTER_COST -
MIN_GIFT_CITY_TURNS -
GIFT_CITY_COST -
GIFT_YIELD_COST -
GIFT_YIELD_QUANTITY -
MIN_LUXURY_TRADE_LENGTH -
TRADE_LUXURY_COST -
TRADE_MONEY_BASE -
TRADE_MONEY_PER -
TRADE_TURNS -
TRIBUTE_TURNS -
MIN_TREATY_TURNS -
MAX_CITIES -
MAX_VPS -
MAX_AMBITIONS - Количество амбиций, которое надо выполнить для достижения победы.
AMBITION_DELAY_TURNS - Количество ходов через которое предлагается новая амбиция, если предыдущий выбор был отвергнут.
LEGACY_MAX_TURNS - Количество ходов за которое можно выполнить амбиции, которые стали наследием.
MAX_CIVICS - Максимальное количество очков права, которые можно накопить.
MAX_TRAINING - Максимальное количество очков муштры, которые можно накопить.
CIVICS_PER_SCIENCE -
TRAINING_PER_ORDER -
FOUND_CITY_TRIBE_COST_BASE -
FOUND_CITY_TRIBE_COST_PER -
CARAVAN_TARGET_PERCENT -
VP_PER_PLAYER -
MAX_TECHS_AVAILABLE -
TECH_GLOBAL_MODIFIER -
TECH_REPEAT_MODIFIER -
AVAILABLE_WONDERS -
START_REVEAL_RADIUS -
MIN_CITY_SITE_DISTANCE -
MIN_DISTANCE_AI_FROM_HUMANS -
INITIAL_CITIZENS -
CITY_STRENGTH_BASE -
CITY_STRENGTH_PER -
HURRY_DISCONTENT_COST_BASE -
HURRY_DISCONTENT_COST_PER -
HURRY_CIVICS_COST_BASE -
HURRY_CIVICS_COST_MODIFIER -
HURRY_TRAINING_COST_BASE -
HURRY_TRAINING_COST_MODIFIER -
HURRY_MONEY_COST_BASE -
HURRY_MONEY_COST_PER -
HURRY_POPULATION_COST_BASE -
HURRY_POPULATION_COST_PER -
HURRY_ORDERS_COST_BASE -
HURRY_ORDERS_COST_MODIFIER -
CITY_ATTACKED_DISCONTENT - Количество несчастья получаемое городом, когда его атакуют (за каждую атаку). Значение надо делить на 10. 100 - означает, что город будет получать 10 несчастья.
EXTRA_VISIBILITY -
BORDER_VISIBILITY -
MOVEMENT_MULTIPLER -
ROAD_MOVEMENT_COST -
CITY_MOVEMENT_COST -
RIVER_MOVEMENT_COST -
RIVER_CROSSING_COST_EXTRA -
HOSTILE_TILE_COST_EXTRA -
LEADER_MOVEMENT -
FRESH_WATER_THRESHOLD -
CITY_HP - Количество HP города.
CITY_HP_HEAL_PER_TURN -
CITY_DAMAGE_YIELD_MODIFIER -
CITY_ASSIMILATE_YIELD_MODIFIER -
SPECIALIST_COST_PRODUCED_MODIFIER -
HAPPINESS_THRESHOLD -
BUY_TILE_BASE -
BUY_TILE_PER -
CREATE_AGENT_NETWORK_COST -
XP_THRESHOLD -
MAX_LEVELS - Максимальный уровень, до которого могут прокачиваться юниты.
ACTIVE_HEAL - Столько HP восстанавливает юнит при лечении.
IDLE_HEAL -
CITY_BASE_CAPTURE_TURNS - Базовое значение количества ходов, которое будет захватываться город. На него могут накладываться другие эффекты, которые будут менять это значение.
CITY_BASE_ASSIMILATE_TURNS - Базовое значение количества ходов, которое будет ассимилироваться город. На него могут накладываться другие эффекты, которые будут менять это значение.
MAX_RANGE -
BASE_DAMAGE -
COUNTER_ATTACK_DAMAGE -
DISTANCE_MODIFIER -
LAND_WATER_MODIFIER -
HIDDEN_ATTACK_MODIFIER -
SAME_FAMILY_MODIFIER -
FAMILY_TERRITORY_MODIFIER -
GENERAL_SAME_NATION_MODIFIER -
GENERAL_SAME_TRIBE_MODIFIER -
GENERAL_DIFF_TRIBE_MODIFIER -
GENERAL_SAME_FAMILY_MODIFIER -
MISS_PROB -
INJURY_PROB -
SENTRY_RANGE -
MAX_FORTIFY_TURNS - Количество ходов, которое может окапываться юнит увеличивая свою силу защиты.
FORTIFY_BONUS_PER - Процент, на который каждый ход увеличивается защита юнита, который окапывается.
MAX_TESTUDO_TURNS -
TESTUDO_BONUS_PER -
PROMOTIONS_AVAILABLE - Количество прокачек на выбор. Подбираются случайным образом. (Не все доступные прокачки можно выбрать каждый раз)
CONSUMPTION_MERCENARY_MODIFIER -
CONSUMPTION_BORDERS_MODIFIER -
COURTIER_SOFT_CAP -
SUCCESSION_COUNT -
ADULT_AGE -
COURTIER_AGE -
GENERAL_START_AGE -
GENERAL_RETIRE_AGE -
TUTORS_AGE -
ELDER_COGNOMEN_AGE_DIFFERENCE -
MAX_STRENGTHS -
MAX_WEAKNESSES -
ADOPT_HEIR_AGE -
CHARACTER_NEW_AMBITION_PROB -
MARRIAGE_PROPOSAL_INTERVAL -
NON_LEADER_MARRIAGE_PROB -
SUITOR_MAX_YEARS_FROM_FERTILE -
INFERTILE_PROB -
CHARACTER_RELIGION_PROB -
CHARACTER_RELIGION_DELAY_TURNS -
CHARACTER_ROYAL_RATING_CHANGE_PROB -
CHARACTER_NICKNAME_PROB -
DOOMED_DIE_PROB -
CHARACTER_INIT_TURNS -
FAMILY_HEAD_PREFERRED_MIN_AGE -
LEADER_NO_HEIR_SAFE_MIN_AGE -
LEADER_NO_HEIR_SAFE_MAX_AGE -
SOLE_HEIR_SAFE_MIN_AGE -
SOLE_HEIR_SAFE_MAX_AGE -
COMBAT_BASE_XP -
CHARACTER_UPGRADE_XP -
UPGRADES_AVAILABLE -
MIN_SICK_TURNS -
MAX_SICK_TURNS -
MIN_REBEL_TURNS -
MAX_FAMILIES -
GOVERNOR_OPINION -
GENERAL_OPINION -
LEADER_SPOUSE_OPINION -
HEIR_OPINION -
PARENT_OPINION -
LEGITIMACY_OPINION_PERCENT -
DISLOYALY_OPINION -
ENVY_OPINION -
COUNCIL_ETHNICITY_OPINION_TRIBE -
LEADER_OPINION_TRIBE -
LEADER_SPOUSE_OPINION_TRIBE -
HEIR_OPINION_TRIBE -
HEIR_SPOUSE_OPINION_TRIBE -
DESCENDANT_OPINION_TRIBE -
DESCENDANT_SPOUSE_OPINION_TRIBE -
LEADER_OR_HEIR_OPINION_FAMILY -
LEADER_SPOUSE_OPINION_FAMILY -
HEIR_SPOUSE_OPINION_FAMILY -
DESCENDANT_SPOUSE_OPINION_FAMILY -
OUR_ALLY_OPINION_PLAYER -
NOT_OUR_ALLY_OPINION_PLAYER -
COUNCIL_ETHNICITY_OPINION_PLAYER -
LEADER_OPINION_PLAYER -
LEADER_SPOUSE_OPINION_PLAYER -
HEIR_OPINION_PLAYER -
HEIR_SPOUSE_OPINION_PLAYER -
DESCENDANT_OPINION_PLAYER -
DESCENDANT_SPOUSE_OPINION_PLAYER -
FAMILYCLASS_OPINION_PLAYER -
PLAY_TO_WIN_OPINION_PLAYER_50 -
PLAY_TO_WIN_OPINION_PLAYER_40 -
PLAY_TO_WIN_OPINION_PLAYER_30 -
PLAY_TO_WIN_OPINION_PLAYER_20 -
PLAY_TO_WIN_OPINION_PLAYER_10 -
NO_COUNCIL_OPINION -
LUXURY_OPINION_PLAYER -
LUXURY_OPINION_TRIBE -
LUXURY_OPINION_FAMILY -
WONDER_OPINION -
HOLY_CITY_OPINION -
MOST_CITIES_OPINION -
FEWEST_CITIES_OPINION -
MIN_OPINION_FROM_RELIGION -
MAX_OPINION_FROM_RELIGION -
MIN_OPINION_FROM_CHARACTER -
MAX_OPINION_FROM_CHARACTER -
LEADER_RELIGION_OPINION_CHARACTER -
STATE_RELIGION_OPINION_CHARACTER -
STRENGTH_OPINION_PLAYER -
TRIBUTE_OPINION_PLAYER -
TRADING_US_OPINION_PLAYER -
TRADING_ENEMY_OPINION_PLAYER -
MIN_RAID_TURNS -
MAX_CITY_RAID_DIST -
TRIBE_CITY_DEFENDERS -
TRIBE_CONVERT_RELIGION_BASE -
TRIBE_CONVERT_RELIGION_PER -
MAX_SEED -
REPLAY_TURNS -
MAP_BOUNDARY_IMMUTABLE_OUTER_WIDTH -
MAP_BOUNDARY_CORNER_RADIUS -
CITY_SITE_REVEAL_CHANGE -
REVEAL_DISTANCE_FULL_VALUE -
REVEAL_DISTANCE_MIN_VALUE -
HARVEST_DISTANCE_FULL_VALUE -
HARVEST_DISTANCE_MIN_VALUE -
REMOVE_HARVEST_MODIFIER -
REMOVE_VEGETATION_DISTANCE_FULL_VALUE -
PRICE_SELL_PERCENT -
NO_NAMING_LANDMARKS -
MIN_AI_PLAYERS -
MAX_AI_PLAYERS -
NUM_AUTOSAVES -
CAMERA_MAX_TRAVEL_DISTANCE -
UNIT_ANIMATION_NUM_TILES_TO_WARP -
ALLOW_NEW_GAME_SP -
ALLOW_NEW_GAME_MP -
AI_AUTOPLAY_TURNS -
CLOUD_SAVE_REPLAY_TURNS -
MAX_NUM_QUICKSAVES -
GOD_RAY_DELAY_SECONDS -
STRENGTH_MULTIPLIER -